x11-texture-pixmap: Do not go through g_object_get()

The pixmap width and height are stored in our own private data
structure; going through g_object_get() is pointless overhead.
This commit is contained in:
Emmanuele Bassi 2010-09-08 17:39:04 +01:00
parent 2cf1405506
commit f8bd45dbce

View File

@ -312,10 +312,9 @@ clutter_x11_texture_pixmap_real_queue_damage_redraw (
gint width,
gint height)
{
ClutterX11TexturePixmapPrivate *priv = texture->priv;
ClutterActor *self = CLUTTER_ACTOR (texture);
ClutterActorBox allocation;
guint pixmap_width = 0;
guint pixmap_height = 0;
float scale_x;
float scale_y;
ClutterActorBox clip;
@ -337,15 +336,13 @@ clutter_x11_texture_pixmap_real_queue_damage_redraw (
return;
}
if (priv->pixmap_width == 0 || priv->pixmap_height == 0)
return;
clutter_actor_get_allocation_box (self, &allocation);
g_object_get (self,
"pixmap-width", &pixmap_width,
"pixmap-height", &pixmap_height,
NULL);
scale_x = (allocation.x2 - allocation.x1) / pixmap_width;
scale_y = (allocation.y2 - allocation.y1) / pixmap_height;
scale_x = (allocation.x2 - allocation.x1) / priv->pixmap_width;
scale_y = (allocation.y2 - allocation.y1) / priv->pixmap_height;
clip.x1 = x * scale_x;
clip.y1 = y * scale_y;
@ -872,6 +869,7 @@ clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
* above members so the values are all available to the
* signal handlers. */
g_object_ref (texture);
if (new_pixmap)
g_object_notify (G_OBJECT (texture), "pixmap");
if (new_pixmap_width)