mutter/src/core/place.c
Havoc Pennington 72b08c82b1 sort source files into these directories according to which part of the WM
2007-12-19  Havoc Pennington  <hp@redhat.com>

	* src/ui, src/core, src/include: sort source files into these
	directories according to which part of the WM they are supposed to
	be in. In an eventual plan, we should also create
	src/compositor/render, src/compositor/fallback and move some of
	the compositor stuff into that.
	
	* autogen.sh: require a newer automake, so we don't have to use
	a recursive build

	* src/ui/tabpopup.c: put in a hack to make the build temporarily
	work, want to commit the large rearrangement before fixing this
	not to include workspace.h or frame.h

	* src/core/iconcache.c (meta_read_icons): temporarily break this
	to get the build to work, want to commit the large rearrangement
	before fixing this file not to include theme.h


svn path=/trunk/; revision=3491
2007-12-19 21:17:50 +00:00

927 lines
26 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Metacity window placement */
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2002, 2003 Red Hat, Inc.
* Copyright (C) 2003 Rob Adams
* Copyright (C) 2005 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include "place.h"
#include "workspace.h"
#include "prefs.h"
#include <gdk/gdkregion.h>
#include <math.h>
#include <stdlib.h>
typedef enum
{
META_LEFT,
META_RIGHT,
META_TOP,
META_BOTTOM
} MetaWindowDirection;
static gint
northwestcmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int from_origin_a;
int from_origin_b;
int ax, ay, bx, by;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
{
ax = aw->frame->rect.x;
ay = aw->frame->rect.y;
}
else
{
ax = aw->rect.x;
ay = aw->rect.y;
}
if (bw->frame)
{
bx = bw->frame->rect.x;
by = bw->frame->rect.y;
}
else
{
bx = bw->rect.x;
by = bw->rect.y;
}
/* probably there's a fast good-enough-guess we could use here. */
from_origin_a = sqrt (ax * ax + ay * ay);
from_origin_b = sqrt (bx * bx + by * by);
if (from_origin_a < from_origin_b)
return -1;
else if (from_origin_a > from_origin_b)
return 1;
else
return 0;
}
static void
find_next_cascade (MetaWindow *window,
MetaFrameGeometry *fgeom,
/* visible windows on relevant workspaces */
GList *windows,
int x,
int y,
int *new_x,
int *new_y)
{
GList *tmp;
GList *sorted;
int cascade_x, cascade_y;
int x_threshold, y_threshold;
int window_width, window_height;
int cascade_stage;
MetaRectangle work_area;
const MetaXineramaScreenInfo* current;
sorted = g_list_copy (windows);
sorted = g_list_sort (sorted, northwestcmp);
/* This is a "fuzzy" cascade algorithm.
* For each window in the list, we find where we'd cascade a
* new window after it. If a window is already nearly at that
* position, we move on.
*/
/* arbitrary-ish threshold, honors user attempts to
* manually cascade.
*/
#define CASCADE_FUZZ 15
if (fgeom)
{
x_threshold = MAX (fgeom->left_width, CASCADE_FUZZ);
y_threshold = MAX (fgeom->top_height, CASCADE_FUZZ);
}
else
{
x_threshold = CASCADE_FUZZ;
y_threshold = CASCADE_FUZZ;
}
/* Find furthest-SE origin of all workspaces.
* cascade_x, cascade_y are the target position
* of NW corner of window frame.
*/
current = meta_screen_get_current_xinerama (window->screen);
meta_window_get_work_area_for_xinerama (window, current->number, &work_area);
cascade_x = MAX (0, work_area.x);
cascade_y = MAX (0, work_area.y);
/* Find first cascade position that's not used. */
window_width = window->frame ? window->frame->rect.width : window->rect.width;
window_height = window->frame ? window->frame->rect.height : window->rect.height;
cascade_stage = 0;
tmp = sorted;
while (tmp != NULL)
{
MetaWindow *w;
int wx, wy;
w = tmp->data;
/* we want frame position, not window position */
if (w->frame)
{
wx = w->frame->rect.x;
wy = w->frame->rect.y;
}
else
{
wx = w->rect.x;
wy = w->rect.y;
}
if (ABS (wx - cascade_x) < x_threshold &&
ABS (wy - cascade_y) < y_threshold)
{
/* This window is "in the way", move to next cascade
* point. The new window frame should go at the origin
* of the client window we're stacking above.
*/
meta_window_get_position (w, &wx, &wy);
cascade_x = wx;
cascade_y = wy;
/* If we go off the screen, start over with a new cascade */
if (((cascade_x + window_width) >
(work_area.x + work_area.width)) ||
((cascade_y + window_height) >
(work_area.y + work_area.height)))
{
cascade_x = MAX (0, work_area.x);
cascade_y = MAX (0, work_area.y);
#define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */
cascade_stage += 1;
cascade_x += CASCADE_INTERVAL * cascade_stage;
/* start over with a new cascade translated to the right, unless
* we are out of space
*/
if ((cascade_x + window_width) <
(work_area.x + work_area.width))
{
tmp = sorted;
continue;
}
else
{
/* All out of space, this cascade_x won't work */
cascade_x = MAX (0, work_area.x);
break;
}
}
}
else
{
/* Keep searching for a further-down-the-diagonal window. */
}
tmp = tmp->next;
}
/* cascade_x and cascade_y will match the last window in the list
* that was "in the way" (in the approximate cascade diagonal)
*/
g_list_free (sorted);
/* Convert coords to position of window, not position of frame. */
if (fgeom == NULL)
{
*new_x = cascade_x;
*new_y = cascade_y;
}
else
{
*new_x = cascade_x + fgeom->left_width;
*new_y = cascade_y + fgeom->top_height;
}
}
static void
find_most_freespace (MetaWindow *window,
MetaFrameGeometry *fgeom,
/* visible windows on relevant workspaces */
MetaWindow *focus_window,
int x,
int y,
int *new_x,
int *new_y)
{
MetaWindowDirection side;
int max_area;
int max_width, max_height, left, right, top, bottom;
int left_space, right_space, top_space, bottom_space;
int frame_size_left, frame_size_top;
MetaRectangle work_area;
MetaRectangle avoid;
MetaRectangle outer;
frame_size_left = fgeom ? fgeom->left_width : 0;
frame_size_top = fgeom ? fgeom->top_height : 0;
meta_window_get_work_area_current_xinerama (focus_window, &work_area);
meta_window_get_outer_rect (focus_window, &avoid);
meta_window_get_outer_rect (window, &outer);
/* Find the areas of choosing the various sides of the focus window */
max_width = MIN (avoid.width, outer.width);
max_height = MIN (avoid.height, outer.height);
left_space = avoid.x - work_area.x;
right_space = work_area.width - (avoid.x + avoid.width - work_area.x);
top_space = avoid.y - work_area.y;
bottom_space = work_area.height - (avoid.y + avoid.height - work_area.y);
left = MIN (left_space, outer.width);
right = MIN (right_space, outer.width);
top = MIN (top_space, outer.height);
bottom = MIN (bottom_space, outer.height);
/* Find out which side of the focus_window can show the most of the window */
side = META_LEFT;
max_area = left*max_height;
if (right*max_height > max_area)
{
side = META_RIGHT;
max_area = right*max_height;
}
if (top*max_width > max_area)
{
side = META_TOP;
max_area = top*max_width;
}
if (bottom*max_width > max_area)
{
side = META_BOTTOM;
max_area = bottom*max_width;
}
/* Give up if there's no where to put it (i.e. focus window is maximized) */
if (max_area == 0)
return;
/* Place the window on the relevant side; if the whole window fits,
* make it adjacent to the focus window; if not, make sure the
* window doesn't go off the edge of the screen.
*/
switch (side)
{
case META_LEFT:
*new_y = avoid.y + frame_size_top;
if (left_space > outer.width)
*new_x = avoid.x - outer.width + frame_size_left;
else
*new_x = work_area.x + frame_size_left;
break;
case META_RIGHT:
*new_y = avoid.y + frame_size_top;
if (right_space > outer.width)
*new_x = avoid.x + avoid.width + frame_size_left;
else
*new_x = work_area.x + work_area.width - outer.width + frame_size_left;
break;
case META_TOP:
*new_x = avoid.x + frame_size_left;
if (top_space > outer.height)
*new_y = avoid.y - outer.height + frame_size_top;
else
*new_y = work_area.y + frame_size_top;
break;
case META_BOTTOM:
*new_x = avoid.x + frame_size_left;
if (bottom_space > outer.height)
*new_y = avoid.y + avoid.height + frame_size_top;
else
*new_y = work_area.y + work_area.height - outer.height + frame_size_top;
break;
}
}
static void
avoid_being_obscured_as_second_modal_dialog (MetaWindow *window,
MetaFrameGeometry *fgeom,
int *x,
int *y)
{
/* We can't center this dialog if it was denied focus and it
* overlaps with the focus window and this dialog is modal and this
* dialog is in the same app as the focus window (*phew*...please
* don't make me say that ten times fast). See bug 307875 comment 11
* and 12 for details, but basically it means this is probably a
* second modal dialog for some app while the focus window is the
* first modal dialog. We should probably make them simultaneously
* visible in general, but it becomes mandatory to do so due to
* buggy apps (e.g. those using gtk+ *sigh*) because in those cases
* this second modal dialog also happens to be modal to the first
* dialog in addition to the main window, while it has only let us
* know about the modal-to-the-main-window part.
*/
MetaWindow *focus_window;
MetaRectangle overlap;
focus_window = window->display->focus_window;
if (window->denied_focus_and_not_transient &&
window->wm_state_modal && /* FIXME: Maybe do this for all transients? */
meta_window_same_application (window, focus_window) &&
meta_rectangle_intersect (&window->rect,
&focus_window->rect,
&overlap))
{
find_most_freespace (window, fgeom, focus_window, *x, *y, x, y);
meta_topic (META_DEBUG_PLACEMENT,
"Dialog window %s was denied focus but may be modal "
"to the focus window; had to move it to avoid the "
"focus window\n",
window->desc);
}
}
static gboolean
rectangle_overlaps_some_window (MetaRectangle *rect,
GList *windows)
{
GList *tmp;
MetaRectangle dest;
tmp = windows;
while (tmp != NULL)
{
MetaWindow *other = tmp->data;
MetaRectangle other_rect;
switch (other->type)
{
case META_WINDOW_DOCK:
case META_WINDOW_SPLASHSCREEN:
case META_WINDOW_DESKTOP:
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
break;
case META_WINDOW_NORMAL:
case META_WINDOW_UTILITY:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
meta_window_get_outer_rect (other, &other_rect);
if (meta_rectangle_intersect (rect, &other_rect, &dest))
return TRUE;
break;
}
tmp = tmp->next;
}
return FALSE;
}
static gint
leftmost_cmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int ax, bx;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
ax = aw->frame->rect.x;
else
ax = aw->rect.x;
if (bw->frame)
bx = bw->frame->rect.x;
else
bx = bw->rect.x;
if (ax < bx)
return -1;
else if (ax > bx)
return 1;
else
return 0;
}
static gint
topmost_cmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int ay, by;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
ay = aw->frame->rect.y;
else
ay = aw->rect.y;
if (bw->frame)
by = bw->frame->rect.y;
else
by = bw->rect.y;
if (ay < by)
return -1;
else if (ay > by)
return 1;
else
return 0;
}
static void
center_tile_rect_in_area (MetaRectangle *rect,
MetaRectangle *work_area)
{
int fluff;
/* The point here is to tile a window such that "extra"
* space is equal on either side (i.e. so a full screen
* of windows tiled this way would center the windows
* as a group)
*/
fluff = (work_area->width % (rect->width+1)) / 2;
rect->x = work_area->x + fluff;
fluff = (work_area->height % (rect->height+1)) / 3;
rect->y = work_area->y + fluff;
}
/* Find the leftmost, then topmost, empty area on the workspace
* that can contain the new window.
*
* Cool feature to have: if we can't fit the current window size,
* try shrinking the window (within geometry constraints). But
* beware windows such as Emacs with no sane minimum size, we
* don't want to create a 1x1 Emacs.
*/
static gboolean
find_first_fit (MetaWindow *window,
MetaFrameGeometry *fgeom,
/* visible windows on relevant workspaces */
GList *windows,
int xinerama,
int x,
int y,
int *new_x,
int *new_y)
{
/* This algorithm is limited - it just brute-force tries
* to fit the window in a small number of locations that are aligned
* with existing windows. It tries to place the window on
* the bottom of each existing window, and then to the right
* of each existing window, aligned with the left/top of the
* existing window in each of those cases.
*/
int retval;
GList *below_sorted;
GList *right_sorted;
GList *tmp;
MetaRectangle rect;
MetaRectangle work_area;
retval = FALSE;
/* Below each window */
below_sorted = g_list_copy (windows);
below_sorted = g_list_sort (below_sorted, leftmost_cmp);
below_sorted = g_list_sort (below_sorted, topmost_cmp);
/* To the right of each window */
right_sorted = g_list_copy (windows);
right_sorted = g_list_sort (right_sorted, topmost_cmp);
right_sorted = g_list_sort (right_sorted, leftmost_cmp);
rect.width = window->rect.width;
rect.height = window->rect.height;
if (fgeom)
{
rect.width += fgeom->left_width + fgeom->right_width;
rect.height += fgeom->top_height + fgeom->bottom_height;
}
#ifdef WITH_VERBOSE_MODE
{
char xinerama_location_string[RECT_LENGTH];
meta_rectangle_to_string (&window->screen->xinerama_infos[xinerama].rect,
xinerama_location_string);
meta_topic (META_DEBUG_XINERAMA,
"Natural xinerama is %s\n",
xinerama_location_string);
}
#endif
meta_window_get_work_area_for_xinerama (window, xinerama, &work_area);
center_tile_rect_in_area (&rect, &work_area);
if (meta_rectangle_contains_rect (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, windows))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
/* try below each window */
tmp = below_sorted;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle outer_rect;
meta_window_get_outer_rect (w, &outer_rect);
rect.x = outer_rect.x;
rect.y = outer_rect.y + outer_rect.height;
if (meta_rectangle_contains_rect (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, below_sorted))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
tmp = tmp->next;
}
/* try to the right of each window */
tmp = right_sorted;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle outer_rect;
meta_window_get_outer_rect (w, &outer_rect);
rect.x = outer_rect.x + outer_rect.width;
rect.y = outer_rect.y;
if (meta_rectangle_contains_rect (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, right_sorted))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
tmp = tmp->next;
}
out:
g_list_free (below_sorted);
g_list_free (right_sorted);
return retval;
}
void
meta_window_place (MetaWindow *window,
MetaFrameGeometry *fgeom,
int x,
int y,
int *new_x,
int *new_y)
{
GList *windows;
const MetaXineramaScreenInfo *xi;
/* frame member variables should NEVER be used in here, only
* MetaFrameGeometry. But remember fgeom == NULL
* for undecorated windows. Also, this function should
* NEVER have side effects other than computing the
* placement coordinates.
*/
meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc);
windows = NULL;
switch (window->type)
{
/* Run placement algorithm on these. */
case META_WINDOW_NORMAL:
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
case META_WINDOW_SPLASHSCREEN:
break;
/* Assume the app knows best how to place these, no placement
* algorithm ever (other than "leave them as-is")
*/
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
case META_WINDOW_UTILITY:
goto done_no_constraints;
}
if (meta_prefs_get_disable_workarounds ())
{
switch (window->type)
{
/* Only accept USPosition on normal windows because the app is full
* of shit claiming the user set -geometry for a dialog or dock
*/
case META_WINDOW_NORMAL:
if (window->size_hints.flags & USPosition)
{
/* don't constrain with placement algorithm */
meta_topic (META_DEBUG_PLACEMENT,
"Honoring USPosition for %s instead of using placement algorithm\n", window->desc);
goto done;
}
break;
/* Ignore even USPosition on dialogs, splashscreen */
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
case META_WINDOW_SPLASHSCREEN:
break;
/* Assume the app knows best how to place these. */
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
case META_WINDOW_UTILITY:
if (window->size_hints.flags & PPosition)
{
meta_topic (META_DEBUG_PLACEMENT,
"Not placing non-normal non-dialog window with PPosition set\n");
goto done_no_constraints;
}
break;
}
}
else
{
/* workarounds enabled */
if ((window->size_hints.flags & PPosition) ||
(window->size_hints.flags & USPosition))
{
meta_topic (META_DEBUG_PLACEMENT,
"Not placing window with PPosition or USPosition set\n");
avoid_being_obscured_as_second_modal_dialog (window, fgeom, &x, &y);
goto done_no_constraints;
}
}
if ((window->type == META_WINDOW_DIALOG ||
window->type == META_WINDOW_MODAL_DIALOG) &&
window->xtransient_for != None)
{
/* Center horizontally, at top of parent vertically */
MetaWindow *parent;
parent =
meta_display_lookup_x_window (window->display,
window->xtransient_for);
if (parent)
{
int w;
meta_window_get_position (parent, &x, &y);
w = parent->rect.width;
/* center of parent */
x = x + w / 2;
/* center of child over center of parent */
x -= window->rect.width / 2;
/* "visually" center window over parent, leaving twice as
* much space below as on top.
*/
y += (parent->rect.height - window->rect.height)/3;
/* put top of child's frame, not top of child's client */
if (fgeom)
y += fgeom->top_height;
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n",
window->desc);
avoid_being_obscured_as_second_modal_dialog (window, fgeom, &x, &y);
goto done;
}
}
/* FIXME UTILITY with transient set should be stacked up
* on the sides of the parent window or something.
*/
if (window->type == META_WINDOW_DIALOG ||
window->type == META_WINDOW_MODAL_DIALOG ||
window->type == META_WINDOW_SPLASHSCREEN)
{
/* Center on current xinerama (i.e. on current monitor) */
int w, h;
/* Warning, this function is a round trip! */
xi = meta_screen_get_current_xinerama (window->screen);
w = xi->rect.width;
h = xi->rect.height;
x = (w - window->rect.width) / 2;
y = (h - window->rect.height) / 2;
x += xi->rect.x;
y += xi->rect.y;
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d xinerama %d\n",
window->desc, window->screen->number, xi->number);
goto done_check_denied_focus;
}
/* Find windows that matter (not minimized, on same workspace
* as placed window, may be shaded - if shaded we pretend it isn't
* for placement purposes)
*/
{
GSList *all_windows;
GSList *tmp;
all_windows = meta_display_list_windows (window->display);
tmp = all_windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
if (meta_window_showing_on_its_workspace (w) &&
w != window &&
(window->workspace == w->workspace ||
window->on_all_workspaces || w->on_all_workspaces))
windows = g_list_prepend (windows, w);
tmp = tmp->next;
}
g_slist_free (all_windows);
}
/* Warning, this is a round trip! */
xi = meta_screen_get_current_xinerama (window->screen);
/* "Origin" placement algorithm */
x = xi->rect.x;
y = xi->rect.y;
if (find_first_fit (window, fgeom, windows,
xi->number,
x, y, &x, &y))
goto done_check_denied_focus;
/* Maximize windows if they are too big for their work area (bit of
* a hack here). Assume undecorated windows probably don't intend to
* be maximized.
*/
if (window->has_maximize_func && window->decorated &&
!window->fullscreen)
{
MetaRectangle workarea;
MetaRectangle outer;
meta_window_get_work_area_for_xinerama (window,
xi->number,
&workarea);
meta_window_get_outer_rect (window, &outer);
/* If the window is bigger than the screen, then automaximize. Do NOT
* auto-maximize the directions independently. See #419810.
*/
if (outer.width >= workarea.width && outer.height >= workarea.height)
{
window->maximize_horizontally_after_placement = TRUE;
window->maximize_vertically_after_placement = TRUE;
}
}
done_check_denied_focus:
/* If the window is being denied focus and isn't a transient of the
* focus window, we do NOT want it to overlap with the focus window
* if at all possible. This is guaranteed to only be called if the
* focus_window is non-NULL, and we try to avoid that window.
*/
if (window->denied_focus_and_not_transient)
{
gboolean found_fit;
MetaWindow *focus_window;
MetaRectangle overlap;
focus_window = window->display->focus_window;
g_assert (focus_window != NULL);
/* No need to do anything if the window doesn't overlap at all */
found_fit = !meta_rectangle_intersect (&window->rect,
&focus_window->rect,
&overlap);
/* Try to do a first fit again, this time only taking into account the
* focus window.
*/
if (!found_fit)
{
GList *focus_window_list;
focus_window_list = g_list_prepend (NULL, focus_window);
/* Reset x and y ("origin" placement algorithm) */
x = xi->rect.x;
y = xi->rect.y;
found_fit = find_first_fit (window, fgeom, focus_window_list,
xi->number,
x, y, &x, &y);
g_list_free (focus_window_list);
}
/* If that still didn't work, just place it where we can see as much
* as possible.
*/
if (!found_fit)
find_most_freespace (window, fgeom, focus_window, x, y, &x, &y);
}
done:
g_list_free (windows);
done_no_constraints:
*new_x = x;
*new_y = y;
}