Use COGL_MATERIAL_WRAP_MODE_* defines not COGL_PIPELINE_*

Since we aren't depending on Clutter 1.5 or using the new
CoglPipeline name elsewhere, we need to stick to the old
COGL_MATERIAL_WRAP_MODE_* names, which are provided with
compatibility defines in Clutter 1.4.

Pointed out by Rico Tzschichholz
This commit is contained in:
Owen W. Taylor 2010-11-19 14:41:44 -05:00
parent b1868fb213
commit 8817e68926

View File

@ -68,9 +68,9 @@ update_wrap_mode (MetaBackgroundActor *self)
* side of the image via bilinear filtering.
*/
if (width == self->texture_width && height == self->texture_height)
wrap_mode = COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE;
wrap_mode = COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE;
else
wrap_mode = COGL_PIPELINE_WRAP_MODE_REPEAT;
wrap_mode = COGL_MATERIAL_WRAP_MODE_REPEAT;
cogl_material_set_layer_wrap_mode (self->material, 0, wrap_mode);
}