Remove mentions of clutter_redraw()

This commit is contained in:
Emmanuele Bassi 2011-10-17 10:25:07 +01:00
parent 146e15297f
commit be4007ef53
3 changed files with 11 additions and 9 deletions

View File

@ -4832,23 +4832,25 @@ clutter_actor_class_init (ClutterActorClass *klass)
* The default implementation for #ClutterActor chains up to the
* parent actor and queues a redraw on the parent, thus "bubbling"
* the redraw queue up through the actor graph. The default
* implementation for #ClutterStage queues a clutter_redraw() in a
* main loop idle handler.
* implementation for #ClutterStage queues a clutter_stage_ensure_redraw()
* in a main loop idle handler.
*
* Note that the @origin actor may be the stage, or a container; it
* does not have to be a leaf node in the actor graph.
*
* Toolkits embedding a #ClutterStage which require a redraw and
* relayout cycle can stop the emission of this signal using the
* GSignal API, redraw the UI and then call clutter_redraw()
* GSignal API, redraw the UI and then call clutter_stage_ensure_redraw()
* themselves, like:
*
* |[
* static void
* on_redraw_complete (void)
* on_redraw_complete (gpointer data)
* {
* ClutterStage *stage = data;
*
* /* execute the Clutter drawing pipeline */
* clutter_redraw ();
* clutter_stage_ensure_redraw (stage);
* }
*
* static void
@ -4860,7 +4862,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
* /* queue a redraw with the host toolkit and call
* * a function when the redraw has been completed
* */
* queue_a_redraw (G_CALLBACK (on_redraw_complete));
* queue_a_redraw (G_CALLBACK (on_redraw_complete), stage);
* }
* ]|
*

View File

@ -3329,7 +3329,7 @@ clutter_threads_add_repaint_func (GSourceFunc func,
* Executes the repaint functions added using the
* clutter_threads_add_repaint_func() function.
*
* Must be called before calling clutter_redraw() and
* Must be called before calling _clutter_stage_do_paint() and
* with the Clutter thread lock held.
*/
void

View File

@ -532,8 +532,8 @@ _clutter_master_clock_start_running (ClutterMasterClock *master_clock)
* @master_clock: a #ClutterMasterClock
*
* Advances all the timelines held by the master clock. This function
* should be called before calling clutter_redraw() to make sure that
* all the timelines are advanced and the scene is updated.
* should be called before calling _clutter_stage_do_update() to
* make sure that all the timelines are advanced and the scene is updated.
*/
void
_clutter_master_clock_advance (ClutterMasterClock *master_clock)