Commit Graph

4760 Commits

Author SHA1 Message Date
Emmanuele Bassi
8249e48802 Clean up the windowing system defines
Instead of defining new symbols for the windowing systems enabled at
configure time, we can reuse the same symbols for both the compile time
and run time checks, e.g.:

  #ifdef CLUTTER_WINDOWING_X11
    if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
      /* use the clutter_x11_* API */
    else
  #endif
  #ifdef CLUTTER_WINDOWING_WIN32
    if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WIN32))
      /* use the clutter_win32_* API */
  #endif

This scheme allows us to ensure that the input system namespace is free
for us to use and select at run time in later versions of Clutter.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
98c177def5 Clean up the backend creation
Move it to its own function.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
3987db1659 build: Make sure to remove colliding shared libraries
The compatibility links should take over any existing installed
shared library with the same soname, to avoid ldd creating stale
links.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4b0d7f2929 build: Improve the compat libs rule
Use the same commands libtool uses when installing symbolic links for
the shared libraries.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
8eb71af23d gdk/events: Clean up the event handling code
We need debugging notes, to see what's happening when handling events.

We need to queue a (clipped) redraw when receiving a GDK_EXPOSE event.

We need to check the device (both master and source) of the event using
the GdkEvent API, and pass them to the ClutterEvent using the
corresponding Clutter API.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
405e72f2e4 egl: First attempt at cleaning up the EGL native backend
At least, let's make it compile when built along with the other
backends. In reality, it still needs to be verified as working.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
19508132df build: Move EGL-related files under egl/
Including the clutter-cex100.h.in header.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4ee00b67b5 build: Move clutter-event-tslib.c out of egl/
Prepare for a full tslib device manager.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
6e9f474d90 Coding style and cosmetic fixes 2011-11-03 13:45:20 +00:00
Emmanuele Bassi
fedfac3b7c Remove the X11-specific bit in ClutterStageCogl
Let's use a new virtual function in ClutterStageWindow to check whether
a platform-specific implementation does support clipped redraws.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f58d393187 gdk: Fix Stage foreign window support
The code is generally wrong, and does not work. We need to skip the
GdkWindow creation when we have a foreing window, but we still need to
create the Cogl onscreen buffer and connect it to the GdkWindow's native
resource.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f14cbf5bdb gdk: Allow disabling event retrieval
Just like the other backends can disable the internal event handling,
and use clutter_<backend>_handle_event() to do the native → Clutter
event translation.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a73f1e6768 Cosmetic fixes 2011-11-03 13:45:19 +00:00
Emmanuele Bassi
21a24c862e Allow checking the backend type at run-time
Portable code should be allowed to check type backend currently being
used, so that it can use platform-specific API (not just Clutter's).

We don't want to go down the GDK route, with public types for
ClutterBackend and ClutterStageWindow implementations, and use the type
system, e.g.:

  #ifdef GDK_WINDOWING_X11
    if (GDK_IS_WINDOW_X11 (window))
      use_x11_api (window);
    else
  #endif
  #ifdef GDK_WINDOWING_WIN32
    if (GDK_IS_WINDOW_WIN32 (window))
      use_win32_api (window);
    else
  #endif
    g_critical ("Unsupported backend");

This system would make us expose the backend system, and we want to
still reserve us the option to change the backend system to increase its
granularity — e.g. choosing different input event systems regardless of
the windowing system.

This commit adds a simple function that checks the backend type against
a symbolic constant — the same constant string that can be used to
select the backend at run-time through the CLUTTER_BACKEND environment
variable.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Giovanni Campagna
9c102b7c51 Rework the interaction between the Cogl and GDK / X11 backends.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:45:17 +00:00
Giovanni Campagna
610a9c17ba Add a new GDK backend
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:42:13 +00:00
Robert Bragg
db53ca382c cogl: fallback to non-transparent stages if unsupported
If our check of the CoglOnscreenTemplate during initialization fails
then we disable the request for an alpha component in the swap chain and
try the check again.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-02 17:38:56 +00:00
Emmanuele Bassi
4ce95306a3 tslib: Remove mention of clutter-stage-egl.h
That header has long since disappeared from the build.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
0b4b19700f utils: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
377a292b4e texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
4a4289cfa5 stage-manager: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
1ba9a123ed cairo-texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4d8ba7db4 animatable: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings, now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4e971a7e5 cairo-texture: Use an internal function for create_region()
Avoid double argument checking, and a deprecation warning when
implementing create() as a wrapper around create_region(), by using
a simple internal function.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
b19c919645 actor: Move deprecated symbols into separate headers
The clutter-actor.h header is already pretty big, so let's try to keep
the deprecated symbols out of it.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
40d703a005 backend: Move deprecated symbols to a separate header 2011-11-02 13:00:46 +00:00
Emmanuele Bassi
a39be454cf main: Move deprecated symbols to a separate header
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
2011-11-02 13:00:46 +00:00
Robert Bragg
6e28121ff3 cogl: include <cogl/cogl-xlib.h> for xlib specific symbols
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.

This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.

Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-01 16:24:00 +00:00
Emmanuele Bassi
0bfda78615 profile: Disable deprecation warnings
We use an atexit() handler to print out the profile report coming from
Uprof. The g_atexit() call has been deprecated by GLib, but since this
use case is pretty specific and it's not meant to be turned on by
default (or distributed) then we can safely disable the deprecation
warnings inside clutter-profile.c.
2011-10-31 10:39:46 +00:00
Emmanuele Bassi
09de87b0e5 backend: Remove atexit handlers
The g_atexit() function has been deprecated in GLib as it is a fairly
bad idea in basically all cases.

We could probably use a GCC destructor if we didn't care about
portability, but for the time being we just remove the atexit() handler
that disposed the backend.
2011-10-31 10:33:46 +00:00
Emmanuele Bassi
d97a8c431b cairo-texture: Drop the half pixel rounding
Calling ceilf() should be enough.

https://bugzilla.gnome.org/show_bug.cgi?id=661887
2011-10-31 10:33:46 +00:00
Emmanuele Bassi
81a82867e1 docs: Clarify CLUTTER_ACTOR_IS_MAPPED
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
2011-10-25 11:35:04 +01:00
Chun-wei Fan
8c196c9403 Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 01:27:51 +08:00
Emmanuele Bassi
5540e6bd9c docs: Document the behaviour in case of init failure
Or, better, the fact that the behaviour of any Clutter function will be
undefined in case the initialization fails.

The value returned by clutter_init() and friends has to be handled
properly.
2011-10-21 21:19:27 +01:00
Robert Bragg
63cc5ab698 blur: don't accumulate texture padding twice
This removes the create_texture implementation for ClutterBlurEffect
because we already account for padding in the get_paint_volume
implementation so we were creating textures larger than necessary.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 15:27:03 +01:00
Emmanuele Bassi
a18a8a3ae2 Avoid the shadowing of 'clone'
The clone() call can creep into the build environment, so it's a good
thing to avoid using 'clone' as a variable name.
2011-10-19 15:23:55 +01:00
Emmanuele Bassi
8083dd5178 docs: Improve documentation of LayoutManager
Especially with regards to layout properties and their usage inside a
ClutterScript UI definition.
2011-10-17 11:48:47 +01:00
Emmanuele Bassi
be4007ef53 Remove mentions of clutter_redraw() 2011-10-17 10:25:07 +01:00
Emmanuele Bassi
146e15297f debug: Clean up debugging notes 2011-10-17 10:24:25 +01:00
Emmanuele Bassi
1e51961f7a align-constraint: Add CLUTTER_ALIGN_BOTH
Just like ClutterBindConstraint has two shorthand enumerations for binding
position and size and avoid using multiple instances, ClutterAlignConstraint
should have a way to align an actor with the same alignment factor on both
axis at the same time; this is especially useful for centering actors.
2011-10-15 18:36:27 +01:00
Emmanuele Bassi
7f3363e1db Tag all deprecated symbols using CLUTTER_DEPRECATED
This requires some minor surgery in the build to disable the deprecation
warnings in the deprecated classes.
2011-10-14 11:34:38 +01:00
Emmanuele Bassi
a063f09611 debug: Move paint-deform-tiles to CLUTTER_PAINT
The CLUTTER_DEBUG class of debugging flags is meant for debugging notes,
while the CLUTTER_PAINT debugging flags are for changing the output of
the paint cycle. Painting the DeformEffect tiles should go in the latter.
2011-10-13 11:38:27 +01:00
Emmanuele Bassi
ef1a3a5477 docs: Include test-threads.c in the API reference
We can use the test-threads.c interactive test as part of the documentation
on how to use threads with Clutter.
2011-10-13 10:42:30 +01:00
Emmanuele Bassi
e0283993f4 Avoid using deprecated API internally
Use the proper API to implement deprecated functions.
2011-10-12 16:44:55 +01:00
Emmanuele Bassi
72da6f808e texture: Disable deprecation warnings
Sadly, ClutterTexture is still using internally deprecated API, like
clutter_actor_get_shader().
2011-10-12 12:36:41 +01:00
Emmanuele Bassi
53d9e88135 Remove _clutter_shader_release_all()
This function is called when the backend is being disposed - as a way
of releasing all ClutterShader. This doesn't take into account three
things:

  - ClutterShader is deprecated
  - the Backend is *never* disposed
  - once the process terminates, all its resources are automatically
    released by the OS

So the _clutter_shader_release_all() function is a pointless exercise
in futility.
2011-10-12 10:36:17 +01:00
Emmanuele Bassi
193b345786 Remove some compiler warnings
Some issues found using clang as the compiler.
2011-10-11 23:42:23 +01:00
Emmanuele Bassi
2ede853ea3 Fix included header 2011-10-11 23:11:56 +01:00
Emmanuele Bassi
af7afc29a7 Add a Clutter-specific deprecation macro for symbols
Just like GLIB_DEPRECATED and GLIB_DEPRECATED_FOR, Clutter should have
its own wrappers for G_DEPRECATED and G_DEPRECATED_FOR, to allow opting
out of deprecation warnings.

Deprecation warnings are enabled by default, now, even when building
Clutter.
2011-10-11 23:03:09 +01:00