[MutterShapedTexture] Use cogl multitexture API
The older code relied on Clutter providing default texture coords for any
layers for which texture coords were not specified, which does not work as
of Clutter 1.1.6 (due to commit 8b950bdc87
).
https://bugzilla.gnome.org/show_bug.cgi?id=609657
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parent
690852e157
commit
fb3d352d3a
@ -427,24 +427,34 @@ mutter_shaped_texture_paint (ClutterActor *actor)
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}
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else
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{
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float coords[MAX_RECTS * 8];
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float coords[8];
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float x1, y1, x2, y2;
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for (i = 0; i < n_rects; i++)
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{
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GdkRectangle *rect = &rects[i];
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coords[i * 8 + 0] = rect->x;
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coords[i * 8 + 1] = rect->y;
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coords[i * 8 + 2] = rect->x + rect->width;
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coords[i * 8 + 3] = rect->y + rect->height;
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coords[i * 8 + 4] = rect->x / (alloc.x2 - alloc.x1);
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coords[i * 8 + 5] = rect->y / (alloc.y2 - alloc.y1);
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coords[i * 8 + 6] = (rect->x + rect->width) / (alloc.x2 - alloc.x1);
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coords[i * 8 + 7] = (rect->y + rect->height) / (alloc.y2 - alloc.y1);
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}
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x1 = rect->x;
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y1 = rect->y;
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x2 = rect->x + rect->width;
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y2 = rect->y + rect->height;
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coords[0] = rect->x / (alloc.x2 - alloc.x1);
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coords[1] = rect->y / (alloc.y2 - alloc.y1);
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coords[2] = (rect->x + rect->width) / (alloc.x2 - alloc.x1);
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coords[3] = (rect->y + rect->height) / (alloc.y2 - alloc.y1);
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coords[4] = coords[0];
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coords[5] = coords[1];
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coords[6] = coords[2];
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coords[7] = coords[3];
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cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2,
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&coords[0], 8);
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}
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g_free (rects);
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cogl_rectangles_with_texture_coords (coords, n_rects);
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return;
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}
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}
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