Don't calculate an extra layout in clutter_text_get_preferred_height for
single-line strings, when it's unnecessary. There's no need to set the
width of a layout when in single-line mode, as wrapping will not happen.
the "position" property of ClutterText is really the position of the
cursor. Rename the nick accordingly not to confuse it with the position
of the actor itself and be consistent with all the other cursor-related
properties.
There are too many examples where the default assumption that an actor
paints inside its allocation isn't true, so we now return FALSE in the
base implementation instead. This means that by default we are saying
"we don't know the paint volume of the actor", so developers need to
implement the get_paint_volume virtual to take advantage of culling and
clipped redraws with their actors.
This patch provides very conservative get_paint_volume implementations
for ClutterTexture, ClutterCairoTexture, ClutterRectangle and
ClutterText which all explicitly check the actor's object type to avoid
making any assumptions about subclasses.
The keysyms defines in clutter-keysyms.h are generated from the X11 key
symbols headers by doing the equivalent of a pass of sed from XK_* to
CLUTTER_*. This might lead to namespace collisions, down the road.
Instead, we should use the CLUTTER_KEY_* namespace.
This commit includes the script, taken from GDK, that parses the X11
key symbols and generates two headers:
- clutter-keysyms.h: the default included header, with CLUTTER_KEY_*
- clutter-keysyms-compat.h: the compatibility header, with CLUTTER_*
The compat.h header file is included if CLUTTER_DISABLE_DEPRECATED is
not defined - essentially deprecating all the old key symbols.
This does not change any ABI and, assuming that an application or
library is not compiling with CLUTTER_DISABLE_DEPRECATED, the source
compatibility is still guaranteed.
Comprehensively add (out) annotations to functions parameters
returning int/float/double.
Not handled here: structure out returns like ClutterColor or
ClutterPerspective or GValue that should get (out caller-allocates).
Not handled here: Cogl
http://bugzilla.clutter-project.org/show_bug.cgi?id=2302
This adds a wrapper macro to clutter-private that will use
g_object_notify_by_pspec if it's compiled against a version of GLib
that is sufficiently new. Otherwise it will notify by the property
name as before by extracting the name from the pspec. The objects can
then store a static array of GParamSpecs and notify using those as
suggested in the documentation for g_object_notify_by_pspec.
Note that the name of the variable used for storing the array of
GParamSpecs is obj_props instead of properties as used in the
documentation because some places in Clutter uses 'properties' as the
name of a local variable.
Mose of the classes in Clutter have been converted using the script in
the bug report. Some classes have not been modified even though the
script picked them up as described here:
json-generator:
We probably don't want to modify the internal copy of JSON
behaviour-depth:
rectangle:
score:
stage-manager:
These aren't using the separate GParamSpec* variable style.
blur-effect:
win32/device-manager:
Don't actually define any properties even though it has the enum.
box-layout:
flow-layout:
Have some per-child properties that don't work automatically with
the script.
clutter-model:
The script gets confused with ClutterModelIter
stage:
Script gets confused because PROP_USER_RESIZE doesn't match
"user-resizable"
test-layout:
Don't really want to modify the tests
http://bugzilla.clutter-project.org/show_bug.cgi?id=2150
When setting :use-markup we always pass the contents of the Text actor
to clutter_text_set_markup_internal(); if string contains any markup,
this ends up being parsed and used - even when :use-markup is set to
FALSE.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2239
Update the documentation of :font-name, to make it clear that by setting
it to NULL the Text actor will use the default font.
Also, set the annotation for the @font_name argument of the setter to be
allow-none, and allow passing NULL through bindings.
If a ClutterText actor is using the default font from the backend then
we should track font name changes and update it accordingly. This only
applies to ClutterText actors with the :font-name property unset or
explicitly set to NULL.
When converting the floating point allocation width to an integer
multiple of PANGO_SCALE to give to the PangoLayout it can sometimes
end up slightly short of the allocated size due to rounding
errors. This can cause some of the lines to be wrapped differently
when a non-integer-aligned position is used (such as when animating
text). It works better to round the number to the nearest integer by
adding 0.5 instead of letting the default float cast truncate it
downwards.
http://bugzilla.openedhand.com/show_bug.cgi?id=2170
The marshallers we use for the signals are declared in a private header,
and it stands to reason that they should also be hidden in the shared
object by using the common '_' prefix. We are also using some direct
g_cclosure_marshal_* symbol from GLib, instead of consistently use the
clutter_marshal_* symbol.
If a cached layout didn't actually match the layout we're looking for,
it would be returned anyway. Remove this return so that it can correctly
continue looking and get a cache miss if appropriate.
http://bugzilla.openedhand.com/show_bug.cgi?id=2109
This patch combines a number of fixes and improvements to the
layout caching logic in ClutterText.
* Fix: The width must always be set on the PangoLayout when painting.
This is necessary because the layout aligns in the width, and
even when we think we are left-aligned, the auto-dir feature
of PangoLayout may result in right-alignment.
* Fix: We should only ever try to reuse a cached layout based
on its logical width if layout.width was -1 when computing
that logical width. If the layout was already ellipsized,
then comparing the logical width to the new width we are
trying to wrap to doesn't make sense. (If "abc" ellipsizes
to a 15-pixel wide "..." for a width of 1 pixel, that doesn't
mean that we should use "..." for a width of 15 pixels. Maybe
"abc" itself is 15 pixels wide.)
* Improvement: rather than looking up cached layouts based on the
input allocation_width/allocation_height, look them up based
on the actual width/height/ellipsize that we pass to create
a layout. This is simpler and improves the chance we'll get
a cache hit when appropriate even if there are small floating
point differences.
Note because of the first fix this is less aggressive than dd40732
in caching layouts; get_preferred_width() and painting can't share
a layout since get_preferred_width() needs to pass a width of -1
to Pango and painting needs to pass the real width.
The patch has been updated from the clutter-1.2 branch to current
master; using the profiling instrumentation it is possible to verify
with test-text-field that the hit/miss counters go from:
Name Total Per Frame
---- ----- ---------
Text layout cache hit counter 13 6
Text layout cache miss counter 11 5
before applying the patch, to:
Name Total Per Frame
---- ----- ---------
Text layout cache miss counter 4 2
Text layout cache hit counter 3 1
after applying the patch.
https://bugzilla.gnome.org/show_bug.cgi?id=618104http://bugzilla.openedhand.com/show_bug.cgi?id=2109
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Currently, each ClutterText caches 3 Pango layouts:
» one for the preferred, unbounded width
» one for the preferred height for a given width
» one for the allocated size
Some layout managers do a double pass that could flush the whole cache
before it has a chance of actually storing relevant data, resulting in
a continuous series of misses.
We can try to counteract this by doubling the size of the cache, from
three slots to six. More than six would be pointless, as well as too
memory consuming; but we might get down to a number between 3 and 6 at
any later point.
By comparing the requested size against the computed sized for existing
Pango layouts we can avoid creating layouts where the requested size
matches that of a previously computed one.
In particular this optimisation means that when working with a fixed
positioning based layout (with no constraints on the size of the
ClutterText) the same PangoLayout can be used to calculate the preferred
width, height and also the layout used for the actual painting.
http://bugzilla.openedhand.com/show_bug.cgi?id=2078
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This replaces code like this:
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (self);
with:
clutter_actor_queue_redraw (self);
clutter_actor_queue_redraw internally knows what can be optimized when
the actor is not visible, but it also knows that the queue_redraw signal
must always be sent in case a ClutterClone is cloning a hidden actor.
Instead of returning a sub-pixel height round up the preferred height to
the nearest integral value that is not less than the size reported by
Pango, once converted in pixels.
Bind ctrl-backspace and ctrl-del to functions that delete a word before
or after the cursor, respectively.
Selection does not affect the deletion, but current selection is
preserved. This mimicks GTK+ functionality in GtkTextView and GtkEntry.
http://bugzilla.openedhand.com/show_bug.cgi?id=1767
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
High level toolkits might wish to construct a PangoFontDescription and
then set it directly on a ClutterText actor proxy or sub-class.
ClutterText should have a :font-description property to set (and get)
the PangoFontDescription.
http://bugzilla.openedhand.com/show_bug.cgi?id=1960
The commit ecbb7ce41a exposed some issues
when positioning the cursor with the mouse pointer: the selection is
not moved along with the cursor when inserting a single character or a
string.
Also, some freeze_notify() are called too early, leading to decoupling
from their respective thaw_notify().
http://bugzilla.openedhand.com/show_bug.cgi?id=1955
Added a "selection-bound" notify on clutter_text_clear_selection as it
changes the value.
Added utility function clutter_text_set_positions, in order to
change both cursor position and selection bound inside a
g_object_[freeze/thaw]_notify block
Added g_object_[freeze/thaw]_notify in other functions that changes
both cursor position and selection bound
Solves http://bugzilla.openedhand.com/show_bug.cgi?id=1955
Previously when the markup property is set it would generate an
attribute list from the markup and then merge it with the attributes
from the attribute property and store it as the effective
attributes. The markup attributes and the marked up text would then be
forgotten. This breaks if the application then later changes the
attributes property because it would try to regenerate the effective
attributes from the markup text but the stored text no longer contains
any markup. If the original markup text happened to contain entities
like '<' they would end up causing parse errors because they would
be converted to the actual symbols.
To fix this the attributes from the markup are now stored
independently from the effective attributes. The effective attributes
are now regenerated if either set of attributes changes right before a
layout is created.
http://bugzilla.openedhand.com/show_bug.cgi?id=1940
Both the ::insert-text and ::delete-text are "action" signals, that is
signals that are safe to (and should) be emitted using g_signal_emit()
directly.
* text-direction:
docs: Add text-direction accessors
Set the default language on the Pango context
actor: Set text direction on parenting
tests: Display the index inside text-box-layout
box-layout: Honour :text-direction
text: Dirty layout cache on text direction changes
actor: Add :text-direction property
Use the newly added ClutterTextDirection enumeration
Add ClutterTextDirection enumeration
When the text direction changes we should evict the cached layouts
to avoid stale entries in case the direction change produces a layout
with the same size.
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
The change in commit 3bbc96e17e moved the
:text property setter to use set_text_internal(); this function does not
invalidate the Layout cache and does not queue a relayout, thus breaking
the behaviour of ClutterText when setting the contents of the actor using
the property.
http://bugzilla.openedhand.com/show_bug.cgi?id=1851
Input Methods require to be able to set a "pre-edit string", that is
a string that it's just displayed into the Text actor without being
committed to the actor's buffer. The string might require custom Pango
attributes, and an update of the cursor position.
Currently, setting the :text property has the side-effect of
setting the :use-markup property to FALSE. This prevents
constructing a Text actor, or setting its properties, like:
g_object_set (text,
"use-markup", TRUE,
"text", some_string,
NULL);
as the ordering becomes important. Unfortunately, the ordering
of the properties cannot be enforced with ClutterScript or
with language bindings.
The documentation of the clutter_text_set_text() method should
be expanded to properly specify that the set_text() method will
change the :use-markup property to FALSE as a side effect.
clutter_text_move_word_backward/forward() calls did not use the
start argument consistently. Also, clutter_text_move_word_forward()
bound check checked the wrong end.
Fixes#1765
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
When a letter key is pressed with the control key held down one of
three things will happen :-
a) If the stage is embedded within a GtkClutterEmbed the unicode value
will be filled from gdk_keyval_to_unicode. This will be the same
value as if control was not pressed (so Ctrl+V will be 'v').
b) If the stage is not in a GtkClutterEmbed and Clutter is running on
the X11 backend then it will try to fill in the unicode value from
XLookupString. This *will* take into account the control so the
unicode value will represent a control character (Ctrl+V will be
'\x16').
c) Most other backends will not bother to fill in the unicode
value. Therefore clutter_keysym_to_unicode will be used which also
does not take into account the control key (so Ctrl+V will be 'v').
For cut and paste to work in Nbtk, the control keys need to bubble up
to the parent NbtkEntry container. This works fine for 'b' but not 'a'
and 'c'.
This patch makes ClutterText always allow the event to bubble if the
key is not handled by the binding pool and the control modifier is
down.
Ideally ClutterText would always get a unicode value that takes into
account the modifiers but this is probably best left up to the input
methods.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
If you select all the text in a ClutterText, there is an invisible
cursor position either at the beginning or end. If it's at the beginning,
the bug is that left arrow won't clear the selection. If it's at the end,
the bug is that the right arrow won't.
Here are the ways to reproduce it:
a. Ctrl-A selects all and moves the hidden cursor position to the left.
b. For single line: End, Shift-Home does the same.
c. Or manually moving to the end and doing Shift-Left Arrow to the
beginning.
These all put it in the state where right arrow will properly clear
selection and move to cursor position 1, but left arrow fails to clear
the selection.
For b and c above, the opposite will give you the end case where right
arrow doesn't work.
Anyway, it turns out clear_selection is getting called, it just doesn't
show up because it's not doing a queue_redraw. So the attached patch
seems to fix things.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
ClutterEvent is not really gobject-introspection friendly because
of the whole discriminated union thing. In particular, if you get
a ClutterEvent in a signal handler, you probably can't access the
event-type-specific fields, and you probably can't call methods
like clutter_key_event_symbol() either, because you can't cast the
ClutterEvent to a ClutterKeyEvent.
The cleanest solution is to turn every accessor into ClutterEvent
methods, accepting a ClutterEvent* and internally checking the event
type.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1585
Instead of passing a boolean value, the ::allocate virtual function
should use a bitmask and flags. This gives us room for expansion
without breaking API/ABI, and allows to encode more information to
the allocation process instead of just changes of absolute origin.
Add a method for deleting the current selection inside a Text actor.
This is useful for subclasses.
See bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1521
Based on a patch by: Raymond Liu <raymond.liu@intel.com>
The cursor x position is already translated, so we do not need to take the
actors allocation into account when calculating scrolling.
Additionally, we need to update the text_x value before running
clutter_text_ensure_cursor_position.
Add any scrolling offset to the x value when in single line mode.
Now that the offset is taken into account in the position_to_coords
function, we do not need to adjust the cursor x manually in
clutter_text_paint.
If the cursor is already at the end of the Text contents then we
need to maintain its position when deleting the previous character
using the relative key binding.
If text is set, ClutterText should never return less than the layout
height for minimum and preferred heights.
This holds unless ellipsize and wrap are enabled, in which case the
minimum height should be the height of the first line -- which is
the height needed to at the very least show the ellipsization.
Based on a patch by: Thomas Wood <thomas@openedhand.com>
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1598
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
I was seeing clutter_text_get_selection trying to malloc up to 4Gb due to
unexpected negative arithmetic for the start/end offsets which resulted
in a crash.
This just tests for positions of -1 before deciding if the start/end
positions need to be swapped. The conversion from position to byte offset
already works with -1.
Add a method for deleting the current selection inside a Text actor.
This is useful for subclasses.
See bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1521
Based on a patch by: Raymond Liu <raymond.liu@intel.com>
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
Setting the wrap mode on the PangoLayout seems to have disappeared
during the text-actor-layout-height branch merge so this brings it
back. The test for this in test-text-cache no longer needs to be
disabled.
We also shouldn't set the width on the layout if there is no wrapping
or ellipsizing because otherwise it implicitly enables wrapping. This
only matters if the actor gets allocated smaller than its natural
size.
The documentation for the ::cursor-event says that the signal
is emitted only when the cursor position changes. Right now it
is being emitted every time we ensure the cursor position during
the Text paint sequence.
The clutter_text_ensure_cursor_position() function should check
whether the stored cursor position has changed since the last
paint, and emit the ::cursor-event signal only when there has
been a change.
We only want to eschew the pango_layout_set_width() on editable,
single-line Text actors because they can "scroll" the PangoLayout.
This fixes the ellipsization on entries.
Editable ClutterText will scroll when allocated less width than is
necessary to lay out the entire layout on a single line, so return 1 for
the minimum width in this case.
Approved by Emmanuele Bassi, fixes bug #1555.
Ellipsizing was effectively broken for two reasons. There was a typo
in the code to set the width so it always ended up being some massive
value. If no height should be set on the layout it was being set to
G_MAXINT. Setting a height greater than 0 enables wrapping which so
ellipsizing is not performed. It should be left at the default of -1
instead.
Adds a new property so that the selection color can be different from
the cursor color. If no selection color is specified it will use the
cursor color as before. If no cursor color is specified either it will
use the text color.
Bug 1518 - [Patch] Widget derivied from ClutterText will crash on
key_press_event
In clutter_text_key_press() we are using G_OBJECT_TYPE_NAME to find
out the actor's type name. However, if some widget is derived from
ClutterText, when the key press handler is called, G_OBJECT_TYPE_NAME
will return the name of the derived widget.
The default implementation should get the binding pool for the base
class.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
ClutterText should offer multiple selection modes depending on the
number of pointer clicks.
Following the GTK+ conventions:
- double click selects the current word
- triple click selects the current line
Bug 1529 - Selection bound out of sync with an empty Text actor
When the user clicks on a Text actor the cursor position and the
selection bound are set using bytes_to_offset(); if the Text is
empty, this means placing them both to 0. Setting the selection
bound to 0 means that when the user inserts a character by typing
it into the Text, the selection will be [0,1]; this will select
the first character, which will then be overwritten when typing
a new character.
The Text actor should, instead, check if there are no contents
and set the cursor position and the selection bound to -1.
The clutter_text_set_selection_bound() method should also validate
the value passed, in case it's bigger than the text lenght, or
smaller than -1.
As a convenience, if NULL is passed for the text argument of
clutter_text_set_text() (and for consistency,
clutter_text_set_markup()), treat that the same as "".
Bug 1501 - clutter_text_insert_text not working right with non-onebyte
character
In clutter_text_insert_text(), the position is expressed in characters, not
in bytes.
Actually, it turns out to be working on bytes, so when there are already
multi-byte character in the text buffer, insert text at the position after
the multi-byte character will not work right.
Also, the position is not updated after the insert work is done.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1500 - [Patch] clutter_text crash with non one-byte utf8 text exceed
max_length
In clutter_text_set_text_internal(), when text length in character is greater
than max_length, and there are multi-byte character in it, then the new text
string buffer is not malloc()'ed with right length. This will cause the app to
crash with segmention fault.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Add annotations such as (transfer-none) (out) (element-type ClutterActor),
and so forth to the doc comments as appropriate.
The annotations added here are a combination of the annotations previously
in gir-repository for Clutter and annotations found in a review of all
return values with that were being parsed with a transfer of "full".
http://bugzilla.openedhand.com/show_bug.cgi?id=1452
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>