Commit Graph

21787 Commits

Author SHA1 Message Date
2b1eb206d3 Monitor: don't shortcut set_power_save if the value is the same as the old one
We don't get notifications from X11 when the mode is reset, so
our cached value can get stale. To work around that, always forward
requests to the backend (and let it deal with ignoring the change
if wanted)

https://bugzilla.gnome.org/show_bug.cgi?id=707649
2013-09-09 15:33:53 +02:00
cacdaa0067 Rename META_POWER_SAVE_UNKNOWN to UNSUPPORTED
It conveys more clearly what this value means.

https://bugzilla.gnome.org/show_bug.cgi?id=707649
2013-09-09 15:29:46 +02:00
016e2aec8e Monitor: don't shortcut set_power_save if the value is the same as the old one
We don't get notifications from X11 when the mode is reset, so
our cached value can get stale. To work around that, always forward
requests to the backend (and let it deal with ignoring the change
if wanted)

https://bugzilla.gnome.org/show_bug.cgi?id=707649
2013-09-09 15:29:46 +02:00
15d036ea1e evdev: use EV_SYN/SYN_REPORT for dispatching motion events
We can't dispatch a motion event for EV_REL (because we don't
have yet the other half of the event), but we can't also queue
them at the end of processing (because we may lose some history
or have button/keys intermixed).
Instead, we use EV_SYN, which means "one logical event was
completed", and let the winsys-independent code do the actual
motion compression.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:24:23 +02:00
5e005b4298 evdev: implement horizontal scrolling
If the kernel reports REL_HWHELL, convert it to horizontal
scroll events.
Also reorganize a bit the recognition for the other event
enums.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:24:23 +02:00
d882366d11 evdev: implement setting leds
When the leds are changed in the keyboard state, propagate the
change to the actual devices.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:24:23 +02:00
cd1749a2a5 evdev: switch to libevdev for fetching the events
libevdev is a library that wraps the evdev subsystem, with
the ability to synchronize the state after a SYN_DROPPED event
from the kernel.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:24:19 +02:00
19536c8835 evdev: sync the keyboard state when releasing and reclaiming devices
When we release a device, we lose all the events after that point,
so our state can become stale. Similarly, we need to sync the
state with the effectively pressed keys when we reclaim.
This ensures that modifier keys don't get stuck when switching
VTs using a keybinding.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:18:27 +02:00
59f1e531f9 ClutterEvent: add API to query the full keyboard state when the event was generated
When talking to other applications or serializing the modifier
state (and in particular when implementing a wayland compositor),
the effective modifier state alone is not sufficient, one needs
to know the base, latched and locked modifiers.

Previously one could do with backend specific functionality
such as clutter_device_manager_evdev_get_xkb_state(), but the
problem is that the internal data structures are updated as
soon as the events are fetched from the upstream source, but
the events are reported to the application some time later,
and thus the two can get out of sync.
This way, on the other hand, the information is cached in the
event, and provided to the application with the value that
was current when the event was generated.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:18:23 +02:00
dd940a71b1 evdev: update the state of the core pointer and core keyboard for all events
These two devices are logically tied togheter, and their state
should always be the same. Also, we need to update them after
the event is queued, as the current modifier state (as opposed to the
modifier mask in the event) should include also the effect of the last
key press/release.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:18:23 +02:00
0db9075562 ClutterInputDevice: add new API for querying the modifier state
This way, the full state of the device is exposed.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:18:19 +02:00
a6dc454c49 wayland: constraint the pointer onto visible monitors when running on evdev
Use the new Clutter hook to make sure the pointer never enters
the dead area caused by the different monitor sizes.

You don't realize how much X is doing for you until you lose it...

https://bugzilla.gnome.org/show_bug.cgi?id=706655
2013-09-09 12:08:47 +02:00
b73f513091 evdev: use monotonic times for the events
The monotonic clock is what X uses too, so this way the timestamps
can be compared.

https://bugzilla.gnome.org/show_bug.cgi?id=706543
2013-09-09 12:02:25 +02:00
aef3d0022c evdev: add callback to constrain the pointer position
Add a new callback that is called prior to emitting pointer
motion events and that can modify the new pointer position.
The main purpose is allowing multiscreen apps to prevent the
pointer for entering the dead area that exists when the screens
are not the same size, but it could also used to implement
pointer barriers.
A callback is needed to make sure that the hook is called early
enough and the Clutter state is always consistent.

https://bugzilla.gnome.org/show_bug.cgi?id=706652
2013-09-09 12:00:52 +02:00
9c5416d598 Updated Korean translation 2013-09-09 04:46:44 +09:00
5f50bc6380 Finnish translation update by Jiri Grönroos 2013-09-07 20:30:06 +03:00
f3c930ceb7 glib-source: fix argument description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:10 +01:00
31246d418f attribute: fix argument description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:10 +01:00
4e11b784f0 atlas-texture: fix argument description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:10 +01:00
fd03b622b0 onscreen-template: fix argument description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:10 +01:00
58a5251868 texture-rectangle: fix argument description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:10 +01:00
b38a7112d9 texture-2d-gl: fix argument description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:09 +01:00
015d928be5 texture-2d-sliced: fix argument description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:09 +01:00
cf3a12f282 pipeline: fix method description
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:09 +01:00
9cbf1e8a08 quaternion: fix structure introspection annotation
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:09 +01:00
fa2f47059c cogl: add missing colon in headers
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:09 +01:00
9080e410b2 cogl1: fix comments from cogl_clip_push_rectangle
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-09-06 18:42:09 +01:00
176ac7e25b tests: use 'FIXME' instead of 'fail' for expected failures
Seeing 'fail' in the test reports and the explanation that it means
"Test failed, but it was an expected failure" somewhat gives the
impression that these failures are ok. Actually these failures represent
known bugs/issues that we haven't yet fixed but we don't want them to
result in 'make check' ailing. To try and better reflect the severity of
these issues we now report them as 'FIXME'.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 7934bf3ee4356af160b63084c7192fd2965b5ddd)
2013-09-06 18:41:12 +01:00
bdcd012f57 atlas-texture: use COGL_TEXTURE_DEFINE macro
It was an oversight when making the CoglAtlasTexture api public that we
continued to use the COGL_TEXTURE_INTERNAL_DEFINE macro. This updates
the code to now use COGL_TEXTURE_DEFINE which means the
cogl_is_atlas_texture() function will now be exported in the public api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Lionel Landwerlin <llandwerlin@gmail.com>

(cherry picked from commit ecbe209f48be80fe45b48f92b277a2aee08d5704)
2013-09-06 18:41:02 +01:00
e44aef6d5a Updated Russian translation 2013-09-06 13:25:30 +04:00
c5468ddf52 Updated Russian translation 2013-09-06 13:23:15 +04:00
89d09a07d3 Updated Russian translation 2013-09-06 13:22:45 +04:00
2ff904915e Updated Traditional Chinese translation(Hong Kong and Taiwan) 2013-09-06 16:30:26 +08:00
565c04b989 Updated Serbian translation 2013-09-06 09:22:41 +02:00
7dfc8fd446 Updated Serbian translation 2013-09-05 12:01:41 +02:00
c2bf44fa19 Bump version to 3.9.91
Update NEWS
3.9.91-wayland
2013-09-05 11:01:53 +02:00
cf214d71da Added Aragonese translation 2013-09-05 00:10:49 +02:00
b4d95ee3e8 Added Aragonese translation 2013-09-05 00:02:38 +02:00
2d67b01c3a window-actor: Use more conservative paint volume
We know which part of the window is not obscured, so take advantaged of that
to limit the size of the paint volume that we report.
2013-09-04 20:08:24 +02:00
f96dc97c4f window-actor: Use more conservative paint volume
We know which part of the window is not obscured, so take advantaged of that
to limit the size of the paint volume that we report.
2013-09-04 19:53:22 +02:00
40163c737c MetaCursorTracker: don't ask X to set the cursor visibility to the same value
Apparently, that's a Match error.
Yay for well designed APIs...
2013-09-04 18:02:06 +02:00
6327b8d15a MetaCursorTracker: add methods for setting the cursor visibility
clutter_stage_show_cursor()/hide_cursor() only works in the X11
backend (where someone else is in charge of showing the cursor),
and even then, it has confusing effects when running nested wayland,
so an abstraction layer is needed.

https://bugzilla.gnome.org/show_bug.cgi?id=707474
2013-09-04 17:20:53 +02:00
3053cc0de4 MetaCursorTracker: extend with query pointer abilities
We need an abstraction in gnome-shell for XQueryPointer, and
MetaCursorTracker seems a good place for it.

https://bugzilla.gnome.org/show_bug.cgi?id=707474
2013-09-04 17:20:53 +02:00
0b89e34439 MonitorConfig: remove holes generated by disabling the laptop lid
No, holes in the framebuffer are not a good a thing: windows can
get lost there, and the user can get very confused.
Instead, compact the monitors that where previously after.

https://bugzilla.gnome.org/show_bug.cgi?id=707473
2013-09-04 17:20:53 +02:00
6014d31dea Don't create a dummy texture for the texture pipeline template
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.

https://bugzilla.gnome.org/show_bug.cgi?id=707458
(cherry picked from commit c5bf60eab4)
2013-09-04 15:29:04 +01:00
c5bf60eab4 Don't create a dummy texture for the texture pipeline template
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.

https://bugzilla.gnome.org/show_bug.cgi?id=707458
2013-09-04 14:23:51 +01:00
bf78f067a2 Make sure to always call va_end 2013-09-03 16:10:10 -04:00
ddb9929dad compositor: Remove some uninitialized variables 2013-09-03 16:10:10 -04:00
2098ec2d16 theme-parser: Remove a duplicate paste
How did this sneak in there?
2013-09-03 16:10:10 -04:00
97eece6607 display: Add some missing breaks
If we somehow get an event with a wrong device ID, we should not
be comparing bad event IDs.
2013-09-03 16:10:10 -04:00