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Author SHA1 Message Date
Jasper St. Pierre
c9e225822c xdg-shell: Update for new state change mechanism
We're still not properly going through the request system. This
will require a dense investigation of the code, but it will happen
soon...
2014-02-18 18:57:12 -05:00
Jasper St. Pierre
1689de7015 xdg-shell: Update to latest renames for focused_set / focused_unset 2014-02-18 18:57:12 -05:00
22 changed files with 1049 additions and 1355 deletions

View File

@@ -275,113 +275,87 @@
<arg name="output" type="object" interface="wl_output" allow-null="true"/>
</request>
<event name="request_set_fullscreen">
<description summary="server requests that the client set fullscreen">
Event sent from the compositor to the client requesting that the client
goes to a fullscreen state. It's the client job to call set_fullscreen
and really trigger the fullscreen state.
<enum name="state_type">
<description summary="types of state on the surface">
The different state values used on the surface. This is designed for
state values like maximized, fullscreen. It is paired with the
request_change_state event to ensure that both the client and the
compositor setting the state can be synchronized.
States set in this way are double-buffered. They will get applied on
the next commit.
Desktop environments may extend this enum by taking up a range of
values and documenting the range they chose in this description.
They are not required to document the values for the range that they
chose. Ideally, any good extensions from a desktop environment should
make its way into standardization into this enum.
The current reserved ranges are:
0x0000 - 0x0FFF: xdg-shell core values, documented below.
0x1000 - 0x1FFF: GNOME
</description>
</event>
<entry name="maximized" value="1" summary="the surface is maximized">
A non-zero value indicates the surface is maximized. Otherwise,
the surface is unmaximized.
</entry>
<entry name="fullscreen" value="2" summary="the surface is fullscreen">
A non-zero value indicates the surface is fullscreen. Otherwise,
the surface is not fullscreen.
</entry>
</enum>
<event name="request_unset_fullscreen">
<description summary="server requests that the client unset fullscreen">
Event sent from the compositor to the client requesting that the client
leaves the fullscreen state. It's the client job to call
unset_fullscreen and really leave the fullscreen state.
</description>
</event>
<request name="set_fullscreen">
<description summary="set the surface state as fullscreen">
Set the surface as fullscreen.
After this request, the compositor should send a configure event
informing the output size.
This request informs the compositor that the next attached buffer
committed will be in a fullscreen state. The buffer size should be the
same size as the size informed in the configure event, if the client
doesn't want to leave any empty area.
In other words: the next attached buffer after set_maximized is the new
maximized buffer. And the surface will be positioned at the maximized
position on commit.
A simple way to synchronize and wait for the correct configure event is
to use a wl_display.sync request right after the set_fullscreen
request. When the sync callback returns, the last configure event
received just before it will be the correct one, and should contain the
right size for the surface to maximize.
Setting one state won't unset another state. Use
xdg_surface.unset_fullscreen for unsetting it.
<request name="request_change_state">
<description summary="client requests to change a surface's state">
This asks the compositor to change the state. If the compositor wants
to change the state, it will send a change_state event with the same
state_type, value, and serial, and the event flow continues as if it
it was initiated by the compositor.
If the compositor does not want to change the state, it will send a
change_state to the client with the old value of the state.
</description>
<arg name="state_type" type="uint" summary="the state to set"/>
<arg name="value" type="uint" summary="the value to change the state to"/>
<arg name="serial" type="uint" summary="an event serial">
This serial is so the client can know which change_state event corresponds
to which request_change_state request it sent out.
</arg>
</request>
<request name="unset_fullscreen">
<description summary="unset the surface state as fullscreen">
Unset the surface fullscreen state.
Same negotiation as set_fullscreen must be used.
<event name="change_state">
<description summary="compositor wants to change a surface's state">
This event tells the client to change a surface's state. The client
should respond with an ack_change_state request to the compositor to
guarantee that the compositor knows that the client has seen it.
</description>
</request>
<event name="request_set_maximized">
<description summary="server requests that the client set maximized">
Event sent from the compositor to the client requesting that the client
goes to a maximized state. It's the client job to call set_maximized
and really trigger the maximized state.
</description>
<arg name="state_type" type="uint" summary="the state to set"/>
<arg name="value" type="uint" summary="the value to change the state to"/>
<arg name="serial" type="uint" summary="a serial for the compositor's own tracking"/>
</event>
<event name="request_unset_maximized">
<description summary="server requests that the client unset maximized">
Event sent from the compositor to the client requesting that the client
leaves the maximized state. It's the client job to call unset_maximized
and really leave the maximized state.
</description>
</event>
<request name="set_maximized">
<description summary="set the surface state as maximized">
Set the surface as maximized.
After this request, the compositor will send a configure event
informing the output size minus panel and other MW decorations.
This request informs the compositor that the next attached buffer
committed will be in a maximized state. The buffer size should be the
same size as the size informed in the configure event, if the client
doesn't want to leave any empty area.
In other words: the next attached buffer after set_maximized is the new
maximized buffer. And the surface will be positioned at the maximized
position on commit.
A simple way to synchronize and wait for the correct configure event is
to use a wl_display.sync request right after the set_maximized request.
When the sync callback returns, the last configure event received just
before it will be the correct one, and should contain the right size
for the surface to maximize.
Setting one state won't unset another state. Use
xdg_surface.unset_maximized for unsetting it.
</description>
</request>
<request name="unset_maximized">
<description summary="unset the surface state as maximized">
Unset the surface maximized state.
Same negotiation as set_maximized must be used.
<request name="ack_change_state">
<description summary="ack a change_state event">
When a change_state event is received, a client should then ack it
using the ack_change_state request to ensure that the compositor
knows the client has seen the event.
By this point, the state is confirmed, and the next attach should
contain the buffer drawn for the new state value.
The values here need to be the same as the values in the cooresponding
change_state event.
</description>
<arg name="state_type" type="uint" summary="the state to set"/>
<arg name="value" type="uint" summary="the value to change the state to"/>
<arg name="serial" type="uint" summary="a serial to pass to change_state"/>
</request>
<request name="set_minimized">
<description summary="set the surface state as minimized">
Set the surface minimized state.
Setting one state won't unset another state.
<description summary="minimize the surface">
Minimize the surface.
</description>
</request>

View File

@@ -80,10 +80,6 @@ libmutter_wayland_la_SOURCES = \
compositor/meta-shaped-texture-private.h \
compositor/meta-surface-actor.c \
compositor/meta-surface-actor.h \
compositor/meta-surface-actor-x11.c \
compositor/meta-surface-actor-x11.h \
compositor/meta-surface-actor-wayland.c \
compositor/meta-surface-actor-wayland.h \
compositor/meta-texture-rectangle.c \
compositor/meta-texture-rectangle.h \
compositor/meta-texture-tower.c \

View File

@@ -42,6 +42,8 @@
static void meta_shaped_texture_dispose (GObject *object);
static void meta_shaped_texture_paint (ClutterActor *actor);
static void meta_shaped_texture_pick (ClutterActor *actor,
const ClutterColor *color);
static void meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
@@ -71,6 +73,8 @@ struct _MetaShapedTexturePrivate
CoglTexture *texture;
CoglTexture *mask_texture;
cairo_region_t *input_shape_region;
/* The region containing only fully opaque pixels */
cairo_region_t *opaque_region;
@@ -94,6 +98,7 @@ meta_shaped_texture_class_init (MetaShapedTextureClass *klass)
actor_class->get_preferred_width = meta_shaped_texture_get_preferred_width;
actor_class->get_preferred_height = meta_shaped_texture_get_preferred_height;
actor_class->paint = meta_shaped_texture_paint;
actor_class->pick = meta_shaped_texture_pick;
actor_class->get_paint_volume = meta_shaped_texture_get_paint_volume;
g_type_class_add_private (klass, sizeof (MetaShapedTexturePrivate));
@@ -458,6 +463,71 @@ meta_shaped_texture_paint (ClutterActor *actor)
cairo_region_destroy (blended_region);
}
static void
meta_shaped_texture_pick (ClutterActor *actor,
const ClutterColor *color)
{
MetaShapedTexture *stex = (MetaShapedTexture *) actor;
MetaShapedTexturePrivate *priv = stex->priv;
if (!clutter_actor_should_pick_paint (actor) ||
(priv->clip_region && cairo_region_is_empty (priv->clip_region)))
return;
/* If there is no region then use the regular pick */
if (priv->input_shape_region == NULL)
CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)->pick (actor, color);
else
{
int n_rects;
float *rectangles;
int i;
CoglPipeline *pipeline;
CoglContext *ctx;
CoglFramebuffer *fb;
CoglColor cogl_color;
/* Note: We don't bother trying to intersect the pick and clip regions
* since needing to copy the region, do the intersection, and probably
* increase the number of rectangles seems more likely to have a negative
* effect.
*
* NB: Most of the time when just using rectangles for picking then
* picking shouldn't involve any rendering, and minimizing the number of
* rectangles has more benefit than reducing the area of the pick
* region.
*/
n_rects = cairo_region_num_rectangles (priv->input_shape_region);
rectangles = g_alloca (sizeof (float) * 4 * n_rects);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
int pos = i * 4;
cairo_region_get_rectangle (priv->input_shape_region, i, &rect);
rectangles[pos] = rect.x;
rectangles[pos + 1] = rect.y;
rectangles[pos + 2] = rect.x + rect.width;
rectangles[pos + 3] = rect.y + rect.height;
}
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
fb = cogl_get_draw_framebuffer ();
cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color (pipeline, &cogl_color);
cogl_framebuffer_draw_rectangles (fb, pipeline,
rectangles, n_rects);
cogl_object_unref (pipeline);
}
}
static void
meta_shaped_texture_get_preferred_width (ClutterActor *self,
gfloat for_height,
@@ -694,6 +764,41 @@ meta_shaped_texture_get_texture (MetaShapedTexture *stex)
return COGL_TEXTURE (stex->priv->texture);
}
/**
* meta_shaped_texture_set_input_shape_region:
* @stex: a #MetaShapedTexture
* @shape_region: the region of the texture that should respond to
* input.
*
* Determines what region of the texture should accept input. For
* X based windows this is defined by the ShapeInput region of the
* window.
*/
void
meta_shaped_texture_set_input_shape_region (MetaShapedTexture *stex,
cairo_region_t *shape_region)
{
MetaShapedTexturePrivate *priv;
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
priv = stex->priv;
if (priv->input_shape_region != NULL)
{
cairo_region_destroy (priv->input_shape_region);
priv->input_shape_region = NULL;
}
if (shape_region != NULL)
{
cairo_region_reference (shape_region);
priv->input_shape_region = shape_region;
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
}
/**
* meta_shaped_texture_set_opaque_region:
* @stex: a #MetaShapedTexture

View File

@@ -1,153 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "meta-surface-actor-wayland.h"
#include <cogl/cogl-wayland-server.h>
#include "meta-shaped-texture-private.h"
struct _MetaSurfaceActorWaylandPrivate
{
MetaWaylandSurface *surface;
MetaWaylandBuffer *buffer;
};
typedef struct _MetaSurfaceActorWaylandPrivate MetaSurfaceActorWaylandPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorWayland, meta_surface_actor_wayland, META_TYPE_SURFACE_ACTOR)
static void
meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
struct wl_resource *resource = priv->buffer->resource;
struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
if (shm_buffer)
{
CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture);
cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL);
}
meta_surface_actor_update_area (META_SURFACE_ACTOR (self), x, y, width, height);
}
static void
meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
{
}
static gboolean
meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
{
/* XXX -- look at the SHM buffer format. */
return TRUE;
}
static gboolean
meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor)
{
/* TODO: ensure that the buffer isn't NULL, implement
* wayland mapping semantics */
return TRUE;
}
static gboolean
meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor)
{
return FALSE;
}
static void
meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor,
gboolean unredirected)
{
/* Do nothing. In the future, we'll use KMS to set this
* up as a hardware overlay or something. */
}
static gboolean
meta_surface_actor_wayland_is_unredirected (MetaSurfaceActor *actor)
{
return FALSE;
}
static void
meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
{
MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
surface_actor_class->is_argb32 = meta_surface_actor_wayland_is_argb32;
surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible;
surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect;
surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected;
surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected;
}
static void
meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self)
{
}
MetaSurfaceActor *
meta_surface_actor_wayland_new (MetaWaylandSurface *surface)
{
MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL);
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
g_assert (meta_is_wayland_compositor ());
priv->surface = surface;
return META_SURFACE_ACTOR (self);
}
void
meta_surface_actor_wayland_set_buffer (MetaSurfaceActorWayland *self,
MetaWaylandBuffer *buffer)
{
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
priv->buffer = buffer;
if (buffer)
meta_shaped_texture_set_texture (stex, buffer->texture);
else
meta_shaped_texture_set_texture (stex, NULL);
}
MetaWaylandSurface *
meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self)
{
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
return priv->surface;
}

View File

@@ -1,66 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#ifndef __META_SURFACE_ACTOR_WAYLAND_H__
#define __META_SURFACE_ACTOR_WAYLAND_H__
#include <glib-object.h>
#include "meta-surface-actor.h"
#include "meta-wayland-private.h"
G_BEGIN_DECLS
#define META_TYPE_SURFACE_ACTOR_WAYLAND (meta_surface_actor_wayland_get_type ())
#define META_SURFACE_ACTOR_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_SURFACE_ACTOR_WAYLAND, MetaSurfaceActorWayland))
#define META_SURFACE_ACTOR_WAYLAND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_SURFACE_ACTOR_WAYLAND, MetaSurfaceActorWaylandClass))
#define META_IS_SURFACE_ACTOR_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_SURFACE_ACTOR_WAYLAND))
#define META_IS_SURFACE_ACTOR_WAYLAND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_SURFACE_ACTOR_WAYLAND))
#define META_SURFACE_ACTOR_WAYLAND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_SURFACE_ACTOR_WAYLAND, MetaSurfaceActorWaylandClass))
typedef struct _MetaSurfaceActorWayland MetaSurfaceActorWayland;
typedef struct _MetaSurfaceActorWaylandClass MetaSurfaceActorWaylandClass;
struct _MetaSurfaceActorWayland
{
MetaSurfaceActor parent;
};
struct _MetaSurfaceActorWaylandClass
{
MetaSurfaceActorClass parent_class;
};
GType meta_surface_actor_wayland_get_type (void);
MetaSurfaceActor * meta_surface_actor_wayland_new (MetaWaylandSurface *surface);
MetaWaylandSurface * meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self);
void meta_surface_actor_wayland_set_buffer (MetaSurfaceActorWayland *self,
MetaWaylandBuffer *buffer);
G_END_DECLS
#endif /* __META_SURFACE_ACTOR_WAYLAND_H__ */

View File

@@ -1,453 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Owen Taylor <otaylor@redhat.com>
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "meta-surface-actor-x11.h"
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xrender.h>
#include <cogl/cogl-texture-pixmap-x11.h>
#include <meta/errors.h>
#include "window-private.h"
#include "meta-shaped-texture-private.h"
#include "meta-cullable.h"
struct _MetaSurfaceActorX11Private
{
MetaWindow *window;
MetaDisplay *display;
CoglTexture *texture;
Pixmap pixmap;
Damage damage;
int last_width;
int last_height;
/* This is used to detect fullscreen windows that need to be unredirected */
guint full_damage_frames_count;
guint does_full_damage : 1;
/* Other state... */
guint argb32 : 1;
guint received_damage : 1;
guint size_changed : 1;
guint unredirected : 1;
};
typedef struct _MetaSurfaceActorX11Private MetaSurfaceActorX11Private;
G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorX11, meta_surface_actor_x11, META_TYPE_SURFACE_ACTOR)
static void
free_damage (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_display_get_xdisplay (display);
if (priv->damage == None)
return;
meta_error_trap_push (display);
XDamageDestroy (xdisplay, priv->damage);
priv->damage = None;
meta_error_trap_pop (display);
}
static void
detach_pixmap (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_display_get_xdisplay (display);
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
if (priv->pixmap == None)
return;
/* Get rid of all references to the pixmap before freeing it; it's unclear whether
* you are supposed to be able to free a GLXPixmap after freeing the underlying
* pixmap, but it certainly doesn't work with current DRI/Mesa
*/
meta_shaped_texture_set_texture (stex, NULL);
cogl_flush ();
meta_error_trap_push (display);
XFreePixmap (xdisplay, priv->pixmap);
priv->pixmap = None;
meta_error_trap_pop (display);
cogl_object_unref (priv->texture);
priv->texture = NULL;
}
static void
set_pixmap (MetaSurfaceActorX11 *self,
Pixmap pixmap)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
CoglTexture *texture;
g_assert (priv->pixmap == None);
priv->pixmap = pixmap;
texture = COGL_TEXTURE (cogl_texture_pixmap_x11_new (ctx, priv->pixmap, FALSE, NULL));
if (G_UNLIKELY (!cogl_texture_pixmap_x11_is_using_tfp_extension (COGL_TEXTURE_PIXMAP_X11 (texture))))
g_warning ("NOTE: Not using GLX TFP!\n");
priv->texture = texture;
meta_shaped_texture_set_texture (stex, texture);
}
static void
update_pixmap (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_display_get_xdisplay (display);
if (priv->size_changed)
{
detach_pixmap (self);
priv->size_changed = FALSE;
}
if (priv->pixmap == None)
{
Pixmap new_pixmap;
Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
meta_error_trap_push (display);
new_pixmap = XCompositeNameWindowPixmap (xdisplay, xwindow);
if (meta_error_trap_pop_with_return (display) != Success)
{
/* Probably a BadMatch if the window isn't viewable; we could
* GrabServer/GetWindowAttributes/NameWindowPixmap/UngrabServer/Sync
* to avoid this, but there's no reason to take two round trips
* when one will do. (We need that Sync if we want to handle failures
* for any reason other than !viewable. That's unlikely, but maybe
* we'll BadAlloc or something.)
*/
new_pixmap = None;
}
if (new_pixmap == None)
{
meta_verbose ("Unable to get named pixmap for %s\n",
meta_window_get_description (priv->window));
return;
}
set_pixmap (self, new_pixmap);
}
}
static gboolean
is_visible (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
return (priv->pixmap != None) && !priv->unredirected;
}
static void
damage_area (MetaSurfaceActorX11 *self,
int x, int y, int width, int height)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
if (!is_visible (self))
return;
cogl_texture_pixmap_x11_update_area (priv->texture, x, y, width, height);
meta_surface_actor_update_area (META_SURFACE_ACTOR (self), x, y, width, height);
}
static void
meta_surface_actor_x11_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
priv->received_damage = TRUE;
if (meta_window_is_fullscreen (priv->window) && !priv->unredirected && !priv->does_full_damage)
{
MetaRectangle window_rect;
meta_window_get_frame_rect (priv->window, &window_rect);
if (window_rect.x == x &&
window_rect.y == y &&
window_rect.width == width &&
window_rect.height == height)
priv->full_damage_frames_count++;
else
priv->full_damage_frames_count = 0;
if (priv->full_damage_frames_count >= 100)
priv->does_full_damage = TRUE;
}
/* Drop damage event for unredirected windows */
if (priv->unredirected)
return;
damage_area (self, x, y, width, height);
}
static void
meta_surface_actor_x11_pre_paint (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_display_get_xdisplay (display);
if (priv->received_damage)
{
meta_error_trap_push (display);
XDamageSubtract (xdisplay, priv->damage, None, None);
meta_error_trap_pop (display);
/* We need to make sure that any X drawing that happens before the
* XDamageSubtract() above is visible to subsequent GL rendering;
* the only standardized way to do this is EXT_x11_sync_object,
* which isn't yet widely available. For now, we count on details
* of Xorg and the open source drivers, and hope for the best
* otherwise.
*
* Xorg and open source driver specifics:
*
* The X server makes sure to flush drawing to the kernel before
* sending out damage events, but since we use DamageReportBoundingBox
* there may be drawing between the last damage event and the
* XDamageSubtract() that needs to be flushed as well.
*
* Xorg always makes sure that drawing is flushed to the kernel
* before writing events or responses to the client, so any round trip
* request at this point is sufficient to flush the GLX buffers.
*/
XSync (xdisplay, False);
priv->received_damage = FALSE;
}
update_pixmap (self);
}
static void
update_is_argb32 (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_display_get_xdisplay (display);
XRenderPictFormat *format;
format = XRenderFindVisualFormat (xdisplay, priv->window->xvisual);
priv->argb32 = (format && format->type == PictTypeDirect && format->direct.alphaMask);
}
static gboolean
meta_surface_actor_x11_is_argb32 (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
return priv->argb32;
}
static gboolean
meta_surface_actor_x11_is_visible (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
return is_visible (self);
}
static gboolean
meta_surface_actor_x11_should_unredirect (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaWindow *window = priv->window;
if (meta_window_requested_dont_bypass_compositor (window))
return FALSE;
if (window->opacity != 0xFF)
return FALSE;
if (window->shape_region != NULL)
return FALSE;
if (priv->argb32 && !meta_window_requested_bypass_compositor (window))
return FALSE;
if (!meta_window_is_monitor_sized (window))
return FALSE;
if (meta_window_requested_bypass_compositor (window))
return TRUE;
if (meta_window_is_override_redirect (window))
return TRUE;
if (priv->does_full_damage)
return TRUE;
return FALSE;
}
static void
sync_unredirected (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = priv->display;
Display *xdisplay = meta_display_get_xdisplay (display);
Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
meta_error_trap_push (display);
if (priv->unredirected)
{
detach_pixmap (self);
XCompositeUnredirectWindow (xdisplay, xwindow, CompositeRedirectManual);
}
else
{
XCompositeRedirectWindow (xdisplay, xwindow, CompositeRedirectManual);
}
meta_error_trap_pop (display);
}
static void
meta_surface_actor_x11_set_unredirected (MetaSurfaceActor *actor,
gboolean unredirected)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
if (priv->unredirected == unredirected)
return;
priv->unredirected = unredirected;
sync_unredirected (self);
}
static gboolean
meta_surface_actor_x11_is_unredirected (MetaSurfaceActor *actor)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
return priv->unredirected;
}
static void
meta_surface_actor_x11_dispose (GObject *object)
{
MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (object);
detach_pixmap (self);
free_damage (self);
G_OBJECT_CLASS (meta_surface_actor_x11_parent_class)->dispose (object);
}
static void
meta_surface_actor_x11_class_init (MetaSurfaceActorX11Class *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
object_class->dispose = meta_surface_actor_x11_dispose;
surface_actor_class->process_damage = meta_surface_actor_x11_process_damage;
surface_actor_class->pre_paint = meta_surface_actor_x11_pre_paint;
surface_actor_class->is_argb32 = meta_surface_actor_x11_is_argb32;
surface_actor_class->is_visible = meta_surface_actor_x11_is_visible;
surface_actor_class->should_unredirect = meta_surface_actor_x11_should_unredirect;
surface_actor_class->set_unredirected = meta_surface_actor_x11_set_unredirected;
surface_actor_class->is_unredirected = meta_surface_actor_x11_is_unredirected;
}
static void
meta_surface_actor_x11_init (MetaSurfaceActorX11 *self)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
priv->last_width = -1;
priv->last_height = -1;
}
MetaSurfaceActor *
meta_surface_actor_x11_new (MetaWindow *window)
{
MetaSurfaceActorX11 *self = g_object_new (META_TYPE_SURFACE_ACTOR_X11, NULL);
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
MetaDisplay *display = meta_window_get_display (window);
Display *xdisplay = meta_display_get_xdisplay (display);
Window xwindow = meta_window_get_toplevel_xwindow (window);
g_assert (!meta_is_wayland_compositor ());
priv->window = window;
priv->display = display;
priv->damage = XDamageCreate (xdisplay, xwindow, XDamageReportBoundingBox);
update_is_argb32 (self);
priv->unredirected = FALSE;
sync_unredirected (self);
return META_SURFACE_ACTOR (self);
}
void
meta_surface_actor_x11_set_size (MetaSurfaceActorX11 *self,
int width, int height)
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
if (priv->last_width == width &&
priv->last_height == height)
return;
priv->size_changed = TRUE;
priv->last_width = width;
priv->last_height = height;
}

View File

@@ -1,69 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Owen Taylor <otaylor@redhat.com>
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#ifndef __META_SURFACE_ACTOR_X11_H__
#define __META_SURFACE_ACTOR_X11_H__
#include <glib-object.h>
#include "meta-surface-actor.h"
#include <X11/extensions/Xdamage.h>
#include <meta/display.h>
#include <meta/window.h>
G_BEGIN_DECLS
#define META_TYPE_SURFACE_ACTOR_X11 (meta_surface_actor_x11_get_type ())
#define META_SURFACE_ACTOR_X11(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_SURFACE_ACTOR_X11, MetaSurfaceActorX11))
#define META_SURFACE_ACTOR_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_SURFACE_ACTOR_X11, MetaSurfaceActorX11Class))
#define META_IS_SURFACE_ACTOR_X11(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_SURFACE_ACTOR_X11))
#define META_IS_SURFACE_ACTOR_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_SURFACE_ACTOR_X11))
#define META_SURFACE_ACTOR_X11_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_SURFACE_ACTOR_X11, MetaSurfaceActorX11Class))
typedef struct _MetaSurfaceActorX11 MetaSurfaceActorX11;
typedef struct _MetaSurfaceActorX11Class MetaSurfaceActorX11Class;
struct _MetaSurfaceActorX11
{
MetaSurfaceActor parent;
};
struct _MetaSurfaceActorX11Class
{
MetaSurfaceActorClass parent_class;
};
GType meta_surface_actor_x11_get_type (void);
MetaSurfaceActor * meta_surface_actor_x11_new (MetaWindow *window);
void meta_surface_actor_x11_set_size (MetaSurfaceActorX11 *self,
int width, int height);
G_END_DECLS
#endif /* __META_SURFACE_ACTOR_X11_H__ */

View File

@@ -10,30 +10,26 @@
*/
#include <config.h>
#include "meta-surface-actor.h"
#include <clutter/clutter.h>
#include <cogl/cogl-wayland-server.h>
#include <cogl/cogl-texture-pixmap-x11.h>
#include <meta/meta-shaped-texture.h>
#include "meta-surface-actor.h"
#include "meta-wayland-private.h"
#include "meta-cullable.h"
#include "meta-shaped-texture-private.h"
struct _MetaSurfaceActorPrivate
{
MetaShapedTexture *texture;
cairo_region_t *input_region;
/* Freeze/thaw accounting */
guint freeze_count;
guint needs_damage_all : 1;
MetaWaylandBuffer *buffer;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
G_DEFINE_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
gboolean
meta_surface_actor_get_unobscured_bounds (MetaSurfaceActor *self,
@@ -43,77 +39,9 @@ meta_surface_actor_get_unobscured_bounds (MetaSurfaceActor *self,
return meta_shaped_texture_get_unobscured_bounds (priv->texture, unobscured_bounds);
}
static void
meta_surface_actor_pick (ClutterActor *actor,
const ClutterColor *color)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
MetaSurfaceActorPrivate *priv = self->priv;
if (!clutter_actor_should_pick_paint (actor))
return;
/* If there is no region then use the regular pick */
if (priv->input_region == NULL)
CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->pick (actor, color);
else
{
int n_rects;
float *rectangles;
int i;
CoglPipeline *pipeline;
CoglContext *ctx;
CoglFramebuffer *fb;
CoglColor cogl_color;
n_rects = cairo_region_num_rectangles (priv->input_region);
rectangles = g_alloca (sizeof (float) * 4 * n_rects);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
int pos = i * 4;
cairo_region_get_rectangle (priv->input_region, i, &rect);
rectangles[pos + 0] = rect.x;
rectangles[pos + 1] = rect.y;
rectangles[pos + 2] = rect.x + rect.width;
rectangles[pos + 3] = rect.y + rect.height;
}
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
fb = cogl_get_draw_framebuffer ();
cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color (pipeline, &cogl_color);
cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
cogl_object_unref (pipeline);
}
}
static void
meta_surface_actor_dispose (GObject *object)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
MetaSurfaceActorPrivate *priv = self->priv;
g_clear_pointer (&priv->input_region, cairo_region_destroy);
G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
}
static void
meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
object_class->dispose = meta_surface_actor_dispose;
actor_class->pick = meta_surface_actor_pick;
g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
}
@@ -164,11 +92,50 @@ meta_surface_actor_get_texture (MetaSurfaceActor *self)
return self->priv->texture;
}
gboolean
meta_surface_actor_update_area (MetaSurfaceActor *self,
int x, int y, int width, int height)
static void
update_area (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (meta_is_wayland_compositor ())
{
struct wl_resource *resource = priv->buffer->resource;
struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
if (shm_buffer)
{
CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture);
cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL);
}
}
else
{
CoglTexturePixmapX11 *texture = COGL_TEXTURE_PIXMAP_X11 (meta_shaped_texture_get_texture (priv->texture));
cogl_texture_pixmap_x11_update_area (texture, x, y, width, height);
}
}
gboolean
meta_surface_actor_damage_all (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture);
update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture));
return meta_shaped_texture_update_area (priv->texture, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture));
}
gboolean
meta_surface_actor_damage_area (MetaSurfaceActor *self,
int x,
int y,
int width,
int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
update_area (self, x, y, width, height);
return meta_shaped_texture_update_area (priv->texture, x, y, width, height);
}
@@ -179,19 +146,33 @@ meta_surface_actor_is_obscured (MetaSurfaceActor *self)
return meta_shaped_texture_is_obscured (priv->texture);
}
void
meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self,
MetaWaylandBuffer *buffer)
{
MetaSurfaceActorPrivate *priv = self->priv;
priv->buffer = buffer;
if (buffer)
meta_shaped_texture_set_texture (priv->texture, buffer->texture);
else
meta_shaped_texture_set_texture (priv->texture, NULL);
}
void
meta_surface_actor_set_texture (MetaSurfaceActor *self,
CoglTexture *texture)
{
MetaSurfaceActorPrivate *priv = self->priv;
meta_shaped_texture_set_texture (priv->texture, texture);
}
void
meta_surface_actor_set_input_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (priv->input_region)
cairo_region_destroy (priv->input_region);
if (region)
priv->input_region = cairo_region_reference (region);
else
priv->input_region = NULL;
meta_shaped_texture_set_input_shape_region (priv->texture, region);
}
void
@@ -202,114 +183,8 @@ meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
meta_shaped_texture_set_opaque_region (priv->texture, region);
}
static gboolean
is_frozen (MetaSurfaceActor *self)
MetaSurfaceActor *
meta_surface_actor_new (void)
{
MetaSurfaceActorPrivate *priv = self->priv;
return (priv->freeze_count > 0);
}
void
meta_surface_actor_process_damage (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (is_frozen (self))
{
/* The window is frozen due to an effect in progress: we ignore damage
* here on the off chance that this will stop the corresponding
* texture_from_pixmap from being update.
*
* needs_damage_all tracks that some unknown damage happened while the
* window was frozen so that when the window becomes unfrozen we can
* issue a full window update to cover any lost damage.
*
* It should be noted that this is an unreliable mechanism since it's
* quite likely that drivers will aim to provide a zero-copy
* implementation of the texture_from_pixmap extension and in those cases
* any drawing done to the window is always immediately reflected in the
* texture regardless of damage event handling.
*/
priv->needs_damage_all = TRUE;
return;
}
META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
}
void
meta_surface_actor_pre_paint (MetaSurfaceActor *self)
{
META_SURFACE_ACTOR_GET_CLASS (self)->pre_paint (self);
}
gboolean
meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_argb32 (self);
}
gboolean
meta_surface_actor_is_visible (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_visible (self);
}
void
meta_surface_actor_freeze (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
priv->freeze_count ++;
}
void
meta_surface_actor_thaw (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (priv->freeze_count == 0)
{
g_critical ("Error in freeze/thaw accounting.");
return;
}
priv->freeze_count --;
/* Since we ignore damage events while a window is frozen for certain effects
* we may need to issue an update_area() covering the whole pixmap if we
* don't know what real damage has happened. */
if (priv->needs_damage_all)
{
meta_surface_actor_process_damage (self, 0, 0,
clutter_actor_get_width (CLUTTER_ACTOR (priv->texture)),
clutter_actor_get_height (CLUTTER_ACTOR (priv->texture)));
priv->needs_damage_all = FALSE;
}
}
gboolean
meta_surface_actor_is_frozen (MetaSurfaceActor *self)
{
return is_frozen (self);
}
gboolean
meta_surface_actor_should_unredirect (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->should_unredirect (self);
}
void
meta_surface_actor_set_unredirected (MetaSurfaceActor *self,
gboolean unredirected)
{
META_SURFACE_ACTOR_GET_CLASS (self)->set_unredirected (self, unredirected);
}
gboolean
meta_surface_actor_is_unredirected (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_unredirected (self);
return g_object_new (META_TYPE_SURFACE_ACTOR, NULL);
}

View File

@@ -6,6 +6,7 @@
#include <config.h>
#include <meta/meta-shaped-texture.h>
#include "meta-wayland-types.h"
G_BEGIN_DECLS
@@ -24,17 +25,6 @@ struct _MetaSurfaceActorClass
{
/*< private >*/
ClutterActorClass parent_class;
void (* process_damage) (MetaSurfaceActor *actor,
int x, int y, int width, int height);
void (* pre_paint) (MetaSurfaceActor *actor);
gboolean (* is_argb32) (MetaSurfaceActor *actor);
gboolean (* is_visible) (MetaSurfaceActor *actor);
gboolean (* should_unredirect) (MetaSurfaceActor *actor);
void (* set_unredirected) (MetaSurfaceActor *actor,
gboolean unredirected);
gboolean (* is_unredirected) (MetaSurfaceActor *actor);
};
struct _MetaSurfaceActor
@@ -46,38 +36,33 @@ struct _MetaSurfaceActor
GType meta_surface_actor_get_type (void);
MetaSurfaceActor *meta_surface_actor_new (void);
cairo_surface_t *meta_surface_actor_get_image (MetaSurfaceActor *self,
cairo_rectangle_int_t *clip);
MetaShapedTexture *meta_surface_actor_get_texture (MetaSurfaceActor *self);
gboolean meta_surface_actor_damage_all (MetaSurfaceActor *self);
gboolean meta_surface_actor_damage_area (MetaSurfaceActor *self,
int x,
int y,
int width,
int height);
gboolean meta_surface_actor_is_obscured (MetaSurfaceActor *self);
gboolean meta_surface_actor_get_unobscured_bounds (MetaSurfaceActor *self,
cairo_rectangle_int_t *unobscured_bounds);
void meta_surface_actor_set_texture (MetaSurfaceActor *self,
CoglTexture *texture);
void meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self,
MetaWaylandBuffer *buffer);
void meta_surface_actor_set_input_region (MetaSurfaceActor *self,
cairo_region_t *region);
void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
cairo_region_t *region);
gboolean meta_surface_actor_update_area (MetaSurfaceActor *actor,
int x, int y, int width, int height);
void meta_surface_actor_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height);
void meta_surface_actor_pre_paint (MetaSurfaceActor *actor);
gboolean meta_surface_actor_is_argb32 (MetaSurfaceActor *actor);
gboolean meta_surface_actor_is_visible (MetaSurfaceActor *actor);
void meta_surface_actor_freeze (MetaSurfaceActor *actor);
void meta_surface_actor_thaw (MetaSurfaceActor *actor);
gboolean meta_surface_actor_is_frozen (MetaSurfaceActor *actor);
gboolean meta_surface_actor_should_unredirect (MetaSurfaceActor *actor);
void meta_surface_actor_set_unredirected (MetaSurfaceActor *actor,
gboolean unredirected);
gboolean meta_surface_actor_is_unredirected (MetaSurfaceActor *actor);
G_END_DECLS
#endif /* META_SURFACE_ACTOR_PRIVATE_H */

View File

@@ -10,6 +10,10 @@
#include <math.h>
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xdamage.h>
#include <X11/extensions/Xrender.h>
#include <clutter/x11/clutter-x11.h>
#include <cogl/cogl-texture-pixmap-x11.h>
#include <gdk/gdk.h> /* for gdk_rectangle_union() */
@@ -26,15 +30,13 @@
#include "meta-shaped-texture-private.h"
#include "meta-shadow-factory-private.h"
#include "meta-window-actor-private.h"
#include "meta-surface-actor.h"
#include "meta-texture-rectangle.h"
#include "region-utils.h"
#include "meta-wayland-private.h"
#include "monitor-private.h"
#include "meta-cullable.h"
#include "meta-surface-actor.h"
#include "meta-surface-actor-x11.h"
struct _MetaWindowActorPrivate
{
MetaWindow *window;
@@ -61,12 +63,18 @@ struct _MetaWindowActorPrivate
/* The region we should clip to when painting the shadow */
cairo_region_t *shadow_clip;
guint send_frame_messages_timer;
gint64 frame_drawn_time;
/* Extracted size-invariant shape used for shadows */
MetaWindowShape *shadow_shape;
char * shadow_class;
guint send_frame_messages_timer;
gint64 frame_drawn_time;
gint last_width;
gint last_height;
gint freeze_count;
char * shadow_class;
/*
* These need to be counters rather than flags, since more plugins
@@ -82,7 +90,11 @@ struct _MetaWindowActorPrivate
/* List of FrameData for recent frames */
GList *frames;
Pixmap back_pixmap; /* Not used in wayland compositor mode */
Damage damage; /* Not used in wayland compositor mode */
guint visible : 1;
guint argb32 : 1;
guint disposed : 1;
guint redecorating : 1;
@@ -99,7 +111,24 @@ struct _MetaWindowActorPrivate
guint no_shadow : 1;
/*
* None of these are used in wayland compositor mode...
*/
guint needs_damage_all : 1;
guint received_x11_damage : 1;
guint needs_pixmap : 1;
guint x11_size_changed : 1;
guint updates_frozen : 1;
guint unredirected : 1;
/* This is used to detect fullscreen windows that need to be unredirected */
guint full_damage_frames_count;
guint does_full_damage : 1;
};
typedef struct _FrameData FrameData;
@@ -136,6 +165,7 @@ static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume);
static void meta_window_actor_detach_x11_pixmap (MetaWindowActor *self);
static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
static void meta_window_actor_handle_updates (MetaWindowActor *self);
@@ -226,6 +256,9 @@ window_decorated_notify (MetaWindow *mw,
{
MetaWindowActor *self = META_WINDOW_ACTOR (data);
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
/*
* Basically, we have to reconstruct the the internals of this object
@@ -233,6 +266,23 @@ window_decorated_notify (MetaWindow *mw,
*/
priv->redecorating = TRUE;
if (!meta_is_wayland_compositor ())
{
meta_window_actor_detach_x11_pixmap (self);
/*
* First of all, clean up any resources we are currently using and will
* be replacing.
*/
if (priv->damage != None)
{
meta_error_trap_push (display);
XDamageDestroy (xdisplay, priv->damage);
meta_error_trap_pop (display);
priv->damage = None;
}
}
/*
* Recreate the contents.
*/
@@ -257,52 +307,13 @@ surface_allocation_changed_notify (ClutterActor *actor,
meta_window_actor_update_shape (self);
}
static gboolean
is_argb32 (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
return meta_surface_actor_is_argb32 (priv->surface);
}
static gboolean
is_non_opaque (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaWindow *window = priv->window;
return is_argb32 (self) || (window->opacity != 0xFF);
}
static gboolean
is_frozen (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
return meta_surface_actor_is_frozen (priv->surface);
}
static void
meta_window_actor_freeze (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
meta_surface_actor_freeze (priv->surface);
}
static void
meta_window_actor_thaw (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
meta_surface_actor_thaw (priv->surface);
if (is_frozen (self))
return;
/* We sometimes ignore moves and resizes on frozen windows */
meta_window_actor_sync_actor_geometry (self, FALSE);
/* We do this now since we might be going right back into the
* frozen state */
meta_window_actor_handle_updates (self);
return priv->argb32 || (window->opacity != 0xFF);
}
static void
@@ -311,15 +322,38 @@ meta_window_actor_constructed (GObject *object)
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv = self->priv;
MetaWindow *window = priv->window;
Window xwindow = meta_window_get_toplevel_xwindow (window);
MetaScreen *screen = meta_window_get_screen (window);
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
priv->screen = window->screen;
priv->screen = screen;
if (!meta_is_wayland_compositor ())
priv->damage = XDamageCreate (xdisplay, xwindow,
XDamageReportBoundingBox);
if (window->client_type == META_WINDOW_CLIENT_TYPE_X11)
{
XRenderPictFormat *format;
format = XRenderFindVisualFormat (xdisplay, window->xvisual);
if (format && format->type == PictTypeDirect && format->direct.alphaMask)
priv->argb32 = TRUE;
}
else
{
/* XXX: parse shm formats to determine argb32 */
priv->argb32 = TRUE;
}
if (!priv->surface)
{
if (window->surface)
priv->surface = window->surface->surface_actor;
else
priv->surface = meta_surface_actor_x11_new (window);
priv->surface = meta_surface_actor_new ();
g_object_ref_sink (priv->surface);
clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
@@ -342,6 +376,8 @@ meta_window_actor_dispose (GObject *object)
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen;
MetaDisplay *display;
Display *xdisplay;
MetaCompScreen *info;
if (priv->disposed)
@@ -352,6 +388,9 @@ meta_window_actor_dispose (GObject *object)
screen = priv->screen;
info = meta_screen_get_compositor_data (screen);
if (!meta_is_wayland_compositor ())
meta_window_actor_detach_x11_pixmap (self);
if (priv->send_frame_messages_timer != 0)
{
g_source_remove (priv->send_frame_messages_timer);
@@ -366,6 +405,18 @@ meta_window_actor_dispose (GObject *object)
g_clear_pointer (&priv->unfocused_shadow, meta_shadow_unref);
g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
if (!meta_is_wayland_compositor () && priv->damage != None)
{
display = meta_screen_get_display (screen);
xdisplay = meta_display_get_xdisplay (display);
meta_error_trap_push (display);
XDamageDestroy (xdisplay, priv->damage);
meta_error_trap_pop (display);
priv->damage = None;
}
info->windows = g_list_remove (info->windows, (gconstpointer) self);
g_clear_object (&priv->window);
@@ -776,6 +827,13 @@ meta_window_actor_is_destroyed (MetaWindowActor *self)
return self->priv->disposed;
}
static void
meta_window_actor_freeze (MetaWindowActor *self)
{
if (!meta_is_wayland_compositor ())
self->priv->freeze_count++;
}
static gboolean
send_frame_messages_timeout (gpointer data)
{
@@ -830,6 +888,55 @@ queue_send_frame_messages_timeout (MetaWindowActor *self)
priv->send_frame_messages_timer = g_timeout_add_full (META_PRIORITY_REDRAW, offset, send_frame_messages_timeout, self, NULL);
}
static void
meta_window_actor_damage_all (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
gboolean redraw_queued;
if (!priv->needs_damage_all)
return;
if (priv->needs_pixmap)
return;
redraw_queued = meta_surface_actor_damage_all (priv->surface);
priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
priv->needs_damage_all = FALSE;
}
static void
meta_window_actor_thaw (MetaWindowActor *self)
{
if (!meta_is_wayland_compositor ())
{
self->priv->freeze_count--;
if (G_UNLIKELY (self->priv->freeze_count < 0))
{
g_warning ("Error in freeze/thaw accounting.");
self->priv->freeze_count = 0;
return;
}
if (self->priv->freeze_count)
return;
/* We sometimes ignore moves and resizes on frozen windows */
meta_window_actor_sync_actor_geometry (self, FALSE);
/* We do this now since we might be going right back into the
* frozen state */
meta_window_actor_handle_updates (self);
/* Since we ignore damage events while a window is frozen for certain effects
* we may need to issue an update_area() covering the whole pixmap if we
* don't know what real damage has happened. */
if (self->priv->needs_damage_all)
meta_window_actor_damage_all (self);
}
}
void
meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame)
@@ -884,6 +991,33 @@ meta_window_actor_effect_in_progress (MetaWindowActor *self)
self->priv->destroy_in_progress);
}
static gboolean
is_frozen (MetaWindowActor *self)
{
return self->priv->freeze_count ? TRUE : FALSE;
}
static void
meta_window_actor_queue_create_x11_pixmap (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
priv->needs_pixmap = TRUE;
if (is_frozen (self))
return;
/* This will cause the compositor paint function to be run
* if the actor is visible or a clone of the actor is visible.
* if the actor isn't visible in any way, then we don't
* need to repair the window anyways, and can wait until
* the stage is redrawn for some other reason
*
* The compositor paint function repairs all windows.
*/
clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
}
static gboolean
is_freeze_thaw_effect (gulong event)
{
@@ -964,6 +1098,12 @@ meta_window_actor_after_effects (MetaWindowActor *self)
meta_window_actor_sync_visibility (self);
meta_window_actor_sync_actor_geometry (self, FALSE);
if (!meta_is_wayland_compositor ())
{
if (priv->needs_pixmap)
clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
}
}
void
@@ -1038,19 +1178,95 @@ meta_window_actor_effect_completed (MetaWindowActor *self,
meta_window_actor_after_effects (self);
}
/* Called to drop our reference to a window backing pixmap that we
* previously obtained with XCompositeNameWindowPixmap. We do this
* when the window is unmapped or when we want to update to a new
* pixmap for a new size.
*/
static void
meta_window_actor_detach_x11_pixmap (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
if (!priv->back_pixmap)
return;
/* Get rid of all references to the pixmap before freeing it; it's unclear whether
* you are supposed to be able to free a GLXPixmap after freeing the underlying
* pixmap, but it certainly doesn't work with current DRI/Mesa
*/
meta_surface_actor_set_texture (priv->surface, NULL);
cogl_flush();
XFreePixmap (xdisplay, priv->back_pixmap);
priv->back_pixmap = None;
meta_window_actor_queue_create_x11_pixmap (self);
}
gboolean
meta_window_actor_should_unredirect (MetaWindowActor *self)
{
MetaWindow *metaWindow = meta_window_actor_get_meta_window (self);
MetaWindowActorPrivate *priv = self->priv;
return meta_surface_actor_should_unredirect (priv->surface);
if (meta_is_wayland_compositor ())
return FALSE;
if (meta_window_requested_dont_bypass_compositor (metaWindow))
return FALSE;
if (metaWindow->opacity != 0xFF)
return FALSE;
if (metaWindow->shape_region != NULL)
return FALSE;
if (priv->argb32 && !meta_window_requested_bypass_compositor (metaWindow))
return FALSE;
if (!meta_window_is_monitor_sized (metaWindow))
return FALSE;
if (meta_window_requested_bypass_compositor (metaWindow))
return TRUE;
if (meta_window_is_override_redirect (metaWindow))
return TRUE;
if (priv->does_full_damage)
return TRUE;
return FALSE;
}
void
meta_window_actor_set_unredirected (MetaWindowActor *self,
gboolean unredirected)
{
MetaWindowActorPrivate *priv = self->priv;
meta_surface_actor_set_unredirected (priv->surface, unredirected);
MetaWindow *metaWindow = meta_window_actor_get_meta_window (self);
MetaDisplay *display = meta_window_get_display (metaWindow);
Display *xdisplay = meta_display_get_xdisplay (display);
Window xwin = meta_window_get_toplevel_xwindow (metaWindow);
meta_error_trap_push (display);
if (unredirected)
{
XCompositeUnredirectWindow (xdisplay, xwin, CompositeRedirectManual);
}
else
{
XCompositeRedirectWindow (xdisplay, xwin, CompositeRedirectManual);
meta_window_actor_detach_x11_pixmap (self);
}
self->priv->unredirected = unredirected;
meta_error_trap_pop (display);
}
void
@@ -1110,11 +1326,19 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
meta_window_get_input_rect (priv->window, &window_rect);
/* When running as a Wayland compositor we catch size changes when new
* buffers are attached */
if (META_IS_SURFACE_ACTOR_X11 (priv->surface))
meta_surface_actor_x11_set_size (META_SURFACE_ACTOR_X11 (priv->surface),
window_rect.width, window_rect.height);
/* When running as a display server we catch size changes when new
buffers are attached */
if (!meta_is_wayland_compositor ())
{
if (priv->last_width != window_rect.width ||
priv->last_height != window_rect.height)
{
priv->x11_size_changed = TRUE;
priv->last_width = window_rect.width;
priv->last_height = window_rect.height;
}
}
/* Normally we want freezing a window to also freeze its position; this allows
* windows to atomically move and resize together, either under app control,
@@ -1126,6 +1350,15 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
if (is_frozen (self) && !did_placement)
return;
if (!meta_is_wayland_compositor ())
{
if (priv->x11_size_changed)
{
meta_window_actor_queue_create_x11_pixmap (self);
meta_window_actor_update_shape (self);
}
}
if (meta_window_actor_effect_in_progress (self))
return;
@@ -1191,6 +1424,7 @@ meta_window_actor_hide (MetaWindowActor *self,
g_return_if_fail (priv->visible);
priv->visible = FALSE;
clutter_actor_set_reactive (CLUTTER_ACTOR (self), FALSE);
/* If a plugin is animating a workspace transition, we have to
* hold off on hiding the window, and do it after the workspace
@@ -1292,13 +1526,22 @@ meta_window_actor_new (MetaWindow *window)
priv = self->priv;
meta_window_actor_set_updates_frozen (self, meta_window_updates_are_frozen (priv->window));
if (!meta_is_wayland_compositor ())
{
priv->last_width = -1;
priv->last_height = -1;
/* If a window doesn't start off with updates frozen, we should
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
*/
if (priv->window->extended_sync_request_counter && !priv->updates_frozen)
meta_window_actor_queue_frame_drawn (self, FALSE);
meta_window_actor_queue_create_x11_pixmap (self);
meta_window_actor_set_updates_frozen (self,
meta_window_updates_are_frozen (priv->window));
/* If a window doesn't start off with updates frozen, we should
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
*/
if (priv->window->extended_sync_request_counter && !priv->updates_frozen)
meta_window_actor_queue_frame_drawn (self, FALSE);
}
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
@@ -1314,6 +1557,8 @@ meta_window_actor_new (MetaWindow *window)
clutter_actor_hide (CLUTTER_ACTOR (self));
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
/* Initial position in the stack is arbitrary; stacking will be synced
* before we first paint.
*/
@@ -1407,7 +1652,13 @@ meta_window_actor_cull_out (MetaCullable *cullable,
cairo_region_t *clip_region)
{
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
MetaWindowActorPrivate *priv = self->priv;
/* Don't do any culling for the unredirected window */
if (priv->unredirected)
return;
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
meta_window_actor_set_clip_region_beneath (self, clip_region);
}
@@ -1429,6 +1680,74 @@ cullable_iface_init (MetaCullableInterface *iface)
iface->reset_culling = meta_window_actor_reset_culling;
}
/* When running as a wayland compositor we don't make requests for
* replacement pixmaps when resizing windows, we will instead be
* asked to attach replacement buffers by the clients. */
static void
check_needs_x11_pixmap (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
if (!priv->needs_pixmap)
return;
if (xwindow == meta_screen_get_xroot (screen) ||
xwindow == clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage)))
return;
if (priv->x11_size_changed)
{
meta_window_actor_detach_x11_pixmap (self);
priv->x11_size_changed = FALSE;
}
meta_error_trap_push (display);
if (priv->back_pixmap == None)
{
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglTexture *texture;
meta_error_trap_push (display);
priv->back_pixmap = XCompositeNameWindowPixmap (xdisplay, xwindow);
if (meta_error_trap_pop_with_return (display) != Success)
{
/* Probably a BadMatch if the window isn't viewable; we could
* GrabServer/GetWindowAttributes/NameWindowPixmap/UngrabServer/Sync
* to avoid this, but there's no reason to take two round trips
* when one will do. (We need that Sync if we want to handle failures
* for any reason other than !viewable. That's unlikely, but maybe
* we'll BadAlloc or something.)
*/
priv->back_pixmap = None;
}
if (priv->back_pixmap == None)
{
meta_verbose ("Unable to get named pixmap for %p\n", self);
goto out;
}
texture = COGL_TEXTURE (cogl_texture_pixmap_x11_new (ctx, priv->back_pixmap, FALSE, NULL));
if (G_UNLIKELY (!cogl_texture_pixmap_x11_is_using_tfp_extension (COGL_TEXTURE_PIXMAP_X11 (texture))))
g_warning ("NOTE: Not using GLX TFP!\n");
meta_surface_actor_set_texture (META_SURFACE_ACTOR (priv->surface), texture);
}
priv->needs_pixmap = FALSE;
out:
meta_error_trap_pop (display);
}
static void
check_needs_shadow (MetaWindowActor *self)
{
@@ -1496,12 +1815,61 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
XDamageNotifyEvent *event)
{
MetaWindowActorPrivate *priv = self->priv;
MetaCompScreen *info = meta_screen_get_compositor_data (priv->screen);
gboolean redraw_queued;
meta_surface_actor_process_damage (priv->surface,
event->area.x,
event->area.y,
event->area.width,
event->area.height);
priv->received_x11_damage = TRUE;
if (meta_window_is_fullscreen (priv->window) && g_list_last (info->windows)->data == self && !priv->unredirected)
{
MetaRectangle window_rect;
meta_window_get_frame_rect (priv->window, &window_rect);
if (window_rect.x == event->area.x &&
window_rect.y == event->area.y &&
window_rect.width == event->area.width &&
window_rect.height == event->area.height)
priv->full_damage_frames_count++;
else
priv->full_damage_frames_count = 0;
if (priv->full_damage_frames_count >= 100)
priv->does_full_damage = TRUE;
}
/* Drop damage event for unredirected windows */
if (priv->unredirected)
return;
if (is_frozen (self))
{
/* The window is frozen due to an effect in progress: we ignore damage
* here on the off chance that this will stop the corresponding
* texture_from_pixmap from being update.
*
* needs_damage_all tracks that some unknown damage happened while the
* window was frozen so that when the window becomes unfrozen we can
* issue a full window update to cover any lost damage.
*
* It should be noted that this is an unreliable mechanism since it's
* quite likely that drivers will aim to provide a zero-copy
* implementation of the texture_from_pixmap extension and in those cases
* any drawing done to the window is always immediately reflected in the
* texture regardless of damage event handling.
*/
priv->needs_damage_all = TRUE;
return;
}
if (priv->needs_pixmap)
return;
redraw_queued = meta_surface_actor_damage_area (priv->surface,
event->area.x,
event->area.y,
event->area.width,
event->area.height);
priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
}
void
@@ -1729,9 +2097,8 @@ meta_window_actor_update_opaque_region (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
cairo_region_t *opaque_region;
gboolean argb32 = is_argb32 (self);
if (argb32 && priv->window->opaque_region != NULL)
if (priv->argb32 && priv->window->opaque_region != NULL)
{
MetaFrameBorders borders;
@@ -1751,7 +2118,7 @@ meta_window_actor_update_opaque_region (MetaWindowActor *self)
cairo_region_translate (opaque_region, borders.total.left, borders.total.top);
cairo_region_intersect (opaque_region, priv->shape_region);
}
else if (argb32)
else if (priv->argb32)
opaque_region = NULL;
else
opaque_region = cairo_region_reference (priv->shape_region);
@@ -1808,6 +2175,9 @@ static void
meta_window_actor_handle_updates (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
if (is_frozen (self))
{
@@ -1816,13 +2186,45 @@ meta_window_actor_handle_updates (MetaWindowActor *self)
return;
}
if (meta_surface_actor_is_unredirected (priv->surface))
return;
if (!meta_is_wayland_compositor ())
{
if (priv->unredirected)
{
/* Nothing to do here until/if the window gets redirected again */
return;
}
meta_surface_actor_pre_paint (priv->surface);
if (priv->received_x11_damage)
{
meta_error_trap_push (display);
XDamageSubtract (xdisplay, priv->damage, None, None);
meta_error_trap_pop (display);
if (!meta_surface_actor_is_visible (priv->surface))
return;
/* We need to make sure that any X drawing that happens before the
* XDamageSubtract() above is visible to subsequent GL rendering;
* the only standardized way to do this is EXT_x11_sync_object,
* which isn't yet widely available. For now, we count on details
* of Xorg and the open source drivers, and hope for the best
* otherwise.
*
* Xorg and open source driver specifics:
*
* The X server makes sure to flush drawing to the kernel before
* sending out damage events, but since we use DamageReportBoundingBox
* there may be drawing between the last damage event and the
* XDamageSubtract() that needs to be flushed as well.
*
* Xorg always makes sure that drawing is flushed to the kernel
* before writing events or responses to the client, so any round trip
* request at this point is sufficient to flush the GLX buffers.
*/
XSync (xdisplay, False);
priv->received_x11_damage = FALSE;
}
check_needs_x11_pixmap (self);
}
check_needs_reshape (self);
check_needs_shadow (self);
@@ -2011,16 +2413,20 @@ void
meta_window_actor_set_updates_frozen (MetaWindowActor *self,
gboolean updates_frozen)
{
MetaWindowActorPrivate *priv = self->priv;
updates_frozen = updates_frozen != FALSE;
if (priv->updates_frozen != updates_frozen)
/* On wayland we shouldn't need to ever freeze updates... */
if (!meta_is_wayland_compositor ())
{
priv->updates_frozen = updates_frozen;
if (updates_frozen)
meta_window_actor_freeze (self);
else
meta_window_actor_thaw (self);
MetaWindowActorPrivate *priv = self->priv;
updates_frozen = updates_frozen != FALSE;
if (priv->updates_frozen != updates_frozen)
{
priv->updates_frozen = updates_frozen;
if (updates_frozen)
meta_window_actor_freeze (self);
else
meta_window_actor_thaw (self);
}
}
}

View File

@@ -164,6 +164,19 @@ meta_window_group_paint (ClutterActor *actor)
paint_y_offset = paint_y_origin - actor_y_origin;
cairo_region_translate (clip_region, -paint_x_offset, -paint_y_offset);
if (!meta_is_wayland_compositor ())
{
MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
if (info->unredirected_window != NULL)
{
cairo_rectangle_int_t unredirected_rect;
meta_window_get_frame_rect (info->unredirected_window, (MetaRectangle *)&unredirected_rect);
cairo_region_subtract_rectangle (unobscured_region, &unredirected_rect);
cairo_region_subtract_rectangle (clip_region, &unredirected_rect);
}
}
meta_cullable_cull_out (META_CULLABLE (window_group), unobscured_region, clip_region);
cairo_region_destroy (unobscured_region);

View File

@@ -73,7 +73,6 @@
#include <unistd.h>
#include "meta-xwayland-private.h"
#include "meta-surface-actor-wayland.h"
#define GRAB_OP_IS_WINDOW_SWITCH(g) \
(g == META_GRAB_OP_KEYBOARD_TABBING_NORMAL || \
@@ -1683,12 +1682,8 @@ get_window_for_event (MetaDisplay *display,
return display->grab_window;
source = clutter_event_get_source (event);
if (META_IS_SURFACE_ACTOR_WAYLAND (source))
{
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (META_SURFACE_ACTOR_WAYLAND (source));
g_assert (surface != NULL);
return surface->window;
}
if (META_IS_WINDOW_ACTOR (source))
return meta_window_actor_get_meta_window (META_WINDOW_ACTOR (source));
return NULL;
}
@@ -4985,7 +4980,7 @@ meta_display_ping_window (MetaWindow *window,
return;
}
if (!window->can_ping)
if (!window->net_wm_ping)
{
if (ping_reply_func)
(* ping_reply_func) (window, timestamp, user_data);

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@@ -343,8 +343,7 @@ meta_select_display (char *display_arg)
else
display_name = g_getenv ("MUTTER_DISPLAY");
if (display_name)
g_setenv ("DISPLAY", display_name, TRUE);
g_setenv ("DISPLAY", display_name, TRUE);
}
static void

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@@ -238,7 +238,7 @@ struct _MetaWindow
/* These are the flags from WM_PROTOCOLS */
guint take_focus : 1;
guint delete_window : 1;
guint can_ping : 1;
guint net_wm_ping : 1;
/* Globally active / No input */
guint input : 1;

View File

@@ -1407,7 +1407,7 @@ reload_wm_protocols (MetaWindow *window,
window->take_focus = FALSE;
window->delete_window = FALSE;
window->can_ping = FALSE;
window->net_wm_ping = FALSE;
if (value->type == META_PROP_VALUE_INVALID)
return;
@@ -1423,7 +1423,7 @@ reload_wm_protocols (MetaWindow *window,
window->delete_window = TRUE;
else if (value->v.atom_list.atoms[i] ==
window->display->atom__NET_WM_PING)
window->can_ping = TRUE;
window->net_wm_ping = TRUE;
++i;
}

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@@ -874,7 +874,7 @@ _meta_window_shared_new (MetaDisplay *display,
window->user_time_window = None;
window->take_focus = FALSE;
window->delete_window = FALSE;
window->can_ping = FALSE;
window->net_wm_ping = FALSE;
window->input = TRUE;
window->calc_placement = FALSE;
window->shaken_loose = FALSE;
@@ -1320,7 +1320,6 @@ meta_window_wayland_new (MetaDisplay *display,
WithdrawnState,
META_COMP_EFFECT_CREATE,
&attrs);
window->can_ping = TRUE;
meta_error_trap_pop (display); /* pop the XSync()-reducing trap */
@@ -3117,6 +3116,9 @@ meta_window_maximize_internal (MetaWindow *window,
meta_window_recalc_features (window);
set_net_wm_state (window);
if (window->surface && window->maximized_horizontally && window->maximized_vertically)
meta_wayland_surface_send_maximized (window->surface);
g_object_freeze_notify (G_OBJECT (window));
g_object_notify (G_OBJECT (window), "maximized-horizontally");
g_object_notify (G_OBJECT (window), "maximized-vertically");
@@ -3602,10 +3604,13 @@ meta_window_unmaximize_internal (MetaWindow *window,
set_net_wm_state (window);
}
g_object_freeze_notify (G_OBJECT (window));
g_object_notify (G_OBJECT (window), "maximized-horizontally");
g_object_notify (G_OBJECT (window), "maximized-vertically");
g_object_thaw_notify (G_OBJECT (window));
if (window->surface && !window->maximized_horizontally && !window->maximized_vertically)
meta_wayland_surface_send_unmaximized (window->surface);
g_object_freeze_notify (G_OBJECT (window));
g_object_notify (G_OBJECT (window), "maximized-horizontally");
g_object_notify (G_OBJECT (window), "maximized-vertically");
g_object_thaw_notify (G_OBJECT (window));
}
void
@@ -3708,6 +3713,9 @@ meta_window_make_fullscreen_internal (MetaWindow *window)
/* For the auto-minimize feature, if we fail to get focus */
meta_screen_queue_check_fullscreen (window->screen);
if (window->surface)
meta_wayland_surface_send_fullscreened (window->surface);
g_object_notify (G_OBJECT (window), "fullscreen");
}
}
@@ -3764,6 +3772,9 @@ meta_window_unmake_fullscreen (MetaWindow *window)
meta_window_update_layer (window);
if (window->surface)
meta_wayland_surface_send_unfullscreened (window->surface);
g_object_notify (G_OBJECT (window), "fullscreen");
}
}
@@ -6360,14 +6371,6 @@ meta_window_appears_focused_changed (MetaWindow *window)
if (window->frame)
meta_frame_queue_draw (window->frame);
if (window->surface)
{
if (meta_window_appears_focused (window))
meta_wayland_surface_activated (window->surface);
else
meta_wayland_surface_deactivated (window->surface);
}
}
/**

View File

@@ -75,6 +75,9 @@ CoglTexture * meta_shaped_texture_get_texture (MetaShapedTexture *stex);
void meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
CoglTexture *mask_texture);
void meta_shaped_texture_set_input_shape_region (MetaShapedTexture *stex,
cairo_region_t *shape_region);
void meta_shaped_texture_set_opaque_region (MetaShapedTexture *stex,
cairo_region_t *opaque_region);

View File

@@ -60,6 +60,14 @@
#include "meta-wayland-private.h"
static MetaWaylandSeat *
meta_wayland_keyboard_get_seat (MetaWaylandKeyboard *keyboard)
{
MetaWaylandSeat *seat = wl_container_of (keyboard, seat, keyboard);
return seat;
}
static int
create_anonymous_file (off_t size,
GError **error)
@@ -283,11 +291,28 @@ default_grab_modifiers (MetaWaylandKeyboardGrab *grab, uint32_t serial,
uint32_t mods_locked, uint32_t group)
{
MetaWaylandKeyboard *keyboard = grab->keyboard;
MetaWaylandSeat *seat = meta_wayland_keyboard_get_seat (keyboard);
MetaWaylandPointer *pointer = &seat->pointer;
struct wl_resource *resource, *pr;
if (keyboard->focus_resource)
resource = keyboard->focus_resource;
if (!resource)
return;
wl_keyboard_send_modifiers (resource, serial, mods_depressed,
mods_latched, mods_locked, group);
if (pointer && pointer->focus_surface && pointer->focus_surface != keyboard->focus_surface)
{
wl_keyboard_send_modifiers (keyboard->focus_resource, serial, mods_depressed,
mods_latched, mods_locked, group);
pr = find_resource_for_surface (&keyboard->resource_list, pointer->focus_surface);
if (pr)
{
wl_keyboard_send_modifiers (pr, serial,
mods_depressed,
mods_latched,
mods_locked,
group);
}
}
}
@@ -502,65 +527,72 @@ void
meta_wayland_keyboard_set_focus (MetaWaylandKeyboard *keyboard,
MetaWaylandSurface *surface)
{
struct wl_resource *resource;
uint32_t serial;
if (keyboard->focus_surface == surface && keyboard->focus_resource != NULL)
return;
if (keyboard->focus_surface != NULL)
resource = keyboard->focus_resource;
if (resource)
{
if (keyboard->focus_resource)
if (keyboard->focus_surface->resource)
{
if (keyboard->focus_surface->resource)
{
struct wl_client *client = wl_resource_get_client (keyboard->focus_resource);
struct wl_display *display = wl_client_get_display (client);
uint32_t serial = wl_display_next_serial (display);
wl_keyboard_send_leave (keyboard->focus_resource, serial, keyboard->focus_surface->resource);
}
struct wl_client *client = wl_resource_get_client (resource);
struct wl_display *display = wl_client_get_display (client);
serial = wl_display_next_serial (display);
wl_keyboard_send_leave (resource, serial, keyboard->focus_surface->resource);
wl_list_remove (&keyboard->focus_resource_listener.link);
keyboard->focus_resource = NULL;
meta_wayland_surface_deactivated (keyboard->focus_surface);
}
wl_list_remove (&keyboard->focus_resource_listener.link);
wl_list_remove (&keyboard->focus_surface_listener.link);
keyboard->focus_resource = NULL;
keyboard->focus_surface = NULL;
}
if (surface != NULL)
resource = find_resource_for_surface (&keyboard->resource_list, surface);
if (resource)
{
struct wl_client *client = wl_resource_get_client (resource);
struct wl_display *display = wl_client_get_display (client);
serial = wl_display_next_serial (display);
/* If we're in a modal grab, the client is focused but doesn't see
modifiers or pressed keys (and fix that up when we exit the modal) */
if (keyboard->grab->interface == &modal_grab)
{
struct wl_array empty;
wl_array_init (&empty);
wl_keyboard_send_modifiers (resource, serial,
0, 0, 0, 0);
wl_keyboard_send_enter (resource, serial, surface->resource,
&empty);
}
else
{
wl_keyboard_send_modifiers (resource, serial,
keyboard->modifier_state.mods_depressed,
keyboard->modifier_state.mods_latched,
keyboard->modifier_state.mods_locked,
keyboard->modifier_state.group);
wl_keyboard_send_enter (resource, serial, surface->resource,
&keyboard->keys);
}
meta_wayland_surface_activated (surface);
keyboard->focus_resource = resource;
keyboard->focus_surface = surface;
wl_resource_add_destroy_listener (keyboard->focus_resource, &keyboard->focus_resource_listener);
wl_resource_add_destroy_listener (keyboard->focus_surface->resource, &keyboard->focus_surface_listener);
keyboard->focus_resource = find_resource_for_surface (&keyboard->resource_list, surface);
if (keyboard->focus_resource)
{
struct wl_client *client = wl_resource_get_client (keyboard->focus_resource);
struct wl_display *display = wl_client_get_display (client);
uint32_t serial = wl_display_next_serial (display);
/* If we're in a modal grab, the client is focused but doesn't see
modifiers or pressed keys (and fix that up when we exit the modal) */
if (keyboard->grab->interface == &modal_grab)
{
struct wl_array empty;
wl_array_init (&empty);
wl_keyboard_send_modifiers (keyboard->focus_resource, serial, 0, 0, 0, 0);
wl_keyboard_send_enter (keyboard->focus_resource, serial, keyboard->focus_surface->resource, &empty);
}
else
{
wl_keyboard_send_modifiers (keyboard->focus_resource, serial,
keyboard->modifier_state.mods_depressed,
keyboard->modifier_state.mods_latched,
keyboard->modifier_state.mods_locked,
keyboard->modifier_state.group);
wl_keyboard_send_enter (keyboard->focus_resource, serial, keyboard->focus_surface->resource,
&keyboard->keys);
}
wl_resource_add_destroy_listener (keyboard->focus_resource, &keyboard->focus_resource_listener);
keyboard->focus_serial = serial;
}
keyboard->focus_serial = serial;
}
}

View File

@@ -55,6 +55,14 @@
static void meta_wayland_pointer_end_popup_grab (MetaWaylandPointer *pointer);
static MetaWaylandSeat *
meta_wayland_pointer_get_seat (MetaWaylandPointer *pointer)
{
MetaWaylandSeat *seat = wl_container_of (pointer, seat, pointer);
return seat;
}
static void
release_focus (MetaWaylandPointer *pointer)
{
@@ -323,57 +331,70 @@ void
meta_wayland_pointer_set_focus (MetaWaylandPointer *pointer,
MetaWaylandSurface *surface)
{
MetaWaylandSeat *seat = meta_wayland_pointer_get_seat (pointer);
MetaWaylandKeyboard *kbd = &seat->keyboard;
struct wl_resource *resource, *kr;
uint32_t serial;
if (pointer->focus_surface == surface && pointer->focus_resource != NULL)
return;
if (pointer->focus_surface)
resource = pointer->focus_resource;
if (resource)
{
if (pointer->focus_resource)
if (pointer->focus_surface->resource)
{
if (pointer->focus_surface->resource)
{
struct wl_client *client = wl_resource_get_client (pointer->focus_resource);
struct wl_display *display = wl_client_get_display (client);
uint32_t serial = wl_display_next_serial (display);
wl_pointer_send_leave (pointer->focus_resource, serial, pointer->focus_surface->resource);
}
wl_list_remove (&pointer->focus_resource_listener.link);
pointer->focus_resource = NULL;
struct wl_client *client = wl_resource_get_client (resource);
struct wl_display *display = wl_client_get_display (client);
serial = wl_display_next_serial (display);
wl_pointer_send_leave (resource, serial, pointer->focus_surface->resource);
}
wl_list_remove (&pointer->focus_surface_listener.link);
wl_list_remove (&pointer->focus_resource_listener.link);
pointer->focus_surface = NULL;
pointer->focus_resource = NULL;
}
if (surface != NULL)
resource = find_resource_for_surface (&pointer->resource_list, surface);
if (resource)
{
struct wl_client *client = wl_resource_get_client (resource);
struct wl_display *display = wl_client_get_display (client);
wl_fixed_t sx, sy;
serial = wl_display_next_serial (display);
if (kbd)
{
kr = find_resource_for_surface (&kbd->resource_list, surface);
if (kr)
{
wl_keyboard_send_modifiers (kr,
serial,
kbd->modifier_state.mods_depressed,
kbd->modifier_state.mods_latched,
kbd->modifier_state.mods_locked,
kbd->modifier_state.group);
}
}
meta_wayland_pointer_get_relative_coordinates (pointer, surface, &sx, &sy);
meta_window_handle_enter (surface->window,
/* XXX -- can we reliably get a timestamp for setting focus? */
clutter_get_current_event_time (),
wl_fixed_to_int (pointer->x),
wl_fixed_to_int (pointer->y));
wl_pointer_send_enter (resource, serial, surface->resource, sx, sy);
pointer->focus_resource = resource;
pointer->focus_surface = surface;
wl_resource_add_destroy_listener (pointer->focus_resource, &pointer->focus_resource_listener);
wl_resource_add_destroy_listener (pointer->focus_surface->resource, &pointer->focus_surface_listener);
pointer->focus_resource = find_resource_for_surface (&pointer->resource_list, surface);
if (pointer->focus_resource)
{
struct wl_client *client = wl_resource_get_client (pointer->focus_resource);
struct wl_display *display = wl_client_get_display (client);
uint32_t serial = wl_display_next_serial (display);
meta_window_handle_enter (pointer->focus_surface->window,
/* XXX -- can we reliably get a timestamp for setting focus? */
clutter_get_current_event_time (),
wl_fixed_to_int (pointer->x),
wl_fixed_to_int (pointer->y));
{
wl_fixed_t sx, sy;
meta_wayland_pointer_get_relative_coordinates (pointer, pointer->focus_surface, &sx, &sy);
wl_pointer_send_enter (pointer->focus_resource, serial, pointer->focus_surface->resource, sx, sy);
}
wl_resource_add_destroy_listener (pointer->focus_resource, &pointer->focus_resource_listener);
pointer->focus_serial = serial;
}
pointer->focus_serial = serial;
}
}

View File

@@ -38,7 +38,6 @@
#include "meta-shaped-texture-private.h"
#include "meta-wayland-stage.h"
#include "meta-cursor-tracker-private.h"
#include "meta-surface-actor-wayland.h"
#define DEFAULT_AXIS_STEP_DISTANCE wl_fixed_from_int (10)
@@ -421,8 +420,13 @@ meta_wayland_seat_repick (MetaWaylandSeat *seat,
else
seat->current_stage = NULL;
if (META_IS_SURFACE_ACTOR_WAYLAND (actor))
surface = meta_surface_actor_wayland_get_surface (META_SURFACE_ACTOR_WAYLAND (actor));
if (META_IS_WINDOW_ACTOR (actor))
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor));
surface = window->surface;
}
pointer->current = surface;
if (surface != pointer->focus_surface)

View File

@@ -44,11 +44,11 @@
#include "meta-wayland-private.h"
#include "meta-xwayland-private.h"
#include "meta-wayland-stage.h"
#include "meta-surface-actor.h"
#include "meta-wayland-seat.h"
#include "meta-wayland-keyboard.h"
#include "meta-wayland-pointer.h"
#include "meta-wayland-data-device.h"
#include "meta-cursor-tracker-private.h"
#include "display-private.h"
#include "window-private.h"
@@ -58,9 +58,6 @@
#include "meta-idle-monitor-private.h"
#include "monitor-private.h"
#include "meta-surface-actor.h"
#include "meta-surface-actor-wayland.h"
typedef enum
{
META_WAYLAND_SUBSURFACE_PLACEMENT_ABOVE,
@@ -117,8 +114,8 @@ surface_process_damage (MetaWaylandSurface *surface,
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
meta_surface_actor_process_damage (surface->surface_actor,
rect.x, rect.y, rect.width, rect.height);
meta_surface_actor_damage_area (surface->surface_actor,
rect.x, rect.y, rect.width, rect.height);
}
}
@@ -276,6 +273,8 @@ ensure_buffer_texture (MetaWaylandBuffer *buffer)
}
buffer->texture = texture;
buffer->width = cogl_texture_get_width (texture);
buffer->height = cogl_texture_get_height (texture);
}
static void
@@ -298,7 +297,7 @@ actor_surface_commit (MetaWaylandSurface *surface,
if (buffer_changed)
{
ensure_buffer_texture (buffer);
meta_surface_actor_wayland_set_buffer (META_SURFACE_ACTOR_WAYLAND (surface->surface_actor), buffer);
meta_surface_actor_attach_wayland_buffer (surface_actor, buffer);
}
surface_process_damage (surface, pending->damage);
@@ -325,11 +324,11 @@ toplevel_surface_commit (MetaWaylandSurface *surface,
/* We resize X based surfaces according to X events */
if (buffer != NULL && window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND)
{
int new_width, new_height;
new_width = cogl_texture_get_width (buffer->texture);
new_height = cogl_texture_get_height (buffer->texture);
int new_width;
int new_height;
new_width = surface->buffer->width;
new_height = surface->buffer->height;
if (new_width != window->rect.width ||
new_height != window->rect.height ||
pending->dx != 0 ||
@@ -340,22 +339,6 @@ toplevel_surface_commit (MetaWaylandSurface *surface,
if (pending->frame_extents_changed)
meta_window_set_custom_frame_extents (surface->window, &pending->frame_extents);
if (pending->maximized.changed)
{
if (pending->maximized.value)
meta_window_maximize (surface->window, META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL);
else
meta_window_unmaximize (surface->window, META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL);
}
if (pending->fullscreen.changed)
{
if (pending->fullscreen.value)
meta_window_make_fullscreen (surface->window);
else
meta_window_unmake_fullscreen (surface->window);
}
}
static void
@@ -381,8 +364,6 @@ double_buffered_state_init (MetaWaylandDoubleBufferedState *state)
wl_list_init (&state->frame_callback_list);
state->frame_extents_changed = FALSE;
state->maximized.changed = FALSE;
state->fullscreen.changed = FALSE;
}
static void
@@ -597,14 +578,11 @@ meta_wayland_surface_window_unmanaged (MetaWaylandSurface *surface)
static void
destroy_window (MetaWaylandSurface *surface)
{
if (surface->window)
{
MetaDisplay *display = meta_get_display ();
guint32 timestamp = meta_display_get_current_time_roundtrip (display);
meta_window_unmanage (surface->window, timestamp);
}
MetaDisplay *display = meta_get_display ();
guint32 timestamp = meta_display_get_current_time_roundtrip (display);
g_assert (surface->window != NULL);
meta_window_unmanage (surface->window, timestamp);
g_assert (surface->window == NULL);
}
@@ -614,17 +592,18 @@ wl_surface_destructor (struct wl_resource *resource)
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
MetaWaylandCompositor *compositor = surface->compositor;
/* If we still have a window at the time of destruction, that means that
* the client is disconnecting, as the resources are destroyed in a random
* order. Simply destroy the window in this case. */
if (surface->window)
destroy_window (surface);
/* At the time when the wl_surface is destroyed, we should
* no longer have a window, unless we're an XWayland window
* in which case we received the wl_surface.destroy before
* the UnmapNotify/DestroyNotify. */
g_assert (surface->window == NULL || surface->window->client_type == META_WINDOW_CLIENT_TYPE_X11);
compositor->surfaces = g_list_remove (compositor->surfaces, surface);
surface_set_buffer (surface, NULL);
double_buffered_state_destroy (&surface->pending);
clutter_actor_destroy (CLUTTER_ACTOR (surface->surface_actor));
g_object_unref (surface->surface_actor);
if (surface->resource)
@@ -648,8 +627,7 @@ meta_wayland_surface_create (MetaWaylandCompositor *compositor,
wl_resource_set_implementation (surface->resource, &meta_wayland_surface_interface, surface, wl_surface_destructor);
surface->buffer_destroy_listener.notify = surface_handle_buffer_destroy;
surface->surface_actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
clutter_actor_set_reactive (CLUTTER_ACTOR (surface->surface_actor), TRUE);
surface->surface_actor = g_object_ref_sink (meta_surface_actor_new ());
double_buffered_state_init (&surface->pending);
@@ -891,47 +869,45 @@ xdg_surface_set_output (struct wl_client *client,
}
static void
xdg_surface_set_fullscreen (struct wl_client *client,
struct wl_resource *resource)
xdg_surface_request_change_state (struct wl_client *client,
struct wl_resource *resource,
uint32_t state_type,
uint32_t value,
uint32_t serial)
{
MetaWaylandSurfaceExtension *xdg_surface = wl_resource_get_user_data (resource);
MetaWaylandSurface *surface = wl_container_of (xdg_surface, surface, xdg_surface);
surface->pending.fullscreen.changed = TRUE;
surface->pending.fullscreen.value = TRUE;
surface->state_changed_serial = serial;
switch (state_type)
{
case XDG_SURFACE_STATE_TYPE_MAXIMIZED:
if (value)
meta_window_maximize (surface->window, META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL);
else
meta_window_unmaximize (surface->window, META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL);
break;
case XDG_SURFACE_STATE_TYPE_FULLSCREEN:
if (value)
meta_window_make_fullscreen (surface->window);
else
meta_window_unmake_fullscreen (surface->window);
}
}
static void
xdg_surface_unset_fullscreen (struct wl_client *client,
struct wl_resource *resource)
xdg_surface_ack_change_state (struct wl_client *client,
struct wl_resource *resource,
uint32_t state_type,
uint32_t value,
uint32_t serial)
{
MetaWaylandSurfaceExtension *xdg_surface = wl_resource_get_user_data (resource);
MetaWaylandSurface *surface = wl_container_of (xdg_surface, surface, xdg_surface);
surface->pending.fullscreen.changed = TRUE;
surface->pending.fullscreen.value = FALSE;
}
static void
xdg_surface_set_maximized (struct wl_client *client,
struct wl_resource *resource)
{
MetaWaylandSurfaceExtension *xdg_surface = wl_resource_get_user_data (resource);
MetaWaylandSurface *surface = wl_container_of (xdg_surface, surface, xdg_surface);
surface->pending.maximized.changed = TRUE;
surface->pending.maximized.value = TRUE;
}
static void
xdg_surface_unset_maximized (struct wl_client *client,
struct wl_resource *resource)
{
MetaWaylandSurfaceExtension *xdg_surface = wl_resource_get_user_data (resource);
MetaWaylandSurface *surface = wl_container_of (xdg_surface, surface, xdg_surface);
surface->pending.maximized.changed = TRUE;
surface->pending.maximized.value = FALSE;
/* Do nothing for now. In the future, we'd imagine that
* we'd ignore attaches when we have a state pending that
* we haven't had the client ACK'd, to prevent a race
* condition when we have an in-flight attach when the
* client gets the new state. */
}
static void
@@ -953,10 +929,8 @@ static const struct xdg_surface_interface meta_wayland_xdg_surface_interface = {
xdg_surface_move,
xdg_surface_resize,
xdg_surface_set_output,
xdg_surface_set_fullscreen,
xdg_surface_unset_fullscreen,
xdg_surface_set_maximized,
xdg_surface_unset_maximized,
xdg_surface_request_change_state,
xdg_surface_ack_change_state,
xdg_surface_set_minimized,
};
@@ -1019,10 +993,13 @@ xdg_shell_get_xdg_popup (struct wl_client *client,
MetaWaylandSurface *surface = wl_resource_get_user_data (surface_resource);
MetaWaylandSurface *parent_surf = wl_resource_get_user_data (parent_resource);
MetaWaylandSeat *seat = wl_resource_get_user_data (seat_resource);
MetaRectangle parent_rect;
if (parent_surf == NULL || parent_surf->window == NULL)
return;
meta_window_get_rect (parent_surf->window, &parent_rect);
if (!create_surface_extension (&surface->xdg_popup, client, surface_resource, resource, id,
META_XDG_POPUP_VERSION,
&xdg_popup_interface,
@@ -1036,8 +1013,8 @@ xdg_shell_get_xdg_popup (struct wl_client *client,
}
surface->window = meta_window_wayland_new (meta_get_display (), surface);
surface->window->rect.x = parent_surf->window->rect.x + x;
surface->window->rect.y = parent_surf->window->rect.y + y;
surface->window->rect.x = parent_rect.x + x;
surface->window->rect.y = parent_rect.y + y;
surface->window->showing_for_first_time = FALSE;
surface->window->placed = TRUE;
meta_window_set_transient_for (surface->window, parent_surf->window);
@@ -1511,6 +1488,55 @@ meta_wayland_surface_configure_notify (MetaWaylandSurface *surface,
new_width, new_height);
}
static void
send_change_state (MetaWaylandSurface *surface,
uint32_t state_type,
uint32_t value)
{
if (surface->xdg_surface.resource)
{
uint32_t serial;
if (surface->state_changed_serial != 0)
{
serial = surface->state_changed_serial;
surface->state_changed_serial = 0;
}
else
{
struct wl_client *client = wl_resource_get_client (surface->xdg_surface.resource);
struct wl_display *display = wl_client_get_display (client);
serial = wl_display_next_serial (display);
}
xdg_surface_send_change_state (surface->xdg_surface.resource, state_type, value, serial);
}
}
void
meta_wayland_surface_send_maximized (MetaWaylandSurface *surface)
{
send_change_state (surface, XDG_SURFACE_STATE_TYPE_MAXIMIZED, TRUE);
}
void
meta_wayland_surface_send_unmaximized (MetaWaylandSurface *surface)
{
send_change_state (surface, XDG_SURFACE_STATE_TYPE_MAXIMIZED, FALSE);
}
void
meta_wayland_surface_send_fullscreened (MetaWaylandSurface *surface)
{
send_change_state (surface, XDG_SURFACE_STATE_TYPE_FULLSCREEN, TRUE);
}
void
meta_wayland_surface_send_unfullscreened (MetaWaylandSurface *surface)
{
send_change_state (surface, XDG_SURFACE_STATE_TYPE_FULLSCREEN, FALSE);
}
void
meta_wayland_surface_activated (MetaWaylandSurface *surface)
{

View File

@@ -38,15 +38,10 @@ struct _MetaWaylandBuffer
struct wl_listener destroy_listener;
CoglTexture *texture;
int32_t width, height;
uint32_t ref_count;
};
typedef struct
{
guint changed : 1;
guint value : 1;
} MetaWaylandStateFlag;
typedef struct
{
/* wl_surface.attach */
@@ -67,9 +62,6 @@ typedef struct
gboolean frame_extents_changed;
GtkBorder frame_extents;
MetaWaylandStateFlag fullscreen;
MetaWaylandStateFlag maximized;
} MetaWaylandDoubleBufferedState;
typedef struct
@@ -107,6 +99,8 @@ struct _MetaWaylandSurface
GSList *pending_placement_ops;
} sub;
uint32_t state_changed_serial;
/* All the pending state, that wl_surface.commit will apply. */
MetaWaylandDoubleBufferedState pending;
};
@@ -123,6 +117,10 @@ void meta_wayland_surface_window_unmanaged (MetaWaylandSurface *s
void meta_wayland_surface_configure_notify (MetaWaylandSurface *surface,
int width,
int height);
void meta_wayland_surface_send_maximized (MetaWaylandSurface *surface);
void meta_wayland_surface_send_unmaximized (MetaWaylandSurface *surface);
void meta_wayland_surface_send_fullscreened (MetaWaylandSurface *surface);
void meta_wayland_surface_send_unfullscreened (MetaWaylandSurface *surface);
void meta_wayland_surface_activated (MetaWaylandSurface *surface);
void meta_wayland_surface_deactivated (MetaWaylandSurface *surface);