Bug #967 - Mismatch of Timeline::marker-reached signal signature
* clutter/clutter-marshal.list:
* clutter/clutter-timeline.c:
(clutter_timeline_class_init): Fix the type of the frame_num
argument in the ::marker-reached signal creation to match the
signal class handler. (Armin Burgmeier)
Bug 882 - Allow child properties for containers implementing the
ClutterContainer interface (Øyvind Kolås)
* clutter/clutter-child-meta.[ch]: Base class for the metadata
of a ClutterActor inside a ClutterContainer; the ChildMeta
object implements a wrapper for storing data that is attached
to a ClutterActor only when it's part of a ClutterContainer.
The ChildMeta object is used to store the child properties
accessible through the ClutterContainer API.
* clutter/clutter-container.[ch]: Creates the ChildMeta for
each actor, in case the Container specifies the ChildMeta
type to use.
* clutter/Makefile.am: Add clutter-child-meta.[ch] to the build.
* clutter/clutter-marshal.list: Add the marshaller for the
ClutterContainer::child-notify signal.
* clutter/clutter-types.h: Declare ClutterContainer and
ClutterChildMeta to avoid recursive inclusion.
Bug #884 - Add clutter_alpha_set_closure
* clutter/clutter-alpha.[ch]: Add clutter_alpha_set_closure(),
a GClosure variant of clutter_alpha_set_func(), and reimplement
the latter as a special case of the former. (#884, Xan López)
* clutter/clutter-marshal.list: Add signature for the
::marker-reached signal marshaller.
* clutter/clutter-timeline.[ch]: Add timeline marker API;
using markers it is possible to add a unique identifier to
a particular frame of the timeline, and receive a signal
notification when reaching that particular marker while
playing the timeline. (#641)
* tests/test-timeline.c: Update the test case to check for
the marker-reached signal emission.
* clutter.symbols: Add new symbols.
Use the right marshaller signature (boolean:boxed) for the delete-event
signal handlers. Add a debug note in clutter_main_do_event() to track the
signal return. Test the delete-event handler inside test.c.
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c: Add a "started" and a "paused"
signals; add more sanity checks on the public functions.
(clutter_timeline_get_loop): Add a getter function for the
loop property.
* clutter/clutter-marshal.list: Add marshallers.
* clutter/clutter-timeline.h:
* clutter/clutter-actor.h: Add padding for future expansion
without breaking ABI.
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.