Commit Graph

4497 Commits

Author SHA1 Message Date
Florian Müllner
654bd15319 tiling: Do not restore maximized tile state when unmaximizing
When a tiled window is maximized (e.g. by clicking the title bar
button), unmaximizing the window restores the tiled state. While
this is reasonable for side-by-side tiling, it is confusing for
"maximize" tiled windows, as unmaximization has no visible effect.

Change unmaximize to only restore the tiled state of side-by-side
tiled windows.
2010-12-04 21:35:15 +01:00
Florian Müllner
b85171007e window: Add a missing break
When adding maximize tiling, the cleaning of the tiled flag was
refactored to use a switch statement - a break was missed in the
process.
2010-12-04 21:35:15 +01:00
Matej Urbančič
f6ec33fa0c Updated Slovenian translation 2010-12-03 20:19:53 +01:00
Florian Müllner
7d0ff87cbe tiling: Fix "maximize" tile with no chrome at the top
The original patch triggered "maximize" when the window was dragged
to the top, so that the pointer was below or on the monitor edge and
above the work area's top.

If there's no chrome at the top of the monitor, so that monitor edge
and work area top fall together, the pointer cannot be moved above
the work area's top, so tiling was not triggered.
2010-12-03 02:45:41 +01:00
Benjamin Otte
8994e621f7 Replace some GDK X11 calls with future-proof ones
GTK is about to clean up its code and remove duplicate macros and
GdkDrawable usage. To prepare for that landing, we use the future-safe
versions of the same calls.

https://bugzilla.gnome.org/show_bug.cgi?id=636302
2010-12-03 00:17:42 +01:00
Benjamin Otte
d746591894 ui: Port testgradient example to GTK3
https://bugzilla.gnome.org/show_bug.cgi?id=636301
2010-12-03 00:17:42 +01:00
Florian Müllner
161c1088f9 tiling: disable "shake loose" feature when edge tiling
The old behavior of being able to shake loose a maximized window
overlaps with and is for the most part superceded by top edge tiling.

This commit changes the code to only enable shake loose behavior
when edge tiling is disabled.

https://bugzilla.gnome.org/show_bug.cgi?id=630548
2010-12-02 17:42:14 -05:00
Ray Strode
07c0471902 tiling: Add new "maximized" tile
In addition to the existing side-by-side tiling modes, this commit
adds a new "maximize" tiling mode.  It allows the user to maximize
their windows (in other words, tile with the edge panels) by dragging
their window to the top edge of the monitor.

https://bugzilla.gnome.org/show_bug.cgi?id=630548
2010-12-02 17:11:11 -05:00
Ray Strode
5f4ee1b6e7 tiling: use META_WINDOW_TILED_SIDE_BY_SIDE in state check
The meta_window_handle_mouse_grab_op_event function ensures
the tile_mode variable is in a consistent state after a drag
op is finished.

The way this is current done is:

if (!window->maximized_vertically &&
    window->tile_mode != META_TILE_NONE)
  window->tile_mode = META_TILE_NONE;

While valid, it doesn't "read" as well as using the
META_WINDOW_TILED_SIDE_BY_SIDE macro, since the macro is specifically
about side-by-side tiling.

This commit just changes things to use the macro and to not bother
checking the tile mode (since if we just reset it anyway, then it doesn't
matter if the value is right or wrong to begin with).

https://bugzilla.gnome.org/show_bug.cgi?id=630548
2010-12-02 16:35:23 -05:00
Ray Strode
aa3a4a48e4 tiling: add side_by_side suffix to tile code
The meta_window_can_tile function and META_WINDOW_TILED
macro are pretty side-by-side tiling specific, so
rename them.

https://bugzilla.gnome.org/show_bug.cgi?id=630548
2010-12-02 16:35:23 -05:00
Ray Strode
0d27c9600f tiling: rename side-by-side tiling to edge tiling
Currently, the new tiling feature, supports side-by-side, horizontal
tiling when dragging windows to one of the vertical edges of a monitor.

Other types of tiling (on other monitor edges) are potentially useful,
though.

This commit renames the preference from side_by_side_tiling to
edge_tiling.

https://bugzilla.gnome.org/show_bug.cgi?id=630548
2010-12-02 16:35:23 -05:00
Milan Bouchet-Valat
1986b20499 Add (out) annotation and documentation to meta_window_get_outer_rectangle()
GObject introspection cannot detect that rect is an (out) parameter.
Also add a meaningful documentation for humans like us.
2010-12-02 00:06:42 +01:00
Owen W. Taylor
e7a10b0d6a Bump version to 2.91.3 2010-11-29 16:04:46 -05:00
Florian Müllner
6b98644c58 workspace: Consider text direction when switching
A direction parameter is passed to meta_compositor_switch_workspace(),
to indicate the direction of the switch depending on the workspace
layout.
In contrast to the switcher popup, this parameter does not take the
text direction of the locale into account. Change this, so that the
workspace switching animations move in the correct direction.

https://bugzilla.gnome.org/show_bug.cgi?id=636083
2010-11-29 21:42:58 +01:00
Dan Williams
5397335ae8 Fix builds with clutter < 1.5.2 2010-11-22 22:00:02 -06:00
Diego Escalante Urrelo
0b6d6e517d configure.in: it's git, not Subversion
Bug #635493
2010-11-22 20:04:22 -05:00
Owen W. Taylor
b031543f5a Fix updating overlay key keycode when keymap changes
overlay_key_combo needs the same treatment as other keycodes on a
change - we should always recompute it if we have a keysym not
a keycode, and not only if the keycode hasn't already been
computed.
2010-11-22 16:10:34 -05:00
Owen W. Taylor
c6be05f9d7 Unify keymap-reloading code branches
Simplify the keymap loading logic by unifying the different
branches; in the reorganization this patch fixes a bug where when
we got a MappingKeyboard event we wouldn't update virtual modifiers
correctly.

Based on a patch by Thomas Thurman <tthurman@gnome.org>

https://bugzilla.gnome.org/show_bug.cgi?id=565540
2010-11-22 16:02:03 -05:00
Derek Poon
cb88e0d052 Update keybindings when XKB keyboard layout changes
* Select for XKB keyboard notification events explicitly; since GTK+
  has selected for XKB events, delivery of old-school MappingNotify
  events is disabled.

* Fix a bug where once a keycode was loaded for a key binding,
  it would never be reassigned; we want to laod new keycodes for
  all bindings that have a key symbol rather than a fixed
  keycode.

[ With fixes from Owen W. Taylor <otaylor@fishsoup.net> ]

https://bugzilla.gnome.org/show_bug.cgi?id=565540
2010-11-22 16:02:03 -05:00
Owen W. Taylor
54e82daae2 configure.ac: move CFLAGS modifications after all tests
-Werror in CFLAGS was causing the check for GNU gettext in
AM_GNU_GLIB_GETTEXT to fail, resulting in .mo files in $libdir.

https://bugzilla.gnome.org/show_bug.cgi?id=635528
2010-11-22 10:49:55 -05:00
Adel Gadllah
1394c566eb [MetaWindowActor] Fix crash in shadow shape creation
Protect against shape_region or bounding_region being NULL in check_needs_shadow.

This can happen for short lived windows and result into a crash.

https://bugzilla.gnome.org/show_bug.cgi?id=635421
2010-11-21 19:57:42 +01:00
Yaron Shahrabani
3183d954a0 Updated Hebrew translation. 2010-11-21 12:58:12 +02:00
Kjartan Maraas
67b89e5c86 Updated Norwegian bokmål translation 2010-11-20 18:40:39 +01:00
Gheyret T.Kenji
c88c94886b Added UG translation 2010-11-20 12:06:01 +01:00
Fran Diéguez
c1f6902cb9 Updated Galician translations 2010-11-20 01:24:44 +01:00
Owen W. Taylor
8817e68926 Use COGL_MATERIAL_WRAP_MODE_* defines not COGL_PIPELINE_*
Since we aren't depending on Clutter 1.5 or using the new
CoglPipeline name elsewhere, we need to stick to the old
COGL_MATERIAL_WRAP_MODE_* names, which are provided with
compatibility defines in Clutter 1.4.

Pointed out by Rico Tzschichholz
2010-11-19 14:41:44 -05:00
Jorge González
b1868fb213 Updated Spanish translation 2010-11-19 13:46:08 +01:00
Owen W. Taylor
6260814285 Turn off background repeats for a full-size image
If we have repeats on for a full-sized image, then if the background
is displayed scaled (for example, in a desktop preview mode) then we
can get artifacts along the edge of the background where the repeat
of the opposite edge is blended in by bilinear scaling. So turn off
repeats when the screen and background image sizes match.

https://bugzilla.gnome.org/show_bug.cgi?id=634833
2010-11-18 13:58:37 -05:00
Owen W. Taylor
07e6c5aac2 Draw the root window background
Add code to track and draw the root window background. The advantage of doing
it here as compared to in a plugin is that we can use the visiblity smarts
of MetaWindowGroup to optimize out drawing the background when obscured.

If handling other than tracking the _XROOTPMAP_ID property is desired in the
future, more functionality like setting the background from a file or doing
cross-fades can be added.

The new background actor is exposed to plugins via meta_plugin_get_background_actor()
similar to other exposed actors to allow cloning the background for use in
other displays. The actual class is not installed for public consumption at
the moment since it has no useful methods.

https://bugzilla.gnome.org/show_bug.cgi?id=634833
2010-11-18 13:58:37 -05:00
Owen W. Taylor
0477a3066d Refactor "texture material" creation from MetaShadowFactory
Create new cogl-utils.[ch] and move a helper function from
MetaShadowFactory there as meta_create_texture_material(); this
allows us to create single-layer materials from different parts of
Mutter and have them share the same template material.

Also expose a function for creating a 1x1 texture of a given
color meta_create_color_texture_4ub().

https://bugzilla.gnome.org/show_bug.cgi?id=634833
2010-11-18 13:58:37 -05:00
Owen W. Taylor
59639909b1 MetaWindowGroup: further optimize paints by using current scissor
When in a partial stage paint, we can combine that with the visibility
information in MetaWindowGroup to further eliminate unneeded drawing.

Since there is no current Clutter API to access the current clip,
drop to using GL directly.

https://bugzilla.gnome.org/show_bug.cgi?id=634779
2010-11-18 13:58:36 -05:00
Adel Gadllah
64c37852b1 meta-actor-window: Use G_UNLIKELY for TFP check
This is just a microptimization, as we pretty much always use
TFP (and do the check every time we set a pixmap),
we can let gcc generate better code here.

https://bugzilla.gnome.org/show_bug.cgi?id=633002
2010-11-18 18:51:04 +01:00
Owen W. Taylor
bac668d287 Optimize out restacks that don't change actor order
For various reasons (mostly the stack tracker correctly predicting the
stacking order before getting events, but also because of the processing
that the compositor does to get the actor stacking order) the compositor
can be told to sync the stack when it has nothing to do. Detect this
at the last moment before actually telling Clutter to restack to avoid
triggering unnecessary redraws.

https://bugzilla.gnome.org/show_bug.cgi?id=634771
2010-11-18 10:07:38 -05:00
Owen W. Taylor
f372fa29b2 MetaStackTracker: Avoid queueing resync for obvious no-ops
Since we can't distinguish a ConfigureEvent that indicates a raise
from a ConfigureEvent that indicates a move, we get lots of
STACK_OP_RAISE_ABOVE events for windows that are already in the
right place in the stacking order. Avoid queueing a restack in that
case.

https://bugzilla.gnome.org/show_bug.cgi?id=634771
2010-11-18 09:54:44 -05:00
Owen W. Taylor
8b24711bba Omit shadows for fullscreen and maximized windows
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.

It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
d4c28fc5f5 Add meta_window_get_maximized() and meta_window_is_fullscreen()
These functions duplicate existing properties; they are added for
convenience and to avoid the GObject property code on some
performance critical painting paths.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
ca5f2ac3ec Implement more accurate clipping of obscured shadows
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
15f9590427 Report a correct paint volume for shadowed windows
Since we paint shadows directly now rather than using a child actor
in the ClutterGroup, we need to implement get_paint_volume() for
Clutter 1.5.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
21a246eb42 Use a template material for shadows
To avoid unnecessary shader recompilation, use a root template material
for all shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
1bbaec81ce Make window shadows globally configurable
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.

Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
7952feb48b Export meta_frame_type_to_string()
Frame types will form the bases of shadow classes, which are strings,
so export the to-string function so that we can do the conversion
uniformly.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
52aebdf223 Add meta_window_get_frame_type()
Add a public function to get the frame type for a window; the
code is refactored from existing code in core.c.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
6b16604c26 Export meta_window_appears_focused()
Move meta_window_appears_focused() into the public window.h so
we can use it to change the shadow type.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
3c4d52732e Make MetaShadowFactory public
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
d56d267f7d MetaShadowFactory: convert to a GObject
https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
8eb31944a5 MetaShadowFactory: Add the ability to top-fade a shadow
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().

The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
ed2fbcd13a Add frame type for attached modal dialogs
Add a new frame type META_FRAME_TYPE_ATTACHED which is used for
attached modal dialogs.

The theme format version is bumped to 3.2, and attached windows
can have borders defined in a metacity-theme-3.xml as:

 <window version=">= 3.2" type="attached" style_set="[name]"/>

If no style is defined for "attached", drawing will fall back
to the "border" type.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
9f4942e9a7 Make shadows pretty and configurable
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability

* Implement efficient blurring of arbitrary regions by approximating
  a Gaussian blur with multiple box blurs.

* Detect when multiple windows can use the same shadow texture by
  converting their shape into a size-invariant MetaWindowShape.

* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
  shadow-opacity to allow the shadow for a window to be configured.

* Add meta_window_actor_paint() and draw the shadow directly
  from there rather than using a child actor.

* Remove TidyTextureFrame, which is no longer used

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:56 -05:00
Gheyret T.Kenji
982a10ac44 Added UG translation 2010-11-14 00:06:42 +01:00
Gheyret T.Kenji
e59a9872b4 Added UG translation 2010-11-13 22:49:22 +01:00