quaternion: fix structure introspection annotation

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Lionel Landwerlin 2013-08-24 13:41:33 +01:00 committed by Robert Bragg
parent fa2f47059c
commit 9cbf1e8a08

View File

@ -56,6 +56,13 @@ COGL_BEGIN_DECLS
/**
* CoglQuaternion:
* @w: based on the angle of rotation it is cos(𝜃/2)
* @x: based on the angle of rotation and x component of the axis of
* rotation it is sin(𝜃/2)*axis.x
* @y: based on the angle of rotation and y component of the axis of
* rotation it is sin(𝜃/2)*axis.y
* @z: based on the angle of rotation and z component of the axis of
* rotation it is sin(𝜃/2)*axis.z
*
* A quaternion is comprised of a scalar component and a 3D vector
* component. The scalar component is normally referred to as w and the
@ -113,13 +120,6 @@ COGL_BEGIN_DECLS
* </listitem>
* </itemizedlist>
*
* @w: based on the angle of rotation it is cos(𝜃/2)
* @x: based on the angle of rotation and x component of the axis of
* rotation it is sin(𝜃/2)*axis.x
* @y: based on the angle of rotation and y component of the axis of
* rotation it is sin(𝜃/2)*axis.y
* @z: based on the angle of rotation and z component of the axis of
* rotation it is sin(𝜃/2)*axis.z
*/
struct _CoglQuaternion
{