Commit Graph

259 Commits

Author SHA1 Message Date
Emmanuele Bassi
5593792a40 Include stdint.h when using uint32_t
Since the XI2 device manager code is going to be compiled only on
POSIX compliant systems, we can safely assume the presence of stdint.h
and include it unconditionally.
2011-01-26 10:32:42 +00:00
Emmanuele Bassi
4f53653bf9 x11: Remove more private symbols
Some private functions escaped my wrath in commit
a277b4091a.

Thanks to: Emilio Pozuelo Monfort on #clutter
2011-01-25 11:00:20 +00:00
Emmanuele Bassi
e46571d639 device-manager/xi2: Sync the stage of source devices
Keep the slave devices in sync with their master, so that we don't
ignore their events because they lack the stage pointer.
2011-01-21 15:26:52 +00:00
Emmanuele Bassi
0e99346915 device-manager/xi2: Fix device hotplugging
Hierarchy and Device changed events come through with the X window set
to be the root window, not the stage window. We need to whitelist them
so that we can actually support hotplugging and device changes.
2011-01-21 11:41:36 +00:00
Emmanuele Bassi
6da51f6ed3 device/x11: Store min/max keycode in the XI device class
The generic device class shouldn't have the minimum and maximum keycode,
since no other input backend provides those.
2011-01-21 10:25:46 +00:00
Emmanuele Bassi
a277b4091a x11: Hide all private symbols
The x11 backend exposes a lot of symbols that are meant to only be used
when implementing a subclassed backend, like the glx and eglx ones.

The uninstalled headers are also filled with cruft declarations of
functions long since removed.

Let's try to clean up this mess.
2011-01-21 10:25:46 +00:00
Emmanuele Bassi
73cf6bd52c device: Allow enabling/disabling non-master devices
Slave and floating devices should always be disabled, and not deliver
events to the scene. It is up to the user to enable non-master devices
and handle events coming from them.

ClutterInputDevice gets a new :enabled property, defaulting to FALSE;
when a device manager creates a new device it has to set it to TRUE if
the :device-mode property is set to CLUTTER_INPUT_MODE_MASTER.

The main event queue entry point, _clutter_event_push(), will
automatically discard events coming from disabled devices.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
405e611279 device/xi2: Translate the axis data after setting devices
We need the devices (source and virtual) to be set before translating
the axis data from XI2 to the Clutter event.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
431200f40d device: Add keys and axes accessors
Allow retrieving the number of keys and axes, since we provide the API
to iterate over them both.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
a3102a777e docs: Fill out documentation for new symbols 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
fa3c5a28a7 backend/x11: Allow querying xinput support
Undeprecate the XInput-related X11 API: since we don't enable XI support
by default we still need to ask for it, and see if we have it after the
backend initialization sequence.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
c8cc03f8a7 event/x11: Epic clean up
Event translation is now done where it belongs: we don't need a massive
switch in a file with direct access to private structure members.

So long, event_translate(); and thanks for all the fish.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
c044e44dc7 device/x11: Use similar core for axis translation as XI2 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
c9c6236d37 stage/x11: Do not check a boolean for equality
Booleans should only be used like direct conditions, never as
comparisons with TRUE or FALSE.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
ee15d0d2d0 Add copyright and licensing blurbs 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
2cb0077f7d device/xi2: Implement get_core_device()
We ask XI2 to get the client pointer for CLUTTER_POINTER_DEVICE, and
we use the attached keyboard device for CLUTTER_KEYBOARD_DEVICE. For
everything else, we return NULL.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
9c48486d7a device/xi2: Remove the ::remove implementation
Removing a device is only internal API, and we already have a function
for that: we don't need to implement the DeviceManager virtual as well.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
0075c45ca4 device/xi2: Blow the cached devices list
Every time we add or remove a device we should clear the cached list
that we return in get_devices(), so that it gets repopulated.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
de93f721c1 Clean up the copyright and licensing blurbs 2011-01-21 10:25:43 +00:00
Emmanuele Bassi
7c25b063aa x11: Use XI2 API only if we support it
XIQueryVersion() is XI2 API.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
342cdd2575 input-device: Move select_stage_events() to a vfunc
Don't use a signal, use a virtual function.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
1b1e77b469 event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.

The new design for handling X11 event translation works this way:

  - ClutterBackend::translate_event() has been added as the central
    point used by a ClutterBackend implementation to translate a
    native event into a ClutterEvent;

  - ClutterEventTranslator is a private interface that should be
    implemented by backend-specific objects, like stage
    implementations and ClutterDeviceManager sub-classes, and
    allows dealing with class-specific event translation;

  - ClutterStageX11 implements EventTranslator, and deals with the
    stage-relative X11 events coming from the X11 event source;

  - ClutterStageGLX overrides EventTranslator, in order to
    deal with the INTEL_GLX_swap_event extension, and it chains up
    to the X11 default implementation;

  - ClutterDeviceManagerX11 has been split into two separate classes,
    one that deals with core and (optionally) XI1 events, and the
    other that deals with XI2 events; the selection is done at run-time,
    since the core+XI1 and XI2 mechanisms are mutually exclusive.

All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-21 10:25:43 +00:00
Adel Gadllah
0c070cdf91 ClutterX11TexturePixmap: Fix doc comment
The wrong signal name was used probably a copy & paste
mistake, fix that.
2011-01-17 12:21:22 +00:00
Kristian Høgsberg
8c23766da8 x11: Create the list of all devices correctly
Linked lists are tricky.
2011-01-06 14:28:41 +00:00
Emmanuele Bassi
497f39e2f4 x11: Implement the set_accept_focus() vfunc
Actually set the InputHint flag and set the input field of the WM_SPEC
hints depending on the value of the accept-focus bitfield.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2500
2010-12-30 12:47:00 +00:00
Emmanuele Bassi
d229036441 Reduce the amount of g-ir-scanner warnings
As much as we can; the remaining warnings are mostly valid things that
the introspection scanner still flags as potential issues.
2010-12-09 12:36:50 +00:00
Owen W. Taylor
9df6f0c524 ClutterX11TexturePixmap: Optimize ConfigureEvent handling
ClutterX11TexturePixmap watches for configure events to tell when it
needs to name a new pixmap for the window. However, ConfigureEvents
occur on moves in addition to resizes, and doing round trips and
naming new pixmaps every time a window is moved is a real performance
killer.

Add clutter_x11_texture_pixmap_sync_window_internal() that takes the
size/position of the window as arguments rather than always calling
XGetWindowAttributes. This allows us to bypass all work other than
notifying the window-x/window-y properties when we get a ConfigurEvent
for a move.

The last received width/height is saved to allow us to also omit
XGetWindowAttributes on MapNotify events.

The public clutter_x11_texture_pixmap_sync_window() becomes a bit less
efficient since we no longer combine the roundtrips for
XGetWindowAttributes() and XCompositeNameWindowPixmap(), but it appears
to have no callers in current publicly available code.

Several FIXME's are added for areas where there are still weird things
going on in the code or improvements could be made.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2356
2010-11-24 16:19:21 +00:00
Emmanuele Bassi
446107f19d x11: Check for initialized context when enabling ARGB visuals
Instead of using the backend singleton. This allows lazy initialization
of Clutter.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2435
2010-11-24 12:02:38 +00:00
Robert Bragg
52bf38c38c x11: only queue clipped redraw for Expose
When we handle Expose events we try and queue a clipped redraw of the
stage, but for some reason we were also redundantly calling
clutter_actor_queue_redraw for the stage which would negate the request
to queue a clipped redraw.
2010-11-23 16:31:49 +00:00
Emmanuele Bassi
b8c9ee7e88 x11: Ignore NULL settings
Prevent a segfault when dealing with XSETTINGS_ACTION_DELETE.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2441
2010-11-23 10:26:15 +00:00
Owen W. Taylor
9249bd8411 xsettings: don't use the xsettings watch function functionality
The "watch" function functionality in xsettings-client.c is designed
for setups like GDK where filters are per-window. If we are going
to pass all events to _clutter_xsettings_client_process_event()
anyways, we can just pass in NULL for watch.

This avoids a nasty infinite loop where an event would get processed
triggering removing a filter and adding a new filter, which would
immediately run and remove a filter and add another and so on
ad-infinitum.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2415
2010-11-14 14:50:25 +00:00
Emmanuele Bassi
bf6c635e9d Merge branch 'private-cleanup'
* private-cleanup:
  Add copyright notices
  Clean up clutter-private.h/6
  Clean up clutter-private.h/5
  Clean up clutter-private.h/4
  Clean up clutter-private.h/3
  Clean up clutter-private.h/2
  Clean up clutter-private.h/1
2010-10-25 23:44:53 +01:00
Neil Roberts
f1752ff3ba Avoid mixing declarations and code
Mixing declarations and code causes problems for MSVC as it is a C99
feature so we should try to avoid it.
2010-10-25 13:18:25 +01:00
Neil Roberts
8e3674dcc1 Avoid variable length arrays in clutter-backend-x11
There was an array whose length was define by a static const int
variable. GCC seems to consider this a variable-length array so it
will cause warnings now that -Wvla is enabled. We might as well make
this constant a #define instead to avoid the warning.
2010-10-25 13:18:25 +01:00
Emmanuele Bassi
46c597a1f6 Clean up clutter-private.h/6
Move all Actor private API to a separate file.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
cf3a29f224 Clean up clutter-private.h/5
Move PaintVolume private API to a separate header.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
43edfc9400 Clean up clutter-private.h/4
Move the private Backend API to a separate header.

This also allows us to finally move the class vtable and instance
structure to a separate file and plug the visibility hole that left
the Backend class bare for everyone to poke into.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
8613013ab0 Clean up clutter-private.h/3
Move Stage private API to a separate header.
2010-10-21 11:33:26 +01:00
Emmanuele Bassi
c1771d152e Clean up clutter-private.h/1
Move DeviceManager/InputDevice private API to a different header.
2010-10-21 10:54:14 +01:00
Emmanuele Bassi
dd2f55c6f6 x11: Protect XComposite API calls
Since we allow compiling Clutter without the XComposite extension
available, we need to protect the calls to the XComposite API with
the guards provided by the configure script.
2010-10-19 10:43:50 +01:00
Emmanuele Bassi
8429aa8d75 Remove unnecessary GLib version checks
We now depend on a newer version of GLib than those checks tested for.
2010-10-18 11:26:45 +01:00
Robert Bragg
18e3273fb1 x11-tfp: Implement get_paint_volume virtual
One of the later changes made on the paint volume branch before merging
with master was to make paint volumes opt in only since we couldn't make
any safe assumptions about how custom actors may constrain their
painting. We added very conservative implementations for the existing
Clutter actors - including for ClutterTexture which
ClutterX11TexturePixmap is a sub-class of - but we were conservative to
the extent of explicitly checking the GType of the actor so we would
avoid making any assumptions about sub-classes. The upshot was that we
neglected to implement the get_paint_volume vfunc for
ClutterX11TexturePixmap.

This patch provides an implementation that simply reports the actor's
allocation as its paint volume. Also unlike for other core actors it
doesn't explicitly check the GType so we are assuming that all existing
sub-classes of ClutterX11TexturePixmap constrain their drawing to the
actor's transformed allocation. If anyone does want to draw outside the
allocation in future sub-classes, then they should also provide an
updated get_paint_volume implementation.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2349
2010-09-30 11:44:12 +01:00
Emmanuele Bassi
e36cc40a49 Merge branch 'wip/non-recursive'
* wip/non-recursive:
  build: Start moving to a non-recursive layout
2010-09-29 15:55:58 +01:00
Robert Bragg
771348b369 x11: minimize nasty artefacts when resizing windows
This is a workaround for a race condition when resizing windows while
there are in-flight glXCopySubBuffer blits happening.

The problem stems from the fact that rectangles for the blits are
described relative to the bottom left of the window and because we can't
guarantee control over the X window gravity used when resizing so the
gravity is typically NorthWest not SouthWest.

This means if you grow a window vertically the server will make sure to
place the old contents of the window at the top-left/north-west of your
new larger window, but that may happen asynchronous to GLX preparing to
do a blit specified relative to the bottom-left/south-west of the window
(based on the old smaller window geometry).

When the GLX issued blit finally happens relative to the new bottom of
your window, the destination will have shifted relative to the top-left
where all the pixels you care about are so it will result in a nasty
artefact making resizing look very ugly!

We can't currently fix this completely, in-part because the window
manager tends to trample any gravity we might set.  This workaround
instead simply disables blits for a while if we are notified of any
resizes happening so if the user is resizing a window via the window
manager then they may see an artefact for one frame but then we will
fallback to redrawing the full stage until the cooling off period is
over.
2010-09-29 15:12:59 +01:00
Robert Bragg
012e4ab153 x11: Queue clipped redraws for Expose events
Instead of triggering a full stage redraw for Expose events we use the
geometry of the exposed region given in the event to queue a clipped
redraw of the stage.
2010-09-29 15:12:59 +01:00
Robert Bragg
1ea7145efc Queue clipped redraws work in terms of paint volumes
There is an internal _clutter_actor_queue_redraw_with_clip API that gets
used for texture-from-pixmap to minimize what we redraw in response to
Damage events. It was previously working in terms of a ClutterActorBox
but it has now been changed so an actor can queue a redraw of volume
instead.

The plan is that clutter_actor_queue_redraw will start to transparently
use _clutter_actor_queue_redraw_with_clip when it can determine a paint
volume for the actor.
2010-09-29 15:12:57 +01:00
Emmanuele Bassi
8dd8fbdbdf build: Start moving to a non-recursive layout
*** WARNING: THIS COMMIT CHANGES THE BUILD ***

Do not recurse into the backend directories to build private, internal
libraries.

We only recurse from clutter/ into the cogl sub-directory; from there,
we don't recurse any further. All the backend-specific code in Cogl and
Clutter is compiled conditionally depending on the macros defined by the
configure script.

We still recurse from the top-level directory into doc, clutter and
tests, because gtk-doc and tests do not deal nicely with non-recursive
layouts.

This change makes Clutter compile slightly faster, and cleans up the
build system, especially when dealing with introspection data.

Ideally, we also want to make Cogl part of the top-level build, so that
we can finally drop the sed trick to change the shared library from the
GIR before compiling it.

Currently disabled:

  ‣ OSX backend
  ‣ Fruity backend

Currently enabled but untested:

  ‣ EGL backend
  ‣ Windows backend
2010-09-29 14:40:15 +01:00
Robert Bragg
f5f066df9c Try to clean up how we handle actor transformations
When building actor relative transforms, instead of using the matrix
stack to combine transformations and making assumptions about what is
currently on the stack we now just explicitly initialize an identity
matrix and apply transforms to that.

This removes the full_vertex_t typedef for internal transformation code
and we just use ClutterVertex.

ClutterStage now implements apply_transform like any other actor now
and the code we had in _cogl_setup_viewport has been moved to the
stage's apply_transform instead.

ClutterStage now tracks an explicit projection matrix and viewport
geometry. The projection matrix is derived from the perspective whenever
that changes, and the viewport is updated when the stage gets a new
allocation. The SYNC_MATRICES mechanism has been removed in favour of
_clutter_stage_dirty_viewport/projection() APIs that get used when
switching between multiple stages to ensure cogl has the latest
information about the onscreen framebuffer.
2010-09-13 18:18:34 +01:00
Robert Bragg
bcf20955d3 ClutterX11TexturePixmap: Fix unbalanced error trapping
I think this is what commit 2cf1405506 intended to do since it
specifically mentioned cleaning up the trap in
clutter_x11_texture_pixmap_set_pixmap, but although it moved the untrap
to only be done in the case where Pixmap != None it left the position of
the trap itself unchanged. This meant the error trapping wouldn't be
balanced if pixmap == None since the untrap wouldn't be done. We now
only trap and untrap around the XGetGeometry call done when pixmap !=
None.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2303
2010-09-09 11:18:53 +01:00
Emmanuele Bassi
f8bd45dbce x11-texture-pixmap: Do not go through g_object_get()
The pixmap width and height are stored in our own private data
structure; going through g_object_get() is pointless overhead.
2010-09-08 17:39:04 +01:00