The GSource is created using cogl_glib_source_new which takes a
pointer to a CoglContext. The source calls cogl_poll_get_info() in its
prepare function and cogl_poll_dispatch() in its dispatch
function. The poll FDs on the source are updated according to what
Cogl reports.
The header is only included and the source only compiled if Cogl is
configured with GLib support.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously we relied on the application to send all X events through
Cogl using cogl_xlib_renderer_handle_event. This breaks the
abstraction that an application shouldn't need to know what winsys
Cogl is using. Now that we have main loop integreation in Cogl, the
Xlib-based winsys's can report that Cogl needs to block on the file
descriptor of the X connection and it can manually handle the
events.
The event retrieval can be disabled by an application if it calls the
new cogl_xlib_renderer_set_event_retrieval_enabled() function. The
event retrieval will also automatically be disabled if the application
sets a foreign display.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new functions:
void
cogl_poll_get_info (CoglContext *context,
CoglPollFD **poll_fds,
int *n_poll_fds,
gint64 *timeout);
void
cogl_poll_dispatch (CoglContext *context,
const CoglPollFD *poll_fds,
int n_poll_fds);
The application is expected to call the first function whenever it is
about to block to go idle, and the second function whenever it comes
out of idle. This gives Cogl winsys's the ability poll file
descriptors for events. For example when handing swap complete
notifications, it can report that it needs to block on a file
descriptor.
The two functions are backed by winsys virtual functions. There are
currently no implementations. The default handler for get_info just
reports no file descriptors and an infinite timeout.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This splits up cogl-ext-functions.h in to sets of prototypes that
can be included separately so that we can include just core
gles1 or gles2 functions without any extensions.
Since eglGetProcAddress can not be used to query core client APIs
and some implementations (notably on Android) can return a garbage
pointer instead of NULL this will allow us to explicitly check
when to use eglGetProcAddress and when to use dlsym().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we need to realloc the uniforms overrides array for a pipeline to
insert a new override then we copy the old state into the new allocation
for the entries surrounding the inserted entry.
This patch fixes a mistake in how we copied the old entries that follow
the inserted entry since we were actually copying to begining of the new
allocation and potentially reading from beyond the extents of the old
allocation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The foreach_sub_texture_in_region implementation tries to forward the
function on to its child texture but it was mistakenly forwarding back
on to itself so it would just recurse endlessly and crash.
The SDL winsys was missing a few minor features, such as the
implementation. This patch adds that in.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglTexture2D had an assert to verify that the EGL winsys was being
used. This doesn't make any sense any more because the EGL winsys
can't be used directly but instead it is just a base winsys for the
platform winsys's. To fix this this patch adds a set of 'criteria'
flags to each winsys, one of which is 'uses EGL'. CoglTexture2D can
use this to determine if the winsys is supported.
Eventually we might want to expose these flags publically so that an
application can select a winsys based on certain conditions. For
example, an application may need a winsys that uses X or EGL but
doesn't care exactly which one it is.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Eventually we might want to have an XCB-based EGL winsys. We already
have xlib-specific API in CoglRenderer (eg, to set a foreign display)
so the application needs to be able to specifically select between XCB
and XLIB.
This also removes the POWERVR part while renaming
COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT to
COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT because the winsys is equally
applicable to Mesa.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the Android platform out of
cogl-winsys-egl. It is completely untested apart from that it
compiles using a dummy android/native_window.h header.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the gdl winsys out of
cogl-winsys-egl. It is completely untested apart from that it
compiles.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The egl_surface_width/height properties in CoglDisplayEGL were
accidentally being conditionally defined depending on KMS
support. They are not necessary because CoglDisplayKMS also already
stores the width/height and this was just copied over to the EGL
dipslay.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The GLX and EGL winsys backends had a check for when onscreen==NULL
in which case they would instead try to bind the dummy surface. This
wouldn't work however because it would have already crashed by that
point when it tried to get the Cogl context out of the onscreen. The
function needs a bit of refactoring before it could support this but
presumably nothing is relying on this anyway because it wouldn't work
so for now we can just remove it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglXlibDisplay just contained one member called dummy_xwin. This was
not shared outside of the respective winsys's so I don't think it
really makes sense to have a separate shared struct for it. It seems
more like an implementation detail that is specific to the winsys
because for example it may be that the EGL winsys could use the
surfaceless extension and not bother with a dummy window. This will
also make it easier to factor out the Xlib-specific data in
CoglDisplayEGL to the platform data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the Xlib renderer data was meant to be the first member of
whatever the winsys data is. This doesn't work well for the EGL winsys
because it only needs the Xlib data if the X11 platform is used. The
Xlib renderer data is now instead created on demand and connected to
the object using cogl_object_set_user_data. There is a new function to
get access to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of having #ifdefs to hook into the normal EGL winsys, the KMS
winsys now overrides any winsys functions that it wants. Where the
winsys wants to hook into a point within a function provided by the
EGL winsys there is a EGL-platform vtable which gets set on the EGL
renderer data during renderer_connect. The KMS-specific data on all of
the structures is now allocated separately by the KMS winsys and is
pointed to by a new 'platform' pointer in the EGL data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The #ifdefs in cogl-winsys-egl have been changed so that they
additionally check renderer->winsys_vtable->id for the corresponding
winsys ID so that multiple EGL platforms can be enabled.
The is a stop-gap solution until we can move all of the EGL platforms
into their own winsys files with overrides of the EGL vtable. However
with this approach we can move one platform at a time which will make
it easier.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of just having an "EGL" renderer, there is now a separate
winsys for each platform. Currently they just directly copy the vtable
for the EGL platform so it is still only possible to have one EGL
platform compiled into Cogl. However the intention is that the
winsys-specific code for each platform will be moved into override
functions in the corresponding platform winsys.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Requests for the shell to manipulate it's state for the surface are now
abstracted through a wl_shell_surface object rather through wl_shell as
before.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There are three separate EGL_KHR_surfaceless_* extensions depending on
which GL API is being used so we should probably check the right one
depending on which driver Cogl has selected.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There were two problems stopping the KMS winsys from working with a
GLES2 driver:
• When creating the EGL context, it was missing the attribute to
select the client version so it would end up with the GLES1 API.
• When creating the depth buffer for the framebuffer it was using
GL_DEPTH_COMPONENT but only GL_DEPTH_COMPONENT16 is supported on
GLES. cogl-framebuffer already unconditionally uses this so it
probably makes sense to do the same here.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Pre-generate a .bat file to be used to generate the cogl-enum-types.[ch]
for the build process. This will greatly simplify the maintenace process
as the listing of headers to be parsed by glib-mkenums can be manifested
automatically during 'make dist', and this list changes quite a bit during
the development cycle.
Previously this header was only included on GLES2 but since 7283e0a4
the progend is used on any driver where GLSL is available. This
changes the #ifdef to check for the presence of the GLSL progend.
Based on a patch by Fan, Chun-wei
https://bugzilla.gnome.org/show_bug.cgi?id=665722
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This ensure that cogl_renderer_check_onscreen_template() doesn't call
winsys->renderer_connect() if the renderer has already been connected
as that can fail with some backends.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The compositor side wayland support enabling us to create textures from
wayland buffers needed updating since visuals were removed from the
wayland protocol.
This also fixes the #ifdef guards for the bind_wayland_display extension
in cogl-winsys-egl-feature-functions.h since it was mistakenly checking
that client-side wayland support had been enabled which won't be the
case.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since the wayland protocol doesn't currently provide a way to
retrospectively query the interfaces that get notified when a client
first connects then when using a foreign display with Cogl then we also
need api for telling cogl what compositor and shell objects to use. We
already had api for setting a foreign compositor so this patch just adds
api for setting a foreign shell.
This patch also adds documentation for all the wayland specific apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The handler for the normal attribute was missing an else so presumably
it would have crashed on GLES2.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a documentation section for CoglSnippet which gives an
overview of how to use them. It also fixes some syntax errors in the
existing documentation and adds the missing pipeline functions for
adding snippets to the documentation sections file.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Both _cogl_bitmask_set_flags and _cogl_bitmask_set_flags_array have void
return types, so just execute _cogl_bitmask_set_flags_array without
returning that to elimate a compiler warning.
https://bugzilla.gnome.org/show_bug.cgi?id=665722
Reviewed-by: Neil Roberts <neil@linux.intel.com>
For some reason the EGL spec says that the surface passed to
eglSwapBuffers must be bound as the current surface for the swap to
work. Mesa validates that this is the case and returns an error from
the swap buffers call if not.
https://bugzilla.gnome.org/show_bug.cgi?id=665604
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously flushing the matrices was performed as part of the
framebuffer state. When on GLES2 this matrix flushing is actually
diverted so that it only keeps a reference to the intended matrix
stack. This is necessary because on GLES2 there are no builtin
uniforms so it can't actually flush the matrices until the program for
the pipeline is generated. When the matrices are flushed it would
store the age of modifications on the matrix stack so that it could
detect when the matrix hasn't changed and avoid flushing it.
This patch changes it so that the pipeline is responsible for flushing
the matrices even when we are using the GL builtins. The same
mechanism for detecting unmodified matrix stacks is used in all
cases. There is a new CoglMatrixStackCache type which is used to store
a reference to the intended matrix stack along with its last flushed
age. There are now two of these attached to the CoglContext to track
the flushed state for the global matrix builtins and also two for each
glsl progend program state to track the flushed state for a
program. The framebuffer matrix flush now just updates the intended
matrix stacks without actually trying to flush.
When a vertex snippet is attached to the pipeline, the GLSL vertend
will now avoid using the projection matrix to flip the rendering. This
is necessary because any vertex snippet may cause the projection
matrix not to be used. Instead the flip is done as a forced final step
by multiplying cogl_position_out by a vec4 uniform. This uniform is
updated as part of the progend pre_paint depending on whether the
framebuffer is offscreen or not.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a hook called COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM.
This can be used to alter the application of the layer user matrix to
a texture coordinate or it can bypass it altogether.
This is the first per-layer hook that affects the vertex shader state
so the patch includes the boilerplate needed to get that to work.
Reviewed-by: Robert Bragg <robert@linux.intel.com>