stage: Do not update when destroying a stage
During the stage destruction we should just skip event processing, since we cannot guarantee that the stage is actually valid.
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@ -815,6 +815,9 @@ _clutter_stage_do_update (ClutterStage *stage)
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priv = stage->priv;
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if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
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return FALSE;
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/* NB: We need to ensure we have an up to date layout *before* we
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* check or clear the pending redraws flag since a relayout may
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* queue a redraw.
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