Add framebuffer methods cogl_framebuffer_[gs]et_depth_write_enabled()
and backend bits to pass the state on to glDepthMask().
This allows us to enable or disable depth writing per-framebuffer, which
if disabled saves us some work in glClear(). When rendering, the flag
is combined with the pipeline's depth writing flag using a logical AND.
Depth writing is enabled by default.
https://bugzilla.gnome.org/show_bug.cgi?id=709827
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 71406438c5357eb4e0ef03e940c5456a536602a0)
Depending on what version of Mesa you have then eglQueryWaylandBuffer
may take a wl_buffer or wl_resource argument and the EGL header will
only forward declare the corresponding type.
The use of wl_buffer has been deprecated and so internally we assume
that eglQueryWaylandBuffer takes a wl_resource but for compatibility we
forward declare wl_resource in case we are building with EGL headers
that still use wl_buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=710926
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9bd1ee544667cfe7ecae479ec7f778446dd8f326)
cogl_is_atlas_texture is supposed to be exported from the DLL/.so, so
update the cogl.symbols file to ensure this.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 13e037f096de5742db769500b4c0018249d8f8e4)
This makes cogl_framebuffer_set_color_mask immediately bail out if the
given mask equals the framebuffer's current mask, since the cost of
flushing the journal and flushing the gl state will hugely outweigh the
cost of the check.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 925174d99df7f1f4b11098e748bcc23eaa396a21)
This updates the definition of _COGL_STATIC_ASSERT to just use
_Static_assert if available or be NOP if not. We no longer worry about
supporting static assertions with older compilers. This fixes some
verbose warnings that newer compilers were giving with the old typedef
based static assertion method.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 645e3607ea7f210d6dcb9d217204790051de7c82)
When a pipeline is notified of a change we now make sure to notify all
progends of that change not just the progend directly associated with
that pipeline. A pipeline can have private state associated with it from
multiple progends because descendants will always try and cache state on
ancestors to maximize the chance that the state can later be re-used.
Descendants may be using different progends than the ancestors that they
cache state with.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 873939a18934185fb3c9c84c373cb86d1278add7)
In the cases where we cache vertex state with an ancestor pipeline (whose
vertex processing state is equivalent) we need to invalidate that state
if that ancestor is later modified.
This conformance test checks this case but currently fails because we
only notify the progend directly associated with the pipeline being
changed.
In this case the pipeline can be using a different progend to the
ancestor which it is caching state with so when the ancestor is changed
it needs to notify all the progends that they may need to clear their
private state.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e112af5f770d6c46688fdcb5ba38b75ca0778891)
This avoids including wayland-server.h in cogl-display-private.h which
avoid lots of compile time warnings that wl_buffer is deprecated. The
problem is that wl_buffer is also exposed in the client side headers and
isn't deprecated for clients. If we end up including the client and
server headers in the same compilation unit we can get conflicting
definitions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 60fcd9c87cf5d8ae8c41134217ee0e1fa2fbd46e)
wl_buffer has been deprecated in the server API and instead
compositors should be directly passing the wl_resource pointer to
eglQueryWaylandBuffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f13278bcf3f1475b7afc7d55a5218f409d119658)
Expose min-backlight-step so that gnome-settings-daemon can
support backlights with less than 10 steps without mutter
normalizing the brightness back to its original value
https://bugzilla.gnome.org/show_bug.cgi?id=710380
Expose min-backlight-step so that gnome-settings-daemon can
support backlights with less than 10 steps without mutter
normalizing the brightness back to its original value
https://bugzilla.gnome.org/show_bug.cgi?id=710380
When creating MetaCursorReference using a wl_resource, use the provided
hotspot coordinates.
This makes clients such as clickdot work more correctly.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=709593
Rather than do the cursor -> name translation ourselves in two different
places, use the facilities in libXcursor to do it for us. Put the shared
piece of code in meta-cursor-tracker, and use it for both server-side and
client-side cursor loading.
Apparently some connector technologies don't distinguish between
on and off, and there might be valid use cases for running without
any connected monitor.
In that case, just avoid any configuration at all.
https://bugzilla.gnome.org/show_bug.cgi?id=709009
Commit 50d1285b updated the wl_shm enum values but left
one out. Update it to fix the build on big-endian.
https://bugzilla.gnome.org/show_bug.cgi?id=710135
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9246286846d0428b03e646b2f5ec14f0eff4edc6)
The part of code dealing with move/resize grab in display.c is only
responsible of this behavior when triggered with a modifier. So it
shouldn't stop the move/resize behavior triggered from a mouse event
without modifier on the title bar or sides of the window.
https://bugzilla.gnome.org/show_bug.cgi?id=704759
The part of code dealing with move/resize grab in display.c is only
responsible of this behavior when triggered with a modifier. So it
shouldn't stop the move/resize behavior triggered from a mouse event
without modifier on the title bar or sides of the window.
https://bugzilla.gnome.org/show_bug.cgi?id=704759
The TextureNode premultiplies the blend color passed to the node
constructor, so we need to document the fact properly to avoid
causing premultiplication twice.
We can also allow passing NULL for a color, and use a fully opaque
white, to make the code slightly more friendly.
ClutterTextureNode will do that for us when converting the ClutterColor
to a CoglColor, so we can simply pass a white color with the correct
alpha channel.