Commit Graph

5843 Commits

Author SHA1 Message Date
Emmanuele Bassi
2cb0077f7d device/xi2: Implement get_core_device()
We ask XI2 to get the client pointer for CLUTTER_POINTER_DEVICE, and
we use the attached keyboard device for CLUTTER_KEYBOARD_DEVICE. For
everything else, we return NULL.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
9c48486d7a device/xi2: Remove the ::remove implementation
Removing a device is only internal API, and we already have a function
for that: we don't need to implement the DeviceManager virtual as well.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
0075c45ca4 device/xi2: Blow the cached devices list
Every time we add or remove a device we should clear the cached list
that we return in get_devices(), so that it gets repopulated.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
de93f721c1 Clean up the copyright and licensing blurbs 2011-01-21 10:25:43 +00:00
Emmanuele Bassi
7c25b063aa x11: Use XI2 API only if we support it
XIQueryVersion() is XI2 API.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
caf359d8c9 input-device: Add documentation 2011-01-21 10:25:43 +00:00
Emmanuele Bassi
342cdd2575 input-device: Move select_stage_events() to a vfunc
Don't use a signal, use a virtual function.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
2777c52f27 input-device: Make ClutterInputDeviceClass private
We keep the symbol in the public header, but the definition is now
private. You could not sub-class InputDevice anyway, without the
instance structure, and the lack of padding in the class made actually
implementing devices in backends really hard.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
001f84875a Enable XInput support by default
Since we have a decent XI1 and XI2 implementation, now, we should turn
the support for XInput on by default.

The actual implementation to be used at run-time is still left to be
decided by the user.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
1b1e77b469 event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.

The new design for handling X11 event translation works this way:

  - ClutterBackend::translate_event() has been added as the central
    point used by a ClutterBackend implementation to translate a
    native event into a ClutterEvent;

  - ClutterEventTranslator is a private interface that should be
    implemented by backend-specific objects, like stage
    implementations and ClutterDeviceManager sub-classes, and
    allows dealing with class-specific event translation;

  - ClutterStageX11 implements EventTranslator, and deals with the
    stage-relative X11 events coming from the X11 event source;

  - ClutterStageGLX overrides EventTranslator, in order to
    deal with the INTEL_GLX_swap_event extension, and it chains up
    to the X11 default implementation;

  - ClutterDeviceManagerX11 has been split into two separate classes,
    one that deals with core and (optionally) XI1 events, and the
    other that deals with XI2 events; the selection is done at run-time,
    since the core+XI1 and XI2 mechanisms are mutually exclusive.

All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
ca092477c2 Appease the gods in introspection
Reduce the amount of bogus warnings g-ir-scanner prints out.
2011-01-20 16:35:26 +00:00
Emmanuele Bassi
439553a1b7 Update the NEWS file 2011-01-20 13:47:06 +00:00
Emmanuele Bassi
ef78104227 Expose deprecated symbols whilst building Clutter
Don't use ugly "#undef CLUTTER_DISABLE_DEPRECATED" inside source code
using deprecated symbols; we have the handy CLUTTER_COMPILATION define
that we can use as part of the "disable deprecated" conditional.
2011-01-20 13:29:37 +00:00
Emmanuele Bassi
cd96e631f1 glx: Deprecate ClutterGLXTexturePixmap
Since 1.4 the ClutterGLXTexturePixmap is just a wrapper around
ClutterX11TexturePixmap, so we can safely deprecate it. All the
functionality it provided is now effectively available from the
superclass or directly from Cogl.
2011-01-20 13:21:50 +00:00
Emmanuele Bassi
770bcd5b40 test-pixmap: Remove the GLX code
The ClutterGLXTexturePixmap actor is just a wrapper around
ClutterX11TexturePixmap, since the relevant texture-from-pixmap code has
been moved down to Cogl.
2011-01-20 12:59:56 +00:00
Emmanuele Bassi
a2d6edd422 test-pixmap: Fix up compilation on EGLX
We need to check for the GLX windowing system if we are to include
clutter-glx.h.
2011-01-19 18:51:01 +00:00
Emmanuele Bassi
62a0584f11 docs: Ignore clutter-config.h when scanning headers 2011-01-19 17:54:28 +00:00
Emmanuele Bassi
a43c5f10bb tests: Try to drop including config.h
The config.h header should be considered a Clutter internal header, and
the test cases (especially the interactive test cases) should strive to
never rely on internal headers.
2011-01-19 14:36:30 +00:00
Emmanuele Bassi
94b905b9e1 build: Generate an instealled config header
Clutter has some platform-specific API that is accessible only if the
right backend has been compiled in. Third party applications that wish
to be portable across backends might want to use defines and other
pre-processor tricks to determine header inclusion and API usage.

While Clutter has an internal set of symbols it can use, third party
applications don't have the luxury of being able to access the config.h
generated by Clutter's configure script.

For this reason, Clutter should install a configuration header with a
series of namespaced defines that can be picked up by applications and
other third party code.
2011-01-19 14:33:27 +00:00
Emmanuele Bassi
90a01b479c Update the NEWS file 2011-01-19 13:07:26 +00:00
Chris Lord
bb41cb54cb timeline: Check if the timeline is playing in do_tick
Check that the timeline is still playing before executing in
_clutter_timeline_do_tick. This fixes the possibility of receiving a
new-frame signal when stopping a timeline in response to a different
timeline's signal emission.
2011-01-18 16:23:50 +00:00
Lucas Rocha
c61e22d067 drag-action: fix case where motion events are indefinitely disabled
When drag threshold is not reached, emit_drag_begin() is not called
causing default value of priv->motion_events_enabled (false) to used to
restore motion events enabled state in Clutter. This causes drag action
to indefinitely disable motion events. The current value of motion
events enabled state is now queried on button press which guarantees
that the state will be restored with the correct value in
emit_drag_end()

http://bugzilla.clutter-project.org/show_bug.cgi?id=2522
2011-01-18 14:48:14 +00:00
Emmanuele Bassi
cecc7a4bfb stage: Fix gtk-doc annotation for set_accept_focus() 2011-01-18 14:46:02 +00:00
Bastian Winkler
5d8b6aa6fa introspection: Add missing (out) annotations for get_color()
Some actors are missing the (out) annotations for the get_color()
methods.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2518
2011-01-17 17:31:59 +00:00
Emmanuele Bassi
54d00ebaf0 docs: Add ClutterClickAction.get_state() 2011-01-17 17:31:46 +00:00
Lucas Rocha
6af7b76cb5 click-action: add API to get modifier type
This is to allow implementing modified click such as ctrl+click,
shift+click, and so on.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2520
2011-01-17 17:31:46 +00:00
Damien Lespiau
6100aee5bd color: Mark the new static color API as being new from 1.6
The patch was written a while ago but only merged in the 1.5.x cycle.
2011-01-17 15:22:48 +00:00
Neil Roberts
ae9781e526 cogl-program: Don't use separate definitions on GLES 1.1
Previously most of the code for cogl-program and cogl-shader was
ifdef'd out for GLES 1.1 and alternate stub definitions were
defined. This patch removes those and instead puts #ifdef's directly
in the functions that need it. This should make it a little bit easier
to maintain.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2516
2011-01-17 12:56:58 +00:00
Neil Roberts
b7677d047d cogl-pipeline-opengl: #ifdef out set_glsl_program for GLES 1.1
glUseProgram is not available under GLES 1.1 so it was breaking the
build.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2516
2011-01-17 12:38:46 +00:00
Neil Roberts
568d32acf3 cogl-pipeline: Fix the enum names for the constant combine source
When determining whether to hash the combine constant Cogl checks the
arguments to the combine funcs to determine whether the combine
constant is used. However is was using the GLenums GL_CONSTANT_COLOR
and GL_CONSTANT_ALPHA but these are not valid values for the
CoglPipelineCombineSource enum so presumably the constant would never
get hashed. This patch makes it use Cogl's enum of
COGL_PIPELINE_COMBINE_SOURCE_CONSTANT instead.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2516
2011-01-17 12:38:46 +00:00
Adel Gadllah
0c070cdf91 ClutterX11TexturePixmap: Fix doc comment
The wrong signal name was used probably a copy & paste
mistake, fix that.
2011-01-17 12:21:22 +00:00
Neil Roberts
88fe56d175 cogl-buffer: Support mapping buffers for write on GLES
GLES has an extension called GL_OES_mapbuffer to support mapping
buffer objects but only for writing. Cogl now has two new feature
flags to advertise whether mapping for reading and writing is
supported. Under OpenGL, these features are always set if the VBO
extension is advertised and under GLES only the write flag is set if
the GL_OES_mapbuffer extension is advertised.
2011-01-13 16:36:45 +00:00
Neil Roberts
7e73f0d423 cogl: Enable the VBOs feature for GLES2
The GLES2 wrapper code has been removed so there are no longer any
problems with enabling VBOs.
2011-01-13 16:36:45 +00:00
Neil Roberts
9bb74988d5 cogl: Fallback to set_data when mapping a buffer to fill it
In the journal code and when generating the stroke path the vertices
are generated on the fly and stored in a CoglBuffer using
cogl_buffer_map. However cogl_buffer_map is allowed to fail but it
wasn't checking for a NULL return value. In particular on GLES it will
always fail because glMapBuffer is only provided by an extension. This
adds a new pair of internal functions called
_cogl_buffer_{un,}map_for_fill_or_fallback which wrap
cogl_buffer_map. If the map fails then it will instead return a
pointer into a GByteArray attached to the context. When the buffer is
unmapped the array is copied into the buffer using
cogl_buffer_set_data.
2011-01-13 16:36:32 +00:00
Neil Roberts
77a486caf2 cogl-context: Don't enable point sprites on GLES2
On GLES2 there's no builtin mechanism to replace texture coordinates
with point sprite coordinates so calling glEnable(GL_POINT_SPRITE)
isn't valid. Instead the point sprite coords are implemented by using
a special builtin varying variable in GLSL.
2011-01-13 14:26:03 +00:00
Robert Bragg
88a085fdd8 pipeline: differentiate texture target and data state
There are several places where we need to compare the texture state of a
pipeline and sometimes we need to take into consideration if the
underlying texture has changed but other times we may only care to know
if the texture target has changed.

For example the fragends typically generate programs that they want to
share with all pipelines with equivalent fragment processing state, and
in this case when comparing pipelines we only care about the texture
targets since changes to the underlying texture won't affect the
programs generated.

Prior to this we had tried to handle this by passing around some special
flags to various functions that evaluate pipeline state to say when we
do/don't care about the texture data, but this wasn't working in all
cases and was more awkward to manage than the new approach.

Now we simply have two state bits:
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET and
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA and CoglPipelineLayer has an
additional target member. Since all the appropriate code takes masks of
these state bits to determine what to evaluate we don't need any extra
magic flags.
2011-01-13 12:23:33 +00:00
Robert Bragg
8ab68d26a5 pipeline: optimize state init if changing property
When notifying that a pipeline property is going to change, then at
times a pipeline will take over being the authority of the corresponding
state group. Some state groups can contain multiple properties and so to
maintain the integrity of all of the properties we have to initialize
all the property values in the new authority. For state groups with only
one property we don't have to initialize anything during the
pre_change_notify() because we can assume the value will be initialized
as part of the change being notified.

This patch optimizes how we handle this initialization of state groups
in a couple of ways; firstly we no longer do anything to initialize
state-groups with only one property, secondly we no longer use
_cogl_pipeline_copy_differences - (we have a new
_cogl_pipeline_init_multi_property_sparse_state() func) so we can avoid
lots calls to handle_automatic_blend_enable() which is sometimes seen
high in sysprof profiles.
2011-01-13 12:23:33 +00:00
Neil Roberts
5fc3122dad test-cogl-shader-glsl: Disable the atlas for the hand texture
Atlasing needs to be disabled for the hand texture so that it can work
out the step value needed to fetch a neighbouring pixel in the blur
shader. If the texture ends up in the atlas then the test can't know
the actual size of the texture so it looks wrong.
2011-01-13 11:50:09 +00:00
Neil Roberts
3c9f72abbf cogl-atlas-texture: Don't disable atlas if can't read texture data
Previously atlasing would be disabled if the GL driver does not
support reading back texture data. This meant that atlasing would not
happen on GLES. However we also require that the driver support FBOs
and the texture data is only read back as a fallback if the FBO
fails. Therefore the atlas should be ok on GLES 2 which has FBO
support in core.
2011-01-13 11:50:09 +00:00
Emmanuele Bassi
12ceae548d Post-release version bump to 1.5.13 2011-01-11 21:34:37 +00:00
Emmanuele Bassi
09d5c309ca Release 1.5.12 2011-01-11 20:29:47 +00:00
Robert Bragg
676df42c6f pipeline: don't skip flush if skip_gl_color flag differs
We try and bail out of flushing pipeline state asap if we can see the
pipeline has already been flushed and hasn't changed but we weren't
checking to see if the skip_gl_color flag is the same as when it was
last flush too and so we'd sometimes bail out without updating the
glColor correctly.
2011-01-11 14:30:02 +00:00
Damien Lespiau
b922ac6059 test-shader: Fix the edge-detect shader
cogl_text_coord_in in a array to access the texture units. In this case
we want to sample texture unit 0, where the texture is.
2011-01-11 14:21:21 +00:00
Neil Roberts
38e527a3cf cogl-vertex-attribute: Optionally avoid applying the legacy state
When an item is added to the journal the current pipeline immediately
gets the legacy state applied to it and the modified pipeline is
logged instead of the original. However the actual drawing from the
journal is done using the vertex attribute API which was also applying
the legacy state. This meant that the legacy state used would be a
combination of the state set when the journal entry was added as well
as the state set when the journal is flushed. To fix this there is now
an extra CoglDrawFlag to avoid applying the legacy state when setting
up the GL state for the vertex attributes. The journal uses this flag
when flushing.
2011-01-11 14:06:09 +00:00
Emmanuele Bassi
cb49197d01 Update the NEWS file 2011-01-11 12:38:52 +00:00
Bastian Winkler
f4fc7284eb script-parser: Also honor properties of type GType
The script parser should also handle GType properties.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2513
2011-01-11 12:37:53 +00:00
Emmanuele Bassi
8e3d9c21c6 Update NEWS file 2011-01-11 11:49:11 +00:00
Damien Lespiau
f2080f099e shader: Don't notify properties when finalizing shaders
clutter_shader_finalize() was calling clutter_shader_release() which in
turn notifies "compiled". GObject was complaining that we were trying to
_ref() an object that was in _finalize().

 #0  g_log (log_domain=0x3e15c4 "GLib-GObject", log_level=G_LOG_LEVEL_CRITICAL,
     format=0x76c938 "%s: assertion `%s' failed") at gmessages.h:97
 #1  0x0070777d in g_return_if_fail_warning (
     log_domain=0x3e15c4 "GLib-GObject",
     pretty_function=0x3e37a4 "g_object_ref",
     expression=0x3e2a00 "object->ref_count > 0") at gmessages.c:586
 #2  0x003b862b in g_object_ref (_object=0x8567af0) at gobject.c:2615
 #3  0x003bd238 in g_object_notify_by_pspec (object=0x8567af0, pspec=0x87ea2f0)
     at gobject.c:1075
 #4  0x00b6500b in clutter_shader_release (shader=0x8567af0)
     at ./clutter-shader.c:612
 #5  0x00b659b9 in clutter_shader_finalize (object=0x8567af0)
     at ./clutter-shader.c:107

Then, let's split release in two, with an _internal() version that does
not notify "compiled" and use it from dispose (as the object is still
usable after a call to release_internal().

http://bugzilla.clutter-project.org/show_bug.cgi?id=2512
2011-01-11 11:20:16 +00:00
Tomeu Vizoso
3625adb9d8 ClutterListModel: Implement get_n_rows for improved performance
The default implementation in ClutterModel iterates through all
the elements.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2511
2011-01-10 21:22:22 +00:00
Adel Gadllah
850f956d4e ClutterAlignConstraint: Keep pixel aligment
We have to round the values here otherwise we might end up with
misaligned actors.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2508
2011-01-10 18:45:22 +00:00