Remove usage of Units and macros

The ClutterUnit and relative macros should not be used when dealing
with pixels -- which is to say, all the time when inside Clutter.
This commit is contained in:
Emmanuele Bassi 2009-06-02 18:44:30 +01:00
parent 26f07abc65
commit 046e571bae
11 changed files with 143 additions and 184 deletions

View File

@ -103,11 +103,11 @@ clutter_backend_dispose (GObject *gobject)
G_OBJECT_CLASS (clutter_backend_parent_class)->dispose (gobject);
}
static ClutterUnit
static gfloat
get_units_per_em (ClutterBackend *backend,
PangoFontDescription *font_desc)
{
ClutterUnit units_per_em = -1.0;
gfloat units_per_em = -1.0;
gboolean free_font_desc = FALSE;
gdouble dpi;

View File

@ -95,20 +95,7 @@ clutter_interval_real_validate (ClutterInterval *interval,
GType pspec_gtype = G_PARAM_SPEC_VALUE_TYPE (pspec);
/* check the GTypes we provide first */
if (pspec_gtype == CLUTTER_TYPE_UNIT)
{
ClutterParamSpecUnit *pspec_unit = CLUTTER_PARAM_SPEC_UNIT (pspec);
ClutterUnit a, b;
a = b = 0;
clutter_interval_get_interval (interval, &a, &b);
if ((a >= pspec_unit->minimum && a <= pspec_unit->maximum) &&
(b >= pspec_unit->minimum && b <= pspec_unit->maximum))
return TRUE;
else
return FALSE;
}
else if (pspec_gtype == COGL_TYPE_FIXED)
if (pspec_gtype == COGL_TYPE_FIXED)
{
ClutterParamSpecFixed *pspec_fixed = CLUTTER_PARAM_SPEC_FIXED (pspec);
CoglFixed a, b;

View File

@ -322,7 +322,7 @@ clutter_text_create_layout_no_cache (ClutterText *text,
gint width;
width = allocation_width > 0
? CLUTTER_UNITS_TO_PANGO_UNIT (allocation_width)
? (allocation_width * 1024)
: -1;
pango_layout_set_width (layout, width);
@ -345,7 +345,7 @@ clutter_text_create_layout_no_cache (ClutterText *text,
gint height;
height = allocation_height > 0
? CLUTTER_UNITS_TO_PANGO_UNIT (allocation_height)
? (allocation_height * 1024)
: -1;
pango_layout_set_height (layout, height);
@ -456,16 +456,17 @@ clutter_text_create_layout (ClutterText *text,
static gint
clutter_text_coords_to_position (ClutterText *text,
gint x,
gint y)
gfloat x,
gfloat y)
{
ClutterTextPrivate *priv = text->priv;
gint index_;
gint px, py;
gint trailing;
/* Take any offset due to scrolling into account */
if (text->priv->single_line_mode)
x += text->priv->text_x * -1;
if (priv->single_line_mode)
x += priv->text_x * -1;
px = x * PANGO_SCALE;
py = y * PANGO_SCALE;
@ -537,7 +538,7 @@ clutter_text_position_to_coords (ClutterText *self,
if (x)
{
*x = CLUTTER_UNITS_FROM_PANGO_UNIT (rect.x);
*x = (gfloat) rect.x / 1024.0f;
/* Take any offset due to scrolling into account */
if (priv->single_line_mode)
@ -545,10 +546,10 @@ clutter_text_position_to_coords (ClutterText *self,
}
if (y)
*y = CLUTTER_UNITS_FROM_PANGO_UNIT (rect.y);
*y = (gfloat) rect.y / 1024.0f;
if (line_height)
*line_height = CLUTTER_UNITS_FROM_PANGO_UNIT (rect.height);
*line_height = (gfloat) rect.height / 1024.0f;
return TRUE;
}
@ -982,22 +983,20 @@ cursor_paint (ClutterText *self)
gint range_x;
gint range_width;
range_x = ranges[i * 2]
/ PANGO_SCALE;
range_x = ranges[i * 2] / PANGO_SCALE;
/* Account for any scrolling in single line mode */
if (priv->single_line_mode)
range_x += priv->text_x;
range_x += priv->text_x;
range_width = (ranges[i * 2 + 1] - ranges[i * 2])
/ PANGO_SCALE;
cogl_rectangle (range_x,
CLUTTER_UNITS_TO_DEVICE (y),
y,
range_x + range_width,
CLUTTER_UNITS_TO_DEVICE (y)
+ CLUTTER_UNITS_TO_DEVICE (height));
y + height);
}
g_free (ranges);
@ -1182,18 +1181,15 @@ clutter_text_button_press (ClutterActor *actor,
return TRUE;
}
x = CLUTTER_UNITS_FROM_INT (event->x);
y = CLUTTER_UNITS_FROM_INT (event->y);
res = clutter_actor_transform_stage_point (actor, x, y, &x, &y);
res = clutter_actor_transform_stage_point (actor,
event->x,
event->y,
&x, &y);
if (res)
{
gint offset;
index_ = clutter_text_coords_to_position (self,
CLUTTER_UNITS_TO_INT (x),
CLUTTER_UNITS_TO_INT (y));
index_ = clutter_text_coords_to_position (self, x, y);
offset = bytes_to_offset (priv->text, index_);
/* what we select depends on the number of button clicks we
@ -1229,32 +1225,30 @@ static gboolean
clutter_text_motion (ClutterActor *actor,
ClutterMotionEvent *mev)
{
ClutterText *ttext = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = ttext->priv;
ClutterText *self = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = self->priv;
gfloat x, y;
gint index_;
const gchar *text;
gint index_, offset;
gboolean res;
if (!priv->in_select_drag)
return FALSE;
text = clutter_text_get_text (ttext);
res = clutter_actor_transform_stage_point (actor,
mev->x, mev->y,
&x, &y);
if (!res)
return FALSE;
x = CLUTTER_UNITS_FROM_INT (mev->x);
y = CLUTTER_UNITS_FROM_INT (mev->y);
clutter_actor_transform_stage_point (actor, x, y, &x, &y);
index_ = clutter_text_coords_to_position (ttext,
CLUTTER_UNITS_TO_INT (x),
CLUTTER_UNITS_TO_INT (y));
index_ = clutter_text_coords_to_position (self, x, y);
offset = bytes_to_offset (priv->text, index_);
if (priv->selectable)
clutter_text_set_cursor_position (ttext, bytes_to_offset (text, index_));
clutter_text_set_cursor_position (self, offset);
else
{
clutter_text_set_cursor_position (ttext, bytes_to_offset (text, index_));
clutter_text_set_selection_bound (ttext, bytes_to_offset (text, index_));
clutter_text_set_cursor_position (self, offset);
clutter_text_set_selection_bound (self, offset);
}
return TRUE;
@ -1264,8 +1258,8 @@ static gboolean
clutter_text_button_release (ClutterActor *actor,
ClutterButtonEvent *bev)
{
ClutterText *ttext = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = ttext->priv;
ClutterText *self = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = self->priv;
if (priv->in_select_drag)
{
@ -1380,11 +1374,11 @@ clutter_text_paint (ClutterActor *self)
pango_layout_get_extents (layout, NULL, &logical_rect);
cogl_clip_push (0, 0,
CLUTTER_UNITS_TO_FLOAT (alloc.x2 - alloc.x1),
CLUTTER_UNITS_TO_FLOAT (alloc.y2 - alloc.y1));
(alloc.x2 - alloc.x1),
(alloc.y2 - alloc.y1));
clip_set = TRUE;
actor_width = (CLUTTER_UNITS_TO_DEVICE (alloc.x2 - alloc.x1))
actor_width = (alloc.x2 - alloc.x1)
- 2 * TEXT_PADDING;
text_width = logical_rect.width / PANGO_SCALE;
@ -1471,7 +1465,7 @@ clutter_text_get_preferred_width (ClutterActor *self,
logical_width = logical_rect.x + logical_rect.width;
layout_width = logical_width > 0
? CLUTTER_UNITS_FROM_PANGO_UNIT (logical_width)
? (logical_width * 1024)
: 1;
if (min_width_p)
@ -1524,7 +1518,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
* the height accordingly
*/
logical_height = logical_rect.y + logical_rect.height;
layout_height = CLUTTER_UNITS_FROM_PANGO_UNIT (logical_height);
layout_height = (gfloat) logical_height / 1024.0f;
if (min_height_p)
{
@ -1534,13 +1528,13 @@ clutter_text_get_preferred_height (ClutterActor *self,
if (priv->ellipsize && priv->wrap)
{
PangoLayoutLine *line;
ClutterUnit line_height;
gfloat line_height;
line = pango_layout_get_line_readonly (layout, 0);
pango_layout_line_get_extents (line, NULL, &logical_rect);
logical_height = logical_rect.y + logical_rect.height;
line_height = CLUTTER_UNITS_FROM_PANGO_UNIT (logical_height);
line_height = (gfloat) logical_height / 1024.0f;
*min_height_p = line_height;
}

View File

@ -111,8 +111,8 @@ clutter_stage_x11_fix_window_size (ClutterStageX11 *stage_x11)
restrictions on the window size */
if (!stage_x11->fullscreen_on_map)
{
size_hints->min_width = CLUTTER_UNITS_TO_DEVICE (min_width);
size_hints->min_height = CLUTTER_UNITS_TO_DEVICE (min_height);
size_hints->min_width = (int) min_width;
size_hints->min_height = (int) min_height;
size_hints->flags = PMinSize;
if (!resize)
@ -186,10 +186,10 @@ clutter_stage_x11_get_preferred_width (ClutterActor *self,
width = DisplayWidth (stage_x11->xdpy, stage_x11->xscreen);
if (min_width_p)
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (width);
*min_width_p = width;
if (natural_width_p)
*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (width);
*natural_width_p = width;
return;
}
@ -198,15 +198,14 @@ clutter_stage_x11_get_preferred_width (ClutterActor *self,
if (min_width_p)
{
/* FIXME need API to set this */
if (resize)
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (1);
*min_width_p = 1; /* FIXME need API to set this */
else
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_width);
*min_width_p = stage_x11->xwin_width;
}
if (natural_width_p)
*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_width);
*natural_width_p = stage_x11->xwin_width;
}
static void
@ -225,10 +224,10 @@ clutter_stage_x11_get_preferred_height (ClutterActor *self,
height = DisplayHeight (stage_x11->xdpy, stage_x11->xscreen);
if (min_height_p)
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (height);
*min_height_p = height;
if (natural_height_p)
*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (height);
*natural_height_p = height;
return;
}
@ -238,15 +237,13 @@ clutter_stage_x11_get_preferred_height (ClutterActor *self,
if (min_height_p)
{
if (resize)
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (1); /* FIXME need API
* to set this
*/
*min_height_p = 1; /* FIXME need API to set this */
else
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_height);
*min_height_p = stage_x11->xwin_height;
}
if (natural_height_p)
*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_x11->xwin_height);
*natural_height_p = stage_x11->xwin_height;
}
static void
@ -258,8 +255,8 @@ clutter_stage_x11_allocate (ClutterActor *self,
ClutterActorClass *parent_class;
gint new_width, new_height;
new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1));
new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
new_width = ABS ((int) (box->x2 - box->x1));
new_height = ABS ((int) (box->y2 - box->y1));
if (new_width == 0 || new_height == 0)
{

View File

@ -102,20 +102,19 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
ClutterVertex verts[4]; \
clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
g_assert (approx_equal ((x_1), CLUTTER_UNITS_TO_DEVICE (verts[0].x)));\
g_assert (approx_equal ((y_1), CLUTTER_UNITS_TO_DEVICE (verts[0].y)));\
g_assert (approx_equal ((x_2), CLUTTER_UNITS_TO_DEVICE (verts[3].x)));\
g_assert (approx_equal ((y_2), CLUTTER_UNITS_TO_DEVICE (verts[3].y)));\
} G_STMT_END
g_assert (approx_equal ((x_1), verts[0].x)); \
g_assert (approx_equal ((y_1), verts[0].y)); \
g_assert (approx_equal ((x_2), verts[3].x)); \
g_assert (approx_equal ((y_2), verts[3].y)); } G_STMT_END
#define assert_position(state, x, y) \
assert_coords((state), (x), (y), (x) + RECT_WIDTH, (y) + RECT_HEIGHT)
#define assert_vertex_and_free(v, xc, yc, zc) G_STMT_START { \
g_assert (approx_equal (CLUTTER_UNITS_TO_DEVICE (v->x), xc) && \
approx_equal (CLUTTER_UNITS_TO_DEVICE (v->y), yc) && \
approx_equal (CLUTTER_UNITS_TO_DEVICE (v->z), zc)); \
g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END
#define assert_vertex_and_free(v, xc, yc, zc) G_STMT_START { \
g_assert (approx_equal (v->x, xc) && \
approx_equal (v->y, yc) && \
approx_equal (v->z, zc)); \
g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END
static inline gboolean
approx_equal (int a, int b)
@ -134,15 +133,15 @@ check_coords (TestState *state,
if (g_test_verbose ())
g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n",
x_1, y_1, x_2, y_2,
CLUTTER_UNITS_TO_DEVICE (verts[0].x),
CLUTTER_UNITS_TO_DEVICE (verts[0].y),
CLUTTER_UNITS_TO_DEVICE (verts[3].x),
CLUTTER_UNITS_TO_DEVICE (verts[3].y),
approx_equal (x_1, CLUTTER_UNITS_TO_DEVICE (verts[0].x))
&& approx_equal (y_1, CLUTTER_UNITS_TO_DEVICE (verts[0].y))
&& approx_equal (x_2, CLUTTER_UNITS_TO_DEVICE (verts[3].x))
&& approx_equal (y_2, CLUTTER_UNITS_TO_DEVICE (verts[3].y))
? "yes" : "NO");
(int) (verts[0].x),
(int) (verts[0].y),
(int) (verts[3].x),
(int) (verts[3].y),
approx_equal (x_1, verts[0].x) &&
approx_equal (y_1, verts[0].y) &&
approx_equal (x_2, verts[3].x) &&
approx_equal (y_2, verts[3].y) ? "yes"
: "NO");
}
static void
@ -494,16 +493,14 @@ test_rotate_center (TestState *state)
if (i == CLUTTER_X_AXIS)
{
g_assert (angle_x == 90.0);
assert_coords (state, rect_x, rect_y,
CLUTTER_UNITS_TO_DEVICE (verts[3].x), rect_y);
assert_coords (state, rect_x, rect_y, verts[3].x, rect_y);
}
else
g_assert (angle_x == 0.0);
if (i == CLUTTER_Y_AXIS)
{
g_assert (angle_y == 90.0);
assert_coords (state, rect_x, rect_y,
rect_x, CLUTTER_UNITS_TO_DEVICE (verts[3].y));
assert_coords (state, rect_x, rect_y, rect_x, verts[3].y);
}
else
g_assert (angle_y == 0.0);
@ -511,7 +508,8 @@ test_rotate_center (TestState *state)
{
g_assert (angle_z == 90.0);
assert_coords (state, rect_x, rect_y,
rect_x - RECT_HEIGHT, rect_y + RECT_WIDTH);
rect_x - RECT_HEIGHT,
rect_y + RECT_WIDTH);
}
else
g_assert (angle_z == 0.0);
@ -557,8 +555,8 @@ test_rotate_center (TestState *state)
{
g_assert (angle_x == 90.0);
assert_coords (state,
CLUTTER_UNITS_TO_DEVICE (verts[0].x), rect_y + 20,
CLUTTER_UNITS_TO_DEVICE (verts[3].x), rect_y + 20);
verts[0].x, rect_y + 20,
verts[3].x, rect_y + 20);
assert_vertex_and_free (center_x, 10, 20, 0);
}
else
@ -570,8 +568,8 @@ test_rotate_center (TestState *state)
{
g_assert (angle_y == 90.0);
assert_coords (state,
rect_x + 10, CLUTTER_UNITS_TO_DEVICE (verts[0].y),
rect_x + 10, CLUTTER_UNITS_TO_DEVICE (verts[3].y));
rect_x + 10, verts[0].y,
rect_x + 10, verts[3].y);
assert_vertex_and_free (center_y, 10, 20, 0);
}
else

View File

@ -154,20 +154,16 @@ key_group_paint (ClutterActor *actor)
clutter_actor_get_allocation_box (child, &box);
box.x1 -= CLUTTER_UNITS_FROM_DEVICE (2);
box.y1 -= CLUTTER_UNITS_FROM_DEVICE (2);
box.x2 += CLUTTER_UNITS_FROM_DEVICE (2);
box.y2 += CLUTTER_UNITS_FROM_DEVICE (2);
box.x1 -= 2;
box.y1 -= 2;
box.x2 += 2;
box.y2 += 2;
cogl_set_source_color4ub (255, 255, 0, 224);
cogl_rectangle (CLUTTER_UNITS_TO_DEVICE (box.x1),
CLUTTER_UNITS_TO_DEVICE (box.y1),
CLUTTER_UNITS_TO_DEVICE (box.x2),
CLUTTER_UNITS_TO_DEVICE (box.y2));
cogl_rectangle (box.x1, box.y1, box.x2, box.y2);
}
if (CLUTTER_ACTOR_IS_VISIBLE (child))
clutter_actor_paint (child);
clutter_actor_paint (child);
}
g_list_free (children);

View File

@ -60,8 +60,9 @@ on_button_press (ClutterActor *actor,
new_color.alpha = 0x88;
}
vertex.x = CLUTTER_UNITS_FROM_FLOAT ((float) new_width / 2);
vertex.y = CLUTTER_UNITS_FROM_FLOAT ((float) new_height / 2);
vertex.x = new_width / 2;
vertex.y = new_height / 2;
vertex.z = 0.0;
animation =
clutter_actor_animate (actor, CLUTTER_EASE_IN_EXPO, 2000,

View File

@ -161,20 +161,16 @@ key_group_paint (ClutterActor *actor)
clutter_actor_get_allocation_box (child, &box);
box.x1 -= CLUTTER_UNITS_FROM_DEVICE (2);
box.y1 -= CLUTTER_UNITS_FROM_DEVICE (2);
box.x2 += CLUTTER_UNITS_FROM_DEVICE (2);
box.y2 += CLUTTER_UNITS_FROM_DEVICE (2);
box.x1 -= 2;
box.y1 -= 2;
box.x2 += 2;
box.y2 += 2;
cogl_set_source_color4ub (255, 255, 0, 224);
cogl_rectangle (CLUTTER_UNITS_TO_DEVICE (box.x1),
CLUTTER_UNITS_TO_DEVICE (box.y1),
CLUTTER_UNITS_TO_DEVICE (box.x2),
CLUTTER_UNITS_TO_DEVICE (box.y2));
cogl_rectangle (box.x1, box.y1, box.x2, box.y2);
}
if (CLUTTER_ACTOR_IS_VISIBLE (child))
clutter_actor_paint (child);
clutter_actor_paint (child);
}
g_list_free (children);

View File

@ -52,12 +52,12 @@ G_DEFINE_TYPE_WITH_CODE (MyThing,
struct _MyThingPrivate
{
GList *children;
GList *children;
ClutterUnit spacing;
ClutterUnit padding;
gfloat spacing;
gfloat padding;
guint use_transformed_box : 1;
guint use_transformed_box : 1;
};
/* Add, remove, foreach, copied from ClutterGroup code. */
@ -139,11 +139,11 @@ my_thing_set_property (GObject *gobject,
switch (prop_id)
{
case PROP_SPACING:
priv->spacing = clutter_value_get_unit (value);
priv->spacing = g_value_get_float (value);
break;
case PROP_PADDING:
priv->padding = clutter_value_get_unit (value);
priv->padding = g_value_get_float (value);
break;
case PROP_USE_TRANSFORMED_BOX:
@ -174,11 +174,11 @@ my_thing_get_property (GObject *gobject,
switch (prop_id)
{
case PROP_SPACING:
clutter_value_set_unit (value, priv->spacing);
g_value_set_float (value, priv->spacing);
break;
case PROP_PADDING:
clutter_value_set_unit (value, priv->padding);
g_value_set_float (value, priv->padding);
break;
case PROP_USE_TRANSFORMED_BOX:
@ -214,14 +214,14 @@ my_thing_dispose (GObject *gobject)
static void
my_thing_get_preferred_width (ClutterActor *self,
ClutterUnit for_height,
ClutterUnit *min_width_p,
ClutterUnit *natural_width_p)
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MyThingPrivate *priv;
GList *l;
ClutterUnit min_left, min_right;
ClutterUnit natural_left, natural_right;
gfloat min_left, min_right;
gfloat natural_left, natural_right;
priv = MY_THING (self)->priv;
@ -233,7 +233,7 @@ my_thing_get_preferred_width (ClutterActor *self,
for (l = priv->children; l != NULL; l = l->next)
{
ClutterActor *child;
ClutterUnit child_x, child_min, child_natural;
gfloat child_x, child_min, child_natural;
child = l->data;
@ -292,14 +292,14 @@ my_thing_get_preferred_width (ClutterActor *self,
static void
my_thing_get_preferred_height (ClutterActor *self,
ClutterUnit for_width,
ClutterUnit *min_height_p,
ClutterUnit *natural_height_p)
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MyThingPrivate *priv;
GList *l;
ClutterUnit min_top, min_bottom;
ClutterUnit natural_top, natural_bottom;
gfloat min_top, min_bottom;
gfloat natural_top, natural_bottom;
priv = MY_THING (self)->priv;
@ -311,7 +311,7 @@ my_thing_get_preferred_height (ClutterActor *self,
for (l = priv->children; l != NULL; l = l->next)
{
ClutterActor *child;
ClutterUnit child_y, child_min, child_natural;
gfloat child_y, child_min, child_natural;
child = l->data;
@ -374,7 +374,7 @@ my_thing_allocate (ClutterActor *self,
gboolean origin_changed)
{
MyThingPrivate *priv;
ClutterUnit current_x, current_y, max_row_height;
gfloat current_x, current_y, max_row_height;
GList *l;
/* chain up to set actor->allocation */
@ -394,7 +394,7 @@ my_thing_allocate (ClutterActor *self,
for (l = priv->children; l != NULL; l = l->next)
{
ClutterActor *child;
ClutterUnit natural_width, natural_height;
gfloat natural_width, natural_height;
ClutterActorBox child_box;
child = l->data;
@ -517,21 +517,21 @@ my_thing_class_init (MyThingClass *klass)
g_object_class_install_property (gobject_class,
PROP_SPACING,
clutter_param_spec_unit ("spacing",
"Spacing",
"Spacing of the thing",
0, CLUTTER_MAXUNIT,
0,
G_PARAM_READWRITE));
g_param_spec_float ("spacing",
"Spacing",
"Spacing of the thing",
0, G_MAXFLOAT,
0,
G_PARAM_READWRITE));
g_object_class_install_property (gobject_class,
PROP_PADDING,
clutter_param_spec_unit ("padding",
"Padding",
"Padding around the thing",
0, CLUTTER_MAXUNIT,
0,
G_PARAM_READWRITE));
g_param_spec_float ("padding",
"Padding",
"Padding around the thing",
0, G_MAXFLOAT,
0,
G_PARAM_READWRITE));
g_object_class_install_property (gobject_class,
PROP_USE_TRANSFORMED_BOX,

View File

@ -118,10 +118,10 @@ on_event (ClutterStage *stage,
{
if (dragging)
{
gfloat x, y;
gint i;
ClutterActorBox box1, box2;
ClutterUnit xp, yp;
gfloat x, y;
gfloat xp, yp;
gint i;
i = find_handle_index (dragging);
@ -133,23 +133,17 @@ on_event (ClutterStage *stage,
clutter_actor_get_allocation_box (dragging, &box1);
clutter_actor_get_allocation_box (rect, &box2);
xp = CLUTTER_UNITS_FROM_DEVICE (x - 3) - box1.x1;
yp = CLUTTER_UNITS_FROM_DEVICE (y - 3) - box1.y1;
xp = (x - 3) - box1.x1;
yp = (y - 3) - box1.y1;
if (i == 4)
{
g_debug ("moving box by %f, %f",
CLUTTER_UNITS_TO_FLOAT (xp),
CLUTTER_UNITS_TO_FLOAT (yp));
g_debug ("moving box by %f, %f", xp, yp);
clutter_actor_move_by (rect, xp, yp);
}
else
{
g_debug ("adjusting box by %f, %f, handle %d",
CLUTTER_UNITS_TO_FLOAT (xp),
CLUTTER_UNITS_TO_FLOAT (yp),
i);
g_debug ("adjusting box by %f, %f, handle %d", xp, yp, i);
switch (i)
{

View File

@ -9,18 +9,14 @@ on_entry_paint (ClutterActor *actor,
gpointer data)
{
ClutterActorBox allocation = { 0, };
ClutterUnit width, height;
gfloat width, height;
clutter_actor_get_allocation_box (actor, &allocation);
width = allocation.x2 - allocation.x1;
height = allocation.y2 - allocation.y1;
cogl_set_source_color4ub (255, 255, 255, 255);
cogl_path_round_rectangle (0, 0,
CLUTTER_UNITS_TO_FLOAT (width),
CLUTTER_UNITS_TO_FLOAT (height),
4.0,
COGL_ANGLE_FROM_DEG (1.0));
cogl_path_round_rectangle (0, 0, width, height, 4.0, 1.0);
cogl_path_stroke ();
}