Commit Graph

4804 Commits

Author SHA1 Message Date
Emmanuele Bassi
19508132df build: Move EGL-related files under egl/
Including the clutter-cex100.h.in header.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4ee00b67b5 build: Move clutter-event-tslib.c out of egl/
Prepare for a full tslib device manager.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
6e9f474d90 Coding style and cosmetic fixes 2011-11-03 13:45:20 +00:00
Emmanuele Bassi
fedfac3b7c Remove the X11-specific bit in ClutterStageCogl
Let's use a new virtual function in ClutterStageWindow to check whether
a platform-specific implementation does support clipped redraws.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f58d393187 gdk: Fix Stage foreign window support
The code is generally wrong, and does not work. We need to skip the
GdkWindow creation when we have a foreing window, but we still need to
create the Cogl onscreen buffer and connect it to the GdkWindow's native
resource.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f14cbf5bdb gdk: Allow disabling event retrieval
Just like the other backends can disable the internal event handling,
and use clutter_<backend>_handle_event() to do the native → Clutter
event translation.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a73f1e6768 Cosmetic fixes 2011-11-03 13:45:19 +00:00
Emmanuele Bassi
21a24c862e Allow checking the backend type at run-time
Portable code should be allowed to check type backend currently being
used, so that it can use platform-specific API (not just Clutter's).

We don't want to go down the GDK route, with public types for
ClutterBackend and ClutterStageWindow implementations, and use the type
system, e.g.:

  #ifdef GDK_WINDOWING_X11
    if (GDK_IS_WINDOW_X11 (window))
      use_x11_api (window);
    else
  #endif
  #ifdef GDK_WINDOWING_WIN32
    if (GDK_IS_WINDOW_WIN32 (window))
      use_win32_api (window);
    else
  #endif
    g_critical ("Unsupported backend");

This system would make us expose the backend system, and we want to
still reserve us the option to change the backend system to increase its
granularity — e.g. choosing different input event systems regardless of
the windowing system.

This commit adds a simple function that checks the backend type against
a symbolic constant — the same constant string that can be used to
select the backend at run-time through the CLUTTER_BACKEND environment
variable.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Giovanni Campagna
9c102b7c51 Rework the interaction between the Cogl and GDK / X11 backends.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:45:17 +00:00
Giovanni Campagna
610a9c17ba Add a new GDK backend
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:42:13 +00:00
Robert Bragg
db53ca382c cogl: fallback to non-transparent stages if unsupported
If our check of the CoglOnscreenTemplate during initialization fails
then we disable the request for an alpha component in the swap chain and
try the check again.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-02 17:38:56 +00:00
Emmanuele Bassi
4ce95306a3 tslib: Remove mention of clutter-stage-egl.h
That header has long since disappeared from the build.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
0b4b19700f utils: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
377a292b4e texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
4a4289cfa5 stage-manager: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
1ba9a123ed cairo-texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4d8ba7db4 animatable: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings, now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4e971a7e5 cairo-texture: Use an internal function for create_region()
Avoid double argument checking, and a deprecation warning when
implementing create() as a wrapper around create_region(), by using
a simple internal function.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
b19c919645 actor: Move deprecated symbols into separate headers
The clutter-actor.h header is already pretty big, so let's try to keep
the deprecated symbols out of it.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
40d703a005 backend: Move deprecated symbols to a separate header 2011-11-02 13:00:46 +00:00
Emmanuele Bassi
a39be454cf main: Move deprecated symbols to a separate header
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
2011-11-02 13:00:46 +00:00
Robert Bragg
6e28121ff3 cogl: include <cogl/cogl-xlib.h> for xlib specific symbols
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.

This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.

Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-01 16:24:00 +00:00
Emmanuele Bassi
0bfda78615 profile: Disable deprecation warnings
We use an atexit() handler to print out the profile report coming from
Uprof. The g_atexit() call has been deprecated by GLib, but since this
use case is pretty specific and it's not meant to be turned on by
default (or distributed) then we can safely disable the deprecation
warnings inside clutter-profile.c.
2011-10-31 10:39:46 +00:00
Emmanuele Bassi
09de87b0e5 backend: Remove atexit handlers
The g_atexit() function has been deprecated in GLib as it is a fairly
bad idea in basically all cases.

We could probably use a GCC destructor if we didn't care about
portability, but for the time being we just remove the atexit() handler
that disposed the backend.
2011-10-31 10:33:46 +00:00
Emmanuele Bassi
d97a8c431b cairo-texture: Drop the half pixel rounding
Calling ceilf() should be enough.

https://bugzilla.gnome.org/show_bug.cgi?id=661887
2011-10-31 10:33:46 +00:00
Emmanuele Bassi
81a82867e1 docs: Clarify CLUTTER_ACTOR_IS_MAPPED
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
2011-10-25 11:35:04 +01:00
Chun-wei Fan
8c196c9403 Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 01:27:51 +08:00
Emmanuele Bassi
5540e6bd9c docs: Document the behaviour in case of init failure
Or, better, the fact that the behaviour of any Clutter function will be
undefined in case the initialization fails.

The value returned by clutter_init() and friends has to be handled
properly.
2011-10-21 21:19:27 +01:00
Robert Bragg
63cc5ab698 blur: don't accumulate texture padding twice
This removes the create_texture implementation for ClutterBlurEffect
because we already account for padding in the get_paint_volume
implementation so we were creating textures larger than necessary.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 15:27:03 +01:00
Emmanuele Bassi
a18a8a3ae2 Avoid the shadowing of 'clone'
The clone() call can creep into the build environment, so it's a good
thing to avoid using 'clone' as a variable name.
2011-10-19 15:23:55 +01:00
Emmanuele Bassi
8083dd5178 docs: Improve documentation of LayoutManager
Especially with regards to layout properties and their usage inside a
ClutterScript UI definition.
2011-10-17 11:48:47 +01:00
Emmanuele Bassi
be4007ef53 Remove mentions of clutter_redraw() 2011-10-17 10:25:07 +01:00
Emmanuele Bassi
146e15297f debug: Clean up debugging notes 2011-10-17 10:24:25 +01:00
Emmanuele Bassi
1e51961f7a align-constraint: Add CLUTTER_ALIGN_BOTH
Just like ClutterBindConstraint has two shorthand enumerations for binding
position and size and avoid using multiple instances, ClutterAlignConstraint
should have a way to align an actor with the same alignment factor on both
axis at the same time; this is especially useful for centering actors.
2011-10-15 18:36:27 +01:00
Emmanuele Bassi
7f3363e1db Tag all deprecated symbols using CLUTTER_DEPRECATED
This requires some minor surgery in the build to disable the deprecation
warnings in the deprecated classes.
2011-10-14 11:34:38 +01:00
Emmanuele Bassi
a063f09611 debug: Move paint-deform-tiles to CLUTTER_PAINT
The CLUTTER_DEBUG class of debugging flags is meant for debugging notes,
while the CLUTTER_PAINT debugging flags are for changing the output of
the paint cycle. Painting the DeformEffect tiles should go in the latter.
2011-10-13 11:38:27 +01:00
Emmanuele Bassi
ef1a3a5477 docs: Include test-threads.c in the API reference
We can use the test-threads.c interactive test as part of the documentation
on how to use threads with Clutter.
2011-10-13 10:42:30 +01:00
Emmanuele Bassi
e0283993f4 Avoid using deprecated API internally
Use the proper API to implement deprecated functions.
2011-10-12 16:44:55 +01:00
Emmanuele Bassi
72da6f808e texture: Disable deprecation warnings
Sadly, ClutterTexture is still using internally deprecated API, like
clutter_actor_get_shader().
2011-10-12 12:36:41 +01:00
Emmanuele Bassi
53d9e88135 Remove _clutter_shader_release_all()
This function is called when the backend is being disposed - as a way
of releasing all ClutterShader. This doesn't take into account three
things:

  - ClutterShader is deprecated
  - the Backend is *never* disposed
  - once the process terminates, all its resources are automatically
    released by the OS

So the _clutter_shader_release_all() function is a pointless exercise
in futility.
2011-10-12 10:36:17 +01:00
Emmanuele Bassi
193b345786 Remove some compiler warnings
Some issues found using clang as the compiler.
2011-10-11 23:42:23 +01:00
Emmanuele Bassi
2ede853ea3 Fix included header 2011-10-11 23:11:56 +01:00
Emmanuele Bassi
af7afc29a7 Add a Clutter-specific deprecation macro for symbols
Just like GLIB_DEPRECATED and GLIB_DEPRECATED_FOR, Clutter should have
its own wrappers for G_DEPRECATED and G_DEPRECATED_FOR, to allow opting
out of deprecation warnings.

Deprecation warnings are enabled by default, now, even when building
Clutter.
2011-10-11 23:03:09 +01:00
Emmanuele Bassi
b34e89e0c5 Fix duplicate typedef of ClutterAlpha
Caught on OS X but not on my Fedora machine. Weird.
2011-10-11 23:02:17 +01:00
Emmanuele Bassi
7bd5659962 Do not leak strings from GKeyFile
The string getters always copy, so we need to free the returned
values.
2011-10-11 22:45:14 +01:00
Emmanuele Bassi
809298b5a2 Move more typedefs into clutter-types.h 2011-10-11 17:59:50 +01:00
Emmanuele Bassi
d28e04be72 Move all enumerations to a separate file
This should allow sharing types, and we can avoid glib-mkenums thrawling
the whole repository for enumerations.
2011-10-11 17:59:46 +01:00
Emmanuele Bassi
a21f1d1580 Move clutter-fixed.[ch] to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
62d72b8690 Move ClutterBehaviour to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
e268201221 Minor header surgery to ClutterBehaviour
This moves a couple of definitions to the common types header, and makes
sure that ClutterBehaviour subclasses include clutter-behaviour.h first,
so that their types can be fully expanded without necessarily have the
ClutterBehaviour header header included by their public headers. This is
the necessary prelude to have clutter-behaviour.[ch] moved to the
deprecated section.
2011-10-11 17:58:40 +01:00
Emmanuele Bassi
bcd7845d91 Move ClutterBehaviour subclasses to the deprecated section
Moving ClutterBehaviour itself will require some minor header surgery,
so we'll do that next.
2011-10-11 17:58:40 +01:00
Emmanuele Bassi
e57f8c26f6 Move ClutterShader to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
4b33a9c5f4 Move ClutterScore to the deprecated section 2011-10-11 17:58:39 +01:00
Emmanuele Bassi
4b748f4334 Move timeout pool to the deprecated section 2011-10-11 17:58:39 +01:00
Emmanuele Bassi
50cda9fed1 build: Move deprecated code into its own prefix
The code that has been deprecated should live into its own directory,
both in the repository and when installed. This should make it clear
which functionality is actually maintained and which is not.

We start with an oldie: the frame source API.
2011-10-11 17:58:35 +01:00
Emmanuele Bassi
372b39fd63 Add more sections to the Clutter configuration file
On top of the existing "Settings" group in the settings.ini file we
should have two more groups:

  Environment   - contains all the configuration possible through
                  environment variables
  Debug         - contains all the possible debug variables
2011-10-11 17:52:17 +01:00
Emmanuele Bassi
f5eee5aec7 Add a configuration file for ClutterSettings
ClutterSettings should be able to load its initial state by using
configuration files in SYSCONFDIR and XDG_CONFIG_HOME. This allows
Clutter to have a system (and user) configuration on platforms that
do not have XSETTINGS bridges.
2011-10-11 17:20:20 +01:00
Emmanuele Bassi
01080dc5f3 Deprecate clutter_[sg]et_font_flags()
We already have two mechanisms for controlling the font rendering
quality on a per-application basis:

  • ClutterSettings properties
  • clutter_backend_set_font_options()

The font flags were always a stop-gap solution, and one that tried to
simplify a fairly complex issue beyond the point of actually being
useful.

https://bugzilla.gnome.org/show_bug.cgi?id=660786
2011-10-11 17:19:42 +01:00
Emmanuele Bassi
6ef09dd15b Deprecate clutter_clear_glyph_cache()
This is a wrapper function for API that has long since been public.
2011-10-11 17:19:08 +01:00
Emmanuele Bassi
522b8be306 Deprecate clutter_get_input_device_for_id()
We have the ClutterDeviceManager methods for that.
2011-10-11 17:19:08 +01:00
Emmanuele Bassi
b6dd306998 Clean up grab implementation
The grab API is a relic of Clutter 0.6, and hasn't been through proper
vetting in a *long* time — mostly due to the fact that we don't really
like grabs, and point to the ::captured-event as a way to implement
"soft grabs" in toolkits and applications.

The implementation of full and device grabs uses weak references on
actors instead of using the ::destroy signal, which is meant exactly for
the case of releasing pointers to actors when they are disposed.

The API naming scheme is also fairly broken, especially for
device-related grabs.

Finally, keyboard device grabs are just not implemented.

We can, in one go, clean up this mess and deprecate a bunch of badly
named API by introducing generic device grab/ungrab methods on
ClutterInputDevice, and re-implement the current API on top of them.
2011-10-11 17:15:34 +01:00
Emmanuele Bassi
33846dcf4d Deprecate clutter_redraw()
It's just a badly named proxy to clutter_stage_ensure_redraw().
2011-10-10 15:48:43 +01:00
Emmanuele Bassi
51ca20e81e Cosmetic fixes 2011-10-10 15:42:36 +01:00
Emmanuele Bassi
b5109e852a animation: Use the timeline's new-frame signal
Instead of using the ClutterAlpha's notify::alpha. This makes the code
less dependent on GObject's property notification.
2011-10-07 16:56:21 +01:00
Emmanuele Bassi
7e3a75c66b Deprecate clutter_threads_init()
GLib deprecated g_thread_init(), and threading support is initialized
by GObject, so Clutter already runs with threading support enabled. We
can drop the clutter_threads_init() call requirement, and initialize the
Big Clutter Lock™ on clutter_init(). This reduces the things that have
to be done when dealing with threads with Clutter, and the things that
can possibly go wrong.
2011-10-07 15:57:32 +01:00
Emmanuele Bassi
32b8217027 Use a static mutex for the default Clutter lock
The Big Clutter Lock™ can now be a static GMutex, since GLib supports
them. We can also drop a bunch of checks given the recent changes in
GLib threading API.
2011-10-07 15:10:37 +01:00
Emmanuele Bassi
389d247278 texture: Drop G_MUTEX_INIT
The static initializer for GMutex has been removed from GLib.

The g_thread_supported() call can also be removed: threading is always
enabled in GLib ≥ 2.31.
2011-10-07 15:09:47 +01:00
Marc-André Lureau
6d974f278e Mark clutter_state_set_key() source_state_name as nullable
https://bugzilla.gnome.org/show_bug.cgi?id=661022
2011-10-07 12:11:52 +01:00
Zan Dobersek
25b7b30ccc Add clutter_unicode_to_keyval function
This commit introduces a unicode-to-keyval conversion function that
performs identical action as the gdk version of that function. Also
added is the necessary table holding all the conversion values.

https://bugzilla.gnome.org/show_bug.cgi?id=661015
2011-10-07 12:11:20 +01:00
Sunjin Yang
5dbc00e625 box-layout: Plug memory leaks
https://bugzilla.gnome.org/show_bug.cgi?id=660985
2011-10-07 11:53:02 +01:00
Emmanuele Bassi
938fcc60f0 Deprecate the GParamSpec for CoglFixed
The fixed-point API is not used anywhere, and it's pretty much useless
to have a fixed-point type for properties.
2011-10-04 10:32:27 +01:00
Håkon Løvdal
839b939d36 spelling fix: timeour -> timeout 2011-10-03 15:58:42 +01:00
Adel Gadllah
d331e92742 clutter-actor-meta: Fix _clutter_meta_group_has_metas_no_internal
This function is backwards i.e it is supposed to check for metas that
are *not* internal, hence the name.

https://bugzilla.gnome.org/show_bug.cgi?id=660623
2011-10-01 12:40:11 +02:00
Emmanuele Bassi
6377d3646b paint-volume: Don't try to complete a completed volume
If we do project() → get_bounding_box(), we'll try to complete the
volume twice, which whacks out all the lazily computed vertices.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-30 17:05:15 +01:00
Neil Roberts
8b995a9457 clutter-shader-effect: Add a get_static_shader_source virtual
This is used as an alternative to calling
clutter_shader_effect_set_shader_source. A ClutterShaderEffect
subclass is now expected to implement this method to return the source
for the effect that will be used for all instances of this
subclass. It is only called once regardless of the number of instances
created. That way Clutter can avoid recompiling the shader source for
every new instance of the effect.

https://bugzilla.gnome.org/show_bug.cgi?id=660512

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-30 11:51:37 +01:00
Adel Gadllah
e8ec7ebed0 ClutterActor: Add clutter_actor_has_actions
Adds an efficent way to query whether an actor has any
applied actions.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:32 +02:00
Adel Gadllah
e81800607c ClutterActor: Add clutter_actor_has_contraints
Adds an efficent way to query whether an actor has any
applied constraints.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:31 +02:00
Adel Gadllah
bed2d9e787 ClutterActor: Add clutter_actor_has_effects
Adds an efficent way to query whether an actor has any
applied effects.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:24 +02:00
Emmanuele Bassi
b1fbbe23b4 Revert "Add lightness, brightness, and contrast effects"
Discussed a bit with Neil, and I might have jumped the gun a little.
We might want a different API for 1.10. See comment 12 on:

https://bugzilla.gnome.org/show_bug.cgi?id=656156

This reverts commit 4829ae1c79.
2011-09-28 15:54:32 +01:00
Joseph Scheuhammer
4829ae1c79 Add lightness, brightness, and contrast effects
Added three classes for new clutter effects:  inverse lightness,
modify brightness, and modify contrast.

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2011-09-28 10:32:15 -04:00
Emmanuele Bassi
56c7d9b0b3 texture: Simplify asynchronous loading code
The asynchronous loading code could do with some modernization.

First of all, we should drop the internal GMutex held when manipulating
the boolean flags: it's far too expensive for its role, and modern GLib
provides us with bitlocks that are quite a lot faster.

Then we should consolidate most of the implementation into something
smaller and more manageable.
2011-09-28 13:52:53 +01:00
Emmanuele Bassi
11c585c420 texture: Remove GStaticMutex
It's now possible to statically initialize a GMutex.
2011-09-28 13:52:53 +01:00
Tomeu Vizoso
39db46123e Add paint-deform-tiles option to CLUTTER_DEBUG
To make easier to visualize the triangles in a ClutterDeformEffect

https://bugzilla.gnome.org/show_bug.cgi?id=660354
2011-09-28 14:28:04 +02:00
Emmanuele Bassi
1776ac8ed5 Remove internal usage of ClutterGeometry in StageWindow
The ClutterGeometry type is a poor substitute of cairo_rectangle_int_t,
with unsigned integers for width and height to complicate matters.

Let's remove the internal usage of ClutterGeometry and switch to the
rectangle type from Cairo.

https://bugzilla.gnome.org/show_bug.cgi?id=656663
2011-09-26 12:05:55 +01:00
Colin Walters
d3bafc4b09 clutter-main: Reword translator comment for default:LTR
This makes it much clearer, and fixes some typos in the original.

https://bugzilla.gnome.org/show_bug.cgi?id=659893
2011-09-23 17:48:34 +01:00
Alexandre Franke
a23e59bd66 Mark forgotten string as translatable
https://bugzilla.gnome.org/show_bug.cgi?id=659928
2011-09-23 17:48:34 +01:00
Neil Roberts
f8d808f140 Add a CLUTTER_PAINT debug option to enable continous redrawing
When testing the performance of an application, it's often useful to
force it to continuously redraw instead of going idle to help measure
the frame rate. This just adds a CLUTTER_PAINT=continuous-redraw which
causes the master clock to queue a redraw on all of the stages
just before it prepares its source.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-23 15:31:50 +01:00
Neil Roberts
c67d3e5b52 clutter-offscreen-effect: Apply matrix expansion to proj not mv
When the viewport gets expanded because the actor extends off the edge
of the screen, instead of applying the transformation to the root of
the modelview transformation it is now applied to the end of the
projection transformation. This should end up with the same
transformation. This fixes a problem when the offscreen effects are
nested and the inner effect would try to pick up the current modelview
transformation to rescale it to fit the new viewport size. In this
case the modelview would have already been scaled for the size of the
outer viewport so it would end up wrong.

https://bugzilla.gnome.org/show_bug.cgi?id=659601

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-22 12:28:59 +01:00
Emmanuele Bassi
8051c47664 Fix typo in ClutterSettings:password-hint-time blurb 2011-09-19 23:14:04 +01:00
Emmanuele Bassi
93ece6dd7b text: Implement password hint
A ClutterText in password mode should have the ability to show the last
input character. This feature allows easier password entry on platforms
with unreliable keyboards, such as touchscreens or small devices.

https://bugzilla.gnome.org/show_bug.cgi?id=652588
2011-09-19 20:26:37 +01:00
Emmanuele Bassi
07912a147d settings: Add password-hint-time property
Add a setting that controls whether ClutterText actors in password mode
should display the last input character for a defined time. This helps
on touch-based interfaces.

https://bugzilla.gnome.org/show_bug.cgi?id=652588
2011-09-19 20:26:37 +01:00
Tomeu Vizoso
4396bec330 Queue a redraw when removing an effect by name
https://bugzilla.gnome.org/show_bug.cgi?id=659501
2011-09-19 20:01:32 +01:00
Craig R. Hughes
fcc2ab7be5 Fix calculation of duration for ClutterState default transitions
https://bugzilla.gnome.org/show_bug.cgi?id=659200
2011-09-19 18:29:39 +01:00
Robert Bragg
96866804f0 actor: consider empty pv ok in set_default_paint_volume
In _clutter_actor_set_default_paint_volume we were returning FALSE if an
actor has an empty allocation because we were claiming it doesn't have a
paint-volume. Actually an empty/degenerate pv is valid and has different
semantics to returning FALSE because FALSE means the pv is unknown and
so Clutter will have to assume the worst - that the pv is basically
un-bounded.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-19 14:52:46 +01:00
Robert Bragg
239fc43c5f stage: implicitly clip to stage window bounds
This implicitly intersects any clip for redrawing with the stage window
bounds. Without this we were sometimes trying to set huge off screen
scissors leading to undefined clipping results.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-19 14:48:31 +01:00
Robert Bragg
662d12aeff actor: add oob-transform opt to catch out-of-band transforms
Out-of-band transforms are considered to be all actor transforms done
directly with the Cogl API instead of via ClutterActor::apply_transform.

By running with CLUTTER_DEBUG=oob-transform then Clutter will explicitly
try to detect when un-expected transforms have been applied to the
modelview matrix stack.

Out-of-band transforms can lead to awkward bugs in Clutter applications
because Clutter itself doesn't know about them and this can disrupt
Clutter's input handling and calculations of actor paint-volumes
which can lead to visual artifacts.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-19 14:48:06 +01:00
Rui Matos
41bd15226f text: We still have to paint the actor if the cursor is visible
https://bugzilla.gnome.org/show_bug.cgi?id=659116
2011-09-15 10:43:04 +01:00
Jasper St. Pierre
1883ee13f9 text: Take out a nonsense fallback
Invisible text is the best surprise for an update!

https://bugzilla.gnome.org/show_bug.cgi?id=659069
2011-09-14 21:49:45 -04:00
Emmanuele Bassi
a9a104e109 docs: Fixes for cross-references 2011-09-12 13:12:14 +01:00