image: Do not premultiply the blend color

ClutterTextureNode will do that for us when converting the ClutterColor
to a CoglColor, so we can simply pass a white color with the correct
alpha channel.
This commit is contained in:
Emmanuele Bassi 2013-10-10 13:31:50 +01:00
parent c87b794739
commit 32ccff8525

View File

@ -119,9 +119,12 @@ clutter_image_paint_content (ClutterContent *content,
clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
repeat = clutter_actor_get_content_repeat (actor);
color.red = paint_opacity;
color.green = paint_opacity;
color.blue = paint_opacity;
/* ClutterTextureNode will premultiply the blend color, so we
* want it to be white with the paint opacity
*/
color.red = 255;
color.green = 255;
color.blue = 255;
color.alpha = paint_opacity;
node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);