This updates Cogland and the three hello examples to use the dirty
callback. For Cogland, this removes the manual handling of X events
and for the other examples it removes the need to redraw continously.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 108e3c548b7866190845f163c84a05212718bd70)
This adds a callback that can be registered with
cogl_onscreen_add_dirty_callback which will get called whenever the
window system determines that the contents of the window is dirty and
needs to be redrawn. Under the two X-based winsys's, this is reported
off the back of the Expose events, under SDL it is reported from
SDL_VIDEOEXPOSE or SDL_WINDOWEVENT_EXPOSED and under Windows from the
WM_PAINT messages. The Wayland winsys doesn't really have the concept
of dirtying the buffer but in order to allow applications to work the
same way on all platforms it will emit the event when the surface is
first shown and whenever it is resized.
There is a private feature flag to specify whether dirty events are
supported. If the winsys does not set this then Cogl will simulate
dirty events by emitting one when the window is first allocated and
when it is resized. The only winsys's that don't set this flag are
things like KMS or the EGL null winsys where there is no windowing
system and showing and hiding the onscreen doesn't really make any
sense. In that case Cogl can assume the buffer will only become dirty
once when it is first allocated.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85c5a9ba419b2247bd768284c79ee69164a0c098)
Conflicts:
cogl/cogl-private.h
After discussing with Kristian Høgsberg it seems that the semantics of
wl_egl_window_resize is meant to be that if nothing has been drawn to
the framebuffer since the last swap then the resize will take effect
immediately. Cogl was previously always delaying the call to
wl_egl_window_resize until the next swap. That meant that if you
wanted to resize the surface you would have to call
cogl_wayland_onscreen_resize and then redundantly draw a frame at the
old size so that you can swap to get the resize to occur before
drawing again at the right size. Typically an application would decide
to resize at the start of its paint sequence so it should be able to
just resize immediately.
In current Mesa master it seems that there is a bug which means that
it won't actually delay a resize that is done mid-scene and instead it
will just discard what came before. To get consistent behaviour in
Cogl, the code to delay the call to wl_egl_window_resize is still used
if it determines that the buffer is dirty. There is an existing
_cogl_framebuffer_mark_mid_scene call which was being used to track
when the framebuffer becomes dirty since the last clear. This function
is now also used to track a new flag to track whether something has
been drawn since the last swap. It is called ‘mid_scene’ under the
assumption that this may also be useful for other things later.
cogl_framebuffer_clear has been slightly altered to always call
_cogl_framebuffer_mark_mid_scene even if it determines that it doesn't
need to clear because the framebuffer should still be considered to be
in the middle of a scene. Adding a quad to the journal now also begins
the scene.
This also fixes a potential bug where it looks like pending_dx/dy were
never cleared so they would always be accumulated even after the
resize is flushed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 945689a62903990a20abb87a85d2c96eb3985fe7)
In some later patches we want to be able to use the term ‘dirty’ as a
public facing concept which represents expose events from the window
system. In that case the internal concept of dirtying the framebuffer
is confusing, so this patch changes the name to instead mean that
we've doing something which causes the framebuffer to be in the middle
of a frame.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 88eed85b52c29f66659ea112038f3522c9bd864e)
If we delay setting the surface to toplevel until it is shown then
that gives the application an opportunity to avoid calling show so
that it can set its own surface type.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ab59c3a421968d7f159d89ca2f0ba8a9f098cbf6)
Previously the WGL winsys was expecting the application to send all
windows messages to Cogl via the cogl_win32_renderer_handle_event
function. When using a GLib main loop we can make this work
transparently to the application with a GSource for the magic
G_WIN32_MSG_HANDLE file descriptor. That causes the GMainLoop to wake
up whenever a message is available.
This patch makes the WGL winsys add that magic value as a source fd.
This will only have any meaning if the application is using glib, but
it shouldn't matter because the cogl_poll_renderer_get_info function
is documented to only work on Unix-based winsys's anyway.
This patch is an API break because by default Cogl will now start
stealing all of the Windows messages. Something like Clutter that wants to handle
its own event retrieval would now need to call
cogl_win32_renderer_set_event_retrieval_enabled to stop Cogl from
stealing the events.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 99a7f84d7149f24f3e86c5d3562f9f2632ff6df8)
We have no need for normally reported events during grabs. In fact, it
might be harmful. A plugin might grab the keyboard through
meta_begin_modal_for_plugin() and then expect events to be reported to
the grab window they provide. If meanwhile this XIGrabDevice is
issued, events might start being reported normally to one other of our
windows breaking the plugin event processing.
In particular, on an empty workspace, we set input focus to our
no_focus_window. Then, if gnome-shell calls
meta_begin_modal_for_plugin() and meta_display_freeze_keyboard(), in
that order, input events will start being reported to no_focus_window.
There are two issues with this. One is that no_focus_window isn't
selecting for XI input events and thus the server discards them
completely. But even if that is fixed, events being reported to any
window other than the one gnome-shell expects - the clutter stage
window - means that events will stop reaching it.
https://bugzilla.gnome.org/show_bug.cgi?id=701219
The implementation of cogl_wayland_texture_2d_new_from_buffer now uses
eglQueryWaylandBuffer to query the format of the buffer before trying to
create a texture from the buffer. This makes sure we don't try and
create a texture from YUV buffers for instance that may actually require
multiple textures. We now also report an error when we don't understand
the buffer type or format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 79252d4e419e2462c5bc89ea4614b40bddc932c5)
This removes the various checks for != COGL_DRIVER_GLES1 when tracking
blend state that was trying to avoid checking the equation or alpha
component factors when they are known to be fixed on gles1. Now we just
rely on the opengl driver to do the right thing for the different
drivers and ignore the differences in the general pipeline state
tracking.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f67c7eaf23e1e2088e9956cb2b66dfdc9abc8b3b)
Instead of simply relying on the emscripten mainloop api to wake us up
periodically so that we can poll for SDL events we now pause the
emscripten mainloop whenever no redraw is queued and instead hook an
input event listener into the real browser mainloop to resume the
emscripten mainloop whenever input is received. This way the example
can go to sleep while there's no input to handle.
This provides a simple example of binding custom javascript into native
code.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a8b1e2eda491dc7c44c84cd47e160c7b8ba0f792)
This enables basic Emscripten support in Cogl via the SDL winsys.
Assuming you have setup an emscripten toolchain you can configure Cogl
like this:
emconfigure ./configure --enable-debug --enable-emscripten
Building the examples will build .html files that can be loaded directly
by a WebGL enabled browser.
Note: at this point the emscripten support has just barely been smoke
tested so it's expected that as we continue to build on this we will
learn about more things we need to change in Cogl to full support this
environment.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a3bc2e7539391b074e697839dfae60b69c37cf10)
The ARB_sync api depends on a GLsync type which may not be available if
GL_ARB_sync isn't defined, such as when building for gles2 only. This
guards the prototypes with #ifdef GL_ARB_sync to fix compilation when a
GLsync type isn't defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ba79020e0f5b102e8b25cd831c408dd68d241297)
Fixes 'undefined reference to cogl_error_free' when using g++.
Signed-off-by: Andreas Oberritter <obi@saftware.de>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 41c54fcaba5b4bf76a0e943bac6bca777f3dae2f)
cogl_framebuffer_add_fence creates a synchronisation fence, which will
invoke a user-specified callback when the GPU has finished executing all
commands provided to it up to that point in time.
Support is currently provided for GL 3.x's GL_ARB_sync extension, and
EGL's EGL_KHR_fence_sync (when used with OpenGL ES).
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=691752
(cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
This adds a _cogl_poll_renderer_add_source() function that we can use
within cogl to hook into the mainloop without necessarily having a file
descriptor to poll. Since the intention is to use this to support
polling for fence completions this also updates the
CoglPollCheckCallback type to take a timeout pointer so sources can
optionally update the timeout that will be passed to poll.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 81c1ce0ffce4e75e08622e20848405987e00b3cc)
This will make it possible to implement input source switching in
gnome-shell using the popular modifiers-only keybinding that's
implemented on the X server through an XKB option.
https://bugzilla.gnome.org/show_bug.cgi?id=697002
We'll use this in gnome-shell to freeze the keyboard right before
switching input source and unfreeze it after that's finished so that
we don't lose any key events to the wrong input source.
https://bugzilla.gnome.org/show_bug.cgi?id=697001
If a binding is updated with a clear set of strokes (effectively
disabling it) we aren't signaling that the binding changed and thus
the previous strokes will continue to be grabbed.
This fixes that and tries to do a better effort at checking if the
binding changed or not.
https://bugzilla.gnome.org/show_bug.cgi?id=697000
gnome-shell has traditionally just called XSetInputFocus when wanting to
set the input focus to the stage window, but this might cause strange,
hard-to-reproduce bugs because of an interference with mutter's focus
prediction. Add API to allow gnome-shell to focus the stage window that
also updates mutter's internal focus prediction state.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
If an app pops up an OR window and sets input focus to it, like
Steam does, we'll think the focus window is null, causing us to
think the app is not focused.
OR windows should not be special if they get input focus, where
the input focus would be set to NULL. Instead, the window should
be marked as focused.
https://bugzilla.gnome.org/show_bug.cgi?id=647706
Mutter previously defined display->focus_window as the window that the
server says is focused, but kept display->expected_focus_window to
indicate the window that we have requested to be focused. But it turns
out that "expected_focus_window" was almost always what we wanted.
Make MetaDisplay do a better job of tracking focus-related requests
and events, and change display->focus_window to be our best guess of
the "currently" focused window (ie, the window that will be focused at
the time when the server processes the next request we send it).
https://bugzilla.gnome.org/show_bug.cgi?id=647706
The hierarchy handling is handled in the shell by adding stuff
directly to the uiGroup, and we have a dedicated actor for
the overview there, so we don't need this anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
Make it a static function for now, but this will be a private
function soon, replacing meta_window_lost_focus. This should
contain no functional changes, only cosmetic indentation changes,
so best viewed with ignorews=1 or -w or -b, you know the drill.
https://bugzilla.gnome.org/show_bug.cgi?id=647706
If this happens, XRRGetScreenResources will return NULL, so just treat
that like nothing happened.
https://bugzilla.gnome.org/show_bug.cgi?id=699431
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 57a79912ac70080a2f9cbe65181a25b00bf1192a)
This makes sure we include cogl-defines.h in cogl-matrix.h before
checking if COGL_HAS_GYPE_SUPPORT is defined
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit aa5ba324bb3b2ce77be29942f8716d61919cefeb)
When using a ClutterOffscreenEffect, the size of the offscreen buffer
allocated to perform the effect is currently computed using the paint
volume of the actor it's attached to and in the case the paint volume
cannot be computed, the effect falls back to using the stage's size.
If you scale an actor enough so its paint volume is much bigger that
the size of the stage, you can end up running out of memory (which
leads to your application crashing).
https://bugzilla.gnome.org/show_bug.cgi?id=699675
Clients using _NET_WM_MOVERESIZE to start a drag operation may encounter
a race condition if the user presses and releases a mouse button very
fast, getting "stuck" in a grab state. While this is easily fixed with
the user pressing the button or hitting Escape as the EWMH spec suggests,
its's still a bit of annoyance for users.
After starting a grab operation, check that the button is actually pressed
by the client, and if not, cancel the grab operation. This prevents the
stuck grab in a race-free way, although it requires an extra round-trip
to the server.
With client-side decorations becoming more popular, the use of
_NET_WM_MOVERESIZE is on the rise, thus this bug is seen more frequently
than before.
https://bugzilla.gnome.org/show_bug.cgi?id=699777