renderer: don't re-connect for display check

This ensure that cogl_renderer_check_onscreen_template() doesn't call
winsys->renderer_connect() if the renderer has already been connected
as that can fail with some backends.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-12-05 19:11:52 +00:00
parent 917a7ebe80
commit 09520a7d61

View File

@ -165,7 +165,7 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
CoglDisplay *display;
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
if (!winsys->renderer_connect (renderer, error))
if (!cogl_renderer_connect (renderer, error))
return FALSE;
display = cogl_display_new (renderer, onscreen_template);