Commit Graph

7979 Commits

Author SHA1 Message Date
e7727d698f window: Make calc_showing private 2014-09-01 11:42:21 -07:00
a3f75f401c Updated French translation 2014-08-30 11:59:53 +02:00
d342f7c429 Updated Greek translation 2014-08-28 19:33:49 +00:00
bb2b26ca44 Updated Hebrew translation 2014-08-28 18:18:21 +03:00
2f9840a51c compositor: Conditionalize some more Wayland support 2014-08-27 12:56:39 -04:00
09aefdba43 compositor: Conditionalize more Wayland support 2014-08-27 12:41:26 -04:00
4c8a408afc Only build Wayland protocols when we have Wayland 2014-08-27 12:07:11 -04:00
4c08d9a53b configure: Don't conditionalize gbm
Let's just say it's required for now.
2014-08-27 12:05:00 -04:00
b091cbf361 shaped-texture: Don't set a small minimum size
The shaped-texture is effectively fixed size. It doesn't make sense to
have less allocation than requested.
2014-08-27 10:00:19 -04:00
a6fcda69ac shaped-texture: Remove the use of MetaWindowActor internals
I want to make this class an independent helper.
2014-08-27 10:00:19 -04:00
9063e4568c configure: Conditionalize libinput and gbm too 2014-08-27 09:57:43 -04:00
3d37b5d696 configure: Conditionalize WAYLAND_SCANNER too
It seems we forgot this.
2014-08-26 16:58:13 -04:00
3a8bad1e6f meta-surface-actor: Fix is_argb32 for unredirected windows
meta_surface_actor_is_argb32 assumes that lack of stex means that a window is
ARGB32. When we unredirect a window we detach the texture so we end up without
a texture. Given that should_unredirect returns FALSE when a window is argb32,
we know that this window is indeed not ARGB32.

Returing TRUE in that case causes us to flip between redirected and
unredirected on every paint.

So fix that by returning FALSE in that case.
2014-08-26 18:59:02 +02:00
e822e51752 surface: Don't calculate geometry for buffer-less subsurfaces
A wl_surface may have a wl_subsurface interface, but no buffers attached
yet, even though the geometry calculation code for surfaces/subsurfaces
assumes everything has already a buffer.

Just skip subsurfaces that don't have a buffer, those can't be set
a geometry yet, and right now it's crashing accessing the texture from
the NULL surface->buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=735452
2014-08-26 16:58:59 +02:00
f9818f890b Updated Galician translations 2014-08-25 22:42:41 +02:00
6526118d9f shaped-texture: Fix a typo in a comment 2014-08-25 10:52:07 -04:00
c15b3b4a09 shaped-texture: Fix the logic when the blended region is empty
When the blended region was empty, meaning we didn't have to paint
anything blended -- the case for an app update -- was drawing the
entire window blended, because of a think-o in the complex and
complicated logic.

Fix this so that we don't draw anything for the blended region when
empty.
2014-08-25 09:30:15 -04:00
e1acb69cf1 workspace: Don't try to move O-R windows when relocating workspaces
All we'll get for it is spam.
2014-08-25 09:00:00 -04:00
8f757c7b80 workspace: Smarten assert in light of O-R windows
O-R windows appear in workspace->windows, which aren't relocatable,
so we can't simply check if the workspace is empty after relocating
all normal windows, since those windows remain.

Make sure that the only windows we have are those that are
on_all_workspaces.
2014-08-25 08:57:13 -04:00
01a47c7d6d shaped-texture: If we have too many rectangles, don't paint the opaque
region first

If we're going to render the entire texture blended, then don't bother
painting the unblended stuff, since we're just going to draw on top
anyway.
2014-08-24 12:38:29 -04:00
3ee09c6251 meta-monitor-xrandr: Assign a name to the mode
Based on a downstream Endless patch. They use this to show a proper mode
name to the users.
2014-08-23 08:54:06 -04:00
bb54f91dd1 Updated Norwegian bokmål translation. 2014-08-23 13:37:47 +02:00
41a79530e9 Updated Brazilian Portuguese translation 2014-08-22 19:23:37 +00:00
31f5a916f4 wayland: Tie XDG surfaces together with the Shell that created them
This means that we don't leak when a client binds an XdgShell for a
client more than once, and we send pings/pongs to the correct shell
interface.
2014-08-22 12:52:21 -04:00
5657a671c1 xdg-shell: Bump unstable version 2014-08-22 12:07:56 -04:00
ecc254c659 surface-actor-x11: Fix "incompatible pointer type" error
Caused by e73c46ce03
2014-08-22 07:38:08 +02:00
9cb1c95e49 surface-actor: Call process_damage even when the actor is invisible
Otherwise, surface-actor-x11 won't be marked as having received damage,
which is vital to updating the actual surface.
2014-08-21 18:30:56 -04:00
e73c46ce03 surface-actor-x11: Use the existing check for "visibility"
Instead of doing our own thing here.
2014-08-21 18:30:35 -04:00
952e9c52bc surface-actor-x11: Merge a simple function inline
This is a one-liner, only used in one place.
2014-08-21 18:30:17 -04:00
b879af46b3 stage: Refine our assertions for overlays in MetaStage
We indeed call this function if we're not an X11 compositor, but in this
case we're simply calling it to say that we have no cursor overlay. Make
sure not to assert fail in this case.
2014-08-21 18:06:53 -04:00
9feb9d6bca events: Update the pointer position here
Rather than in the Wayland front-end, since it's really a core operation.
2014-08-21 17:00:55 -04:00
dc0437a5b5 surface-actor-wayland: Pass in a CoglTexture, as well
This makes it so that MetaSurfaceActorWayland is effectively just a
wrapper actor around MetaShapedTexture with some extra scaling. I think
the MetaSurfaceActor subclassing was a bad idea -- we really should have
these abstractions in much higher levels in the stack than the
compositor.
2014-08-21 16:34:29 -04:00
55331a0678 surface-actor-wayland: Don't store the buffer
We don't need to anymore -- we're purely texture based.
2014-08-21 16:24:30 -04:00
f5580f61f9 wayland: Update the CoglTexture in the MetaWaylandSurface
It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
2014-08-21 16:22:53 -04:00
30953cf2d7 stage: Make the API take a CoglTexture
MetaCursorReference doesn't really need to be part of the API.
2014-08-21 15:04:58 -04:00
c7fa446ee7 stage: Refactor the cursor drawing code into a generic "overlay" system
This isn't really anything but a really small actor system. This will be
used for DND cursors as well.
2014-08-21 15:04:57 -04:00
9ecbac365b configure: Group X11 libraries at the end 2014-08-21 10:24:46 -04:00
80f6fb6329 configure: Depend on at least libxkbcommon 0.4.3
This fixes a few bugs which we need for keybindings to work in mutter.
2014-08-21 10:13:30 -04:00
1b596a114d configure: Add x11-xcb to required packages
We need to link against this library now because we're using
XGetXCBConnection. Whoops.
2014-08-21 10:12:51 -04:00
265c00235b Updated Traditional Chinese translation(Hong Kong and Taiwan) 2014-08-21 18:55:35 +08:00
fae37222a7 Bump version to 3.13.90
Update NEWS.
3.13.90
2014-08-20 01:35:22 +02:00
d41449b578 wayland: Initialize SHM again
Uh, whoops. I accidentally removed this when revamping the
initialization sequence. This causes bad things to happen.
2014-08-19 18:27:21 -04:00
34979c3fe8 window: Don't try to map / unmap OR windows by ourselves
This is bad behavior, and can also cause us to get in an infinite loop
if an OR window is mapped and unmapped in quick succession. This
sequence causes a MapNotify followed by an UnmapNotify, and when
processing the events, we'll call XMapWindow, XUnmapWindow, which will
put another set of MapNotify, UnmapNotify events in our queue, which we
then process by calling XMapWindow, XUnmapWindow, and so it goes
forever, or at least some scheduler uncorks us by making us call
XMapWindow when the window is already mapped, or XUnmapWindow when the
window is already unmapped.

We can stop this madness by simply making sure never to call neither
XMapWindow or XUnmapWindow on OR windows, which is the correct thing to
do anyway.
2014-08-19 16:04:40 -04:00
711f0c0c50 common: Make UNKNOWN a flag, not a combination of all directions
This was the original intention, but it was thought to be easier
to mark this as a combination of all directions. It turned out to
instead cause subtle bugs since code that blindly checked & DIR_WEST or
similar turned out to get it wrong when it was UNKNOWN, so just make
it an explicit flag.

This fixes the cursor appearing in the wrong place when starting a
keyboard resize.
2014-08-19 15:11:10 -04:00
933d05a565 window: Fix the north/south cursor position when keyboard resizing
We got these backwards...
2014-08-19 15:10:55 -04:00
8a0da1cb07 keybindings: Make sure to filter out the virtualized mod itself
When devirtualizing the modifier, we can't include the virtualized mod
itself, otherwise our grab won't have the correct mask.
2014-08-19 14:58:47 -04:00
1445903a34 prefs: Don't crash when we get a preference changed we don't know about
We commonly used the generic, undetailed signal 'changed' to track
changes to preferences. Since we crash on unknown preference types,
this can be dangerous if somebody adds a new setting that has a
type we're unfamiliar with, and something else changes it.

Instead of crashing, just fizzle out doing nothing.
2014-08-19 14:07:55 -04:00
5d9386df0c stack: Reindent 2014-08-19 14:03:43 -04:00
6fd1de226b window: Add a hack to correct dragging from the top panel in gnome-shell
In gnome-shell, we have a feature where the user can unmaximize windows
by dragging them from the panel above the window. With accurate
anchoring, this looks really weird as the cursor is now "detached" from
the window. Detect this case and put the cursor in the middle of the
window titlebar instead.
2014-08-19 13:59:39 -04:00
ac099343da window: Increase the height of CSD titlebars
This seems to be more accurate with what we currently see in
GNOME. Without having the app expose this information to us, it might be
a better idea to use the default frame style for this information instead.
2014-08-19 13:59:34 -04:00