Commit Graph

15 Commits

Author SHA1 Message Date
Owen W. Taylor
804117c456 Remove MetaRegion
In many places, MetaRegion was being used entirely internally, rather
than for gtk2/gtk3 compatibility. In these cases, it's simpler to just
depend on cairo-1.10 (for both gtk2 and gtk3) and use cairo_region_t.

The few places where we did need GDK compatibility (GdkEvent.region and
gdk_window_shape_combine_mask) are replaced with a combination of
converting GdkRegion to cairo_region_t and conditional code.

https://bugzilla.gnome.org/show_bug.cgi?id=632474
2010-10-23 15:48:29 -04:00
Adel Gadllah
3fed2ab64d [mutter-shaped-texture] Use a base material for all instances
Use a base material for all textures rather than recreating it for every instance,
this should allow Cogl to optimize the program generation.

Idea 'stolen' from:

http://git.clutter-project.org/clutter/commit/?id=7e56a98413817479d0501ce8af9fad3e6411104d

https://bugzilla.gnome.org/show_bug.cgi?id=629350
2010-09-19 16:17:36 +02:00
Owen W. Taylor
8b34b4bd0b MutterShapedWindow: drop all indirect references to textures
We don't get correct notifications for the ::cogl-texture property of
ClutterTexture in the case when we are unsetting the pixmap before calling
XFreePixmap. (This is because ClutterX11TexturePixmap is a hack on top
of ClutterTexture and we're a hack on top of that.) So we need to manually
clear everything out.

For consistency we also make sure that we drop all references to dead
textures:

 - When the shape changes
 - If the window pixmap texture changes without first being cleared
   (this is not expected to happen)

https://bugzilla.gnome.org/show_bug.cgi?id=627210
2010-08-19 16:12:11 -04:00
Owen W. Taylor
c9ebc0ea25 Always use mipmap emulation
Rather than trying to find out from Clutter whether mipmap generation
can be used together with texture_from_pixmap, just always assume
it can't and use the MutterTextureTower emulation code.

This fixes a problem with our previous hack for doing the query
no longer working. In the rare cases where mipmap generation
is supported, it is unlikely to produce significantly more efficient
or better looking results than the emulation. (In terms of efficiency,
we have better knowledge of when we need to update the lower mipmaps
and when we don't than CoglTexturePixmapX11.)

Some care is taken so mutter_shaped_texture_set_create_mipmaps() works
when changed on the fly and properly discards the old mipmap levels.
This isn't necesary currently, since it can only be controlled via
envvar, but is easier than future-proofing through documentation.

https://bugzilla.gnome.org/show_bug.cgi?id=627087
2010-08-18 14:02:32 -04:00
Adel Gadllah
a1bb3835cc [mutter-shaped-texture] Remove material_workaround
It is no longer needed as the workaround has been removed in
452025e984,
but the material is still around and unused.

https://bugzilla.gnome.org/show_bug.cgi?id=625712
2010-08-16 23:06:46 +02:00
Florian Müllner
7feeb72721 Use cairo_region_t when building with gtk+-3.0
GdkRegion has been removed from Gtk+. The replacement is a
yet-unreleased cairo API, so use it only when building with
Gtk+-3.0.

https://bugzilla.gnome.org/show_bug.cgi?id=587991
2010-07-02 04:36:28 +02:00
Robert Bragg
452025e984 Remove the workaround for multi-texturing with old intel drivers
The 2009 Q2 release of the drivers includes the relevent bug fix.

https://bugzilla.gnome.org/show_bug.cgi?id=613121
2010-03-17 16:13:24 +00:00
Owen W. Taylor
ff4f096f1d Support and require Clutter 1.2
- Specify a minimum version of Clutter-1.2.0
- Remove conditionalizatin and always use Clutter-1.1 framebuffer
  API rather than raw GL fbos
- Replace deprecated cogl_material/texture_unref() with
  cogl_handle_unref()

https://bugzilla.gnome.org/show_bug.cgi?id=610862
2010-03-11 15:06:06 -05:00
Nguyễn Thái Ngọc Duy
2d409e5c09 Remove executable bit from mutter-shaped-texture.c 2010-02-21 21:23:17 +07:00
Tomas Frydrych
fb3d352d3a [MutterShapedTexture] Use cogl multitexture API
The older code relied on Clutter providing default texture coords for any
layers for which texture coords were not specified, which does not work as
of Clutter 1.1.6 (due to commit 8b950bdc87).

https://bugzilla.gnome.org/show_bug.cgi?id=609657
2010-02-12 11:37:30 +00:00
Emmanuele Bassi
2fbe4c2388 Do not use CGL_* symbols
The CGL_* defines in COGL were always meant to be private and should
have never been exposed in the first place. The API in COGL has been
updated to never require them starting from 1.1, but using the original
GL symbols has always been the intent of the API.

This commit removes the CGL_TEXTURE_RECTANGLE_ARB usage in favour of the
ARB-sanctioned GL_TEXTURE_RECTANGLE_ARB enumeration value.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=607398
2010-01-19 01:34:22 +00:00
Owen W. Taylor
47af6a0bbf Nice looking scaledown with mipmap emulation
Add MutterTextureTower, an abstraction for getting a image with
the right level of detail for rendering at a particular scale,
by manually scaling down by powers of two.

This results in much better looking scaled window images when
mipmaps can't be used with texture_from_pixmap (which is the
typical case for current GL drivers.)

When framebuffer objects are available, they are used to do
the scaledown using the GPU without having to pull the data
back from video memory. A software codepath is also available
for the case when FBO's are not present, though performance
will suffer

https://bugzilla.gnome.org/show_bug.cgi?id=601032
2009-11-24 15:40:35 -05:00
Tomas Frydrych
245908909b Fix check for zero-sized textures in MutterShaped texture
Patch by Jon Nettleton <jon.nettleton@gmail.com>

http://bugzilla.openedhand.com/show_bug.cgi?id=1538
http://bugzilla.gnome.org/show_bug.cgi?id=590646
2009-08-04 08:47:46 +01:00
Owen W. Taylor
83f8bfd2ca Reduce overpaint in the window group
When we are painting a stack of 5-10 maximized windows, the
standard bottom-to-top method of drawing every actor results
in a tremendous amount of overdraw and can easily max out
the available memory bandwidth on a low-end* graphics chipset.
It's even worse if window textures are being accessed over
the AGP bus.

When we have opaque windows, we can go ahead and compute visibility
ourselves (in classic X-server fashion) and use that information to
restrict drawing obscured actors.

* Add MutterWindowGroup - a ClutterGroup subclass with logic
  for figuring out obscured regions.

* Add mutter_window_get_obscured_region() to get the region
  obscured by that window.

* Add mutter_shaped_texture_set_clip_region() to hint
  a clip region to the painting code; this is set based on
  the computed visible region of MutterWindowGroup.

* Add tidy_texture_frame_set_needs_paint() to hint that the
  paint can be skipped entirely; this is used when we detect
  that the window shadow is entirely obscured.

http://bugzilla.gnome.org/show_bug.cgi?id=587344
2009-07-09 16:56:01 +01:00
Jon Nettleton
0b8a57bcba There can be only one compositor engine
Mutter is a Clutter-based compositing manager. So, remove the code for
the XRender-based compositor, and make it mandatory to have XComposite,
XRender and Clutter.

Run-time support for non-composited operation is left for now.

* src/compositor/mutter/: Move files from this subdirectory into
  the main compositor/ directory.

* compositor/compositor-xrender.ccompositor/compositor-xrender.h:
  Remove

* include/compositor-clutter.h: Remove this stray file, it had been
  replaced with compositor-mutter.h some time back.

http://bugzilla.gnome.org/show_bug.cgi?id=581813
2009-06-30 09:34:03 -04:00