Use the multiprocessor compilation (/MP) option so that release build times
can be cut down quite a bit. This will generate a brief warning for debug
builds as such builds use /Gm, but otherwise the build will proceed
normally albeit it would be slower.
Also use the /d2Zi+ flag for Visual Studio 2010 (and later) builds to log
more useful information in the .pdb files that are generated, to aid
debugging release builds when necessary.
To make the .pdb filename match the filename of the built target, one must
specify the .pdb file name if the target filename does not match the
project name for Visual Studio 2010 and later. Update the projects
accordingly.
Currently, due to the way that Visual Studio 2010+ projects are handled,
the "install" project does not re-build upon changes to the sources, as it
does not believe that its dependencies have changed, although the changed
sources are automatically recompiled. This means that if a part or more
of the solution does not build, or if the sources need some other fixes
or enhancements, the up-to-date build is not copied automatically, which
can be misleading.
Improve on the situation by forcing the "install" project to trigger its
rebuild, so that the updated binaries can be copied. This does trigger an
MSBuild warning, but having that warning is way better than not having an
up-to-date build, especially during testing and development.
Cogl, when built with the SDL winsys, includes the SDL headers in its
headers, which causes main() to be defined to SDL's main() wrapper on
Windows, which means that SDL2.lib and SDL2main.lib need to be linked to
every single program that links to Cogl with the SDL winsys.
Avoid this behavior by defining SDL_MAIN_HANDLED in the CFLAGS of the
sample and test programs, and let people know that this is the case.
Let people know that for Visual Studio builds GLib is a hard requirement,
and let the people also know that SDL-2.x is now used for builds supporting
the SDL winsys. Also let people know that current situation regarding
building and linking Cogl applications with the SDL winsys built in.
On 64-bit fedora the 32-bit MinGW compiler is called
i686-w64-mingw32-gcc which wasn't being picked up by the
mingw-fetch-depdencies script.
Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit f5f0342315e524523c50549e91eb9ff1683ab558)
This adds a PlatformToolset tag in order to make upgrading the projects to
Visual Studio 2012/2013 formats easier, especially when done with a script.
The script, for example, can change the value inside these tags
apporpriately to do the upgrade job quite easily.
This updates the Visual Studio 2010 Projects in the following ways,
similar to the recent changes to the Visual Studio 2008 projects:
-Make all the copying of the pre-configured header files custom build
rules, so that it is cleaner when people clean their builds, and the files
can be re-copied when updated.
-Split up the property sheets, so to ease future maintenance
-Make the cogl-path library built as a DLL
-Build and link against SDL-2.x for SDL builds
-Make everything except the .sln file and the README.txt file use UNIX line
endings, for easier maintenance.
-Merge cogl_sdl.sln and install-sdl.vcxproj into cogl.sln and
install.vcxproj respectively.
-Update build of the conformance test to not use COGL_COMPILATION, and make
it link to cogl-path.
Split up the property sheets, so that it is easier to maintain, and update
the project files accordingly. Also clean up the project files by
finishing up the merge of the *_sdl.vcproj items into their regular
counterparts, and dropping all the *_sdl.* files.
Make use of UNIX line endings for all the MSVC 2008 build files, except the
.sln file and the README.txt files, for easier maintenance.
We need to link the conformance test executable to cogl-path, so make that
project depend on the cogl-path project, so that it will link to it as
well.
...for all of the copying of the pre-configured headers for Cogl. This
makes it much easier for people using the projects for building Cogl to
clean up files that are "generated", and this commit is the last bit for
it. Also clean up the property sheets as a result.
Also fix the Cogl project that it does indeed look for headers in
cogl/deprecated, so that the build is fixed.
Similar updates to the Visual Studio 2010 Projects will follow.
The -L option makes curl follow redirections. This is needed for
downloading glext.h because khronos.org is using a redirect.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85baaef4a4f4fd3a03c7c9f05002eae483ddd6b3)
Previously when we released a .bzip2 file the Gnome release scripts
will just convert this to a .xz file and generate its own checksum.
The .bzip2 is never actually available on the FTP server. This isn't
ideal because we were listing the checksum of the .bzip2 file in the
release message but that is useless information. This patch changes it
to generate a .xz file instead which is also what Clutter does.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit cd20c869f303a3526335e77b1913c0555e226a3f)
The solution files which are updated due to the split of Cogl-Path need
to be pushed as well, which were forgotten. Sorry about this, and fix
.def file generation on Cogl with SDL on Visual Studio 2010 builds.
This adds a centralized autotools Makefile to be used in the completion
of the project files for Cogl-Path for now, which can be used also in
Cogl, Cogl-Pango and possibly Cogl-Gst so that we could have less clutter
in the autotools files.
This patch set will also allow the Cogl-Path project files to be filled in
during 'make dist' and make them distributed during a tarball release.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 491020592b240ca5f2885dee104c88bf431858ae)
Conflicts:
cogl-path/Makefile.am
This adds template project files that is used to build cogl-path, where the
source files can be filled in using autotools. Note that although
cogl-path is built as a static library, items to build DLLs for this
is intentionally left in there as this is intended to be a shared library
later.
Use custom build rules to generate the enumeration sources and the .def
files so that the IDE will regenerate those files upon change and
clean them when a clean up request is requested.
-Make entries of the property sheets more like the property sheets of the
projects in the GTK+/Clutter stack, mainly changing CoglApiVersion to
ApiVersion, for better consistency, and update the corresponding projects
-Add command item in property sheets to build introspection files for Cogl
and Cogl Pango.
-Stop building and installing the cogl-msaa example, as it is something
that isn't really meant for Windows, and causes an internal compiler error
on Visual Studio 2010 x64 builds
Some public headers were added, so these need to be "installed" as well.
Also clean up the preprocessor definitions as they were meant to be
in cogl/cogl-defines.h.
The version of Pango that the script downloads is using G_CONST_RETURN
in the public headers. This won't build if G_DISABLE_DEPRECATED is
enabled so instead the build script now just recommends to pass
--enable-deprecated to cogl's configure script.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4715f0f01d4de55a9cf690f52d4da211c243565b)
Cogl now requires at least version 2.32.0 of GLib. There are no
pre-built binaries for this from tml so we have to build glib from
source. This also requires libffi. The binary packages for libffi and
zlib don't install a pc file so the script just manually generates a
fake one.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9e47972759a5dda4c9e9bf13df3369510be0e324)
This commit pushes --disable-glib to the extreme of embedding the par of
glib cogl depends on in tree to be able to generate a DSO that does not
depend on an external glib.
To do so, it:
- keeps a lot of glib's configure.ac in as-glibconfig.m4
- pulls the code cogl depends on and the necessary dependencies
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Like the Visual Studio 2010 builds, the install project needs to be split
into two, one for the WGL-only configs and another for the WGL+SDL
configs, so that the Cogl and Cogl-Pango DLLs and LIBs can be correctly
copied during the "install" stage, as the resulting DLLs for all configs
land in {Release|Debug}\{Win32|x64}\bin.
Since commit 7253c5ca (Bug 682071-cogl/cogl-sdl.h: MSVC: Link to SDL when
apps are built), on Visual C++ we link to SDL.lib and SDLmain.lib using
a #pragma comment directive in cogl/cogl-sdl.h, so we no longer need
specific project configs for Cogl programs which build against a Cogl built
with SDL. This removes those unneeded configs.
Also "install" cogl/cogl-sdl.h when Cogl is built with the SDL winsys, as
it is a needed header
-Make "install" parts for VS9 and VS10 more consistent with each other
-Create the .def files in the respective intermediate/.obj folders, so that
it is cleaner duringg the build
-Make up for missed files to "install"
The generated release message and the README have been updated to point
to the reference manuals hosted on developer.gnome.org and state that
documentation for the experimental 2.0 api is not currently available
online since we are migrating services away from clutter-project.org and
may not be able to rely on it for much longer.