mutter/cogl/driver/gl/gles/cogl-texture-driver-gles.c
Robert Bragg f53fb5e2e0 Allow propogation of OOM errors to apps
This allows apps to catch out-of-memory errors when allocating textures.

Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.

These public functions now take a CoglError argument so applications can
catch out of memory errors:

cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap

Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.

The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.

A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978)

Note: since we can't break the API for Cogl 1.x then actually the main
purpose of cherry picking this patch is to keep in-line with changes
on the master branch so that we can easily cherry-pick patches.

All the api changes relating stable apis released on the 1.12 branch
have been reverted as part of cherry-picking this patch so this most
just applies all the internal plumbing changes that enable us to
correctly propagate OOM errors.
2013-01-22 17:48:07 +00:00

586 lines
19 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-pipeline.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-primitives.h"
#include "cogl-util-gl-private.h"
#include "cogl-error-private.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_MAX_3D_TEXTURE_SIZE_OES
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#endif
/* This extension isn't available for GLES 1.1 so these won't be
defined */
#ifndef GL_UNPACK_ROW_LENGTH
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
#ifndef GL_UNPACK_SKIP_ROWS
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#endif
#ifndef GL_UNPACK_SKIP_PIXELS
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#endif
static GLuint
_cogl_texture_driver_gen (CoglContext *ctx,
GLenum gl_target,
CoglPixelFormat internal_format)
{
GLuint tex;
GE (ctx, glGenTextures (1, &tex));
_cogl_bind_gl_texture_transient (gl_target, tex, FALSE);
switch (gl_target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
GE( ctx, glTexParameteri (gl_target,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR) );
break;
default:
g_assert_not_reached();
}
return tex;
}
static void
prep_gl_for_pixels_upload_full (CoglContext *ctx,
int pixels_rowstride,
int pixels_src_x,
int pixels_src_y,
int pixels_bpp)
{
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE))
{
GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH,
pixels_rowstride / pixels_bpp) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
}
else
{
g_assert (pixels_src_x == 0);
g_assert (pixels_src_y == 0);
}
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx,
int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_upload_full (ctx,
pixels_rowstride,
0, 0, /* src_x/y */
pixels_bpp);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
int pixels_rowstride,
int image_width,
int pixels_bpp)
{
_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_bpp,
image_width,
pixels_rowstride);
}
static CoglBitmap *
prepare_bitmap_alignment_for_upload (CoglContext *ctx,
CoglBitmap *src_bmp,
CoglError **error)
{
CoglPixelFormat format = cogl_bitmap_get_format (src_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
int src_rowstride = cogl_bitmap_get_rowstride (src_bmp);
int width = cogl_bitmap_get_width (src_bmp);
int alignment = 1;
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) ||
src_rowstride == 0)
return cogl_object_ref (src_bmp);
/* Work out the alignment of the source rowstride */
alignment = 1 << (_cogl_util_ffs (src_rowstride) - 1);
alignment = MIN (alignment, 8);
/* If the aligned data equals the rowstride then we can upload from
the bitmap directly using GL_UNPACK_ALIGNMENT */
if (((width * bpp + alignment - 1) & ~(alignment - 1)) == src_rowstride)
return cogl_object_ref (src_bmp);
/* Otherwise we need to copy the bitmap to pack the alignment
because GLES has no GL_ROW_LENGTH */
else
return _cogl_bitmap_copy (src_bmp, error);
}
static CoglBool
_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
CoglBitmap *slice_bmp;
int rowstride;
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
/* If we have the GL_EXT_unpack_subimage extension then we can
upload from subregions directly. Otherwise we may need to copy
the bitmap */
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) &&
(src_x != 0 || src_y != 0 ||
width != cogl_bitmap_get_width (source_bmp) ||
height != cogl_bitmap_get_height (source_bmp)))
{
slice_bmp =
_cogl_bitmap_new_with_malloc_buffer (ctx,
width, height,
source_format);
if (!_cogl_bitmap_copy_subregion (source_bmp,
slice_bmp,
src_x, src_y,
0, 0, /* dst_x/y */
width, height,
error))
{
cogl_object_unref (slice_bmp);
return FALSE;
}
src_x = src_y = 0;
}
else
{
slice_bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
if (!slice_bmp)
return FALSE;
}
rowstride = cogl_bitmap_get_rowstride (slice_bmp);
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx, rowstride, src_x, src_y, bpp);
data = _cogl_bitmap_gl_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)
{
_cogl_propogate_error (error, internal_error);
cogl_object_unref (slice_bmp);
return FALSE;
}
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (slice_bmp);
cogl_object_unref (slice_bmp);
return status;
}
static CoglBool
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
int rowstride;
int bmp_width = cogl_bitmap_get_width (source_bmp);
int bmp_height = cogl_bitmap_get_height (source_bmp);
CoglBitmap *bmp;
uint8_t *data;
GLenum gl_error;
CoglBool status = TRUE;
bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
if (!bmp)
return FALSE;
rowstride = cogl_bitmap_get_rowstride (bmp);
/* Setup gl alignment to match rowstride and top-left corner */
_cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
data = _cogl_bitmap_gl_bind (bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
{
cogl_object_unref (bmp);
return FALSE;
}
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage2D (gl_target, 0,
internal_gl_format,
bmp_width, bmp_height,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (bmp);
cogl_object_unref (bmp);
return status;
}
static CoglBool
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
int rowstride = cogl_bitmap_get_rowstride (source_bmp);
int bmp_width = cogl_bitmap_get_width (source_bmp);
int bmp_height = cogl_bitmap_get_height (source_bmp);
uint8_t *data;
GLenum gl_error;
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* If the rowstride or image height can't be specified with just
GL_ALIGNMENT alone then we need to copy the bitmap because there
is no GL_ROW_LENGTH */
if (rowstride / bpp != bmp_width ||
height != bmp_height / depth)
{
CoglBitmap *bmp;
int image_height = bmp_height / depth;
CoglPixelFormat source_bmp_format = cogl_bitmap_get_format (source_bmp);
int i;
_cogl_texture_driver_prep_gl_for_pixels_upload (ctx, bmp_width * bpp, bpp);
/* Initialize the texture with empty data and then upload each
image with a sub-region update */
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
return FALSE;
bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
bmp_width,
height,
source_bmp_format);
for (i = 0; i < depth; i++)
{
if (!_cogl_bitmap_copy_subregion (source_bmp,
bmp,
0, image_height * i,
0, 0,
bmp_width,
height,
error))
{
cogl_object_unref (bmp);
return FALSE;
}
data = _cogl_bitmap_gl_bind (bmp,
COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
{
cogl_object_unref (bmp);
return FALSE;
}
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexSubImage3D (gl_target,
0, /* level */
0, /* xoffset */
0, /* yoffset */
i, /* zoffset */
bmp_width, /* width */
height, /* height */
1, /* depth */
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
cogl_object_unref (bmp);
_cogl_bitmap_gl_unbind (bmp);
return FALSE;
}
_cogl_bitmap_gl_unbind (bmp);
}
cogl_object_unref (bmp);
}
else
{
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
_cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
_cogl_bitmap_gl_unbind (source_bmp);
return FALSE;
}
_cogl_bitmap_gl_unbind (source_bmp);
}
return TRUE;
}
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
* fallback to a generic render + readpixels approach to downloading
* texture data. (See _cogl_texture_draw_and_read() ) */
static CoglBool
_cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
uint8_t *dest)
{
return FALSE;
}
static CoglBool
_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth)
{
GLint max_size;
/* GLES doesn't support a proxy texture target so let's at least
check whether the size is greater than
GL_MAX_3D_TEXTURE_SIZE_OES */
GE( ctx, glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE_OES, &max_size) );
return width <= max_size && height <= max_size && depth <= max_size;
}
static CoglBool
_cogl_texture_driver_size_supported (CoglContext *ctx,
GLenum gl_target,
GLenum gl_intformat,
GLenum gl_format,
GLenum gl_type,
int width,
int height)
{
GLint max_size;
/* GLES doesn't support a proxy texture target so let's at least
check whether the size is greater than GL_MAX_TEXTURE_SIZE */
GE( ctx, glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_size) );
return width <= max_size && height <= max_size;
}
static void
_cogl_texture_driver_try_setting_gl_border_color
(CoglContext *ctx,
GLuint gl_target,
const GLfloat *transparent_color)
{
/* FAIL! */
}
static CoglBool
_cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx,
GLenum gl_target)
{
/* Allow 2-dimensional textures only */
if (gl_target != GL_TEXTURE_2D)
return FALSE;
return TRUE;
}
static void
_cogl_texture_driver_gl_generate_mipmaps (CoglContext *ctx,
GLenum gl_target)
{
if (ctx->driver == COGL_DRIVER_GLES2)
GE( ctx, glGenerateMipmap (gl_target) );
}
static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format
(CoglContext *context,
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
/* Find closest format that's supported by GL
(Can't use _cogl_pixel_format_to_gl since available formats
when reading pixels on GLES are severely limited) */
*closest_gl_format = GL_RGBA;
*closest_gl_type = GL_UNSIGNED_BYTE;
return COGL_PIXEL_FORMAT_RGBA_8888;
}
const CoglTextureDriver
_cogl_texture_driver_gles =
{
_cogl_texture_driver_gen,
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_try_setting_gl_border_color,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_gl_generate_mipmaps,
_cogl_texture_driver_find_best_gl_get_data_format
};