cfd91cd0ef
This is now do-what-I-mean like clutter_actor_get_size so that if the allocation box is available it will use that, otherwise it will use the preferred size. clutter_actor_transform_vertices has been converted to clutter_actor_transform_and_project_box so that it can be used by both functions. Based on a patch by Emmanuele Bassi. (clutter_actor_get_abs_allocation_vertices) (clutter_actor_get_allocation_vertices): These two functions now force a relayout if the allocation box is not available. * tests/test-fbo.c: Fixed the shader to use texture2D instead of texture2DRect now that GL_EXT_texture_rectangle is no longer used.