clutter: Simplify stage state management

Making this an event is overly convoluted, accounting that we
emit the event, then convert it to a ClutterStage signal, then
its only consumer (a11y) sets the active ATK state.

Take the event out of the equation, unify activation/deactivation
of the stage in MetaStage, and use it from the X11 backend too.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1623>
This commit is contained in:
Carlos Garnacho 2020-12-08 03:38:14 +01:00 committed by Marge Bot
parent 96e320ba5a
commit 4a0c56f928
12 changed files with 7 additions and 256 deletions

View File

@ -12272,10 +12272,6 @@ clutter_actor_event (ClutterActor *actor,
signal_num = -1;
detail = quark_pad;
break;
case CLUTTER_STAGE_STATE:
signal_num = -1;
detail = quark_stage;
break;
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:

View File

@ -816,7 +816,6 @@ typedef enum /*< flags prefix=CLUTTER_EVENT >*/
* @CLUTTER_BUTTON_PRESS: Pointer button press event
* @CLUTTER_BUTTON_RELEASE: Pointer button release event
* @CLUTTER_SCROLL: Pointer scroll event
* @CLUTTER_STAGE_STATE: Stage state change event
* @CLUTTER_TOUCH_BEGIN: A new touch event sequence has started;
* event added in 1.10
* @CLUTTER_TOUCH_UPDATE: A touch event sequence has been updated;
@ -851,7 +850,6 @@ typedef enum /*< prefix=CLUTTER >*/
CLUTTER_BUTTON_PRESS,
CLUTTER_BUTTON_RELEASE,
CLUTTER_SCROLL,
CLUTTER_STAGE_STATE,
CLUTTER_TOUCH_BEGIN,
CLUTTER_TOUCH_UPDATE,
CLUTTER_TOUCH_END,
@ -897,19 +895,6 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
CLUTTER_SCROLL_SMOOTH
} ClutterScrollDirection;
/**
* ClutterStageState:
* @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
*
* Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
*
* Since: 0.4
*/
typedef enum
{
CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
} ClutterStageState;
/**
* ClutterFeatureFlags:
* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)

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@ -384,7 +384,6 @@ clutter_event_get_position (const ClutterEvent *event,
case CLUTTER_NOTHING:
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_STAGE_STATE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
@ -460,7 +459,6 @@ clutter_event_set_coords (ClutterEvent *event,
case CLUTTER_NOTHING:
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_STAGE_STATE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
@ -1052,7 +1050,6 @@ clutter_event_set_device (ClutterEvent *event,
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_STAGE_STATE:
case CLUTTER_EVENT_LAST:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
@ -1150,7 +1147,6 @@ clutter_event_get_device (const ClutterEvent *event)
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_STAGE_STATE:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
@ -1614,7 +1610,6 @@ clutter_event_get_axes (const ClutterEvent *event,
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_STAGE_STATE:
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
case CLUTTER_KEY_PRESS:

View File

@ -112,7 +112,6 @@ typedef struct _ClutterButtonEvent ClutterButtonEvent;
typedef struct _ClutterKeyEvent ClutterKeyEvent;
typedef struct _ClutterMotionEvent ClutterMotionEvent;
typedef struct _ClutterScrollEvent ClutterScrollEvent;
typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
typedef struct _ClutterTouchEvent ClutterTouchEvent;
typedef struct _ClutterTouchpadPinchEvent ClutterTouchpadPinchEvent;
@ -347,32 +346,6 @@ struct _ClutterScrollEvent
ClutterScrollFinishFlags finish_flags;
};
/**
* ClutterStageStateEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor (unused)
* @changed_mask: bitwise OR of the changed flags
* @new_state: bitwise OR of the current state flags
*
* Event signalling a change in the #ClutterStage state.
*
* Since: 0.2
*/
struct _ClutterStageStateEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source; /* XXX: should probably be the stage itself */
ClutterStageState changed_mask;
ClutterStageState new_state;
};
/**
* ClutterTouchEvent:
* @type: event type
@ -587,7 +560,6 @@ union _ClutterEvent
ClutterKeyEvent key;
ClutterMotionEvent motion;
ClutterScrollEvent scroll;
ClutterStageStateEvent stage_state;
ClutterCrossingEvent crossing;
ClutterTouchEvent touch;
ClutterTouchpadPinchEvent touchpad_pinch;

View File

@ -1900,13 +1900,6 @@ _clutter_process_event_details (ClutterActor *stage,
break;
case CLUTTER_STAGE_STATE:
/* focus - forward to stage */
event->any.source = stage;
if (!_clutter_event_process_filters (event))
clutter_stage_event (CLUTTER_STAGE (stage), event);
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
_clutter_event_process_filters (event);

View File

@ -110,15 +110,6 @@ ClutterActor * _clutter_stage_get_touch_drag_actor (ClutterStage *st
void _clutter_stage_remove_touch_drag_actor (ClutterStage *stage,
ClutterEventSequence *sequence);
CLUTTER_EXPORT
ClutterStageState _clutter_stage_get_state (ClutterStage *stage);
CLUTTER_EXPORT
gboolean _clutter_stage_is_activated (ClutterStage *stage);
CLUTTER_EXPORT
gboolean _clutter_stage_update_state (ClutterStage *stage,
ClutterStageState unset_state,
ClutterStageState set_state);
void _clutter_stage_set_scale_factor (ClutterStage *stage,
int factor);

View File

@ -121,8 +121,6 @@ struct _ClutterStagePrivate
gint sync_delay;
ClutterStageState current_state;
int update_freeze_count;
gboolean needs_update_devices;
@ -1948,45 +1946,6 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage,
return _clutter_stage_do_pick (stage, x, y, pick_mode);
}
/**
* clutter_stage_event:
* @stage: a #ClutterStage
* @event: a #ClutterEvent
*
* This function is used to emit an event on the main stage.
*
* You should rarely need to use this function, except for
* synthetised events.
*
* Return value: the return value from the signal emission
*
* Since: 0.4
*/
gboolean
clutter_stage_event (ClutterStage *stage,
ClutterEvent *event)
{
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
g_return_val_if_fail (event != NULL, FALSE);
if (event->type != CLUTTER_STAGE_STATE)
return FALSE;
/* emit raw event */
if (clutter_actor_event (CLUTTER_ACTOR (stage), event, FALSE))
return TRUE;
if (event->stage_state.changed_mask & CLUTTER_STAGE_STATE_ACTIVATED)
{
if (event->stage_state.new_state & CLUTTER_STAGE_STATE_ACTIVATED)
g_signal_emit (stage, stage_signals[ACTIVATE], 0);
else
g_signal_emit (stage, stage_signals[DEACTIVATE], 0);
}
return TRUE;
}
/**
* clutter_stage_set_title:
* @stage: A #ClutterStage
@ -3024,77 +2983,6 @@ _clutter_stage_remove_touch_drag_actor (ClutterStage *stage,
NULL);
}
/*< private >
* _clutter_stage_get_state:
* @stage: a #ClutterStage
*
* Retrieves the current #ClutterStageState flags associated to the @stage.
*
* Return value: a bitwise OR of #ClutterStageState flags
*/
ClutterStageState
_clutter_stage_get_state (ClutterStage *stage)
{
return stage->priv->current_state;
}
/*< private >
* _clutter_stage_is_activated:
* @stage: a #ClutterStage
*
* Checks whether the @stage state includes %CLUTTER_STAGE_STATE_ACTIVATED.
*
* Return value: %TRUE if the @stage is active
*/
gboolean
_clutter_stage_is_activated (ClutterStage *stage)
{
return (stage->priv->current_state & CLUTTER_STAGE_STATE_ACTIVATED) != 0;
}
/*< private >
* _clutter_stage_update_state:
* @stage: a #ClutterStage
* @unset_flags: flags to unset
* @set_flags: flags to set
*
* Updates the state of @stage, by unsetting the @unset_flags and setting
* the @set_flags.
*
* If the stage state has been changed, this function will queue a
* #ClutterEvent of type %CLUTTER_STAGE_STATE.
*
* Return value: %TRUE if the state was updated, and %FALSE otherwise
*/
gboolean
_clutter_stage_update_state (ClutterStage *stage,
ClutterStageState unset_flags,
ClutterStageState set_flags)
{
ClutterStageState new_state;
ClutterEvent *event;
new_state = stage->priv->current_state;
new_state |= set_flags;
new_state &= ~unset_flags;
if (new_state == stage->priv->current_state)
return FALSE;
event = clutter_event_new (CLUTTER_STAGE_STATE);
clutter_event_set_stage (event, stage);
event->stage_state.new_state = new_state;
event->stage_state.changed_mask = new_state ^ stage->priv->current_state;
stage->priv->current_state = new_state;
clutter_stage_event (stage, event);
clutter_event_free (event);
return TRUE;
}
/**
* clutter_stage_set_sync_delay:
* @stage: a #ClutterStage

View File

@ -434,40 +434,13 @@ void
meta_stage_set_active (MetaStage *stage,
gboolean is_active)
{
ClutterEvent *event;
/* Used by the native backend to inform accessibility technologies
* about when the stage loses and gains input focus.
*
* For the X11 backend, clutter transparently takes care of this
* for us.
*/
if (stage->is_active == is_active)
return;
event = clutter_event_new (CLUTTER_STAGE_STATE);
clutter_event_set_stage (event, CLUTTER_STAGE (stage));
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
if (is_active)
event->stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
/* Emitting this StageState event will result in the stage getting
* activated or deactivated (with the activated or deactivated signal
* getting emitted from the stage)
*
* FIXME: This won't update ClutterStage's own notion of its
* activeness. For that we would need to somehow trigger a
* _clutter_stage_update_state call, which will probably
* require new API in clutter. In practice, nothing relies
* on the ClutterStage's own notion of activeness when using
* the EGL backend.
*
* See http://bugzilla.gnome.org/746670
*/
clutter_stage_event (CLUTTER_STAGE (stage), event);
clutter_event_free (event);
g_signal_emit_by_name (CLUTTER_STAGE (stage), "activate");
else
g_signal_emit_by_name (CLUTTER_STAGE (stage), "deactivate");
}
MetaStageWatch *

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@ -26,6 +26,7 @@
#include <unistd.h>
#endif
#include "backends/meta-stage-private.h"
#include "backends/x11/cm/meta-backend-x11-cm.h"
#include "backends/x11/cm/meta-renderer-x11-cm.h"
#include "backends/x11/meta-backend-x11.h"
@ -692,21 +693,11 @@ meta_stage_x11_translate_event (MetaStageX11 *stage_x11,
break;
case FocusIn:
if (!_clutter_stage_is_activated (stage_cogl->wrapper))
{
_clutter_stage_update_state (stage_cogl->wrapper,
0,
CLUTTER_STAGE_STATE_ACTIVATED);
}
meta_stage_set_active ((MetaStage *) stage_cogl->wrapper, TRUE);
break;
case FocusOut:
if (_clutter_stage_is_activated (stage_cogl->wrapper))
{
_clutter_stage_update_state (stage_cogl->wrapper,
CLUTTER_STAGE_STATE_ACTIVATED,
0);
}
meta_stage_set_active ((MetaStage *) stage_cogl->wrapper, FALSE);
break;
case Expose:

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@ -109,8 +109,7 @@ handle_idletime_for_event (const ClutterEvent *event)
if (event->any.flags & CLUTTER_EVENT_FLAG_SYNTHETIC ||
event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE ||
event->type == CLUTTER_STAGE_STATE)
event->type == CLUTTER_LEAVE)
return;
core_monitor = meta_idle_monitor_get_core ();

View File

@ -104,15 +104,6 @@ get_event_state_string (const ClutterEvent *event)
return g_strjoinv (",", (char **) mods);
}
static void
stage_state_cb (ClutterStage *stage,
gpointer data)
{
gchar *detail = (gchar*)data;
printf("[stage signal] %s\n", detail);
}
static gboolean
red_button_cb (ClutterActor *actor,
ClutterEvent *event,
@ -347,9 +338,6 @@ input_cb (ClutterActor *actor,
state);
}
break;
case CLUTTER_STAGE_STATE:
g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_TOUCHPAD_PINCH:
g_print ("[%s] TOUCHPAD PINCH", clutter_actor_get_name (source_actor));
break;
@ -401,10 +389,6 @@ test_events_main (int argc, char *argv[])
clutter_actor_set_name (stage, "Stage");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
g_signal_connect (stage, "event", G_CALLBACK (input_cb), (char *) "stage");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), (char *) "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), (char *) "deactivate");
focus_box = clutter_actor_new ();
clutter_actor_set_background_color (focus_box, CLUTTER_COLOR_Black);

View File

@ -9,15 +9,6 @@ test_grab_main (int argc, char *argv[]);
const char *
test_grab_describe (void);
static void
stage_state_cb (ClutterStage *stage,
gpointer data)
{
gchar *detail = (gchar*)data;
printf("[stage signal] %s\n", detail);
}
static gboolean
debug_event_cb (ClutterActor *actor,
ClutterEvent *event,
@ -59,9 +50,6 @@ debug_event_cb (ClutterActor *actor,
case CLUTTER_SCROLL:
printf("[%s] BUTTON SCROLL", source);
break;
case CLUTTER_STAGE_STATE:
printf("[%s] STAGE STATE", source);
break;
case CLUTTER_TOUCH_BEGIN:
g_print ("[%s] TOUCH BEGIN", source);
break;
@ -222,10 +210,6 @@ test_grab_main (int argc, char *argv[])
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
g_signal_connect (stage, "event",
G_CALLBACK (debug_event_cb), (char *) "stage");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), (char *) "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), (char *) "deactivate");
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &rcol);