* clutter/clutter-label.c:
(clutter_label_query_coords): Return the bounding box set inside
request_coords(), if any; otherwise, return the natural allocation
of the label. (#678, reported by Gwenole Beauchesne)
* tests/test-rotate.c: Align the label
enter event (without related) and corresponding leave event when the
actor the cursor is over has been destroyed.
* clutter/clutter-event.c: (clutter_event_free): only unref the
related_actor when it actually is set.
* clutter/clutter-main.c:
(unset_motion_last_actor),
(generate_enter_leave_events): Attach a callback to the destroy
signal on the last motion actor, so if it goes away while the
pointer is in the middle of it we can unset the pointer.
* clutter/clutter-private.h: Store the last motion actor inside
the global context.
* clutter/clutter-actor.c:
(clutter_actor_should_pick_paint),
(clutter_actor_apply_transform_to_point): Fix the whitespace.
(clutter_actor_set_rotation): Clarify that the coordinates of
the centre of rotation are relative to the anchor point or,
if not set, to the upper left corner of the bounding box.
* clutter/clutter-behaviour-path.c: Clarify the equivalence
between the upper and lower bounds of the ClutterAlpha and
the position in the path. (#634)
* clutter/clutter-actor.c: Clarify the set_clip() method
documentation, pointing out that the clip area origin is
always the top-left corner of an actor.
* clutter/clutter-model-default.c:
(clutter_model_default_iter_next),
(clutter_model_default_iter_prev): Do not instantiate a new
iterator, and update the passed one instead, as we say we do
in the documentation. This avoid leaking tons of iterators.
* clutter/clutter-model.[ch]: Update the documentation.
* tests/test-model.c: Prettify some output.
* clutter/clutter-behaviour.c:
(clutter_knot_get_type): Use the I_() macro.
* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
abstract classes; also, provide more virtual functions inside the
ClutterModel vtable, to allow subclasses and language bindings to
override the entire ClutterModel using other/native data types
to store the rows.
* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
default implementation of ClutterModel and ClutterModelIter using
GSequence.
* clutter/Makefile.am:
* clutter/clutter.h: Build glue for ClutterModelDefault.
* tests/test-model.c: Update for constructor changes.
* tests/test-shader.c: Fix a typo.
* clutter/clutter-actor.c: (clutter_actor_paint),
(clutter_actor_apply_shader): queue a redraw of actor when shader is
set.
* clutter/clutter-actor.h: indentation.
* clutter/clutter-shader.[ch]: made the fragment and vertex shader
sources properties. Report error through GError when binding shaders.
* tests/test-shader.c: modified to use newer API.
* clutter/clutter-model.[ch]: Allow unsorting the model (passing
-1 as the sorting column)
(clutter_model_iter_get_valist): Do not initialise twice che
return value.
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_append_value),
(clutter_model_prepend_value),
(clutter_model_insert_value): Add a _value() variant for the
insertion methods, for use of the language bindings.
(clutter_model_append),
(clutter_model_prepend),
(clutter_model_insert): Do not return a boolean: insertion should
never fail unless for a programming error, in which case we have
plenty of warnings.
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_get_angle_tilt),
(clutter_behaviour_ellipse_get_angle_tiltx),
(clutter_behaviour_ellipse_set_tilt): Fix a double conversion
that was messing up the returned results. (#665)
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the rotation-* properties,
controlling the rotation angle and center on each axis. (#614)
(parse_rotation_array), (parse_rotation),
(clutter_actor_parse_custom_node),
(clutter_actor_set_custom_property),
(clutter_scriptable_iface_init): Add a new "rotation" custom
property for expressing the rotation along each axis in a
compact way:
"rotation" : [
{ "x-axis" : [ <angle>, [ <y>, <z> ] ] },
{ "y-axis" : [ <angle>, [ <x>, <z> ] ] },
{ "z-axis" : [ <angle>, [ <x>, <y> ] ] }
]
(clutter_geometry_get_type),(clutter_vertex_get_type),
(clutter_actor_box_get_type): Use the I_() macro instead of
directly calling g_intern_static_string().
* clutter/clutter-entry.c (clutter_entry_request_coords):
* clutter/clutter-label.c (clutter_label_ensure_layout),
(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".
* clutter/clutter-private.h: Add the I_() macro for intern
static strings.
* tests/test-script.json: Test the newly added "rotation"
custom property.
* clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform):
Moved offset translation after rotation so that rotation coords
are also relative to the offset point.
* clutter/clutter-actor.c: Document the values for full
transparency and full opacity in the set_opacity()
method. (#662)
* clutter/clutter-behaviour-ellipse.c: Improve consistency
in the apidoc.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_sizeu),
(clutter_actor_get_positionu): Add unit-based accessors to
the size and position.
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h:
(clutter_sqrti):
Added extra iteration to the Newton-Rapson algorithm for argumens
lesser than 342 to improve precission.
* clutter/json/json-parser.[ch]: Use gssize, size we allow -1
as a length (meaning "use the whole string").
(json_parser_load_from_data): Use the passed length instead of
using strlen() all the time.
* clutter/clutter-script.[ch]: Ditto as above.
* clutter/pango/pangoclutter-render.c:
Prefer rendering with npots textures over pots textures if
available (essentially makes applying shaders easier)
Also convert some float to fixed.
* clutter/clutter-score.h: Rearrange declarations.
* clutter/clutter-score.c: More documentation in the long
description of the ClutterScore section.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add the CLUTTER_DEBUG_SHADER flag,
for debugging the shader calls.
* clutter/clutter-feature.h: Fix the documentation of the
feature flags.
* clutter/Makefile.am: Remove trailing whitespace.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* tests/Makefile.am:
* tests/test-unproject:
(clutter_actor_transform_stage_point):
Added new function for translating stage coordinates into local
actor coordinates.
* clutter/clutter-score.[ch]: Reimplement ClutterScore using
a N-ary tree to store the timelines. Remove clutter_score_add():
the same functionality can be achieved by passing a NULL
parent to clutter_score_append().
* tests/test-score.c: Update ClutterScore test unit, and add
debug printouts.
number of milliseconds passed between new-frame events instead of
since new-frame events, thus making sure that the sum of _get_delta's
returned for all new-frame events is equal to total time elapsed.
* clutter/clutter-actor.c (parse_units),
(clutter_actor_parse_custom_node): Do not allow using percentages
of the stage on the stage itself, as it makes little to no
sense.
* clutter/clutter-script.c:
(clutter_script_construct_object): Rearrange code.
* tests/test-script.json: Do not set the size of the stage, to
test for the stage size percentage.
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c
(timeline_timeout_func),
(clutter_timeline_get_delta): Add a function for retrieving
the number of frames and the time (in milliseconds) elapsed
since the last timeline ::new-frame signal. This can be useful
for implementing a physics engine or just for knowing how if
and how many frames have been skipped.
* clutter/clutter-actor.c (parse_units),
(clutter_actor_parse_custom_node),
(clutter_scriptable_iface_init): Override the parsing code
for the x, y, width and height properties of ClutterActor,
to allow strings with modifiers when defining the position
and/or the dimensions of an actor. Bare integers are assumed
as pixels; floating point values in the [0, 1] interval are
assumed as percentages; strings can have these modifiers:
- px - pixels
- mm - millimeters
- pt - points (at the current resolution)
- % - percentage of the stage
* clutter/clutter-units.h: Fix the conversion macros
* tests/test-script.json: Test the new values.
* clutter/clutter-model.[ch]: Slight API change in the constructor
functions for ClutterModel: clutter_model_new() now takes a list
of GType/string pairs for both the column type and the column name.
(clutter_model_set_n_columns),
(clutter_model_set_names),
(clutter_model_set_types): Subclasses of ClutterModel will be able
to call clutter_model_set_types() and clutter_model_set_names() in
any order, provided that they don't call each function more than
once.
* tests/test-model.c: Update the test case.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
Converted depth and rotation offsets to ClutterUnit.
(clutter_actor_set_depthu):
(clutter_actor_get_depthu):
Additional ClutterUnit API.
(_clutter_actor_apply_modelview_transform):
Use cogl_translatex() in place of cogl_translate().
Add more introspection capabilities to the base model class
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_finalize): Do no leak the column types array.
(clutter_model_get_n_columns): Function for getting the number
of columns inside a model.
(clutter_model_set_names): Add API for setting the names of the
columns.
(clutter_model_get_column_name),
(_model_get_column_type): Add API for getting each column's name
and the default implementation for ClutterModel.
(clutter_model_get_column_type),
(_model_get_iter_at_row): Add API for getting each column's type
and the default implementation for ClutterModel.
* clutter.symbols: Add ClutterModel and ClutterModelIter symbols,
and keep the symbols file sorted.
Remove the layout containers: they will be moved to a
high-level library.
* clutter/clutter.h:
* clutter/Makefile.am: Remove layout and boxes from the
build.
* clutter/clutter-layout.[ch]: Remove the ClutterLayout
interface.
* clutter/clutter-box.[ch]:
* clutter/clutter-hbox.[ch]:
* clutter/clutter-vbox.[ch]: Remove ClutterBox and its
subclasses.
* clutter/clutter-label.c: Remove ClutterLayout implementation
* clutter/clutter-script-private.h:
* clutter/clutter-script-parser.c:
* clutter/clutter-script.c:
(clutter_script_parse_node): Remove special parsing for
ClutterMargin and ClutterPadding.
* clutter/clutter-types.h: Remove ClutterPadding and ClutterMargin.
* tests/Makefile.am:
* tests/test-boxes.c: Remove the boxes test case.
* clutter/NEWS:
Started 0.6.0 section with comment on actor anchor point.
* clutter/clutter/clutter-actor.c:
* clutter/clutter/clutter-actor.h:
* clutter/clutter/clutter-behaviour-scale.c:
* clutter/clutter/clutter-deprecated.h:
(clutter_actor_set_anchor_point):
(clutter_actor_set_anchor_pointu):
(clutter_actor_get_anchor_point):
(clutter_actor_get_anchor_pointu):
(clutter_actor_set_anchor_point_from_gravity):
New anchor point API deprecating old gravity scaling, added
comments on modelview matrix construction to ClutterActor
documentation.
(clutter_actor_set_scale_with_gravity):
(clutter_actor_set_scale_with_gravityx):
Deprecated; use clutter_actor_set_anchor_point_from_gravity() instead.
* clutter/clutter-effect.[ch]: Add clutter_effect_template_construct()
function, for language bindings that need to set the alpha function
but cannot call the clutter_effect_template_new() ctor themselves.
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-ellipse.h:
(clutter_behaviour_ellipse_get_angle_startx):
(clutter_behaviour_ellipse_set_angle_startx):
(clutter_behaviour_ellipse_get_angle_endx):
(clutter_behaviour_ellipse_set_angle_endx):
(clutter_behaviour_ellipse_get_angle_tiltx):
(clutter_behaviour_ellipse_set_angle_tiltx):
Changed to take and return angles in degrees represented as
ClutterFixed.
* clutter/clutter-actor.c (clutter_actor_destroy): Remove the
reference we hold on the actor, as it was preventing the finalization
of every child on the stage.
* clutter/clutter-actor.c:
(clutter_actor_real_show),
(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
if it is a top-level one (like ClutterStage); the backends are
responsible for setting that flag, as it might be the result of an
asynchronous operation (e.g. on X11).
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show),
(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
on show and hide respectively.
* clutter/osx/clutter-stage-osx.c:
(clutter_stage_osx_show),
(clutter_stage_osx_hide): Ditto as above.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_show),
(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
parent class show/hide virtual functions.
* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
and UnmapNotify events to call the X11 stage map/unmap functions.
* clutter/x11/clutter-stage-x11.[ch]:
(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
with the fullscreen value.
(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
flag on the stage actor and redraw; also, if the fullscreen_on_map
flag was set, call clutter_stage_fullscreen() as well. (#648)
* tests/Makefile.am:
* tests/test-fullscreen.c: Add a fullscreen test case for checking
whether fullscreen works on every backend/platform.
* clutter/clutter-actor.c:
(clutter_actor_real_request_coords),
(clutter_actor_request_coords),
(clutter_actor_class_init): Provide a default ::request_coords()
implementation in ClutterActor and use it to store the bounding
box passed to clutter_actor_request_coords(). This makes the code
more reliable and clean, and avoids a call to the subclass
request_coords() method if the bounding box did not change. Now,
every class overriding ClutterActor::request_coords() *must* chain
up to the parent class method or the bounding box will not be
saved inside the ClutterActor structure.
* clutter/clutter-entry.c:
* clutter/clutter-group.c:
* clutter/clutter-hbox.c:
* clutter/clutter-label.c:
* clutter/clutter-texture.c:
* clutter/clutter-vbox.c: Chain up to the parent class
request_coords() method.
* clutter/clutter-effect.[ch]: Update the effects API to remove
the start value for most of them.
(clutter_effect_move): Make it a simple "move from current
position to new coordinates" effect.
(clutter_effect_path): Rename from clutter_effect_move().
(clutter_effect_rotate): Sync up with the new actor rotation API.
* tests/test-effects.c: Regression test for the effects.
* tests/Makefile.am: Build glue for test-effects
* tests/test-behave.c: Emulate a full ramp by using a looping
timeline changing its direction when reaching the last frame.
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
if clutter_actor_destroy() was called on the stage: the stage
is not for the user to destroy.
* clutter/x11/clutter-backend-x11.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/osx/clutter-backend-osx.c: Unset the top-level private
flag on the stage when disposing it, so the backends can safely
call clutter_actor_destroy().
* clutter/clutter-private.h: Tweak the private flags accessors,
to avoid the typecheck.
* clutter/clutter-label.c (clutter_label_new_full): Set the
terminating NULL which was removed when applying patch for
fixing #606. (#645, Gwenole Beauchesne)
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
glFog() functions and enabling the GL_FOG flag.
* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
cogl_fog_set().
* clutter.symbols: Add new symbols.
* clutter/clutter-stage.h: Add API to enable depth cueing on
the stage using a linear GL fog, and to set the parameters
for it (#637).
* clutter/clutter-stage.c (clutter_stage_paint): Enable the
GL fog if the ClutterStage:use-fog property is true.
* tests/test-depth.c: Test the new stage API.
click_count generation code.
* tests/test-events.c: (input_cb): extended test to report click_count
for release and scroll events as well as press events.
* clutter/clutter-actor.c::
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-effect.c:
* clutter/clutter-label.c: Remove the usage of G_PARAM_CONSTRUCT
without an override for the ::construct virtual function; using
G_PARAM_CONSTRUCT to set the default value of a property is not
the recommended approach; default values are set inside the
instance init function.
* clutter/clutter-label.[ch]: Fix ClutterLabel size allocation when
no bounding box has been provided, and store the box set by the
user so that it can be reused when recomputing the layout. (#600)
(clutter_label_class_init),
(clutter_label_init): Set the :wrap property default to FALSE.
* clutter/clutter-units.h: Add ClutterUnit-to-PangoUnit conversion
macro.
* tests/test-rotate.c: Fix string.
* clutter.symbols: Update
* clutter/clutter-actor.h: Rename the angle argument for
set_rotationx() to avoid gtk-doc complaining
* clutter/clutter-main.h:
* clutter/clutter-main.c:
(clutter_set_motion_events_enabled): Rename for consistency
(clutter_get_motion_events_frequency),
(clutter_set_motion_events_frequency): Add accessors for the default
motion events deliver frequency.
(clutter_do_event): Throttle down motion events delivery using the
motion events frequency setting, to avoid excessive redraws. (#608)
(clutter_context_get_default): Enable per-actor motion events, at
least for now.
* tests/test-events.c (red_button_cb):
* tests/test-grab.c (green_press_cb): Update.
(clutter_actor_set_rotation): swapped axis and angle around,
the new argument order is: (axis, angle, x, y, z). Also removed
deprecated rotation functions from header.
Updated use of clutter_actor_set_rotation? in the following files:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-effect.c:
* tests/test-actors.c:
* tests/test-project.c:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* tests/test-events.c:
Parent Actors no longer need to be set reactive for reactive
children to get events. Also makes groups now pickable.
(#597, #423)
* clutter/clutter-texture.c:
Handle case when 1x1 tiled texture is created,
falling 'back' to being non tiled. (#596)
* clutter/eglx/clutter-backend-egl.c:
Call EglTerminate on backend shutdown.
* clutter.symbols: Update exported symbols.
* clutter/clutter-actor.[ch]: Remove clutter_actor_rotate_*
and clutter_actor_get_rx* and provide a simpler rotation API:
clutter_actor_set_rotation() and clutter_actor_get_rotation().
* clutter/clutter-deprecated.h: Deprecate the old rotation API.
* clutter/clutter-behaviour-bspline.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-effect.c: Update internal usage of the
rotation API.
* tests/test-project.c: Ditto as above.
(emit_pointer_event): utility function to emit pointer event signals
(which takes pointer grab into account).
(emit_keyboard_event): utility function to emit keyboard event signals
(which takes keyboard grab into account).
(clutter_do_event): use the above utility functions, also reindented
the source.
clutter_ungrab_keyboard and clutter_get_keyboard_grab, in
clutter_do_event deliver keyboard related events only to the
actor with the keyboard grab if a grab exists.
* clutter/clutter-private.h: added keyboard_grab_actor to context.
* tests/test-grab.c: added testing for testing the keyboard grab.
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
fixes for bugs #614 and #628.
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update internal usage of the actor
API.
* tests/test-events.c: Update test suite.