Commit Graph

6943 Commits

Author SHA1 Message Date
Jasper St. Pierre
9a751a95e3 idle-monitor: Rearrange code to make it a cleaner split
We're going to push this to be subclasses soon.
2014-03-30 22:55:02 -04:00
Jasper St. Pierre
afce448281 Kill meta_ui_add_event_func / remove_event_func
The reason we don't simply use gdk_window_add_filter directly is
because of some twisted idea that any GDK symbol being used from
core/ is a layer violation. While we certainly want to keep any
serious GDK code out of ui/, event handling is quite important
to have in core/, so simply use a GDK event filter directly.
2014-03-30 22:55:01 -04:00
Jasper St. Pierre
b2405b701a Move monitor manager headers to their own files
Instead of having them in monitor-private.h.

This way, it's easier to move our own backend when the chance arises.
2014-03-30 22:54:52 -04:00
Jasper St. Pierre
390c028da7 Rename the monitor backend filenames
To match the "meta-*" new-style naming.
2014-03-30 20:21:39 -04:00
Jasper St. Pierre
82e02e39d3 window-actor: Fix the input shape region for decorated X11 windows
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!

In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
2014-03-30 20:16:58 -04:00
Inaki Larranaga Murgoitio
9707c1061d Updated Basque language 2014-03-30 15:07:44 +02:00
Inaki Larranaga Murgoitio
29cb77ce70 Updated Basque language 2014-03-30 12:51:39 +02:00
Jasper St. Pierre
0f9b29b140 display: Don't double-free the screen
We already free the screen once in meta_display_close.

This fixes a crash when trying to restart mutter.
2014-03-28 13:58:50 -04:00
Jasper St. Pierre
b367965f6c window: Track known_to_compositor and visible_to_compositor separately
Really, visible_to_compositor means that the window is shown, e.g.
not minimized. We need to be using a boolean tracking whether we've
called meta_compositor_add_window / meta_compositor_remove_window.

This fixes a jump during window placement when a window appears.
2014-03-28 13:52:59 -04:00
Jasper St. Pierre
ed9dbf6aa2 window: Ensure that visible_to_compositor is set when unmanaging
visible_to_compositor should always be in sync with show_window /
hide_window calls, even when unmananging.

This fixes a crash where we call sync_window_state when the window
is unmanaging, since we use visible_to_compositor to determine whether
the compositor will crash.

This is actually wrong; we should be using the knowledge about
whether we have called add_window / remove_window. We'll introduce
this with a new boolean next time.
2014-03-28 13:51:34 -04:00
Jasper St. Pierre
e10fd19d24 events: Make sure to check the event window of the MapNotify
This was lost in a rebase when killing off zaphod mode.
2014-03-28 13:46:46 -04:00
Matthias Clasen
f4f529385a Fix the build with -Werror=maybe-uninitialized
gcc can't really know that the condition won't change between
the first if and the second, so help it out by initializing
the variable up top.
2014-03-27 14:58:20 -04:00
Jasper St. Pierre
3f70bdd331 display: Revert API break for get_tab_list
gnome-shell apparently uses this, and we shouldn't break it.
2014-03-27 12:48:05 -04:00
Adel Gadllah
6eeaf09ab7 compositor: Don't call process_damage if the window is gone
We might get a damage event for an already unmanaged window calling
process_damage is pointless and causes a crash so simply skip that case.

https://bugzilla.gnome.org/show_bug.cgi?id=727115
2014-03-27 14:06:27 +01:00
Jasper St. Pierre
f93fa1d705 window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-03-26 17:30:46 -04:00
Jasper St. Pierre
cd905a34fb compositor: Kill off MetaCompScreen
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.

We still keep MetaScreen in the public compositor API for compatibility
purposes.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
47aa583625 display: Kill off grab_screen
Just like active_screen, the screen can always be inferred
from the MetaDisplay, so there's no point in keeping it around.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
d7519f4ebc Remove any possibility for zaphod mode
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.

With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.

We also kill off active_screen at the same time, since it's
not necessary anymore.

A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
97ea4e8717 xwayland: Remove some stray logs
These really aren't too helpful.
2014-03-26 12:04:14 -04:00
Jasper St. Pierre
208296a619 wayland: Shut up about Setenv if we're past initialization
I'm a bit tired of hearing about this when I launch mutter-wayland
nested. Ideally, this would be part of display server integration,
not GNOME integration, so we could simply not make the call when
nested, but oh well.
2014-03-26 12:02:08 -04:00
Jasper St. Pierre
cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00
Jasper St. Pierre
e30ed6892c surface-actor: Prevent a dumb crash
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
2014-03-25 17:04:37 -04:00
Jasper St. Pierre
d699b2409a xwayland: Shut up conditionally 2014-03-25 12:54:13 -04:00
Jasper St. Pierre
ef65848d11 window-wayland: Implement kill 2014-03-25 12:05:21 -04:00
Jasper St. Pierre
272676b896 surface-actor-wayland: Make sure to clean up on dispose
We need to remove our destroy handler if the surface is destroyed
before the buffer is, which is the case when we have no destroy
effect.
2014-03-25 12:00:38 -04:00
Jasper St. Pierre
44580ddb80 wayland-surface: Unref the buffer after removing the destroy listener 2014-03-25 12:00:38 -04:00
Jasper St. Pierre
456e3e2429 xwayland: Punt stdout / stderr to /dev/null
This should really go to the journal, but I'm tired of seeing Xorg
log a bunch of garbage that I don't care about when debugging mutter.
2014-03-25 12:00:38 -04:00
Florian Müllner
eba848e8aa Bump version to 3.12.0
Update NEWS.
2014-03-25 16:33:00 +01:00
Florian Müllner
71be7e8493 display: Fix compiler warning
Don't leave a variable uninitialized in case we don't find a matching
surface.
2014-03-25 16:32:22 +01:00
Florian Müllner
a742b17805 Bump version to 3.12.0
Update NEWS.
2014-03-25 16:25:28 +01:00
Rui Matos
7484d540cd wayland: Use an array initializer for the X server arguments
This fixes the unitialized array members introduced previously and
should avoid such mistakes again going forward.

https://bugzilla.gnome.org/show_bug.cgi?id=727011
2014-03-25 14:52:57 +01:00
Ray Strode
a55622d924 wayland: drop -logfile argument
It breaks testing wayland with setuid X server.
2014-03-24 14:18:49 -04:00
Petr Kovar
c4b65e0e6e Update Czech translation 2014-03-22 20:49:28 +01:00
Daniel Korostil
9ec8232417 Updated Ukrainian translation 2014-03-22 12:18:24 +02:00
Andika Triwidada
768e830f11 Updated Indonesian translation 2014-03-21 10:42:48 +00:00
Мирослав Николић
4a4a624b77 Updated Serbian translation 2014-03-21 03:06:38 +01:00
Jasper St. Pierre
1cfaf45389 surface-actor-wayland: Fix meta_surface_actor_wayland_is_argb32
This prevents us from clipping shadows under windows for all
apps, and loads of other fun optimizations.
2014-03-20 18:03:38 -04:00
Jasper St. Pierre
42491f7724 window: Actually interpret the FRAME_SHAPE_CHANGED result
When I refactored this out into a vfunc, I forgot to change the
code that interprets the result flags to actually respect the
new FRAME_SHAPE_CHANGED result flag.

Since we weren't ever clearing the frame bounds, this meant that
the "shadow clip" wasn't ever updated as a result. Since right now
all Wayland surfaces are considered ARGB32, we always clip shadows
under frames, and thus shadows had this weird "punch-out" from the
first frame shape.
2014-03-20 18:03:35 -04:00
Jasper St. Pierre
9696e785da screen: Remove flash_window
It's unused as well
2014-03-20 16:48:15 -04:00
Jasper St. Pierre
0de83ebfb5 display: Remove get_leader_window
It's unused.
2014-03-20 16:46:21 -04:00
Jasper St. Pierre
337db2a660 window: Kill off the rest of colormaps
I removed the XInstallColormap / XUninstallColormap but forgot
to remove the fields in MetaWindow and the code to set them.
2014-03-20 16:27:22 -04:00
Jasper St. Pierre
054c307353 window: Remove support for colormaps
While the ICCCM mandates the use of this, it's not necessary under
a composited environment from my understanding, and it's a flat
out no-op under XWayland.

Looking at the other rootless servers like Xwin/Xquartz, it seems
that they contain code for colormap emulation, but they're actually
never used -- a bug prevents the code from ever being called. Given
that it's been this way since 2003, I'm going to hazard a guess that
not many apps using colormaps. Kill them off.
2014-03-20 16:25:09 -04:00
Jasper St. Pierre
852589897e Move send_icccm_message to window-x11 2014-03-20 16:22:15 -04:00
Jasper St. Pierre
46b4d6c0f0 Move request_take_focus to window-x11
This will let us kill off send_icccm_message
2014-03-20 16:06:24 -04:00
Jasper St. Pierre
ab2224686a events: Clean up trailing whitespace 2014-03-20 15:54:16 -04:00
Jasper St. Pierre
24b08d1a36 Move event handling to a new file
display.c is getting a bit crowded. Move most of the handling
out to another file, events.c.

The long-term goal is to have generic event handling here, with
backend-specific handling for the types of windows and such.
2014-03-20 15:46:32 -04:00
Jasper St. Pierre
0808adefaf Move focus to be a vfunc 2014-03-20 15:20:15 -04:00
Jasper St. Pierre
14f424cd02 Move ping to be a vfunc 2014-03-20 15:20:15 -04:00
Jasper St. Pierre
9debd2fb0d Move delete / kill to be a vfunc 2014-03-20 15:07:44 -04:00
Jasper St. Pierre
57359da9b4 wayland: Kill the buffer destroy error
Previously, a sequence like this would crash a client:

  => surface.attach(buffer)
  => buffer.destroy()

The correct behavior is to wait until we release the buffer before
destroying it.

  => surface.attach(buffer)
  => surface.attach(buffer2)
  <= buffer.release()
  => buffer.destroy()

The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.

But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.

Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.

Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
2014-03-20 13:53:05 -04:00