When a docking station is disconnected, a few previously existing DRM
connectors may now be gone. When this happens, getting them via the
libdrm API results in NULL pointers returning, and we need to handle
this gracefully by making sure the connector state is properly updated.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2097>
The 'stop_after_next' will execeute one command, then not return to the main
loop until a 'continue' command is passed. Commands will still be
processed between 'stop_after_next' and 'continue'.
This is intended to be used to induce race conditions.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2066>
Currently the stored unconstrained_rect is only ever updated if there
was a move, resize or state change according to the move_resize_internal
implementation. For Wayland windows however resizes or state changes
are done in two steps, first the new configuration is sent to the client
and then once client acknowledges it, it is set on the mutter side in
another move_resize_internal call. Only the second call would result in
the unconstrained_rect being updated.
This started causing problems when unfullscreening windows was
immediately followed by a strut change. These strut changes started
happening in gnome-shell due to the visibility of the panel now being
considered for the struts and the presence of a fullscreen causing it to
be hidden until unfullscreen. In this situation first the unfullscreen
would resize the window to its pre-fullscreen size as expected, but then
the strut change triggers another window resize. This window resize is
based on the stored unconstrained_rect, which is still at the fullscreen
size because the unfullscreen resize only has sent its configuration,
but it has not been acknowledged yet. As a result the strut change
causes a resize to the fullscreen size which due to the constraints now
looks like a maximized window.
To fix this always update the unconstrained_rect when the requested size
has changed, but not when a previous request has been acknowledged
unless it is originating from the client itself.
If this included the move_resize_internal call from acknowledging the
size as well, it would be possible for this to be delayed long enough on
the client side to overwrite an intermediate resize originating from
mutter. And if this did not include resizes originating from the client,
clients would not be able to set an initial window size.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1973
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2066>
meta_window_wayland_finish_move_resize() is called for both, finishing
a resize that has been requested through/by mutter and for resizes
directly done by the client. This introduces a CLIENT_RESIZE flag to
differentiate the former from the latter. Having this distinction is
required to know what the last requested size by either the client or
mutter is while ignoring older requests that might only have been
applied now.
This excludes client resizes when there are still pending
configurations, because the resize is known to be only temporary.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2066>
Because POSIX sh was, with hindsight, not a particularly well-designed
programming language, if we don't 'set -e', then we'll respond to failure
of a setup command such as cd by carrying on regardless.
Signed-off-by: Simon McVittie <smcv@debian.org>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2009>
The assumption here seems to be that it's an overlay onto the
current environment which would make sense; but the implementation in
gnome-desktop-testing currently removes all other environment variables
(see GNOME/gnome-desktop-testing#1). This causes test failure when the
tests are run in Debian's autopkgtest framework, possibly because PATH
is cleared.
Signed-off-by: Simon McVittie <smcv@debian.org>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2009>
Systems with AMD GPUs do not take advantage of Mutter's zero-copy path
when driving DisplayLink screens. This is due to a very slow CPU access
to the zero-copy texture. Instead they fall back on primary GPU doing a
copy of the texture for fast CPU access. This commit accelerates texture
copy by working through damage regions only.
Tests on a 4K screen with windowed applications show significant
reduction of GPU utilisation.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2033>
If one would end up with an actor attached to mapped actor, where the
attached actor doesn't itself have an up to date stage view list while
listening on the stage for updating, when clearing the stage views of
the list, anything that would query the stage views list at this time
would end up accessing freed memory.
This could happen if
1) An actor was added to a newly created container actor attached to
the stage
2) The actor got a timeline attached to it
3) The actor was moved to a container that already was mapped
4) A hotplug happened
After (1) both the container and actor would not have any stage views.
After (2) the timeline would listen on the stage for stage views
updates. After (3) the actor would still listen on the stage for stage
views updates. When (4) happened, the actor would be signalled when the
stage got its stage view cleared, at which point it would traverse up
its actor's tree finding an appropriate stage view to base its animation
on. The problem here would be that it'd query the already mapped
container and its yet-to-be-cleared stage view list, resulting in
use-after free, resulting in for example the following backtrace:
0) g_type_check_instance_cast ()
1) CLUTTER_STAGE_VIEW ()
2) clutter_actor_pick_frame_clock ()
3) clutter_actor_pick_frame_clock ()
4) update_frame_clock ()
5) on_frame_clock_actor_stage_views_changed ()
6) g_closure_invoke ()
7) signal_emit_unlocked_R ()
8) g_signal_emit_valist ()
9) g_signal_emit ()
10) clear_stage_views_cb ()
11) _clutter_actor_traverse_depth ()
12) _clutter_actor_traverse ()
13) clutter_actor_clear_stage_views_recursive ()
14) clutter_stage_clear_stage_views ()
...
Avoid this issue by making sure that we don't emit 'stage-views-changed'
signals while the actor tree is in an invalid state. While we now end up
traversing tree twice, it doesn't change the Big-O notation. It has not
been measured whether this has any noticible performance impact.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1950
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2025>
Certains keys (such as ~ and |) are in the keyboard map behind the
second shift level. This means in order for them to be input, the
shift key needs to be held down by the user.
The GNOME Shell on-screen keyboard presents these keys separately on
a page of keys that has no shift key. Instead, it relies on mutter
to set a shift latch before the key event is emitted. A shift latch
is a virtual press of the shift key that automatically gets released
after the next key press (in our case the ~ or | key).
The problem is using a shift latch doesn't work very well in the face
of key repeat. The latch is automatically released after the first
press, and subsequent repeats of that press no longer have shift
latched to them.
This commit fixes the problem by using a shift lock instead of a shift
latch. A shift lock is never implicitly released, so it remains
in place for the duration of key repeat.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2045>
The `guess_candidates()` function scores each display that an input
device could be mapped to and then uses the `sort_by_score()` comparator
to find the best option. The function expects the list to be sorted from
best to worst, but the comparator currently sorts them in the opposite
order. This causes the function to end up returning the _worst_ match
rather than the the best. This commit reverses the sort order of the
comparator so that the best display can be returned as intended.
Closes: #1889
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1934>
This does two things to frown upon:
- Modifies ClutterEvent structs, while the effort is to have those
completely opaque, and readonly after creation from the input
thread side.
- Stores state in the ClutterInputDevice struct, event though those
are also considered static after creation, managed by the input
thread, etc.
Stop doing that. This makes all events just forwarded as-is in
the ClutterStage/clutter-main.c code.
Handling of click count sounds like material for a ClutterGestureAction
(or perhaps ClutterClickAction), all of both callers now do it in place
at the moment, while gestures lack a better state tracking and management.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2024>
This will not try the captured-event shenanigans to emulate grab
behavior, instead relying on event delivery being influenced by
other grab mechanisms.
While at it, improve handling of additional touchpoints by
cancelling the click action right away, as the differences in
event handling make this unwanted behavior surface.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2024>
By default, the pan action performs matrix translations on the
child widget. Nobody wants that (or, nobody wants *just* that).
It's cleaner not to mix mechanism and effect in ClutterGestureAction
subclasses, so drop this base implementation, and change the signal
accumulator so it's more similar to event signals (not that it's
used any longer, anyway).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2024>
Mutter already calculates and tracks the damage rectangles to redraw
only areas of the screen that change since the last time a buffer was
used.
This patch extends this by using the EGL_KHR_partial_update extension to
inform the GPU in advance that only those areas will be changed, which
may allow for further optimization.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2023>
Add support for a cogl function to set the damage_region on an onscreen
framebuffer.
The goal of this is to enable using the EGL_KHR_partial_update extension
which can potentially reduce memory bandwidth usage by some GPUs,
particularly on embedded GPUs that operate on a tiling rendering model.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2023>
Defining valid values makes
1. changing settings less error prone
2. sure they are discoverable.
This does reset the values once on update, but fortunately does *not*
change the way to set the values. Thus e.g. enabling fractional scaling
via terminal command still works as before and internet guides stay valid.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1961>