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15 Commits

Author SHA1 Message Date
0a4cfde4e2 MetaWindowActor: Fix crashes when mapping and unmapping windows
The assumptions made when getting the size of the window for the
paint volume turned out not to be accurate in all cases -
get_paint_volume() could be called on windows without computed
bounds.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
c853d197e3 Omit shadows for fullscreen and maximized windows
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.

It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
bf7ae3e4d3 Add meta_window_get_maximized() and meta_window_is_fullscreen()
These functions duplicate existing properties; they are added for
convenience and to avoid the GObject property code on some
performance critical painting paths.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
2b21f1d48c Implement more accurate clipping of obscured shadows
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
4c91e05b86 Report a correct paint volume for shadowed windows
Since we paint shadows directly now rather than using a child actor
in the ClutterGroup, we need to implement get_paint_volume() for
Clutter 1.5.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
bc91c328f3 Use a template material for shadows
To avoid unnecessary shader recompilation, use a root template material
for all shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
5bbbac65d6 Make window shadows globally configurable
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.

Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
a0a0fc14d7 Export meta_frame_type_to_string()
Frame types will form the bases of shadow classes, which are strings,
so export the to-string function so that we can do the conversion
uniformly.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
cc9efe1289 Add meta_window_get_frame_type()
Add a public function to get the frame type for a window; the
code is refactored from existing code in core.c.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
8825ded1ca Export meta_window_appears_focused()
Move meta_window_appears_focused() into the public window.h so
we can use it to change the shadow type.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
b823ef0007 Make MetaShadowFactory public
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:45 -05:00
a846434bcf MetaShadowFactory: convert to a GObject
https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:45 -05:00
825fc2c0c8 MetaShadowFactory: Add the ability to top-fade a shadow
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().

The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:45 -05:00
4fbe547f16 Add frame type for attached modal dialogs
Add a new frame type META_FRAME_TYPE_ATTACHED which is used for
attached modal dialogs.

The theme format version is bumped to 3.2, and attached windows
can have borders defined in a metacity-theme-3.xml as:

 <window version=">= 3.2" type="attached" style_set="[name]"/>

If no style is defined for "attached", drawing will fall back
to the "border" type.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-11 18:47:38 -05:00
fc2ba0afbe Make shadows pretty and configurable
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability

* Implement efficient blurring of arbitrary regions by approximating
  a Gaussian blur with multiple box blurs.

* Detect when multiple windows can use the same shadow texture by
  converting their shape into a size-invariant MetaWindowShape.

* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
  shadow-opacity to allow the shadow for a window to be configured.

* Add meta_window_actor_paint() and draw the shadow directly
  from there rather than using a child actor.

* Remove TidyTextureFrame, which is no longer used

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-10 14:42:54 -05:00
25 changed files with 2472 additions and 1241 deletions

View File

@ -28,6 +28,8 @@ mutter_SOURCES= \
compositor/meta-plugin.c \
compositor/meta-plugin-manager.c \
compositor/meta-plugin-manager.h \
compositor/meta-shadow-factory.c \
compositor/meta-shadow-factory-private.h \
compositor/meta-shaped-texture.c \
compositor/meta-shaped-texture.h \
compositor/meta-texture-tower.c \
@ -36,12 +38,13 @@ mutter_SOURCES= \
compositor/meta-window-actor-private.h \
compositor/meta-window-group.c \
compositor/meta-window-group.h \
compositor/shadow.c \
compositor/shadow.h \
compositor/tidy/tidy-texture-frame.c \
compositor/tidy/tidy-texture-frame.h \
compositor/meta-window-shape.c \
compositor/meta-window-shape.h \
compositor/region-utils.c \
compositor/region-utils.h \
include/compositor.h \
include/meta-plugin.h \
include/meta-shadow-factory.h \
include/meta-window-actor.h \
include/compositor-mutter.h \
core/constraints.c \
@ -167,6 +170,7 @@ libmutterinclude_base_headers = \
include/group.h \
include/keybindings.h \
include/meta-plugin.h \
include/meta-shadow-factory.h \
include/meta-window-actor.h
# Excluded from scanning for introspection but installed

View File

@ -11,6 +11,7 @@
#include "compositor-mutter.h"
#include "xprops.h"
#include "prefs.h"
#include "meta-shadow-factory.h"
#include "meta-window-actor-private.h"
#include "meta-window-group.h"
#include "../core/window-private.h" /* to check window->hidden */
@ -1017,6 +1018,26 @@ meta_repaint_func (gpointer data)
return TRUE;
}
static void
on_shadow_factory_changed (MetaShadowFactory *factory,
MetaCompositor *compositor)
{
GSList *screens = meta_display_get_screens (compositor->display);
GList *l;
GSList *sl;
for (sl = screens; sl; sl = sl->next)
{
MetaScreen *screen = sl->data;
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
if (!info)
continue;
for (l = info->windows; l; l = l->next)
meta_window_actor_invalidate_shadow (l->data);
}
}
/**
* meta_compositor_new: (skip)
*
@ -1047,6 +1068,11 @@ meta_compositor_new (MetaDisplay *display)
XInternAtoms (xdisplay, atom_names, G_N_ELEMENTS (atom_names),
False, atoms);
g_signal_connect (meta_shadow_factory_get_default (),
"changed",
G_CALLBACK (on_shadow_factory_changed),
compositor);
compositor->atom_x_root_pixmap = atoms[0];
compositor->atom_x_set_root = atoms[1];
compositor->atom_net_wm_window_opacity = atoms[2];

View File

@ -0,0 +1,65 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* MetaShadowFactory:
*
* Create and cache shadow textures for arbitrary window shapes
*
* Copyright (C) 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef __META_SHADOW_FACTORY_PRIVATE_H__
#define __META_SHADOW_FACTORY_PRIVATE_H__
#include <cairo.h>
#include <clutter/clutter.h>
#include "meta-window-shape.h"
#include "meta-shadow-factory.h"
/**
* MetaShadow:
* #MetaShadow holds a shadow texture along with information about how to
* apply that texture to draw a window texture. (E.g., it knows how big the
* unscaled borders are on each side of the shadow texture.)
*/
typedef struct _MetaShadow MetaShadow;
MetaShadow *meta_shadow_ref (MetaShadow *shadow);
void meta_shadow_unref (MetaShadow *shadow);
CoglHandle meta_shadow_get_texture (MetaShadow *shadow);
void meta_shadow_paint (MetaShadow *shadow,
int window_x,
int window_y,
int window_width,
int window_height,
guint8 opacity,
cairo_region_t *clip);
void meta_shadow_get_bounds (MetaShadow *shadow,
int window_x,
int window_y,
int window_width,
int window_height,
cairo_rectangle_int_t *bounds);
MetaShadow *meta_shadow_factory_get_shadow (MetaShadowFactory *factory,
MetaWindowShape *shape,
int width,
int height,
const char *class_name,
gboolean focused);
#endif /* __META_SHADOW_FACTORY_PRIVATE_H__ */

File diff suppressed because it is too large Load Diff

View File

@ -28,6 +28,8 @@ void meta_window_actor_process_damage (MetaWindowActor *self,
XDamageNotifyEvent *event);
void meta_window_actor_pre_paint (MetaWindowActor *self);
void meta_window_actor_invalidate_shadow (MetaWindowActor *self);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
void meta_window_actor_sync_actor_position (MetaWindowActor *self);
void meta_window_actor_sync_visibility (MetaWindowActor *self);

View File

@ -9,6 +9,7 @@
#include <X11/extensions/Xrender.h>
#include <clutter/x11/clutter-x11.h>
#include <gdk/gdk.h> /* for gdk_rectangle_union() */
#include "display.h"
#include "errors.h"
@ -17,10 +18,9 @@
#include "xprops.h"
#include "compositor-private.h"
#include "meta-shadow-factory-private.h"
#include "meta-shaped-texture.h"
#include "meta-window-actor-private.h"
#include "shadow.h"
#include "tidy/tidy-texture-frame.h"
struct _MetaWindowActorPrivate
{
@ -31,12 +31,27 @@ struct _MetaWindowActorPrivate
MetaScreen *screen;
ClutterActor *actor;
ClutterActor *shadow;
/* MetaShadowFactory only caches shadows that are actually in use;
* to avoid unnecessary recomputation we do two things: 1) we store
* both a focused and unfocused shadow for the window. If the window
* doesn't have different focused and unfocused shadow parameters,
* these will be the same. 2) when the shadow potentially changes we
* don't immediately unreference the old shadow, we just flag it as
* dirty and recompute it when we next need it (recompute_focused_shadow,
* recompute_unfocused_shadow.) Because of the our extraction of
* size-invariant window shape, we'll often find that the new shadow
* is the same as the old shadow.
*/
MetaShadow *focused_shadow;
MetaShadow *unfocused_shadow;
Pixmap back_pixmap;
Damage damage;
guint8 opacity;
guint8 shadow_opacity;
gchar * desc;
@ -45,9 +60,16 @@ struct _MetaWindowActorPrivate
/* A rectangular region with the unshaped extends of the window
* texture */
cairo_region_t *bounding_region;
/* The region we should clip to when painting the shadow */
cairo_region_t *shadow_clip;
/* Extracted size-invariant shape used for shadows */
MetaWindowShape *shadow_shape;
gint freeze_count;
char * shadow_class;
/*
* These need to be counters rather than flags, since more plugins
* can implement same effect; the practicality of stacking effects
@ -70,7 +92,9 @@ struct _MetaWindowActorPrivate
guint received_damage : 1;
guint needs_pixmap : 1;
guint needs_reshape : 1;
guint needs_reshape : 1;
guint recompute_focused_shadow : 1;
guint recompute_unfocused_shadow : 1;
guint size_changed : 1;
guint needs_destroy : 1;
@ -87,8 +111,13 @@ enum
PROP_X_WINDOW,
PROP_X_WINDOW_ATTRIBUTES,
PROP_NO_SHADOW,
PROP_SHADOW_CLASS
};
#define DEFAULT_SHADOW_RADIUS 12
#define DEFAULT_SHADOW_X_OFFSET 0
#define DEFAULT_SHADOW_Y_OFFSET 8
static void meta_window_actor_dispose (GObject *object);
static void meta_window_actor_finalize (GObject *object);
static void meta_window_actor_constructed (GObject *object);
@ -101,11 +130,18 @@ static void meta_window_actor_get_property (GObject *object,
GValue *value,
GParamSpec *pspec);
static void meta_window_actor_paint (ClutterActor *actor);
#if CLUTTER_CHECK_VERSION(1, 5, 2)
static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume);
#endif
static void meta_window_actor_detach (MetaWindowActor *self);
static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
static void meta_window_actor_clear_shape_region (MetaWindowActor *self);
static void meta_window_actor_clear_bounding_region (MetaWindowActor *self);
static void meta_window_actor_clear_shadow_clip (MetaWindowActor *self);
static gboolean is_shaped (MetaDisplay *display,
Window xwindow);
@ -161,6 +197,7 @@ static void
meta_window_actor_class_init (MetaWindowActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (MetaWindowActorPrivate));
@ -171,6 +208,11 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
object_class->get_property = meta_window_actor_get_property;
object_class->constructed = meta_window_actor_constructed;
actor_class->paint = meta_window_actor_paint;
#if CLUTTER_CHECK_VERSION(1, 5, 2)
actor_class->get_paint_volume = meta_window_actor_get_paint_volume;
#endif
pspec = g_param_spec_object ("meta-window",
"MetaWindow",
"The displayed MetaWindow",
@ -216,11 +258,21 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
"No shadow",
"Do not add shaddow to this window",
FALSE,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_NO_SHADOW,
pspec);
pspec = g_param_spec_string ("shadow-class",
"Name of the shadow class for this window.",
"NULL means to use the default shadow class for this window type",
NULL,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_SHADOW_CLASS,
pspec);
}
static void
@ -232,6 +284,7 @@ meta_window_actor_init (MetaWindowActor *self)
META_TYPE_WINDOW_ACTOR,
MetaWindowActorPrivate);
priv->opacity = 0xff;
priv->shadow_class = NULL;
}
static void
@ -291,18 +344,6 @@ window_decorated_notify (MetaWindow *mw,
g_object_set (self, "x-window-attributes", &attrs, NULL);
if (priv->shadow)
{
ClutterActor *p = clutter_actor_get_parent (priv->shadow);
if (CLUTTER_IS_CONTAINER (p))
clutter_container_remove_actor (CLUTTER_CONTAINER (p), priv->shadow);
else
clutter_actor_unparent (priv->shadow);
priv->shadow = NULL;
}
/*
* Recreate the contents.
*/
@ -344,13 +385,6 @@ meta_window_actor_constructed (GObject *object)
meta_window_actor_update_opacity (self);
if (meta_window_actor_has_shadow (self))
{
priv->shadow = meta_create_shadow_frame (compositor);
clutter_container_add_actor (CLUTTER_CONTAINER (self), priv->shadow);
}
if (!priv->actor)
{
priv->actor = meta_shaped_texture_new ();
@ -406,6 +440,31 @@ meta_window_actor_dispose (GObject *object)
meta_window_actor_clear_shape_region (self);
meta_window_actor_clear_bounding_region (self);
meta_window_actor_clear_shadow_clip (self);
if (priv->shadow_class != NULL)
{
g_free (priv->shadow_class);
priv->shadow_class = NULL;
}
if (priv->focused_shadow != NULL)
{
meta_shadow_unref (priv->focused_shadow);
priv->focused_shadow = NULL;
}
if (priv->unfocused_shadow != NULL)
{
meta_shadow_unref (priv->unfocused_shadow);
priv->unfocused_shadow = NULL;
}
if (priv->shadow_shape != NULL)
{
meta_window_shape_unref (priv->shadow_shape);
priv->shadow_shape = NULL;
}
if (priv->damage != None)
{
@ -463,36 +522,27 @@ meta_window_actor_set_property (GObject *object,
break;
case PROP_NO_SHADOW:
{
gboolean oldv = priv->no_shadow ? TRUE : FALSE;
gboolean newv = g_value_get_boolean (value);
if (oldv == newv)
if (newv == priv->no_shadow)
return;
priv->no_shadow = newv;
if (newv && priv->shadow)
{
clutter_container_remove_actor (CLUTTER_CONTAINER (object),
priv->shadow);
priv->shadow = NULL;
}
else if (!newv && !priv->shadow && meta_window_actor_has_shadow (self))
{
gfloat w, h;
MetaDisplay *display = meta_screen_get_display (priv->screen);
MetaCompositor *compositor;
meta_window_actor_invalidate_shadow (self);
}
break;
case PROP_SHADOW_CLASS:
{
const char *newv = g_value_get_string (value);
compositor = meta_display_get_compositor (display);
if (g_strcmp0 (newv, priv->shadow_class) == 0)
return;
clutter_actor_get_size (CLUTTER_ACTOR (self), &w, &h);
g_free (priv->shadow_class);
priv->shadow_class = g_strdup (newv);
priv->shadow = meta_create_shadow_frame (compositor);
clutter_actor_set_size (priv->shadow, w, h);
clutter_container_add_actor (CLUTTER_CONTAINER (self), priv->shadow);
}
meta_window_actor_invalidate_shadow (self);
}
break;
default:
@ -526,12 +576,164 @@ meta_window_actor_get_property (GObject *object,
case PROP_NO_SHADOW:
g_value_set_boolean (value, priv->no_shadow);
break;
case PROP_SHADOW_CLASS:
g_value_set_string (value, priv->shadow_class);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static const char *
meta_window_actor_get_shadow_class (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
if (priv->shadow_class != NULL)
return priv->shadow_class;
else
{
MetaWindowType window_type = meta_window_get_window_type (priv->window);
switch (window_type)
{
case META_WINDOW_DROPDOWN_MENU:
return "dropdown-menu";
case META_WINDOW_POPUP_MENU:
return "popup-menu";
default:
{
MetaFrameType frame_type = meta_window_get_frame_type (priv->window);
return meta_frame_type_to_string (frame_type);
}
}
}
}
static void
meta_window_actor_get_shadow_params (MetaWindowActor *self,
gboolean appears_focused,
MetaShadowParams *params)
{
const char *shadow_class = meta_window_actor_get_shadow_class (self);
meta_shadow_factory_get_params (meta_shadow_factory_get_default (),
shadow_class, appears_focused,
params);
}
static void
meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds)
{
MetaWindowActorPrivate *priv = self->priv;
/* We need to be defensive here because there are corner cases
* where getting the shape fails on a window being destroyed
* and similar.
*/
if (priv->shaped && priv->shape_region)
cairo_region_get_extents (priv->shape_region, bounds);
else if (priv->bounding_region)
cairo_region_get_extents (priv->bounding_region, bounds);
else
bounds->x = bounds->y = bounds->width = bounds->height = 0;
}
static void
meta_window_actor_get_shadow_bounds (MetaWindowActor *self,
gboolean appears_focused,
cairo_rectangle_int_t *bounds)
{
MetaWindowActorPrivate *priv = self->priv;
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
cairo_rectangle_int_t shape_bounds;
MetaShadowParams params;
meta_window_actor_get_shape_bounds (self, &shape_bounds);
meta_window_actor_get_shadow_params (self, appears_focused, &params);
meta_shadow_get_bounds (shadow,
params.x_offset + shape_bounds.x,
params.y_offset + shape_bounds.y,
shape_bounds.width,
shape_bounds.height,
bounds);
}
static void
meta_window_actor_paint (ClutterActor *actor)
{
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
MetaWindowActorPrivate *priv = self->priv;
gboolean appears_focused = meta_window_appears_focused (priv->window);
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
if (shadow != NULL)
{
MetaShadowParams params;
cairo_rectangle_int_t shape_bounds;
meta_window_actor_get_shape_bounds (self, &shape_bounds);
meta_window_actor_get_shadow_params (self, appears_focused, &params);
meta_shadow_paint (shadow,
params.x_offset + shape_bounds.x,
params.y_offset + shape_bounds.y,
shape_bounds.width,
shape_bounds.height,
(clutter_actor_get_paint_opacity (actor) * params.opacity) / 255,
priv->shadow_clip);
}
CLUTTER_ACTOR_CLASS (meta_window_actor_parent_class)->paint (actor);
}
#if CLUTTER_CHECK_VERSION(1, 5, 2)
static gboolean
meta_window_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
MetaWindowActorPrivate *priv = self->priv;
cairo_rectangle_int_t bounds;
gboolean appears_focused = meta_window_appears_focused (priv->window);
ClutterVertex origin;
/* The paint volume is computed before paint functions are called
* so our bounds might not be updated yet. Force an update. */
meta_window_actor_pre_paint (self);
meta_window_actor_get_shape_bounds (self, &bounds);
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
{
cairo_rectangle_int_t shadow_bounds;
/* We could compute an full clip region as we do for the window
* texture, but the shadow is relatively cheap to draw, and
* a little more complex to clip, so we just catch the case where
* the shadow is completely obscured and doesn't need to be drawn
* at all.
*/
meta_window_actor_get_shadow_bounds (self, appears_focused, &shadow_bounds);
gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
}
origin.x = bounds.x;
origin.y = bounds.y;
origin.z = 0.0f;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, bounds.width);
clutter_paint_volume_set_height (volume, bounds.height);
return TRUE;
}
#endif /* CLUTTER_CHECK_VERSION */
static gboolean
is_shaped (MetaDisplay *display, Window xwindow)
{
@ -560,10 +762,16 @@ meta_window_actor_has_shadow (MetaWindowActor *self)
if (priv->no_shadow)
return FALSE;
/* Leaving out shadows for maximized and fullscreen windows is an effeciency
* win and also prevents the unsightly effect of the shadow of maximized
* window appearing on an adjacent window */
if ((meta_window_get_maximized (priv->window) == (META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL)) ||
meta_window_is_fullscreen (priv->window))
return FALSE;
/*
* Always put a shadow around windows with a frame - This should override
* the restriction about not putting a shadow around shaped windows
* as the frame might be the reason the window is shaped
* the restriction about not putting a shadow around ARGB windows.
*/
if (priv->window)
{
@ -576,7 +784,8 @@ meta_window_actor_has_shadow (MetaWindowActor *self)
}
/*
* Do not add shadows to ARGB windows (since they are probably transparent)
* Do not add shadows to ARGB windows; eventually we should generate a
* shadow from the input shape for such windows.
*/
if (priv->argb32 || priv->opacity != 0xff)
{
@ -585,19 +794,8 @@ meta_window_actor_has_shadow (MetaWindowActor *self)
return FALSE;
}
/*
* Never put a shadow around shaped windows
*/
if (priv->shaped)
{
meta_verbose ("Window 0x%x has no shadow as it is shaped\n",
(guint)priv->xwindow);
return FALSE;
}
/*
* Add shadows to override redirect windows (e.g., Gtk menus).
* This must have lower priority than window shape test.
*/
if (priv->attrs.override_redirect)
{
@ -1358,6 +1556,18 @@ meta_window_actor_clear_bounding_region (MetaWindowActor *self)
}
}
static void
meta_window_actor_clear_shadow_clip (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
if (priv->shadow_clip)
{
cairo_region_destroy (priv->shadow_clip);
priv->shadow_clip = NULL;
}
}
static void
meta_window_actor_update_bounding_region (MetaWindowActor *self,
int width,
@ -1366,9 +1576,26 @@ meta_window_actor_update_bounding_region (MetaWindowActor *self,
MetaWindowActorPrivate *priv = self->priv;
cairo_rectangle_int_t bounding_rectangle = { 0, 0, width, height };
if (priv->bounding_region != NULL)
{
cairo_rectangle_int_t old_bounding_rectangle;
cairo_region_get_extents (priv->bounding_region, &old_bounding_rectangle);
if (old_bounding_rectangle.width == width && old_bounding_rectangle.height == height)
return;
}
meta_window_actor_clear_bounding_region (self);
priv->bounding_region = cairo_region_create_rectangle (&bounding_rectangle);
/* When we're shaped, we use the shape region to generate the shadow; the shape
* region only changes when we get ShapeNotify event; but for unshaped windows
* we generate the shadow from the bounding region, so we need to recompute
* the shadow when the size changes.
*/
if (!priv->shaped)
meta_window_actor_invalidate_shadow (self);
}
static void
@ -1497,30 +1724,12 @@ meta_window_actor_set_visible_region_beneath (MetaWindowActor *self,
cairo_region_t *beneath_region)
{
MetaWindowActorPrivate *priv = self->priv;
gboolean appears_focused = meta_window_appears_focused (priv->window);
if (priv->shadow)
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
{
cairo_rectangle_int_t shadow_rect;
ClutterActorBox box;
cairo_region_overlap_t overlap;
/* We could compute an full clip region as we do for the window
* texture, but the shadow is relatively cheap to draw, and
* a little more complex to clip, so we just catch the case where
* the shadow is completely obscured and doesn't need to be drawn
* at all.
*/
clutter_actor_get_allocation_box (priv->shadow, &box);
shadow_rect.x = roundf (box.x1);
shadow_rect.y = roundf (box.y1);
shadow_rect.width = roundf (box.x2 - box.x1);
shadow_rect.height = roundf (box.y2 - box.y1);
overlap = cairo_region_contains_rectangle (beneath_region, &shadow_rect);
tidy_texture_frame_set_needs_paint (TIDY_TEXTURE_FRAME (priv->shadow),
overlap != CAIRO_REGION_OVERLAP_OUT);
meta_window_actor_clear_shadow_clip (self);
priv->shadow_clip = cairo_region_copy (beneath_region);
}
}
@ -1538,8 +1747,7 @@ meta_window_actor_reset_visible_regions (MetaWindowActor *self)
meta_shaped_texture_set_clip_region (META_SHAPED_TEXTURE (priv->actor),
NULL);
if (priv->shadow)
tidy_texture_frame_set_needs_paint (TIDY_TEXTURE_FRAME (priv->shadow), TRUE);
meta_window_actor_clear_shadow_clip (self);
}
static void
@ -1622,9 +1830,6 @@ check_needs_pixmap (MetaWindowActor *self)
"pixmap-height", &pxm_height,
NULL);
if (priv->shadow)
clutter_actor_set_size (priv->shadow, pxm_width, pxm_height);
meta_window_actor_update_bounding_region (self, pxm_width, pxm_height);
full = TRUE;
@ -1635,6 +1840,77 @@ check_needs_pixmap (MetaWindowActor *self)
priv->needs_pixmap = FALSE;
}
static void
check_needs_shadow (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaShadow *old_shadow = NULL;
MetaShadow **shadow_location;
gboolean recompute_shadow;
gboolean should_have_shadow;
gboolean appears_focused;
if (!priv->mapped)
return;
/* Calling meta_window_actor_has_shadow() here at every pre-paint is cheap
* and avoids the need to explicitly handle window type changes, which
* we would do if tried to keep track of when we might be adding or removing
* a shadow more explicitly. We only keep track of changes to the *shape* of
* the shadow with priv->recompute_shadow.
*/
should_have_shadow = meta_window_actor_has_shadow (self);
appears_focused = meta_window_appears_focused (priv->window);
if (appears_focused)
{
recompute_shadow = priv->recompute_focused_shadow;
priv->recompute_focused_shadow = FALSE;
shadow_location = &priv->focused_shadow;
}
else
{
recompute_shadow = priv->recompute_unfocused_shadow;
priv->recompute_unfocused_shadow = FALSE;
shadow_location = &priv->unfocused_shadow;
}
if (!should_have_shadow || recompute_shadow)
{
if (*shadow_location != NULL)
{
old_shadow = *shadow_location;
*shadow_location = NULL;
}
}
if (*shadow_location == NULL && should_have_shadow)
{
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
const char *shadow_class = meta_window_actor_get_shadow_class (self);
cairo_rectangle_int_t shape_bounds;
if (priv->shadow_shape == NULL)
{
if (priv->shaped)
priv->shadow_shape = meta_window_shape_new (priv->shape_region);
else
priv->shadow_shape = meta_window_shape_new (priv->bounding_region);
}
meta_window_actor_get_shape_bounds (self, &shape_bounds);
*shadow_location = meta_shadow_factory_get_shadow (factory,
priv->shadow_shape,
shape_bounds.width, shape_bounds.height,
shadow_class, appears_focused);
}
if (old_shadow != NULL)
meta_shadow_unref (old_shadow);
}
static gboolean
is_frozen (MetaWindowActor *self)
{
@ -1733,6 +2009,7 @@ check_needs_reshape (MetaWindowActor *self)
#endif
priv->needs_reshape = FALSE;
meta_window_actor_invalidate_shadow (self);
}
void
@ -1743,6 +2020,11 @@ meta_window_actor_update_shape (MetaWindowActor *self,
priv->shaped = shaped;
priv->needs_reshape = TRUE;
if (priv->shadow_shape != NULL)
{
meta_window_shape_unref (priv->shadow_shape);
priv->shadow_shape = NULL;
}
clutter_actor_queue_redraw (priv->actor);
}
@ -1770,8 +2052,19 @@ meta_window_actor_pre_paint (MetaWindowActor *self)
priv->received_damage = FALSE;
}
check_needs_reshape (self);
check_needs_pixmap (self);
check_needs_reshape (self);
check_needs_shadow (self);
}
void
meta_window_actor_invalidate_shadow (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
priv->recompute_focused_shadow = TRUE;
priv->recompute_unfocused_shadow = TRUE;
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
void

View File

@ -0,0 +1,253 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* MetaWindowShape
*
* Extracted invariant window shape
*
* Copyright (C) 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <string.h>
#include "meta-window-shape.h"
#include "region-utils.h"
struct _MetaWindowShape
{
guint ref_count;
int top, right, bottom, left;
int n_rectangles;
cairo_rectangle_int_t *rectangles;
guint hash;
};
MetaWindowShape *
meta_window_shape_new (cairo_region_t *region)
{
MetaWindowShape *shape;
MetaRegionIterator iter;
cairo_rectangle_int_t extents;
int max_yspan_y1 = 0;
int max_yspan_y2 = 0;
int max_xspan_x1 = -1;
int max_xspan_x2 = -1;
guint hash;
shape = g_slice_new0 (MetaWindowShape);
shape->ref_count = 1;
cairo_region_get_extents (region, &extents);
shape->n_rectangles = cairo_region_num_rectangles (region);
if (shape->n_rectangles == 0)
{
shape->rectangles = NULL;
shape->top = shape->right = shape->bottom = shape->left = 0;
shape->hash = 0;
return shape;
}
for (meta_region_iterator_init (&iter, region);
!meta_region_iterator_at_end (&iter);
meta_region_iterator_next (&iter))
{
int max_line_xspan_x1 = -1;
int max_line_xspan_x2 = -1;
if (iter.rectangle.width > max_line_xspan_x2 - max_line_xspan_x1)
{
max_line_xspan_x1 = iter.rectangle.x;
max_line_xspan_x2 = iter.rectangle.x + iter.rectangle.width;
}
if (iter.line_end)
{
if (iter.rectangle.height > max_yspan_y2 - max_yspan_y1)
{
max_yspan_y1 = iter.rectangle.y;
max_yspan_y2 = iter.rectangle.y + iter.rectangle.height;
}
if (max_xspan_x1 < 0) /* First line */
{
max_xspan_x1 = max_line_xspan_x1;
max_xspan_x2 = max_line_xspan_x2;
}
else
{
max_xspan_x1 = MAX (max_xspan_x1, max_line_xspan_x1);
max_xspan_x2 = MIN (max_xspan_x2, max_line_xspan_x2);
if (max_xspan_x2 < max_xspan_x1)
max_xspan_x2 = max_xspan_x1;
}
}
}
#if 0
g_print ("xspan: %d -> %d, yspan: %d -> %d\n",
max_xspan_x1, max_xspan_x2,
max_yspan_y1, max_yspan_y2);
#endif
shape->top = max_yspan_y1 - extents.y;
shape->right = extents.x + extents.width - max_xspan_x2;
shape->bottom = extents.y + extents.height - max_yspan_y2;
shape->left = max_xspan_x1 - extents.x;
shape->rectangles = g_new (cairo_rectangle_int_t, shape->n_rectangles);
hash = 0;
for (meta_region_iterator_init (&iter, region);
!meta_region_iterator_at_end (&iter);
meta_region_iterator_next (&iter))
{
int x1, x2, y1, y2;
x1 = iter.rectangle.x;
x2 = iter.rectangle.x + iter.rectangle.width;
y1 = iter.rectangle.y;
y2 = iter.rectangle.y + iter.rectangle.height;
if (x1 > max_xspan_x1)
x1 -= MIN (x1, max_xspan_x2 - 1) - max_xspan_x1;
if (x2 > max_xspan_x1)
x2 -= MIN (x2, max_xspan_x2 - 1) - max_xspan_x1;
if (y1 > max_yspan_y1)
y1 -= MIN (y1, max_yspan_y2 - 1) - max_yspan_y1;
if (y2 > max_yspan_y1)
y2 -= MIN (y2, max_yspan_y2 - 1) - max_yspan_y1;
shape->rectangles[iter.i].x = x1 - extents.x;
shape->rectangles[iter.i].y = y1 - extents.y;
shape->rectangles[iter.i].width = x2 - x1;
shape->rectangles[iter.i].height = y2 - y1;
#if 0
g_print ("%d: +%d+%dx%dx%d => +%d+%dx%dx%d\n",
i, iter.rectangle.x, iter.rectangle.y, iter.rectangle.width, iter.rectangle.height,
shape->rectangles[i].x, shape->rectangles[i].y, shape->rectangles[i].width, shape->rectangles[i].height);
#endif
hash = hash * 31 + x1 * 17 + x2 * 27 + y1 * 37 + y2 * 43;
}
shape->hash = hash;
#if 0
g_print ("%d %d %d %d: %#x\n\n", shape->top, shape->right, shape->bottom, shape->left, shape->hash);
#endif
return shape;
}
MetaWindowShape *
meta_window_shape_ref (MetaWindowShape *shape)
{
shape->ref_count++;
return shape;
}
void
meta_window_shape_unref (MetaWindowShape *shape)
{
shape->ref_count--;
if (shape->ref_count == 0)
{
g_free (shape->rectangles);
g_slice_free (MetaWindowShape, shape);
}
}
guint
meta_window_shape_hash (MetaWindowShape *shape)
{
return shape->hash;
}
gboolean
meta_window_shape_equal (MetaWindowShape *shape_a,
MetaWindowShape *shape_b)
{
if (shape_a->n_rectangles != shape_b->n_rectangles)
return FALSE;
return memcmp (shape_a->rectangles, shape_b->rectangles,
sizeof (cairo_rectangle_int_t) * shape_a->n_rectangles) == 0;
}
void
meta_window_shape_get_borders (MetaWindowShape *shape,
int *border_top,
int *border_right,
int *border_bottom,
int *border_left)
{
if (border_top)
*border_top = shape->top;
if (border_right)
*border_right = shape->right;
if (border_bottom)
*border_bottom = shape->bottom;
if (border_left)
*border_left = shape->left;
}
/**
* meta_window_shape_to_region:
* @shape: a #MetaWindowShape
* @center_width: size of the central region horizontally
* @center_height: size of the central region vertically
*
* Converts the shape to to a cairo_region_t using the given width
* and height for the central scaled region.
*
* Return value: a newly created region
*/
cairo_region_t *
meta_window_shape_to_region (MetaWindowShape *shape,
int center_width,
int center_height)
{
cairo_region_t *region;
int i;
region = cairo_region_create ();
for (i = 0; i < shape->n_rectangles; i++)
{
cairo_rectangle_int_t rect = shape->rectangles[i];
if (rect.x <= shape->left && rect.x + rect.width >= shape->left + 1)
rect.width += center_width;
else if (rect.x >= shape->left + 1)
rect.x += center_width;
if (rect.y <= shape->top && rect.y + rect.height >= shape->top + 1)
rect.height += center_height;
else if (rect.y >= shape->top + 1)
rect.y += center_height;
cairo_region_union_rectangle (region, &rect);
}
return region;
}

View File

@ -0,0 +1,60 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* MetaWindowShape
*
* Extracted invariant window shape
*
* Copyright (C) 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef __META_WINDOW_SHAPE_H__
#define __META_WINDOW_SHAPE_H__
#include <cairo.h>
#include <glib.h>
/**
* MetaWindowShape:
* #MetaWindowShape represents a 9-sliced region with borders on all sides that
* are unscaled, and a constant central region that is scaled. For example,
* if you the regions representing two windows that around rounded rectangles,
* with the same corner regions, but different sizes, they have the
* same MetaWindowShape.
*
* #MetaWindowShape is designed to be used as part of a hash table key, so has
* efficient hash and equal functions.
*/
typedef struct _MetaWindowShape MetaWindowShape;
MetaWindowShape * meta_window_shape_new (cairo_region_t *region);
MetaWindowShape * meta_window_shape_ref (MetaWindowShape *shape);
void meta_window_shape_unref (MetaWindowShape *shape);
guint meta_window_shape_hash (MetaWindowShape *shape);
gboolean meta_window_shape_equal (MetaWindowShape *shape_a,
MetaWindowShape *shape_b);
void meta_window_shape_get_borders (MetaWindowShape *shape,
int *border_top,
int *border_right,
int *border_bottom,
int *border_left);
cairo_region_t *meta_window_shape_to_region (MetaWindowShape *shape,
int center_width,
int center_height);
#endif /* __META_WINDOW_SHAPE_H __*/

View File

@ -0,0 +1,334 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Utilities for region manipulation
*
* Copyright (C) 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include "region-utils.h"
#include <math.h>
/* MetaRegionBuilder */
/* Various algorithms in this file require unioning together a set of rectangles
* that are unsorted or overlap; unioning such a set of rectangles 1-by-1
* using cairo_region_union_rectangle() produces O(N^2) behavior (if the union
* adds or removes rectangles in the middle of the region, then it has to
* move all the rectangles after that.) To avoid this behavior, MetaRegionBuilder
* creates regions for small groups of rectangles and merges them together in
* a binary tree.
*
* Possible improvement: From a glance at the code, accumulating all the rectangles
* into a flat array and then calling the (not usefully documented)
* cairo_region_create_rectangles() would have the same behavior and would be
* simpler and a bit more efficient.
*/
/* Optimium performance seems to be with MAX_CHUNK_RECTANGLES=4; 8 is about 10% slower.
* But using 8 may be more robust to systems with slow malloc(). */
#define MAX_CHUNK_RECTANGLES 8
#define MAX_LEVELS 16
typedef struct
{
/* To merge regions in a binary tree, we need to keep track of The way these are filled is in the pattern:
*
* |a |
* |b |a |
* |c | |ab |
* |d |c |ab |
* |e | | |abcd|
*/
cairo_region_t *levels[MAX_LEVELS];
int n_levels;
} MetaRegionBuilder;
static void
meta_region_builder_init (MetaRegionBuilder *builder)
{
int i;
for (i = 0; i < MAX_LEVELS; i++)
builder->levels[i] = NULL;
builder->n_levels = 1;
}
static void
meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
int x,
int y,
int width,
int height)
{
cairo_rectangle_int_t rect;
int i;
if (builder->levels[0] == NULL)
builder->levels[0] = cairo_region_create ();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height;
cairo_region_union_rectangle (builder->levels[0], &rect);
if (cairo_region_num_rectangles (builder->levels[0]) >= MAX_CHUNK_RECTANGLES)
{
for (i = 1; i < builder->n_levels + 1; i++)
{
if (builder->levels[i] == NULL)
{
if (i < MAX_LEVELS)
{
builder->levels[i] = builder->levels[i - 1];
builder->levels[i - 1] = NULL;
if (i == builder->n_levels)
builder->n_levels++;
}
break;
}
else
{
cairo_region_union (builder->levels[i], builder->levels[i - 1]);
cairo_region_destroy (builder->levels[i - 1]);
builder->levels[i - 1] = NULL;
}
}
}
}
static cairo_region_t *
meta_region_builder_finish (MetaRegionBuilder *builder)
{
cairo_region_t *result = NULL;
int i;
for (i = 0; i < builder->n_levels; i++)
{
if (builder->levels[i])
{
if (result == NULL)
result = builder->levels[i];
else
{
cairo_region_union(result, builder->levels[i]);
cairo_region_destroy (builder->levels[i]);
}
}
}
if (result == NULL)
result = cairo_region_create ();
return result;
}
/* MetaRegionIterator */
void
meta_region_iterator_init (MetaRegionIterator *iter,
cairo_region_t *region)
{
iter->region = region;
iter->i = 0;
iter->n_rectangles = cairo_region_num_rectangles (region);
iter->line_start = TRUE;
if (iter->n_rectangles > 1)
{
cairo_region_get_rectangle (region, 0, &iter->rectangle);
cairo_region_get_rectangle (region, 1, &iter->next_rectangle);
iter->line_end = iter->next_rectangle.y != iter->rectangle.y;
}
else if (iter->n_rectangles > 0)
{
cairo_region_get_rectangle (region, 0, &iter->rectangle);
iter->line_end = TRUE;
}
}
gboolean
meta_region_iterator_at_end (MetaRegionIterator *iter)
{
return iter->i >= iter->n_rectangles;
}
void
meta_region_iterator_next (MetaRegionIterator *iter)
{
iter->i++;
iter->rectangle = iter->next_rectangle;
iter->line_start = iter->line_end;
if (iter->i < iter->n_rectangles)
{
cairo_region_get_rectangle (iter->region, iter->i + 1, &iter->next_rectangle);
iter->line_end = iter->next_rectangle.y != iter->rectangle.y;
}
else
{
iter->line_end = TRUE;
}
}
static void
add_expanded_rect (MetaRegionBuilder *builder,
int x,
int y,
int width,
int height,
int x_amount,
int y_amount,
gboolean flip)
{
if (flip)
meta_region_builder_add_rectangle (builder,
y - y_amount, x - x_amount,
height + 2 * y_amount, width + 2 * x_amount);
else
meta_region_builder_add_rectangle (builder,
x - x_amount, y - y_amount,
width + 2 * x_amount, height + 2 * y_amount);
}
static cairo_region_t *
expand_region (cairo_region_t *region,
int x_amount,
int y_amount,
gboolean flip)
{
MetaRegionBuilder builder;
int n;
int i;
meta_region_builder_init (&builder);
n = cairo_region_num_rectangles (region);
for (i = 0; i < n; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
add_expanded_rect (&builder,
rect.x, rect.y, rect.width, rect.height,
x_amount, y_amount, flip);
}
return meta_region_builder_finish (&builder);
}
/* This computes a (clipped version) of the inverse of the region
* and expands it by the given amount */
static cairo_region_t *
expand_region_inverse (cairo_region_t *region,
int x_amount,
int y_amount,
gboolean flip)
{
MetaRegionBuilder builder;
MetaRegionIterator iter;
cairo_rectangle_int_t extents;
cairo_region_t *chunk;
int last_x;
meta_region_builder_init (&builder);
cairo_region_get_extents (region, &extents);
add_expanded_rect (&builder,
extents.x, extents.y - 1, extents.width, 1,
x_amount, y_amount, flip);
add_expanded_rect (&builder,
extents.x - 1, extents.y, 1, extents.height,
x_amount, y_amount, flip);
add_expanded_rect (&builder,
extents.x + extents.width, extents.y, 1, extents.height,
x_amount, y_amount, flip);
add_expanded_rect (&builder,
extents.x, extents.y + extents.height, extents.width, 1,
x_amount, y_amount, flip);
chunk = NULL;
last_x = extents.x;
for (meta_region_iterator_init (&iter, region);
!meta_region_iterator_at_end (&iter);
meta_region_iterator_next (&iter))
{
if (chunk == NULL)
chunk = cairo_region_create ();
if (iter.rectangle.x > last_x)
add_expanded_rect (&builder,
last_x, iter.rectangle.y,
iter.rectangle.x - last_x, iter.rectangle.height,
x_amount, y_amount, flip);
if (iter.line_end)
{
if (extents.x + extents.width > iter.rectangle.x + iter.rectangle.width)
add_expanded_rect (&builder,
iter.rectangle.x + iter.rectangle.width, iter.rectangle.y,
(extents.x + extents.width) - (iter.rectangle.x + iter.rectangle.width), iter.rectangle.height,
x_amount, y_amount, flip);
last_x = extents.x;
}
else
last_x = iter.rectangle.x + iter.rectangle.width;
}
return meta_region_builder_finish (&builder);
}
/**
* meta_make_border_region:
* @region: a #cairo_region_t
* @x_amount: distance from the border to extend horizontally
* @y_amount: distance from the border to extend vertically
* @flip: if true, the result is computed with x and y interchanged
*
* Computes the "border region" of a given region, which is roughly
* speaking the set of points near the boundary of the region. If we
* define the operation of growing a region as computing the set of
* points within a given manhattan distance of the region, then the
* border is 'grow(region) intersect grow(inverse(region))'.
*
* If we create an image by filling the region with a solid color,
* the border is the region affected by blurring the region.
*
* Return value: a new region which is the border of the given region
*/
cairo_region_t *
meta_make_border_region (cairo_region_t *region,
int x_amount,
int y_amount,
gboolean flip)
{
cairo_region_t *border_region;
cairo_region_t *inverse_region;
border_region = expand_region (region, x_amount, y_amount, flip);
inverse_region = expand_region_inverse (region, x_amount, y_amount, flip);
cairo_region_intersect (border_region, inverse_region);
cairo_region_destroy (inverse_region);
return border_region;
}

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Utilities for region manipulation
*
* Copyright (C) 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef __META_REGION_UTILS_H__
#define __META_REGION_UTILS_H__
#include <clutter/clutter.h>
#include <cairo.h>
#include <glib.h>
/**
* MetaRegionIterator:
* @region: region being iterated
* @rectangle: current rectangle
* @line_start: whether the current rectangle starts a horizontal band
* @line_end: whether the current rectangle ends a horizontal band
*
* cairo_region_t is a yx banded region; sometimes its useful to iterate through
* such a region treating the start and end of each horizontal band in a distinct
* fashion.
*
* Usage:
*
* MetaRegionIterator iter;
* for (meta_region_iterator_init (&iter, region);
* !meta_region_iterator_at_end (&iter);
* meta_region_iterator_next (&iter))
* {
* [ Use iter.rectangle, iter.line_start, iter.line_end ]
* }
*/
typedef struct _MetaRegionIterator MetaRegionIterator;
struct _MetaRegionIterator {
cairo_region_t *region;
cairo_rectangle_int_t rectangle;
gboolean line_start;
gboolean line_end;
int i;
/*< private >*/
int n_rectangles;
cairo_rectangle_int_t next_rectangle;
};
void meta_region_iterator_init (MetaRegionIterator *iter,
cairo_region_t *region);
gboolean meta_region_iterator_at_end (MetaRegionIterator *iter);
void meta_region_iterator_next (MetaRegionIterator *iter);
cairo_region_t *meta_make_border_region (cairo_region_t *region,
int x_amount,
int y_amount,
gboolean flip);
#endif /* __META_REGION_UTILS_H__ */

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@ -1,350 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#define _GNU_SOURCE /* For M_PI */
#include <math.h>
#include "compositor-private.h"
#include "shadow.h"
#include "tidy/tidy-texture-frame.h"
#define SHADOW_RADIUS 8
#define SHADOW_OPACITY 0.9
#define SHADOW_OFFSET_X (SHADOW_RADIUS)
#define SHADOW_OFFSET_Y (SHADOW_RADIUS)
#define MAX_TILE_SZ 8 /* Must be <= shaddow radius */
#define TILE_WIDTH (3*MAX_TILE_SZ)
#define TILE_HEIGHT (3*MAX_TILE_SZ)
static unsigned char* shadow_gaussian_make_tile (void);
ClutterActor *
meta_create_shadow_frame (MetaCompositor *compositor)
{
ClutterActor *frame;
if (!compositor->shadow_src)
{
guchar *data;
data = shadow_gaussian_make_tile ();
compositor->shadow_src = clutter_texture_new ();
clutter_texture_set_from_rgb_data (CLUTTER_TEXTURE (compositor->shadow_src),
data,
TRUE,
TILE_WIDTH,
TILE_HEIGHT,
TILE_WIDTH*4,
4,
0,
NULL);
g_free (data);
}
frame = tidy_texture_frame_new (CLUTTER_TEXTURE (compositor->shadow_src),
MAX_TILE_SZ,
MAX_TILE_SZ,
MAX_TILE_SZ,
MAX_TILE_SZ);
clutter_actor_set_position (frame,
SHADOW_OFFSET_X , SHADOW_OFFSET_Y);
return frame;
}
typedef struct GaussianMap
{
int size;
double * data;
} GaussianMap;
static double
gaussian (double r, double x, double y)
{
return ((1 / (sqrt (2 * M_PI * r))) *
exp ((- (x * x + y * y)) / (2 * r * r)));
}
static GaussianMap *
make_gaussian_map (double r)
{
GaussianMap *c;
int size = ((int) ceil ((r * 3)) + 1) & ~1;
int center = size / 2;
int x, y;
double t = 0.0;
double g;
c = g_malloc (sizeof (GaussianMap) + size * size * sizeof (double));
c->size = size;
c->data = (double *) (c + 1);
for (y = 0; y < size; y++)
for (x = 0; x < size; x++)
{
g = gaussian (r, (double) (x - center), (double) (y - center));
t += g;
c->data[y * size + x] = g;
}
for (y = 0; y < size; y++)
for (x = 0; x < size; x++)
c->data[y*size + x] /= t;
return c;
}
static unsigned char
sum_gaussian (GaussianMap * map, double opacity,
int x, int y, int width, int height)
{
int fx, fy;
double * g_data;
double * g_line = map->data;
int g_size = map->size;
int center = g_size / 2;
int fx_start, fx_end;
int fy_start, fy_end;
double v;
unsigned int r;
/*
* Compute set of filter values which are "in range",
* that's the set with:
* 0 <= x + (fx-center) && x + (fx-center) < width &&
* 0 <= y + (fy-center) && y + (fy-center) < height
*
* 0 <= x + (fx - center) x + fx - center < width
* center - x <= fx fx < width + center - x
*/
fx_start = center - x;
if (fx_start < 0)
fx_start = 0;
fx_end = width + center - x;
if (fx_end > g_size)
fx_end = g_size;
fy_start = center - y;
if (fy_start < 0)
fy_start = 0;
fy_end = height + center - y;
if (fy_end > g_size)
fy_end = g_size;
g_line = g_line + fy_start * g_size + fx_start;
v = 0;
for (fy = fy_start; fy < fy_end; fy++)
{
g_data = g_line;
g_line += g_size;
for (fx = fx_start; fx < fx_end; fx++)
v += *g_data++;
}
if (v > 1)
v = 1;
v *= (opacity * 255.0);
r = (unsigned int) v;
return (unsigned char) r;
}
static unsigned char *
shadow_gaussian_make_tile ()
{
unsigned char * data;
int size;
int center;
int x, y;
unsigned char d;
int pwidth, pheight;
double opacity = SHADOW_OPACITY;
static GaussianMap * gaussian_map = NULL;
struct _mypixel
{
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
} * _d;
if (!gaussian_map)
gaussian_map =
make_gaussian_map (SHADOW_RADIUS);
size = gaussian_map->size;
center = size / 2;
/* Top & bottom */
pwidth = MAX_TILE_SZ;
pheight = MAX_TILE_SZ;
data = g_malloc0 (4 * TILE_WIDTH * TILE_HEIGHT);
_d = (struct _mypixel*) data;
/* N */
for (y = 0; y < pheight; y++)
{
d = sum_gaussian (gaussian_map, opacity,
center, y - center,
TILE_WIDTH, TILE_HEIGHT);
for (x = 0; x < pwidth; x++)
{
_d[y*3*pwidth + x + pwidth].r = 0;
_d[y*3*pwidth + x + pwidth].g = 0;
_d[y*3*pwidth + x + pwidth].b = 0;
_d[y*3*pwidth + x + pwidth].a = d;
}
}
/* S */
pwidth = MAX_TILE_SZ;
pheight = MAX_TILE_SZ;
for (y = 0; y < pheight; y++)
{
d = sum_gaussian (gaussian_map, opacity,
center, y - center,
TILE_WIDTH, TILE_HEIGHT);
for (x = 0; x < pwidth; x++)
{
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x + pwidth].r = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x + pwidth].g = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x + pwidth].b = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x + pwidth].a = d;
}
}
/* w */
pwidth = MAX_TILE_SZ;
pheight = MAX_TILE_SZ;
for (x = 0; x < pwidth; x++)
{
d = sum_gaussian (gaussian_map, opacity,
x - center, center,
TILE_WIDTH, TILE_HEIGHT);
for (y = 0; y < pheight; y++)
{
_d[y*3*pwidth + 3*pwidth*pheight + x].r = 0;
_d[y*3*pwidth + 3*pwidth*pheight + x].g = 0;
_d[y*3*pwidth + 3*pwidth*pheight + x].b = 0;
_d[y*3*pwidth + 3*pwidth*pheight + x].a = d;
}
}
/* E */
for (x = 0; x < pwidth; x++)
{
d = sum_gaussian (gaussian_map, opacity,
x - center, center,
TILE_WIDTH, TILE_HEIGHT);
for (y = 0; y < pheight; y++)
{
_d[y*3*pwidth + 3*pwidth*pheight + (pwidth-x-1) + 2*pwidth].r = 0;
_d[y*3*pwidth + 3*pwidth*pheight + (pwidth-x-1) + 2*pwidth].g = 0;
_d[y*3*pwidth + 3*pwidth*pheight + (pwidth-x-1) + 2*pwidth].b = 0;
_d[y*3*pwidth + 3*pwidth*pheight + (pwidth-x-1) + 2*pwidth].a = d;
}
}
/* NW */
pwidth = MAX_TILE_SZ;
pheight = MAX_TILE_SZ;
for (x = 0; x < pwidth; x++)
for (y = 0; y < pheight; y++)
{
d = sum_gaussian (gaussian_map, opacity,
x-center, y-center,
TILE_WIDTH, TILE_HEIGHT);
_d[y*3*pwidth + x].r = 0;
_d[y*3*pwidth + x].g = 0;
_d[y*3*pwidth + x].b = 0;
_d[y*3*pwidth + x].a = d;
}
/* SW */
for (x = 0; x < pwidth; x++)
for (y = 0; y < pheight; y++)
{
d = sum_gaussian (gaussian_map, opacity,
x-center, y-center,
TILE_WIDTH, TILE_HEIGHT);
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x].r = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x].g = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x].b = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + x].a = d;
}
/* SE */
for (x = 0; x < pwidth; x++)
for (y = 0; y < pheight; y++)
{
d = sum_gaussian (gaussian_map, opacity,
x-center, y-center,
TILE_WIDTH, TILE_HEIGHT);
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + (pwidth-x-1) +
2*pwidth].r = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + (pwidth-x-1) +
2*pwidth].g = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + (pwidth-x-1) +
2*pwidth].b = 0;
_d[(pheight-y-1)*3*pwidth + 6*pwidth*pheight + (pwidth-x-1) +
2*pwidth].a = d;
}
/* NE */
for (x = 0; x < pwidth; x++)
for (y = 0; y < pheight; y++)
{
d = sum_gaussian (gaussian_map, opacity,
x-center, y-center,
TILE_WIDTH, TILE_HEIGHT);
_d[y*3*pwidth + (pwidth - x - 1) + 2*pwidth].r = 0;
_d[y*3*pwidth + (pwidth - x - 1) + 2*pwidth].g = 0;
_d[y*3*pwidth + (pwidth - x - 1) + 2*pwidth].b = 0;
_d[y*3*pwidth + (pwidth - x - 1) + 2*pwidth].a = d;
}
/* center */
pwidth = MAX_TILE_SZ;
pheight = MAX_TILE_SZ;
d = sum_gaussian (gaussian_map, opacity,
center, center, TILE_WIDTH, TILE_HEIGHT);
for (x = 0; x < pwidth; x++)
for (y = 0; y < pheight; y++)
{
_d[y*3*pwidth + 3*pwidth*pheight + x + pwidth].r = 0;
_d[y*3*pwidth + 3*pwidth*pheight + x + pwidth].g = 0;
_d[y*3*pwidth + 3*pwidth*pheight + x + pwidth].b = 0;
_d[y*3*pwidth + 3*pwidth*pheight + x + pwidth].a = 0;
}
return data;
}

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#ifndef SHADOW_H
#define SHADOW_H
#include <clutter/clutter.h>
#include "compositor.h"
ClutterActor *meta_create_shadow_frame (MetaCompositor *compositor);
#endif /* SHADOW_H */

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/* tidy-texture-frame.h: Expandible texture actor
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:tidy-texture-frame
* @short_description: Stretch a texture to fit the entire allocation
*
* #TidyTextureFrame
*
*/
#include <cogl/cogl.h>
#include "tidy-texture-frame.h"
#define TIDY_PARAM_READABLE \
(G_PARAM_READABLE | \
G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
#define TIDY_PARAM_READWRITE \
(G_PARAM_READABLE | G_PARAM_WRITABLE | \
G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
enum
{
PROP_0,
PROP_PARENT_TEXTURE,
PROP_LEFT,
PROP_TOP,
PROP_RIGHT,
PROP_BOTTOM
};
G_DEFINE_TYPE (TidyTextureFrame, tidy_texture_frame, CLUTTER_TYPE_ACTOR);
#define TIDY_TEXTURE_FRAME_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFramePrivate))
struct _TidyTextureFramePrivate
{
ClutterTexture *parent_texture;
gfloat left;
gfloat top;
gfloat right;
gfloat bottom;
CoglHandle material;
guint needs_paint : 1;
};
static void
tidy_texture_frame_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
if (G_UNLIKELY (priv->parent_texture == NULL))
{
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = 0;
}
else
{
ClutterActorClass *klass;
/* by directly querying the parent texture's class implementation
* we are going around any override mechanism the parent texture
* might have in place, and we ask directly for the original
* preferred width
*/
klass = CLUTTER_ACTOR_GET_CLASS (priv->parent_texture);
klass->get_preferred_width (CLUTTER_ACTOR (priv->parent_texture),
for_height,
min_width_p,
natural_width_p);
}
}
static void
tidy_texture_frame_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
if (G_UNLIKELY (priv->parent_texture == NULL))
{
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = 0;
}
else
{
ClutterActorClass *klass;
/* by directly querying the parent texture's class implementation
* we are going around any override mechanism the parent texture
* might have in place, and we ask directly for the original
* preferred height
*/
klass = CLUTTER_ACTOR_GET_CLASS (priv->parent_texture);
klass->get_preferred_height (CLUTTER_ACTOR (priv->parent_texture),
for_width,
min_height_p,
natural_height_p);
}
}
static void
tidy_texture_frame_realize (ClutterActor *self)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
if (priv->material != COGL_INVALID_HANDLE)
return;
priv->material = cogl_material_new ();
CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
}
static void
tidy_texture_frame_unrealize (ClutterActor *self)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
if (priv->material == COGL_INVALID_HANDLE)
return;
cogl_handle_unref (priv->material);
priv->material = COGL_INVALID_HANDLE;
CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
}
static void
tidy_texture_frame_paint (ClutterActor *self)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
CoglHandle cogl_texture = COGL_INVALID_HANDLE;
ClutterActorBox box = { 0, };
gfloat width, height;
gfloat tex_width, tex_height;
gfloat ex, ey;
gfloat tx1, ty1, tx2, ty2;
guint8 opacity;
/* no need to paint stuff if we don't have a texture */
if (G_UNLIKELY (priv->parent_texture == NULL))
return;
if (!priv->needs_paint)
return;
/* parent texture may have been hidden, so need to make sure it gets
* realized
*/
if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_texture))
clutter_actor_realize (CLUTTER_ACTOR (priv->parent_texture));
cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
if (cogl_texture == COGL_INVALID_HANDLE)
return;
tex_width = cogl_texture_get_width (cogl_texture);
tex_height = cogl_texture_get_height (cogl_texture);
clutter_actor_get_allocation_box (self, &box);
width = box.x2 - box.x1;
height = box.y2 - box.y1;
tx1 = priv->left / tex_width;
tx2 = (tex_width - priv->right) / tex_width;
ty1 = priv->top / tex_height;
ty2 = (tex_height - priv->bottom) / tex_height;
ex = width - priv->right;
if (ex < 0)
ex = priv->right; /* FIXME ? */
ey = height - priv->bottom;
if (ey < 0)
ey = priv->bottom; /* FIXME ? */
opacity = clutter_actor_get_paint_opacity (self);
g_assert (priv->material != COGL_INVALID_HANDLE);
/* set the source material using the parent texture's COGL handle */
cogl_material_set_color4ub (priv->material, opacity, opacity, opacity, opacity);
cogl_material_set_layer (priv->material, 0, cogl_texture);
cogl_set_source (priv->material);
/* top left corner */
cogl_rectangle_with_texture_coords (0, 0, priv->left, priv->top,
0.0, 0.0,
tx1, ty1);
/* top middle */
cogl_rectangle_with_texture_coords (priv->left, 0, ex, priv->top,
tx1, 0.0,
tx2, ty1);
/* top right */
cogl_rectangle_with_texture_coords (ex, 0, width, priv->top,
tx2, 0.0,
1.0, ty1);
/* mid left */
cogl_rectangle_with_texture_coords (0, priv->top, priv->left, ey,
0.0, ty1,
tx1, ty2);
/* center */
cogl_rectangle_with_texture_coords (priv->left, priv->top, ex, ey,
tx1, ty1,
tx2, ty2);
/* mid right */
cogl_rectangle_with_texture_coords (ex, priv->top, width, ey,
tx2, ty1,
1.0, ty2);
/* bottom left */
cogl_rectangle_with_texture_coords (0, ey, priv->left, height,
0.0, ty2,
tx1, 1.0);
/* bottom center */
cogl_rectangle_with_texture_coords (priv->left, ey, ex, height,
tx1, ty2,
tx2, 1.0);
/* bottom right */
cogl_rectangle_with_texture_coords (ex, ey, width, height,
tx2, ty2,
1.0, 1.0);
}
static inline void
tidy_texture_frame_set_frame_internal (TidyTextureFrame *frame,
gfloat left,
gfloat top,
gfloat right,
gfloat bottom)
{
TidyTextureFramePrivate *priv = frame->priv;
GObject *gobject = G_OBJECT (frame);
gboolean changed = FALSE;
g_object_freeze_notify (gobject);
if (priv->top != top)
{
priv->top = top;
g_object_notify (gobject, "top");
changed = TRUE;
}
if (priv->right != right)
{
priv->right = right;
g_object_notify (gobject, "right");
changed = TRUE;
}
if (priv->bottom != bottom)
{
priv->bottom = bottom;
g_object_notify (gobject, "bottom");
changed = TRUE;
}
if (priv->left != left)
{
priv->left = left;
g_object_notify (gobject, "left");
changed = TRUE;
}
if (changed && CLUTTER_ACTOR_IS_VISIBLE (frame))
clutter_actor_queue_redraw (CLUTTER_ACTOR (frame));
g_object_thaw_notify (gobject);
}
static void
tidy_texture_frame_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
TidyTextureFrame *frame = TIDY_TEXTURE_FRAME (gobject);
TidyTextureFramePrivate *priv = frame->priv;
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
tidy_texture_frame_set_parent_texture (frame,
g_value_get_object (value));
break;
case PROP_TOP:
tidy_texture_frame_set_frame_internal (frame,
priv->left,
g_value_get_float (value),
priv->right,
priv->bottom);
break;
case PROP_RIGHT:
tidy_texture_frame_set_frame_internal (frame,
priv->top,
g_value_get_float (value),
priv->bottom,
priv->left);
break;
case PROP_BOTTOM:
tidy_texture_frame_set_frame_internal (frame,
priv->top,
priv->right,
g_value_get_float (value),
priv->left);
break;
case PROP_LEFT:
tidy_texture_frame_set_frame_internal (frame,
priv->top,
priv->right,
priv->bottom,
g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
tidy_texture_frame_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (gobject)->priv;
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
g_value_set_object (value, priv->parent_texture);
break;
case PROP_LEFT:
g_value_set_float (value, priv->left);
break;
case PROP_TOP:
g_value_set_float (value, priv->top);
break;
case PROP_RIGHT:
g_value_set_float (value, priv->right);
break;
case PROP_BOTTOM:
g_value_set_float (value, priv->bottom);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
tidy_texture_frame_dispose (GObject *gobject)
{
TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (gobject)->priv;
if (priv->parent_texture)
{
g_object_unref (priv->parent_texture);
priv->parent_texture = NULL;
}
if (priv->material)
{
cogl_handle_unref (priv->material);
priv->material = COGL_INVALID_HANDLE;
}
G_OBJECT_CLASS (tidy_texture_frame_parent_class)->dispose (gobject);
}
static void
tidy_texture_frame_class_init (TidyTextureFrameClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (gobject_class, sizeof (TidyTextureFramePrivate));
actor_class->get_preferred_width =
tidy_texture_frame_get_preferred_width;
actor_class->get_preferred_height =
tidy_texture_frame_get_preferred_height;
actor_class->realize = tidy_texture_frame_realize;
actor_class->unrealize = tidy_texture_frame_unrealize;
actor_class->paint = tidy_texture_frame_paint;
gobject_class->set_property = tidy_texture_frame_set_property;
gobject_class->get_property = tidy_texture_frame_get_property;
gobject_class->dispose = tidy_texture_frame_dispose;
pspec = g_param_spec_object ("parent-texture",
"Parent Texture",
"The parent ClutterTexture",
CLUTTER_TYPE_TEXTURE,
TIDY_PARAM_READWRITE |
G_PARAM_CONSTRUCT);
g_object_class_install_property (gobject_class, PROP_PARENT_TEXTURE, pspec);
pspec = g_param_spec_float ("left",
"Left",
"Left offset",
0, G_MAXFLOAT,
0,
TIDY_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_LEFT, pspec);
pspec = g_param_spec_float ("top",
"Top",
"Top offset",
0, G_MAXFLOAT,
0,
TIDY_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_TOP, pspec);
pspec = g_param_spec_float ("bottom",
"Bottom",
"Bottom offset",
0, G_MAXFLOAT,
0,
TIDY_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_BOTTOM, pspec);
pspec = g_param_spec_float ("right",
"Right",
"Right offset",
0, G_MAXFLOAT,
0,
TIDY_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_RIGHT, pspec);
}
static void
tidy_texture_frame_init (TidyTextureFrame *self)
{
TidyTextureFramePrivate *priv;
self->priv = priv = TIDY_TEXTURE_FRAME_GET_PRIVATE (self);
priv->material = COGL_INVALID_HANDLE;
}
/**
* tidy_texture_frame_new:
* @texture: a #ClutterTexture or %NULL
* @left: left margin preserving its content
* @top: top margin preserving its content
* @right: right margin preserving its content
* @bottom: bottom margin preserving its content
*
* A #TidyTextureFrame is a specialized texture that efficiently clones
* an area of the given @texture while keeping preserving portions of the
* same texture.
*
* A #TidyTextureFrame can be used to make a rectangular texture fit a
* given size without stretching its borders.
*
* Return value: the newly created #TidyTextureFrame
*/
ClutterActor*
tidy_texture_frame_new (ClutterTexture *texture,
gfloat left,
gfloat top,
gfloat right,
gfloat bottom)
{
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
return g_object_new (TIDY_TYPE_TEXTURE_FRAME,
"parent-texture", texture,
"left", left,
"top", top,
"right", right,
"bottom", bottom,
NULL);
}
ClutterTexture *
tidy_texture_frame_get_parent_texture (TidyTextureFrame *frame)
{
g_return_val_if_fail (TIDY_IS_TEXTURE_FRAME (frame), NULL);
return frame->priv->parent_texture;
}
void
tidy_texture_frame_set_parent_texture (TidyTextureFrame *frame,
ClutterTexture *texture)
{
TidyTextureFramePrivate *priv;
gboolean was_visible;
g_return_if_fail (TIDY_IS_TEXTURE_FRAME (frame));
g_return_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture));
priv = frame->priv;
was_visible = CLUTTER_ACTOR_IS_VISIBLE (frame);
if (priv->parent_texture == texture)
return;
if (priv->parent_texture)
{
g_object_unref (priv->parent_texture);
priv->parent_texture = NULL;
if (was_visible)
clutter_actor_hide (CLUTTER_ACTOR (frame));
}
if (texture)
{
priv->parent_texture = g_object_ref (texture);
if (was_visible && CLUTTER_ACTOR_IS_VISIBLE (priv->parent_texture))
clutter_actor_show (CLUTTER_ACTOR (frame));
}
clutter_actor_queue_relayout (CLUTTER_ACTOR (frame));
g_object_notify (G_OBJECT (frame), "parent-texture");
}
void
tidy_texture_frame_set_frame (TidyTextureFrame *frame,
gfloat top,
gfloat right,
gfloat bottom,
gfloat left)
{
g_return_if_fail (TIDY_IS_TEXTURE_FRAME (frame));
tidy_texture_frame_set_frame_internal (frame, top, right, bottom, left);
}
void
tidy_texture_frame_get_frame (TidyTextureFrame *frame,
gfloat *top,
gfloat *right,
gfloat *bottom,
gfloat *left)
{
TidyTextureFramePrivate *priv;
g_return_if_fail (TIDY_IS_TEXTURE_FRAME (frame));
priv = frame->priv;
if (top)
*top = priv->top;
if (right)
*right = priv->right;
if (bottom)
*bottom = priv->bottom;
if (left)
*left = priv->left;
}
/**
* tidy_texture_frame_set_needs_paint:
* @frame: a #TidyTextureframe
* @needs_paint: if %FALSE, the paint will be skipped
*
* Provides a hint to the texture frame that it is totally obscured
* and doesn't need to be painted. This would typically be called
* by a parent container if it detects the condition prior to
* painting its children and then unset afterwards.
*
* Since it is not supposed to have any effect on display, it does
* not queue a repaint.
*/
void
tidy_texture_frame_set_needs_paint (TidyTextureFrame *frame,
gboolean needs_paint)
{
TidyTextureFramePrivate *priv;
g_return_if_fail (TIDY_IS_TEXTURE_FRAME (frame));
priv = frame->priv;
priv->needs_paint = needs_paint;
}

View File

@ -1,84 +0,0 @@
/* tidy-texture-frame.h: Expandible texture actor
*
* Copyright (C) 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_TIDY_TEXTURE_FRAME_H
#define _HAVE_TIDY_TEXTURE_FRAME_H
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define TIDY_TYPE_TEXTURE_FRAME (tidy_texture_frame_get_type ())
#define TIDY_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrame))
#define TIDY_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
#define TIDY_IS_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TIDY_TYPE_TEXTURE_FRAME))
#define TIDY_IS_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TIDY_TYPE_TEXTURE_FRAME))
#define TIDY_TEXTURE_FRAME_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
typedef struct _TidyTextureFrame TidyTextureFrame;
typedef struct _TidyTextureFramePrivate TidyTextureFramePrivate;
typedef struct _TidyTextureFrameClass TidyTextureFrameClass;
struct _TidyTextureFrame
{
/*< private >*/
ClutterActor parent_instance;
TidyTextureFramePrivate *priv;
};
struct _TidyTextureFrameClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_box_1) (void);
void (*_clutter_box_2) (void);
void (*_clutter_box_3) (void);
void (*_clutter_box_4) (void);
};
GType tidy_texture_frame_get_type (void) G_GNUC_CONST;
ClutterActor * tidy_texture_frame_new (ClutterTexture *texture,
gfloat top,
gfloat right,
gfloat bottom,
gfloat left);
void tidy_texture_frame_set_parent_texture (TidyTextureFrame *frame,
ClutterTexture *texture);
ClutterTexture *tidy_texture_frame_get_parent_texture (TidyTextureFrame *frame);
void tidy_texture_frame_set_frame (TidyTextureFrame *frame,
gfloat top,
gfloat right,
gfloat bottom,
gfloat left);
void tidy_texture_frame_get_frame (TidyTextureFrame *frame,
gfloat *top,
gfloat *right,
gfloat *bottom,
gfloat *left);
void tidy_texture_frame_set_needs_paint (TidyTextureFrame *frame,
gboolean needs_paint);
G_END_DECLS
#endif /* _HAVE_TIDY_TEXTURE_FRAME_H */

View File

@ -117,65 +117,8 @@ meta_core_get (Display *xdisplay,
*((MetaFrameFlags*)answer) = meta_frame_get_flags (window->frame);
break;
case META_CORE_GET_FRAME_TYPE:
{
MetaFrameType base_type = META_FRAME_TYPE_LAST;
switch (window->type)
{
case META_WINDOW_NORMAL:
base_type = META_FRAME_TYPE_NORMAL;
break;
case META_WINDOW_DIALOG:
base_type = META_FRAME_TYPE_DIALOG;
break;
case META_WINDOW_MODAL_DIALOG:
base_type = META_FRAME_TYPE_MODAL_DIALOG;
break;
case META_WINDOW_MENU:
base_type = META_FRAME_TYPE_MENU;
break;
case META_WINDOW_UTILITY:
base_type = META_FRAME_TYPE_UTILITY;
break;
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_SPLASHSCREEN:
case META_WINDOW_DROPDOWN_MENU:
case META_WINDOW_POPUP_MENU:
case META_WINDOW_TOOLTIP:
case META_WINDOW_NOTIFICATION:
case META_WINDOW_COMBO:
case META_WINDOW_DND:
case META_WINDOW_OVERRIDE_OTHER:
/* No frame */
base_type = META_FRAME_TYPE_LAST;
break;
}
if (base_type == META_FRAME_TYPE_LAST)
{
/* can't add border if undecorated */
*((MetaFrameType*)answer) = META_FRAME_TYPE_LAST;
}
else if (window->border_only)
{
/* override base frame type */
*((MetaFrameType*)answer) = META_FRAME_TYPE_BORDER;
}
else
{
*((MetaFrameType*)answer) = base_type;
}
break;
}
*((MetaFrameType*)answer) = meta_window_get_frame_type (window);
break;
case META_CORE_GET_MINI_ICON:
*((GdkPixbuf**)answer) = window->mini_icon;
break;

View File

@ -461,8 +461,6 @@ void meta_window_update_fullscreen_monitors (MetaWindow *window,
unsigned long left,
unsigned long right);
gboolean meta_window_appears_focused (MetaWindow *window);
/* args to move are window pos, not frame pos */
void meta_window_move (MetaWindow *window,
gboolean user_op,

View File

@ -3158,6 +3158,32 @@ meta_window_maximize (MetaWindow *window,
}
}
/**
* meta_window_get_maximized:
*
* Gets the current maximization state of the window, as combination
* of the %META_MAXIMIZE_HORIZONTAL and %META_MAXIMIZE_VERTICAL flags;
*
* Return value: current maximization state
*/
MetaMaximizeFlags
meta_window_get_maximized (MetaWindow *window)
{
return ((window->maximized_horizontally ? META_MAXIMIZE_HORIZONTAL : 0) |
(window->maximized_vertically ? META_MAXIMIZE_VERTICAL : 0));
}
/**
* meta_window_is_fullscreen:
*
* Return value: %TRUE if the window is currently fullscreen
*/
gboolean
meta_window_is_fullscreen (MetaWindow *window)
{
return window->fullscreen;
}
static void
meta_window_tile (MetaWindow *window)
{
@ -9275,9 +9301,22 @@ transient_has_focus (MetaWindow *window,
return FALSE;
}
/**
* meta_window_appears_focused:
* @window: a #MetaWindow
*
* Determines if the window should be drawn with a focused appearance. This is
* true for focused windows but also true for windows with a focused modal
* dialog attached.
*
* Return value: %TRUE if the window should be drawn with a focused frame
*/
gboolean
meta_window_appears_focused (MetaWindow *window)
{
/* FIXME: meta_window_foreach_transient() iterates over all windows; we
* should eat the complexity to cache a bit for this.
*/
if (!window->has_focus && meta_prefs_get_attach_modal_dialogs ())
{
gboolean focus = FALSE;
@ -9655,3 +9694,74 @@ meta_window_get_mutter_hints (MetaWindow *window)
return window->mutter_hints;
}
/**
* meta_window_get_frame_type:
* @window: a #MetaWindow
*
* Gets the type of window decorations that should be used for this window.
*
* Return value: the frame type
*/
MetaFrameType
meta_window_get_frame_type (MetaWindow *window)
{
MetaFrameType base_type = META_FRAME_TYPE_LAST;
switch (window->type)
{
case META_WINDOW_NORMAL:
base_type = META_FRAME_TYPE_NORMAL;
break;
case META_WINDOW_DIALOG:
base_type = META_FRAME_TYPE_DIALOG;
break;
case META_WINDOW_MODAL_DIALOG:
if (meta_prefs_get_attach_modal_dialogs () &&
meta_window_get_transient_for (window) != NULL)
base_type = META_FRAME_TYPE_ATTACHED;
else
base_type = META_FRAME_TYPE_MODAL_DIALOG;
break;
case META_WINDOW_MENU:
base_type = META_FRAME_TYPE_MENU;
break;
case META_WINDOW_UTILITY:
base_type = META_FRAME_TYPE_UTILITY;
break;
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_SPLASHSCREEN:
case META_WINDOW_DROPDOWN_MENU:
case META_WINDOW_POPUP_MENU:
case META_WINDOW_TOOLTIP:
case META_WINDOW_NOTIFICATION:
case META_WINDOW_COMBO:
case META_WINDOW_DND:
case META_WINDOW_OVERRIDE_OTHER:
/* No frame */
base_type = META_FRAME_TYPE_LAST;
break;
}
if (base_type == META_FRAME_TYPE_LAST)
{
/* can't add border if undecorated */
return META_FRAME_TYPE_LAST;
}
else if (window->border_only && base_type != META_FRAME_TYPE_ATTACHED)
{
/* override base frame type */
return META_FRAME_TYPE_BORDER;
}
else
{
return base_type;
}
}

View File

@ -195,6 +195,7 @@ typedef enum
META_FRAME_TYPE_UTILITY,
META_FRAME_TYPE_MENU,
META_FRAME_TYPE_BORDER,
META_FRAME_TYPE_ATTACHED,
META_FRAME_TYPE_LAST
} MetaFrameType;

View File

@ -0,0 +1,86 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* MetaShadowFactory:
*
* Create and cache shadow textures for arbitrary window shapes
*
* Copyright (C) 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef __META_SHADOW_FACTORY_H__
#define __META_SHADOW_FACTORY_H__
#include <glib-object.h>
/**
* MetaShadowParams:
* The #MetaShadowParams structure holds information about how to draw
* a particular style of shadow.
* @radius: the radius (gaussian standard deviation) of the shadow
* @top_fade: if >= 0, the shadow doesn't extend above the top
* of the shape, and fades out over the given number of pixels
* @x_offset: horizontal offset of the shadow with respect to the
* shape being shadowed, in pixels
* @y_offset: vertical offset of the shadow with respect to the
* shape being shadowed, in pixels
* @opacity: opacity of the shadow, from 0 to 255
*/
typedef struct _MetaShadowParams MetaShadowParams;
struct _MetaShadowParams
{
int radius;
int top_fade;
int x_offset;
int y_offset;
guint8 opacity;
};
#define META_TYPE_SHADOW_FACTORY (meta_shadow_factory_get_type ())
#define META_SHADOW_FACTORY(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_SHADOW_FACTORY, MetaShadowFactory))
#define META_SHADOW_FACTORY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_SHADOW_FACTORY, MetaShadowFactoryClass))
#define META_IS_SHADOW_FACTORY(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_SHADOW_FACTORY))
#define META_IS_SHADOW_FACTORY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_SHADOW_FACTORY))
#define META_SHADOW_FACTORY_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_SHADOW_FACTORY, MetaShadowFactoryClass))
/**
* MetaShadowFactory:
* #MetaShadowFactory is used to create window shadows. It caches shadows internally
* so that multiple shadows created for the same shape with the same radius will
* share the same MetaShadow.
*/
typedef struct _MetaShadowFactory MetaShadowFactory;
typedef struct _MetaShadowFactoryClass MetaShadowFactoryClass;
MetaShadowFactory *meta_shadow_factory_get_default (void);
GType meta_shadow_factory_get_type (void);
MetaShadowFactory *meta_shadow_factory_new (void);
void meta_shadow_factory_set_params (MetaShadowFactory *factory,
const char *class_name,
gboolean focused,
MetaShadowParams *params);
void meta_shadow_factory_get_params (MetaShadowFactory *factory,
const char *class_name,
gboolean focused,
MetaShadowParams *params);
#endif /* __META_SHADOW_FACTORY_H__ */

View File

@ -28,6 +28,8 @@
#include <glib.h>
#include <glib-object.h>
#include "common.h"
gboolean meta_is_verbose (void);
void meta_set_verbose (gboolean setting);
gboolean meta_is_debugging (void);
@ -91,6 +93,7 @@ guint meta_unsigned_long_hash (gconstpointer v);
void meta_print_backtrace (void);
const char* meta_frame_type_to_string (MetaFrameType type);
const char* meta_gravity_to_string (int gravity);
#include <libintl.h>

View File

@ -69,6 +69,7 @@ GType meta_window_get_type (void);
MetaFrame *meta_window_get_frame (MetaWindow *window);
gboolean meta_window_has_focus (MetaWindow *window);
gboolean meta_window_appears_focused (MetaWindow *window);
gboolean meta_window_is_shaded (MetaWindow *window);
gboolean meta_window_is_override_redirect (MetaWindow *window);
gboolean meta_window_is_skip_taskbar (MetaWindow *window);
@ -119,6 +120,9 @@ void meta_window_foreach_ancestor (MetaWindow *window,
MetaWindowForeachFunc func,
void *user_data);
MetaMaximizeFlags meta_window_get_maximized (MetaWindow *window);
gboolean meta_window_is_fullscreen (MetaWindow *window);
gboolean meta_window_is_mapped (MetaWindow *window);
gboolean meta_window_toplevel_is_mapped (MetaWindow *window);
gboolean meta_window_get_icon_geometry (MetaWindow *window,
@ -143,4 +147,7 @@ const char *meta_window_get_client_machine (MetaWindow *window);
gboolean meta_window_is_remote (MetaWindow *window);
gboolean meta_window_is_modal (MetaWindow *window);
const char *meta_window_get_mutter_hints (MetaWindow *window);
MetaFrameType meta_window_get_frame_type (MetaWindow *window);
#endif

View File

@ -38,7 +38,7 @@
* look out for.
*/
#define THEME_MAJOR_VERSION 3
#define THEME_MINOR_VERSION 1
#define THEME_MINOR_VERSION 2
#define THEME_VERSION (1000 * THEME_MAJOR_VERSION + THEME_MINOR_VERSION)
#define METACITY_THEME_FILENAME_FORMAT "metacity-theme-%d.xml"
@ -1257,7 +1257,8 @@ parse_toplevel_element (GMarkupParseContext *context,
type = meta_frame_type_from_string (type_name);
if (type == META_FRAME_TYPE_LAST)
if (type == META_FRAME_TYPE_LAST ||
(type == META_FRAME_TYPE_ATTACHED && peek_required_version (info) < 3002))
{
set_error (error, context, G_MARKUP_ERROR, G_MARKUP_ERROR_PARSE,
_("Unknown type \"%s\" on <%s> element"),

View File

@ -1189,7 +1189,6 @@ const char* meta_frame_resize_to_string (MetaFrameResize r
MetaFrameFocus meta_frame_focus_from_string (const char *str);
const char* meta_frame_focus_to_string (MetaFrameFocus focus);
MetaFrameType meta_frame_type_from_string (const char *str);
const char* meta_frame_type_to_string (MetaFrameType type);
MetaGradientType meta_gradient_type_from_string (const char *str);
const char* meta_gradient_type_to_string (MetaGradientType type);
GtkStateType meta_gtk_state_from_string (const char *str);

View File

@ -407,6 +407,10 @@ get_window_contents (MetaFrameType type,
case META_FRAME_TYPE_BORDER:
*title = _("Border");
return border_only_contents ();
case META_FRAME_TYPE_ATTACHED:
*title = _("Attached Modal Dialog");
return dialog_contents ();
case META_FRAME_TYPE_LAST:
g_assert_not_reached ();
@ -454,6 +458,9 @@ get_window_flags (MetaFrameType type)
case META_FRAME_TYPE_BORDER:
break;
case META_FRAME_TYPE_ATTACHED:
break;
case META_FRAME_TYPE_LAST:
g_assert_not_reached ();

View File

@ -4992,7 +4992,7 @@ meta_theme_validate (MetaTheme *theme,
}
for (i = 0; i < (int)META_FRAME_TYPE_LAST; i++)
if (theme->style_sets_by_type[i] == NULL)
if (i != (int)META_FRAME_TYPE_ATTACHED && theme->style_sets_by_type[i] == NULL)
{
g_set_error (error, META_THEME_ERROR, META_THEME_ERROR_FAILED,
_("No frame style set for window type \"%s\" in theme \"%s\", add a <window type=\"%s\" style_set=\"whatever\"/> element"),
@ -5074,7 +5074,10 @@ theme_get_style (MetaTheme *theme,
style_set = theme->style_sets_by_type[type];
/* Right now the parser forces a style set for all types,
if (style_set == NULL && type == META_FRAME_TYPE_ATTACHED)
style_set = theme->style_sets_by_type[META_FRAME_TYPE_BORDER];
/* Right now the parser forces a style set for all other types,
* but this fallback code is here in case I take that out.
*/
if (style_set == NULL)
@ -6004,6 +6007,8 @@ meta_frame_type_from_string (const char *str)
return META_FRAME_TYPE_MENU;
else if (strcmp ("border", str) == 0)
return META_FRAME_TYPE_BORDER;
else if (strcmp ("attached", str) == 0)
return META_FRAME_TYPE_ATTACHED;
#if 0
else if (strcmp ("toolbar", str) == 0)
return META_FRAME_TYPE_TOOLBAR;
@ -6012,6 +6017,14 @@ meta_frame_type_from_string (const char *str)
return META_FRAME_TYPE_LAST;
}
/**
* meta_frame_type_to_string:
*
* Converts a frame type enum value to the name string that would
* appear in the theme definition file.
*
* Return value: the string value
*/
const char*
meta_frame_type_to_string (MetaFrameType type)
{
@ -6029,6 +6042,8 @@ meta_frame_type_to_string (MetaFrameType type)
return "menu";
case META_FRAME_TYPE_BORDER:
return "border";
case META_FRAME_TYPE_ATTACHED:
return "attached";
#if 0
case META_FRAME_TYPE_TOOLBAR:
return "toolbar";