Commit Graph

1308 Commits

Author SHA1 Message Date
Emmanuele Bassi
e9c369f86d Add documentation annotations
ClutterText is heavily under-documented. This commit ports most of
the API documentation from ClutterLabel and ClutterEntry to
ClutterText.
2008-12-11 12:17:11 +00:00
Emmanuele Bassi
cfb6022831 Code style fixes
Fix the arguments alignment whenever not consistent with the
coding style rules.
2008-12-11 12:15:49 +00:00
Emmanuele Bassi
7a93bcb64e Remove unused types
Since ClutterText now uses ClutterBindingPool there is no more
need for the internal key mapping types.
2008-12-11 12:14:53 +00:00
Emmanuele Bassi
f13e00b411 Truncate selections on text insertion
When inserting text on a key press event we should also truncate
the selection.

We should not truncate the selection when inserting any Unicode
character, since changing the selection also changes the cursor
position - and one of the invariants we inherited from ClutterEntry
is that inserting characters programmatically does not change the
cursor position.
2008-12-11 12:10:46 +00:00
Emmanuele Bassi
35172a7615 Change the binding propagation when truncating a selection
If a selection has been truncated inside a key binding handler,
we should just return and let the usual key event handler continue.

This fixes the case where we deleted a selection using the Delete
or the Backspace keys.
2008-12-11 12:08:20 +00:00
Emmanuele Bassi
eae98800d2 Use ClutterBindPool inside ClutterText
ClutterText should use the newly added ClutterBindingPool API to
handle key events, instead of its homegrown code.

This commit removes the action/mapping code and defers the entire
key binding matching to a ClutterBindingPool created inside the
Text class initialization function.
2008-12-11 12:03:17 +00:00
Emmanuele Bassi
b1c366a143 Add Text::get_chars() implementation and tests
The clutter_text_get_chars() function returns a section of the
contents of the Text actor, delimited by a start and an end position.

This commit adds the implementation for that function and a test
unit that guarantees the offset-to-bytes computations are correct.
2008-12-11 11:59:50 +00:00
Emmanuele Bassi
2fedd3263c Do not namespace internal data structures
Since the internal data structures are not exported (duh!), we
can eschew the namespacing and save us some characters.
2008-12-11 11:57:46 +00:00
Emmanuele Bassi
4a1f4d6f9a Move internal data structures on top
Try to keep the declarations section of the source files clean and
possibly consistent.
2008-12-11 11:55:39 +00:00
Emmanuele Bassi
d84a88ac3b Coding style consistency
Channel mitch's spirit.

This is also how I get to have the highest commit count on Clutter's
repository.
2008-12-11 11:54:32 +00:00
Emmanuele Bassi
d10f7127a2 Implement Text:max-length
The :max-length property establishes the maximum available
length for the Text actor's contents, in characters.
2008-12-11 11:54:07 +00:00
Emmanuele Bassi
1ff02f570e Use the stored contents length in ::delete_chars()
Instead of recomputing it, we can reuse the contents length we
compute and store inside clutter_text_set_text().
2008-12-11 11:50:02 +00:00
Emmanuele Bassi
4cc57bdc41 Improve the safety checks inside the text setters
We should check that the contents of the Text actor are
not NULL when computing the offsets in bytes.
2008-12-11 11:49:45 +00:00
Emmanuele Bassi
c72722df8c Add :cursor-color-set property declaration
The :cursor-color-set property is a read-only property that
reflects whether the ClutterText actor is going to use the
color set inside the :cursor-color property when painting
the cursor.
2008-12-11 11:49:14 +00:00
Emmanuele Bassi
bdb0cc462d General whitespace fixes in ClutterText
Let's keep whitespace fixes to their own commit to avoid
polluting git-blame.
2008-12-11 11:48:17 +00:00
Emmanuele Bassi
7fa93ebe9e Replace offset_to_bytes() implementation
We should re-use the offset_to_bytes() implementation from ClutterEntry
as it guaranteed some behaviour and sanity checks that we want to keep
inside ClutterText.
2008-12-11 11:47:06 +00:00
Emmanuele Bassi
9169dff794 Add text editing methods
Port the text editing methods from ClutterEntry, so that
ClutterText exposes the same API.
2008-12-11 11:43:56 +00:00
Emmanuele Bassi
74257dfa27 Add missing basic constructor
ClutterText should have an empty constructor, mostly for
bindings to use, that just proxies call to g_object_new()
without setting any property.
2008-12-11 11:43:37 +00:00
Emmanuele Bassi
7af992974e Initialize the cursor position
By default, the cursor position is initialized to -1, meaning
"place the cursor always at the end of the text".
2008-12-11 11:42:33 +00:00
Emmanuele Bassi
d5df1bebcf Add text-visibility accessors for ClutterText
A ClutterText can be put in "password mode" by setting the
text as "invisible": every character inside the Text actor's
contents will be replaced when building the Pango layout with
a specific Unicode character.

The Unicode character is set to '*' by default, but the user
can be changed using the provided API.
2008-12-11 11:40:55 +00:00
Emmanuele Bassi
97cf7e6819 Correctly initialize the initial state of ClutterText
Some of the values in ClutterText have an initial state that
does not match a zero-ed out ClutterTextPrivate structure.
2008-12-11 11:35:52 +00:00
Emmanuele Bassi
fc168a3482 Merge the ClutterLabel properties into ClutterText
ClutterText should have the same properties as ClutterLabel.

While at it, we can finally fix the disconnect between the wrap
and wrap-mode properties and its accessors, that we perpetuated
from GtkLabel.

The ClutterText:line-wrap property and ClutterText:line-wrap-mode
are mapped to the set_line_wrap(), get_line_wrap() and
set_line_wrap_mode(), get_line_wrap_mode() accessor functions
respectively. This should simplify bindings the Vala ones that
map a property into a method.
2008-12-11 11:33:10 +00:00
Emmanuele Bassi
c5f51f7027 Add Text::get_chars() method declaration
Add the declaration for a clutter_text_get_chars() function that
returns a portion of the contents of a Text actor.
2008-12-11 11:31:48 +00:00
Emmanuele Bassi
430d1cf347 Add Actor::grab_key_focus() method
Bug 1003 - Add clutter_actor_take_key_focus()

The grab_key_focus() method is just a simple wrapper around
clutter_stage_take_key_focus() that removes the need to get
the ClutterStage of an actor in order to set the key focus.

Based on a patch by Xan López.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Øyvind Kolås <pippin@linux.intel.com>
2008-12-11 11:22:46 +00:00
Emmanuele Bassi
40fb75052b Merge Label and Entry API into ClutterText
ClutterText should expose both ClutterLabel and ClutterEntry
functionality using an API that matches the one provided by
those two classes.
2008-12-11 11:21:39 +00:00
Emmanuele Bassi
437f96982e Expose the Text accessors as public API
Fix up the header to expose ClutterText accessors for the main
properties, matching ClutterLabel.
2008-12-11 11:20:14 +00:00
Emmanuele Bassi
4d62da80ad Coalesce ClutterLabel API usage
ClutterText replaces ClutterLabel, so it should expose the same
kind of API - ideally with the minimal amount of changes, so that
the porting is trivial.
2008-12-11 11:17:26 +00:00
Emmanuele Bassi
a91bb5450f Group all the integer private fields
Integer fields using the ": <bits>" notation should be packed
together so that the compiler can optimize the structure size
correctly.
2008-12-11 11:15:56 +00:00
Emmanuele Bassi
f9bf187e5d Use internal headers
Since ClutterText is part of Clutter, it can use the internal
and private headers instead of the catch-all clutter.h.
2008-12-11 11:15:11 +00:00
Emmanuele Bassi
a98720ae19 Initial import of the Text actor from Tidy
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.

Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.
2008-12-11 11:12:48 +00:00
Emmanuele Bassi
4973b684a6 Resort the main Clutter include file
Just for overall sanity we keep the include file sorted.
2008-12-11 11:11:11 +00:00
Emmanuele Bassi
bc6a107ff6 Do not modify parameters in place
When the apply_transform_to_point() and its relative variant
landed in Clutter 0.3, the initial approach was to modify the
passed vertex as an in-out parameter. This was later dropped
in favour of a more consistent out parameter.

Unfortunately, the implementation never changed: both methods
where modifying the passed vertex with the partial results of
the computations.

This commit copies the contents of the "point" ClutterVertex
argument inside a stack variable and, for good measure, constifies
the argument.

Thanks to Thomas Steinacher for catching this in Python.
2008-12-10 23:00:48 +00:00
Neil Roberts
dc6545ccd1 * clutter/cogl/gl/cogl.c:
* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
	function to glBufferSubData. When calling glXGetProcAddress with
	the former Mesa returns a stub dispatch function which will
	segfault if you try to use it. With NVIDIA it returns NULL so
	_cogl_features_init decides the card doesn't have VBO support.
2008-12-10 12:13:20 +00:00
Neil Roberts
c81a0b3281 Bug 1323 - ClutterBehaviorDepth conflicts with other behaviors
* clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
	Don't set the depth if there is no x or y tilt. That way it can
	still be used in conjunction with ClutterBehaviourDepth. Thanks to
	Tonny Tzeng.
2008-12-10 11:27:14 +00:00
Emmanuele Bassi
e3dd18dc0c 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-binding-pool.h: Fix the ActivateFunc
	documentation by adding a "return value" annotation.
2008-12-08 14:22:52 +00:00
Emmanuele Bassi
8a537b6299 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/Makefile.am:
	* clutter/clutter.h: Add ClutterBindingPool to the build.

	* clutter/clutter-binding-pool.c:
	* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
	structure meant to hold (key symbol, modifiers) pairs and associate
	them to a closure. The ClutterBindingPool can be used to install
	key bindings for actors and then execute closures inside the
	key-press-event signal handlers, removing the need for big
	switch() or if() blocks for each key.

	* clutter/clutter-event.c: Consistently use "key symbol" instead
	of "key value".

	* clutter/clutter-event.h: Add more modifier masks.

	* clutter/clutter-marshal.list:

	* tests/conform/Makefile.am:
	* tests/conform/test-binding-pool.c:
	* tests/conform/test-conform-main.c: Add ClutterBindingPool
	conformance test.

	* tests/interactive/Makefile.am:
	* tests/interactive/test-binding-pool.c: Add interactive test (and
	example code) for the ClutterBindingPool usage.
2008-12-08 13:57:10 +00:00
Neil Roberts
008693d8b2 * clutter/clutter-main.c (_clutter_do_pick): Restore the GL_DITHER
state after reading the pixel value instead of before. Suggested
	in bug 1328 thanks to Guy Zadickario.
2008-12-08 12:02:36 +00:00
Emmanuele Bassi
2410f74e29 2008-12-05 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1309 - clutter_timeline_new and clutter_timeline_set_speed
	have two standard of the fps limitation

	* clutter/clutter-timeline.c:
	(clutter_timeline_class_init): Set the maximum value of the
	:fps property to be G_MAXUINT. (Zhang Wei)
2008-12-05 17:44:12 +00:00
Neil Roberts
b105efae7b * clutter/clutter-entry.c: Fix the 'Since' annotation in the
gtk-doc.
2008-12-05 14:29:57 +00:00
Neil Roberts
74ba6fd8c4 * clutter/clutter-timeline.c:
* clutter/clutter-texture.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-label.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-actor.c: Fix the 'Since' annotation in the
	gtk-doc.
2008-12-05 14:08:06 +00:00
Neil Roberts
1a63414966 Bug 1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline
* clutter/clutter-path.h:
	* clutter/clutter-path.c: Implementation of new ClutterPath object
	to represent a path combining straight line and bezier curve
	elements.

	* clutter/clutter.h: Include clutter-path.h and remove
	clutter-behaviour-bspline.h

	* tests/interactive/test-threads.c (test_threads_main):
	* tests/interactive/test-script.c:
	* tests/interactive/test-behave.c (test_behave_main): Use new path
	API

	* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.

	* clutter/clutter-bezier.h:
	* clutter/clutter-bezier.c: Moved bezier curve handling code out
	from clutter-behaviour-bspline.c to a separate file.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Reimplemented to work with a
	ClutterPath

	* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour-bspline.c: Removed

	* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
	clutter-behaviour-bspline.

	* tests/conform/test-path.c: New automatic test for ClutterPath
	consistency

	* tests/conform/test-conform-main.c (main): Add test_path

	* tests/conform/Makefile.am (test_conformance_SOURCES): Add
	test-path.c

	* clutter/clutter-sections.txt: Add ClutterPath docs

	* clutter/clutter.types:
	* clutter/clutter-docs.xml:
	* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
	mention of ClutterBehaviourBspline

	* clutter/clutter-marshal.list: Add VOID:UINT
2008-12-05 13:13:37 +00:00
Neil Roberts
98035e4d8a Bug 1297 - Bring back support for GL_ARB_texture_rectangle
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
	(_cogl_texture_quad_hw, cogl_texture_polygon),
	(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures

	* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
	when NPOTs are not available or it is forced by the
	CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.

	* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
	GL_TEXTURE_RECTANGLE_ARB.
2008-12-04 17:24:33 +00:00
Neil Roberts
89e7552ca3 Bug 1172 - Disjoint paths and clip to path
* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
2008-12-04 13:45:09 +00:00
Robert Bragg
bb2272992b Bug 1303 - clutter_glx_texture_pixmap_using_extension doesn't check if
fallbacks are being used

	* glx/clutter-glx-texture-pixmap.c:
	clutter_glx_texture_pixmap_using_extension now checks to see if
	priv->use_fallback is TRUE not just that the tfp extension is
	available.
2008-12-03 18:00:05 +00:00
Neil Roberts
55cec1f651 Bug 1305 - NPOT textures unaligned to a pixel sometimes have
border artifacts

	* clutter/cogl/gl/cogl-texture.c: Set the wrap mode of a texture
	on demand

	Instead of setting the wrap mode once per texture at creation, it
	is now changed whenever the texture is drawn. The previous value
	is cached so that it isn't changed if the value is the same.

	This is used in _cogl_texture_quad_hw to only enable GL_REPEAT
	mode when the coordinates are not in the range [0,1]. Otherwise it
	can pull in pixels from the other edge when the texture is
	rendered off-pixel.
2008-12-01 16:27:54 +00:00
Emmanuele Bassi
dfa730909c 2008-11-26 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-group.c:
	(clutter_group_real_raise), (clutter_group_real_lower): Repaint
	the Group on raise and lower.
2008-11-26 16:46:48 +00:00
Neil Roberts
ce189e7d77 * clutter/cogl/gl/cogl-texture.c (cogl_texture_rectangle): Fixed
the test for whether to use hardware tiling. Previously it assumed
	that texture coordinates are in increasing order but this is not
	the case since bug 1057 was fixed. The texture coordinates are now
	sorted later. It also allowed negative coordinates which doesn't
	make sense if the texture has waste.
2008-11-26 16:35:25 +00:00
Neil Roberts
50868579a0 Bug 1299 - clutter_score_remove will segmentation fault if
timelines are more than 52 and continue to remove them

	* clutter/clutter-score.c (traverse_children): Don't destroy the
	entry in the handler for REMOVE_BY_ID. It will be removed again
	anyway in the call to g_node_traverse. This was causing a
	crash. Thanks to zhangwei for spotting.
2008-11-25 13:19:48 +00:00
Neil Roberts
8ff85615b3 * clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon): Fix the
equation for calculating texture coordinates when using sliced
	textures. This became broken in revision 3520.
2008-11-24 12:27:48 +00:00
Neil Roberts
21617cc0f1 Bug 1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24'

	Resolve glDrawRangeElements with cogl_get_proc_address instead of
	calling it directly because functions defined in GL > 1.1 are not
	directly exported under Windows.

	* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
	the context

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
	function pointer.

	* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
	pointer

	* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
	function pointer.

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
	glDrawRangeElements
2008-11-21 16:18:58 +00:00