The method currently returns the stage itself when the property
is NULL.
This has become particularly problematic as the method is detected
as getter by gobject introspection, and gjs now optimizes property
accesses by calling the getter method instead.
Address this by turning the method into a genuine getter without
falling back to the stage.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4256>
This makes the overlay code work which is notably used for screen
sharing and recording if the client doesn't support meta-data cursors.
[jadahl] Changed the approach the way coordinates are scaled.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3859>
Overlays are always cursors, and "redraw overlay" doesn't communicate
that. Add "cursor" or "cursor overlay" to some functions to make it a
bit more obvious in a couple of places.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4066>
Instead of doing that in both MetaStage & CallyStage.
This allows ClutterStage to also emits the relavant acessibility
bits directly without having a roundtrip through Cally
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3917>
The virtual stream source with CURSOR_MODE_EMBEDDED uses
META_STAGE_WATCH_AFTER_PAINT as the callback for recording its frame. In
this stage of the paint though, there is no ClutterPaintContext anymore
(there only is a paint context during the paint, not afterwards).
The callback (actors_painted()) tries to get the redraw clip from the paint
context, and we end up with a NULL pointer crash.
We actually do still have a redraw clip at this point, so because everyone
uses the paint context to get the redraw clip anyway, just pass the redraw
clip to the stage watches directly.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3283>
We can change power save mode for two reasons: gsd-power told us to, or
we saw a hotplug event. Sometimes it's useful to be able to make the
distinction to why a power save mode changed, so add a reason to the
signal.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3233>
Dropped obsolete Free Software Foundation address pointing
to the FSF website instead as suggested by
https://www.gnu.org/licenses/gpl-howto.html
keeping intact the important part of the historical notice
as requested by the license.
Resolving rpmlint reported issue E: incorrect-fsf-address.
Signed-off-by: Sandro Bonazzola <sbonazzo@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3155>
This adds some plumbing to get the "default" paint flags for regular
stage painting, where one either wants to paint the overlay, or not.
If inhibited, the 'no-cursors' paint flag is used, otherwise the 'none'
flag. This will be used to allow having a per stage view hw cursor
state.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
That means before-update, prepare-paint, before-paint, paint-view, after-paint,
after-update. While yet to be used, it will be used as a transient frame
book keeping object, to maintain object and state that is only valid
during a frame dispatch.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2795>
The "activate" and "deactivate" signals on ClutterStage are used by
Cally to track the key-focus when the user is interacting with shell UI.
key-focus only gets tracked while the stage is activated.
Wayland has no concept of the stage receiving focus or not, so right now
the activation state is bound to whether there's a focus_window in
meta_display_sync_wayland_input_focus(). Since display->focus_window is
set pretty much all the time, this effectively binds activation state to
whether the stage holds a grab or not. This is almost good enough, but
it misses cases where key-focus is on the stage without a grab, for
example when keyboard-navigating the panel after using Ctrl+Alt+Tab.
It seems to make more sense to bind the activation state to whether
key-focus is set to an actor or to NULL, so let's do that instead.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2329>
This allows the GL fallback path to correctly paint the cursor
if clients pre-rotated the buffer using
`wl_surface::set_buffer_transform`, visually matching the
hardware cursor path.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/344>
Making this an event is overly convoluted, accounting that we
emit the event, then convert it to a ClutterStage signal, then
its only consumer (a11y) sets the active ATK state.
Take the event out of the equation, unify activation/deactivation
of the stage in MetaStage, and use it from the X11 backend too.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1623>
Always force-track the cursor position (so that the X11 backend can keep
it up to date), and if the cursor wasn't part of the sampled
framebuffer when reading pixels into CPU memory, draw it in an extra
pass using cairo after the fact. The cairo based cursor painting only
happens on the X11 backend, as we otherwise inhibit the hw cursor.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1391
Only when the cursor isn't handled by the backend is the overlay made
visible. This is intended to be used when painting the stage to an
offscreen using clutter_stage_paint_to_(frame)buffer() in a way where
the cursor is always included.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1391
Will be used by the stage to not paint the overlays. We skip all
overlays since overlays are only ever used for pointer cursors when the
hardware cursors cannot or should not be used.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
These phase callbacks are not intended to be inovked when something
secondary is painting the stage, such as a screen cast stream, or
similar. Thus, only invoke the callbacks when there is a view associated
with the paint context, which will not be the case for offscreen
painting.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
If there is a paint context available (i.e. for the phases that are
during the actual stage paint), pass it along the callbacks, so that
the callback implementations can change their operation depending on the
paint context state.
This also means we can get the current view from the paint context,
instead of the temporarily used field in the instance struct.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
MetaStageWatch, watch modes and the watch function are part
of the new stage view watching API. It's design does not
rely on signals on purpose; the number of signals that would
be emitted would be too high, and would impact performance.
MetaStageWatch is an opaque structure outside of MetaStage.
This will be used by the screencast code to monitor a single
view, which has a one-to-one relatioship to logical monitors.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
We rely on the frame clock to compress input events, thus if the frame
clock stops, input events are not dispatched. At the same time, there
is no reason to redraw at a full frame rate, as nothing will be
presented anyway, so slow down to 10Hz (compared to the most common
60Hz). Note that we'll only actually reach 10Hz if there is an active
animation being displayed, which won't happen e.g. if there is a screen
shield in the way.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
When we floor the quad coordinates then we've also to enlarge the quad by the
difference between the floored value and the actual coordinate, otherwise
we'd end up in a smaller quad.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3