shaped-texture: If we have too many rectangles, don't paint the opaque
region first If we're going to render the entire texture blended, then don't bother painting the unblended stuff, since we're just going to draw on top anyway.
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3ee09c6251
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@ -298,10 +298,8 @@ meta_shaped_texture_paint (ClutterActor *actor)
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guchar opacity;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline = NULL;
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CoglTexture *paint_tex;
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ClutterActorBox alloc;
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cairo_region_t *blended_region = NULL;
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CoglPipelineFilter filter;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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@ -339,6 +337,8 @@ meta_shaped_texture_paint (ClutterActor *actor)
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
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/* Use nearest-pixel interpolation if the texture is unscaled. This
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* improves performance, especially with software rendering.
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*/
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@ -354,7 +354,45 @@ meta_shaped_texture_paint (ClutterActor *actor)
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opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_allocation_box (actor, &alloc);
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if (priv->opaque_region != NULL && opacity == 255)
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cairo_region_t *blended_region;
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gboolean use_opaque_region = (priv->opaque_region != NULL && opacity == 255);
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if (use_opaque_region)
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{
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if (priv->clip_region != NULL)
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blended_region = cairo_region_copy (priv->clip_region);
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else
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blended_region = cairo_region_create_rectangle (&tex_rect);
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cairo_region_subtract (blended_region, priv->opaque_region);
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}
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else
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{
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if (priv->clip_region != NULL)
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blended_region = cairo_region_reference (priv->clip_region);
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else
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blended_region = NULL;
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}
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/* Limit to how many separate rectangles we'll draw; beyond this just
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* fall back and draw the whole thing */
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#define MAX_RECTS 16
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if (blended_region != NULL)
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{
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int n_rects = cairo_region_num_rectangles (blended_region);
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if (n_rects > MAX_RECTS)
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{
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/* Fall back to taking the fully blended path. */
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use_opaque_region = FALSE;
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cairo_region_destroy (blended_region);
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blended_region = NULL;
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}
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}
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/* First, paint the unblended parts, which are part of the opaque region. */
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if (use_opaque_region)
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{
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CoglPipeline *opaque_pipeline;
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cairo_region_t *region;
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@ -371,103 +409,75 @@ meta_shaped_texture_paint (ClutterActor *actor)
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region = cairo_region_reference (priv->opaque_region);
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}
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if (cairo_region_is_empty (region))
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goto paint_blended;
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opaque_pipeline = get_unblended_pipeline (ctx);
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cogl_pipeline_set_layer_texture (opaque_pipeline, 0, paint_tex);
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cogl_pipeline_set_layer_filters (opaque_pipeline, 0, filter, filter);
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n_rects = cairo_region_num_rectangles (region);
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for (i = 0; i < n_rects; i++)
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if (!cairo_region_is_empty (region))
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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paint_clipped_rectangle (fb, opaque_pipeline, &rect, &alloc);
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opaque_pipeline = get_unblended_pipeline (ctx);
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cogl_pipeline_set_layer_texture (opaque_pipeline, 0, paint_tex);
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cogl_pipeline_set_layer_filters (opaque_pipeline, 0, filter, filter);
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n_rects = cairo_region_num_rectangles (region);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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paint_clipped_rectangle (fb, opaque_pipeline, &rect, &alloc);
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}
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cogl_object_unref (opaque_pipeline);
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}
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cogl_object_unref (opaque_pipeline);
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if (priv->clip_region != NULL)
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{
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blended_region = cairo_region_copy (priv->clip_region);
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}
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else
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{
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cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
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blended_region = cairo_region_create_rectangle (&rect);
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}
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cairo_region_subtract (blended_region, priv->opaque_region);
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paint_blended:
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cairo_region_destroy (region);
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}
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if (blended_region == NULL && priv->clip_region != NULL)
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blended_region = cairo_region_reference (priv->clip_region);
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if (blended_region != NULL && cairo_region_is_empty (blended_region))
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goto out;
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if (priv->mask_texture == NULL)
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{
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pipeline = get_unmasked_pipeline (ctx);
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}
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else
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{
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pipeline = get_masked_pipeline (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 1, priv->mask_texture);
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cogl_pipeline_set_layer_filters (pipeline, 1, filter, filter);
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}
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cogl_pipeline_set_layer_texture (pipeline, 0, paint_tex);
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cogl_pipeline_set_layer_filters (pipeline, 0, filter, filter);
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/* Now, go ahead and paint the blended parts. */
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{
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CoglPipeline *blended_pipeline;
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if (priv->mask_texture == NULL)
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{
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blended_pipeline = get_unmasked_pipeline (ctx);
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}
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else
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{
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blended_pipeline = get_masked_pipeline (ctx);
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cogl_pipeline_set_layer_texture (blended_pipeline, 1, priv->mask_texture);
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cogl_pipeline_set_layer_filters (blended_pipeline, 1, filter, filter);
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}
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cogl_pipeline_set_layer_texture (blended_pipeline, 0, paint_tex);
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cogl_pipeline_set_layer_filters (blended_pipeline, 0, filter, filter);
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CoglColor color;
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cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_pipeline_set_color (blended_pipeline, &color);
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if (blended_region != NULL && !cairo_region_is_empty (blended_region))
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{
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int i;
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int n_rects = cairo_region_num_rectangles (blended_region);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (blended_region, i, &rect);
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if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
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continue;
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paint_clipped_rectangle (fb, blended_pipeline, &rect, &alloc);
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}
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}
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else
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{
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cogl_framebuffer_draw_rectangle (fb, blended_pipeline,
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0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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}
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cogl_object_unref (blended_pipeline);
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}
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if (blended_region != NULL)
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{
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int n_rects;
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/* Limit to how many separate rectangles we'll draw; beyond this just
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* fall back and draw the whole thing */
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# define MAX_RECTS 16
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n_rects = cairo_region_num_rectangles (blended_region);
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if (n_rects <= MAX_RECTS)
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{
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int i;
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cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (blended_region, i, &rect);
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if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
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continue;
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paint_clipped_rectangle (fb, pipeline, &rect, &alloc);
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}
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goto out;
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}
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}
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cogl_framebuffer_draw_rectangle (fb, pipeline,
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0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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out:
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if (pipeline != NULL)
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cogl_object_unref (pipeline);
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if (blended_region != NULL)
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cairo_region_destroy (blended_region);
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}
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