As they are now shared between GL3 and GLES3 texture driver, there is no
need anymore for having them in a separate header and included.
Cleanup the names of the functions while doing so.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4163>
Abstract away the common bits between GL3 and GLES2 TextureDriver
implementations by sharing the common bits in a parent class.
Ideally, we would move the various vfuncs that are GL specific from the
abstract TextureDriver type but that can be done at a later stage once
there is actual work on adding a Vulkan driver.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4163>
As they make more sense there. Maybe we could have a common
OpenGLTextureDriver
that would share the common texture_2d_* vfuncs but that can be done
later.
By moving those vfuncs to the TextureDriver, we can get rid of the
texutre_2d
nop driver implementations.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4163>
SwapBuffers will implicitly flush the query along with the other GPU
work for the frame.
The comment was about this function being called for direct scanout,
which hasn't been the case since 56580ea7c941 ("backends/native: Assume
zero rendering time for direct scanout buffers").
This eliminates one GPU work flush to the kernel per frame with the
Mesa radeonsi driver, leaving only a single flush per frame.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4158>
Indirectly via cogl_framebuffer_flush, since we also need to call
glFlush now. Need to do it in cogl_onscreen_egl_swap_* because
meta_onscreen_native_swap_buffers_with_damage uses
cogl_context_get_latest_sync_fd.
Doing it before the swap was problematic because the swap may do GPU
work of its own, which wasn't covered by the EGL sync object created in
_cogl_context_update_sync. This could result in visual artifacts. See
the discussion starting at
https://gitlab.freedesktop.org/mesa/mesa/-/issues/11996#note_2678104 for
details.
For similar reasons, move the cogl_framebuffer_finish calls after the
swap as well.
As a bonus, this eliminates one of 3 GPU work flushes to the kernel per
frame with the Mesa radeonsi driver, because the glFlush/glFinish call
in cogl_framebuffer_flush/finish doesn't have any GPU work to flush
after SwapBuffers.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4158>
This makes DMA buffer allocation in all layers take an array of possible
modifiers to allocate using, or zero modifiers if implicit modifiers
should be used.
The format hard coding previously used is moved to the screen cast code,
or in case of the (unused by default) shadow buffer buffers use the same
format as the the CoglOnscreen.
This also means the CoglDmaBufHandle and MetaDrmBuffer got taught how to
distinguish between planes. It's mostly unused in practice, so rather
untested.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3900>
It's only implemented by the GBM render device backend, and uses EGL,
thus does not distinguish scanout capable modifiers.
A filter enum is added to Cogl, since it'll be used via the Cogl API,
but the actual Cogl API isn't added yet.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3900>
The cogl_scanout_get_dst_rect() fell back on the buffer dimensions as
the destination rectangle when nothing was explicitly set. This,
however, is not necessarily correct. For example, if a buffer is larger
the CRTC resolution, but the surface is scaled to exactly match the CRTC view,
the expected destination size should match the CRTC resolution, not the
buffer dimension, which would be the case if no explicit destination was
set.
In meta_wayland_try_aquire_scanout() we're in a good position to
determine the destination rect in the CRTC primary plane, since we have
all the prerequisits, i.e. that the surface effectively covers the whole
CRTC, the actor allocation box (the non-black border part), the scale
and transform of the view.
This tweaks the CoglScanout API a bit to make it explicit that the
dst_rect must be unconditionally provided, and removes the fallback to
the buffer dimension as the destination rectangle, which sometimes
resulted in a destination rectangle being larger than the primary plane
itself, resulting in clipping and incorrect scaling.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3773
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4147>
In try_create_context(), if COGL_EGL_WINSYS_FEATURE_NO_CONFIG_CONTEXT
is set, don't try to choose an egl config.
Signed-off-by: Jocelyn Falempe <jfalempe@redhat.com>
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4088>
Since 1eba07f6 the size of a boxed value is read when calling
_cogl_boxed_value_set_x(). This results in an uninitialized read when
setting uniforms using cogl_pipeline_set_uniform_*() since the size was
not initialized by _cogl_pipeline_override_uniform() when these
functions call _cogl_boxed_value_set_*().
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4125>
We can't unfortunately use the macros for the sub-types as the whole GL
variant of the texture wants access to the struct fields even when using
a macro like COGL_DECLARE_INTERNAL_TYPE. So we would have to re-do the
whole driver integration first.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4100>
Go one step further and pass regions. Sometimes the rectangles were
already a region, e.g. the swap-buffer case, and sometimes it still
potentially needs to pass through a rectangle array, e.g. damage with a
view transform.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4103>
Only before passing to EGL does it need to become a int tuple array.
It's used in non-EGL places which now become more easy to read. While at
it, make use of the new (and tweaked) helper function for flipping
rectangles from "cogl space" to "GL space".
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4103>
The other similar API all operate with the assumptions that (0,0) is at
the top left, so lets make damage regions behave this way too. Add a
helper to flip the rectangles, to make it a bit more convenient. It'll
be used in more places in a follow up.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4103>
Instead of just adding the cogl header boilerplate, we'll redirect the
main function with #define and #undef to cogl_main(). The real main
calls the hooks-generated cogl_hooks() which chains up to the users
main() which is now called cogl_main().
<boilerplate>
#define main cogl_main
<user shader>
<hook functions>
void
cogl_hooks () {
cogl_main ();
<hook code>
}
#undef main
void main () { cogl_hooks(); }
This allows the user shader to continue using shaders which seem like
they define the main function and output to the framebuffer but also
gives the CoglPipeline a chance to add hooks.
This in particular makes our ClutterColorState transform hooks work on
user programs which are used by ClutterShaderEffects.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7804
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7805
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3662
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4037>
As that is where the whole text rendering integration happens
And would allow us to get rid of some over-abstraction in cogl-pango,
simplify
ClutterSnapshot integration as well
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4004>