eglGetProcAddress() returns non-null function pointers
whether or not they're actually supported by the driver,
since it can be used before any driver gets loaded. So
we have to check if the extensions are advertised first,
which requires having an initialized display, so we split
the display creation code into its own function.
The exception to extension-checking is EGL_MESA_drm_display,
since by definition it's needed before any display is even
created.
Use both the MappingNotify event and the XKB XkbMapNotify event, if
we're compiled with XKB support.
This change is also useful for making ClutterKeymapX11 an event
translator and let it deal with XKB events internally like we do for
stage and input events.
Based on a patch by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off by: Emmanuele Bassi <ebassi@linux.intel.com>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2525
The redraw function might be called during destruction phase, when the
Stage state has not entirely been tore down. We need to be slightly more
resilient to that scenario.
The pipeline private data is accessed both from the private data set
on a CoglPipeline and the destroy notify function of a weak material
that the vertex buffer creates when it needs to override the wrap
mode. However when a CoglPipeline is destroyed, the CoglObject code
first removes all of the private data set on the object and then the
CoglPipeline code gets invoked to destroy all of the weak children. At
this point the vertex buffer's weak override destroy notify function
will get invoked and try to use the private data which has already
been freed causing a crash.
This patch instead adds a reference count to the pipeline private data
stuct so that we can avoid freeing it until both the private data on
the pipeline has been destroyed and all of the weak materials are
destroyed.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2544
In cogl_pipeline_set_layer_combine_constant it was comparing whether
the new color is the same as the old color using a memcmp on the
constant_color parameter. However the combine constant is stored in
the layer data as an array of four floats but the passed in color is a
CoglColor (which is currently an array of four guint8s). This was
causing valgrind errors and presumably also the check for setting the
same color twice would always fail.
This patch makes it do the conversion to a float array upfront before
the comparison.
Instead of just setting the input device pointer in the private event
data, it should also set the field in the event sub-types, so that
direct access to the structures still works.
cogl_matrix_project_points and cogl_matrix_transform_points had an
optimization for the common case where the stride parameters exactly
match the size of the corresponding structures. The code for both when
generated by gcc with -O2 on x86-64 use two registers to hold the
addresses of the input and output arrays. In the strided version these
pointers are incremented by adding the value of a register and in the
packed version they are incremented by adding an immediate value. I
think the difference in cost here would be negligible and it may even
be faster to add a register.
Also GCC appears to retain the loop counter in a register for the
strided version but in the packed version it can optimize it out and
directly use the input pointer as the counter. I think it would be
possible to reorder the code a bit to explicitly use the input pointer
as the counter if this were a problem.
Getting rid of the packed versions tidies up the code a bit and it
could potentially be faster if the code differences are small and we
get to avoid an extra conditional in cogl_matrix_transform_points.
Use a DeviceManager sub-class similar to the Win32 backend one, which
creates two InputDevices: a core pointer and a core keyboard.
The event translation code then uses these two devices to fill out the
.device field of the events.
Throw in enter/leave tracking, given that we need to update the device's
state.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
Implementation of event loop which works with GLib events, native OS X
events and Clutter events.
The event loop source code comes from the equivalent code in the Quartz
GDK backend from GTK+ 2.22.1, which is LGPL v2.1+ and thus compatible
with Clutter's licensing terms.
The code has been tested with libsoup, which did not work before together
with Clutter.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
Wayland visuals refer to a pixel's bytes in order from
most significant to least significant, while the
one-byte-per-component Cogl formats refer to the order
of increasing memory addresses, so converting between
the two depends on the system's endianness.
The height was being set from the ClutterGeometry in some parts
and from the stage in others. And since both callers of this
function pass &stage_wayland->allocation as the geometry anyway,
the stage argument isn't really even needed.
Since we need to find the stage from the X11 Window, it's better to use
a static hashmap that gets updated every time the ClutterStageX11:xwin
member is changed, instead of iterating over every stage handled by the
global ClutterStageManager singleton.
Clutter should just require that the windowing system used by a backend
adds a device to the stage when the device enters, and removes it from
the stage when the device leaves; with this information, we can
synthesize every crossing event and update the device state without
other intervention from the backend-specific code.
The generation of additional crossing events for actors that are
covering the stage at the coordinates of the crossing event should be
delegated to the event processing code.
The x11 and win32 backends need to be modified to relay the enter and
leave events from the windowing system.
When synthesizing events coming from input devices it should be
possible to just call a setter function, to avoid a huge switch
on the type of the event.
Clutter should also store the device pointer inside the private
data, for faster access of the pointer in allocated events.
Finally, the get_device_id() and get_device_type() accessors should
just be wrappers around clutter_event_get_device(), to reduce the
amount of code duplication.
Since we access it in order to get the X11 Display pointer, it makes
sense to have the ClutterBackendX11 already available inside the
ClutterStageX11 structure, and avoid the pattern:
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
which costs us a function call, a type cast and an unused variable.
Adapt to changes from this Wayland commit:
"Update surface.attach and change surface.map to surface.map_toplevel"
(82da52b15b49da3f3c7b4bd85d334ddfaa375ebc)
When we receive a ConfigureNotify event that doesn't affect the size
of the window (only the position) then we were still calling
clutter_stage_ensure_viewport which ends up queueing a full stage
redraw. This patch makes it so that it only ensures the viewport when
the size changes as it already did for avoiding queueing a relayout.
It now also avoids setting the clipped redraws cool off period when
the window only moves under the assumption that it's only necessary
for size changes.
Since the XI2 device manager code is going to be compiled only on
POSIX compliant systems, we can safely assume the presence of stdint.h
and include it unconditionally.
CLUTTER_BIND_POSITION and CLUTTER_BIND_SIZE are two convenience
enumeration values for binding x and y, and width and height
respectively, using a single ClutterBindConstraint.
When copying COMBINE state in
_cogl_pipeline_layer_init_multi_property_sparse_state we would read some
state from the destination layer (invalid data potentially), then
redundantly set the value back on the destination. This was picked up by
valgrind, and the code is now more careful about how it references the
src layer vs the destination layer.