2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Fix documentation for the ::captured-event signal. (#673)
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@ -1,3 +1,8 @@
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2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Fix documentation for
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the ::captured-event signal. (#673)
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2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Clarify the set_clip() method
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@ -44,8 +44,8 @@
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* <listitem><para>Rotation around y axis,</para></listitem>
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* <listitem><para>Rotation around x axis,</para></listitem>
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* <listitem><para>Translation by actor depth (z),</para></listitem>
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* <listitem><para>Clip stencil is applied (not an operation on the matrix as
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* such, but done as part of the transform set up).</para>
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* <listitem><para>Clip stencil is applied (not an operation on the matrix
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* as such, but done as part of the transform set up).</para>
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* </listitem>
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* </orderedlist>
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*
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@ -72,8 +72,8 @@
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* phase, traversing back up the chain via parents until it reaches the
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* stage. Any event handler can abort this chain by returning
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* %TRUE (meaning "event handled").</para></listitem>
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* <listitem><para>Pointer events will 'pass through' non reactive actors.
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* </para></listitem>
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* <listitem><para>Pointer events will 'pass through' non reactive
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* overlapping actors.</para></listitem>
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* </orderedlist>
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*/
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@ -1685,7 +1685,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* @event: a #ClutterEvent
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*
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* The ::event signal is emitted each time and event is received
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* by the @actor.
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* by the @actor. This signal will be emitted on every actor,
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* following the hierarchy chain, until it reaches the top-level
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* container (the #ClutterStage).
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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@ -1871,9 +1873,13 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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* ClutterActor::enter-event:
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* @actor: the actor which the pointer has entered.
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* @event: a #ClutterCrossingEvent
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*
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* The ::enter-event signal is emitted when the pointer enters the @actor
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[ENTER_EVENT] =
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@ -1889,9 +1895,13 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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* ClutterActor::leave-event:
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* @actor: the actor which the pointer has left
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* @event: a #ClutterCrossingEvent
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*
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* The ::leave-event signal is emitted when the pointer leaves the @actor.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[LEAVE_EVENT] =
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@ -1906,10 +1916,19 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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* ClutterActor::captured-event:
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* @actor: the actor which the pointer has left
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* @actor: the actor which received the signal
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* @event: a #ClutterEvent
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*
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* The ::captured-event signal is emitted when an event is captured
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* by Clutter.
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* by Clutter. This signal will be emitted starting from the top-level
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* container (the #ClutterStage) to the actor which received the event
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* going down the hierarchy. This signal can be used to intercept every
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* event before the specialized events (like
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* ClutterActor::button-press-event or ::key-released-event) are
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* emitted.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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