2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-shader.c: Small documentation and style fixes * tests/test-scale.c: Constify the gravities array.
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@ -1,3 +1,10 @@
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2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-shader.c: Small documentation and style fixes
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* tests/test-scale.c: Constify the gravities array.
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2008-02-04 Chris Lord <chris@openedhand.com>
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* clutter/clutter-actor.c: (clutter_actor_transform_stage_point):
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@ -1218,9 +1218,9 @@ clutter_actor_set_property (GObject *object,
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static void
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clutter_actor_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterActor *actor;
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ClutterActorPrivate *priv;
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@ -5033,11 +5033,11 @@ destroy_shader_data (ClutterActor *self)
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/**
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* clutter_actor_get_shader:
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* @self: a #ClutterActor
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* @shader: a #ClutterShader or %NULL
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*
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* Queries the currently set #ClutterShader on @self.
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*
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* Return value: The currently set #ClutterShader or NULL if no shader is set.
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* Return value: The currently set #ClutterShader or %NULL if no
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* shader is set.
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*
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* Since: 0.6
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*/
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@ -5053,9 +5053,8 @@ clutter_actor_get_shader (ClutterActor *self)
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shader_data = actor_priv->shader_data;
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if (!shader_data)
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{
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return NULL;
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}
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return NULL;
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return shader_data->shader;
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}
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@ -5109,7 +5108,6 @@ clutter_actor_set_shader (ClutterActor *self,
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shader_data->shader = g_object_ref (shader);
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}
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clutter_actor_queue_redraw (self);
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return TRUE;
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@ -340,10 +340,7 @@ clutter_shader_set_fragment_source (ClutterShader *shader,
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is_glsl = !g_str_has_prefix (data, "!!ARBfp");
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if (priv->fragment_source)
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{
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g_free (priv->fragment_source);
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}
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g_free (priv->fragment_source);
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CLUTTER_NOTE (SHADER, "setting fragment shader (GLSL:%s, len:%"
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G_GSSIZE_FORMAT ")",
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@ -387,13 +384,9 @@ clutter_shader_set_vertex_source (ClutterShader *shader,
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if (clutter_shader_is_bound (shader))
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clutter_shader_release (shader);
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is_glsl = !g_str_has_prefix (data, "!!ARBvp");
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if (priv->vertex_source)
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{
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g_free (priv->vertex_source);
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}
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g_free (priv->vertex_source);
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CLUTTER_NOTE (SHADER, "setting vertex shader (GLSL:%s, len:%"
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G_GSSIZE_FORMAT ")",
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@ -1,7 +1,7 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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ClutterGravity gravities[] = {
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static const ClutterGravity gravities[] = {
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_WEST,
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@ -14,9 +14,9 @@ ClutterGravity gravities[] = {
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CLUTTER_GRAVITY_NONE
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};
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gint gindex = 0;
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static gint gindex = 0;
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void
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static void
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on_timeline_completed (ClutterTimeline *cluttertimeline,
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gpointer data)
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{
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@ -59,7 +59,7 @@ main (int argc, char *argv[])
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clutter_group_add (CLUTTER_GROUP (stage), rect);
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timeline = clutter_timeline_new (20, 30);
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timeline = clutter_timeline_new_for_duration (750);
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alpha = clutter_alpha_new_full (timeline,
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CLUTTER_ALPHA_RAMP,
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NULL, NULL);
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@ -79,5 +79,8 @@ main (int argc, char *argv[])
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clutter_main();
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g_object_unref (timeline);
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g_object_unref (behave);
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return EXIT_SUCCESS;
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}
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