Commit Graph

216 Commits

Author SHA1 Message Date
Damien Lespiau
1860d45087 build: Allow to run the tests from any directory
I was fed up to cd into the tests/conform or tests/interactive directories
to launch a specific test. Now, with the power the abs_ variants of
builddir and srcdir we can run specific test from any directory.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2159
2010-07-06 12:39:15 +01:00
Robert Bragg
82ba7220af pixel-array: Allow passing of hints to cogl_buffer_map
This allows you to tell Cogl that you are planning to replace all the
buffer's data once it is mapped with cogl_buffer_map. This means if the
buffer is currently being accessed by the GPU then the driver doesn't
have to stall and wait for it to finish before it can access it from the
CPU and can instead potentially allocate a new buffer with undefined
data and map that.
2010-07-06 12:07:28 +01:00
Robert Bragg
0273b13d75 test-cogl-pixel-array: fix how data is initialized
There was a missing '* 4' and '* i' in the for() loops that initialized
the first test buffer, so it was containing uninitialized data causing
the test to fail.
2010-07-06 12:07:28 +01:00
Emmanuele Bassi
b9c65510cb Update conformance Git ignore file 2010-07-05 16:45:19 +01:00
Robert Bragg
ae43fe9968 conform: don't reference old test_cogl_pixel_buffer symbol
Since CoglPixelBuffer was renamed to CoglPixelArray the test entry point
was also renamed to test_cogl_pixel_array, but mistakenly the
corresponding test-conform-main.c change wasn't pushed at the same time.
2010-07-05 16:19:35 +01:00
Robert Bragg
8a5aed36fe pixel-array: Only allow allocation of arrays with a 2D size
This removes cogl_pixel_array_new which just took a size in bytes.

Without the image size and pixel format then the driver often doesn't
have enough information to allocate optimal GPU memory that can be
textured from directly. This is because GPUs often have ways to
spatially alter the layout of a texture to improve cache access patterns
which may require special alignment and padding dependant in the images
width, height and bpp.

Although currently we are limited by OpenGL because it doesn't let us
pass on the width and height when allocating a PBO, the hope is that we
can define a better extension at some point.
2010-07-05 15:20:04 +01:00
Robert Bragg
54f4a3a752 rename CoglPixelBuffer to CoglPixelArray
This renames CoglPixelBuffer to CoglPixelArray to be consistent with the
new CoglVertexArray API.
2010-07-05 15:20:04 +01:00
Robert Bragg
57341dbb60 cogl-buffer: make the COGL_BUFFER_USAGE_HINT private
The usage hint should be implied by the CoglBuffer subclass type so the
public getter and setter APIs for manually changing the usage hint of a
CoglBuffer have now been removed.
2010-07-05 15:20:04 +01:00
Neil Roberts
6341ba98f9 test-cogl-path: Add tests for changing the fill rule
This creates a path with an outer clockwise and two internal sub
paths, one clockwise and one counter-clockwise. The path is then
painted twice, once with each fill rule.
2010-06-29 20:37:14 +01:00
Neil Roberts
fbeab37828 test-conformance: Use -export-dynamic instead of -rdynamic
The -rdynamic linker option is specific to ELF so it was breaking
builds on systems with other object formats such as Windows and
Solaris. This patch replaces that option with -export-dynamic which is
a portable libtool option which should do the right thing on each
platform.

http://bugzilla.clutter-project.org/show_bug.cgi?id=1930
2010-06-24 17:46:29 +01:00
Øyvind Kolås
2a29cd2aee state: removed special handling of state named "default"
The "default" state used for unspecified source transitions is NULL.
Small update and some other fixes to documentation.
2010-06-24 15:49:01 +01:00
Emmanuele Bassi
e9fa68fbdd Add test-cogl-texture-pixmap-x11 to the ignore file 2010-06-22 14:05:39 +01:00
Emmanuele Bassi
c2b8a0272b conform: Do not use deprecated API in test-clutter-units
Setting the DPI is done through the ClutterSettings:font-dpi property.
2010-06-22 13:32:11 +01:00
Neil Roberts
05b6c283eb Add a test case for CoglTexturePixmapX11 2010-06-22 12:22:48 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Emmanuele Bassi
5382e8722b Split out the ignored test files 2010-06-15 16:53:41 +01:00
Robert Bragg
c434f1fc48 material: Make CoglMaterial responsible for depth state
This redirects the legacy depth testing APIs through CoglMaterial and
adds a new experimental cogl_material_ API for handling the depth
testing state.

This adds the following new functions:
cogl_material_set_depth_test_enabled
cogl_material_get_depth_test_enabled
cogl_material_set_depth_writing_enabled
cogl_material_get_depth_writing_enabled
cogl_material_set_depth_test_function
cogl_material_get_depth_test_function
cogl_material_set_depth_range
cogl_material_get_depth_range

As with other experimental Cogl API you need to define
COGL_ENABLE_EXPERIMENTAL_API to access them and their stability isn't
yet guaranteed.
2010-06-15 15:26:28 +01:00
Robert Bragg
3907825d05 test-cogl-texture-rectangle: save restore GL state correctly
This test breaks out into raw OpenGL to create a RECTANGLE texture so it
needs to be careful not to trample on any state that may be cached by
Cogl internally.
2010-06-09 15:19:31 +01:00
Neil Roberts
037f7a29d1 test-cogl-texture-rectangle: Fix the size allocated for reading data
The test was only allocating enough space for 256 rows of pixels but
it was then reading 384 so it would randomly fail.
2010-06-09 12:19:55 +01:00
Emmanuele Bassi
4c22f122e1 script: Support layout manager properties
Layout properties work similarly to child properties, with the added
headache that they require the 3-tuple:

  ( layout manager, container, actor )

to be valid in order to be inspected, parsed and applied. This means
using the newly added back-pointer from the container to the layout
manager and then rejigging a bit how the ScriptParser handles the
unresolved properties.

Similarly to the child properties, which use the "child::" prefix, the
layout manager properties use the "layout::" prefix and are defined with
the child of a container holding a layout manager.
2010-06-07 22:45:34 +01:00
Robert Bragg
457faaffb7 conform: Adds a test-cogl-object conformance test
This tests the new cogl_object_get/set_user_data API
2010-06-04 14:44:15 +01:00
Robert Bragg
eca2634050 cogl-path: Renames cogl_path_get/set cogl_get/set_path
These aren't path methods so aren't consistent with the
cogl_object_method naming style we are aiming for.
2010-06-04 14:44:15 +01:00
Robert Bragg
589c8d9579 [texture] Support picking textures according to their alpha channel
This adds a boolean "pick-with-alpha" property to ClutterTexture and when
true, it will use the textures alpha channel to define the actors shape when
picking.

Users should be aware that it's a bit more expensive to pick textures like
this (so probably best not to blindly enable it on *all* your textures)
since it implies rasterizing the texture during picking whereas we would
otherwise just send a solid filled quad to the GPU.  It will also interrupt
the internal batching of geometry for pick renders which can otherwise often
be done in a single draw call.
2010-05-28 16:07:17 +01:00
Neil Roberts
70abe3dd8a test-cogl-materials: Test invalid layers with a constant color
This adds a test using a layer with no texture but that replaces the
fragment color with the layer constant. This currently causes the test
to fail.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
ff7ce2c5b2 test-cogl-materials: Run the 'all layers' test with different prims
The drawing code from test_invalid_texture_layers which draws a
rectangle, a polygon and a vertex buffer has been split out to
separate function. test_using_all_layers now also uses this so that it
will also test the other two primitives. This causes the test to fail
when all of the layers are drawn using a vertex buffer.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Emmanuele Bassi
9fcbb274e0 Do not use wildcards in test-state
Use named states, like in a real case.
2010-05-21 14:22:56 +01:00
Emmanuele Bassi
6ca425679e script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
2010-05-21 14:13:14 +01:00
Neil Roberts
871683abd3 test-cogl-materials: Fix compilation under GLES 2
GLES 2 doesn't have GL_MAX_TEXTURE_UNITS. Instead the cogl backend
uses GL_MAX_TEXTURE_IMAGE_UNITS with a maximum limit of 16. The same
restriction is now used in the test.
2010-05-18 16:11:58 +01:00
Neil Roberts
a12a2e591b Add a conformance test for ClutterCairoTexture
This adds a simple test for ClutterCairoTexture that draws two
rectangles to the cairo surface in an idle callback and then verifies
that they appeared at the right colours in the paint callback. If that
succeeds then the second time the idle callback is invoked it will
replace one of the rectangles with a sub region update and the
following paint callback will again verify the rectangles.
2010-05-11 15:57:12 +01:00
Robert Bragg
6228082e14 conform: Make gtester run a list of wrappers
Instead of asking gtester to run ./test-conformance directly we now tell
it to run a list of wrapper scripts. This results in each test being
spawned in a separate process avoiding leakage of state between tests
which has been a big problem with the conformance tests for quite a
while now.
2010-05-07 17:17:59 +01:00
Neil Roberts
0120abe5b0 test-cogl-multitexture: Set linear filters on the two textures
Otherwise it seems that rounding errors will cause the fragments at
the edge of the quad to blend with neighbouring quarters of the
texture which cause the test to fail.
2010-05-07 17:06:01 +01:00
Neil Roberts
21117bb7a9 test-conform-common: Disconnect all paint handlers on the stage
A few of the tests connected to the paint signal but never
disconnected it. Most of these handlers had a call to g_main_quit in
them which meant that it could sometimes cause subsequent tests to
exit after the first frame is painted. Most of the tests don't
validate any of the results until after a couple of frames have been
rendered so this ended up skipping out the test entirely.

To workaround this the test setup function now disconnects all
handlers for the paint signal on the default stage before the test is
run.
2010-05-06 14:21:53 +01:00
Neil Roberts
61ae7c6df7 test-cogl-readpixels: Reset the viewport and matrices
The on_paint function for test-cogl-readpixels tries to temporarily
set the projection, modelview and viewport to its own values. However
it was never restoring the saved values so it could affect the results
of subsequent tests.
2010-05-06 14:18:32 +01:00
Neil Roberts
b9c7051484 test-cogl-path: Initialise state.frame
state.frame was left unitialized so it would be left to happenstance
which of the first three frames would be used for validating the test.
2010-05-06 14:16:33 +01:00
Neil Roberts
a3bc4a6009 test-cogl-materials: Add a test using the maximum number of layers
This adds a test which creates a material using the maximum number of
layers. All of the layers are assigned a white texture except the last
which is set to red. The default combine mode is used for all of the
layers so the final fragment should end up red.

Currently Cogl doesn't provide a way to query the maximum number of
layers so it just uses glGetIntegerv instead. This might cause
problems on GLES 2 because that adds additional restrictions on the
number of layers.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:06 +01:00
Neil Roberts
fddd316986 test-cogl-path: Test sub paths and intersections
This changes the original tests so that it splits the original path
into two sub paths. When adding a new block to the copied path it also
adds another sub path. This further stresses the path copying
mechanism and exposes a bug.

It also tests intersections by drawing a self-intersecting path and a
path with two sub-paths that overlap. Where the path overlaps it
should be inverted.
2010-04-21 18:58:18 +01:00
Neil Roberts
08a4995383 tests: Add a conformance test for the wrap modes of a cogl material
This renders a texture using different combinations of wrap modes for
the s and t coordinates and then verifies that the expected wrapping
is acheived. The texture is drawn using rectangles, polygons and
vbos. There is also code to test a rectangle using an atlased texture
(which should test the manual repeating) however the validation for
this is currently disabled because it doesn't work.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
2010-04-12 15:44:23 +01:00
Neil Roberts
10b16b4b7e Add a test case for cogl_path
This tests various paths drawing rectangles and verifies that the
expected pixels are filled in. Some of the paths are drawn by copying
an existing path and modifying it which should test the copy-on-write
code.
2010-04-08 19:54:20 +01:00
Neil Roberts
c3a942abde Add a conformance test for rectangle textures
The test creates a GL_TEXTURE_RECTANGLE_ARB texture using
cogl_texture_new_from_foreign and confirms that rendering it works
correctly. If the rectangle texture extension isn't available then
this test always succeeds.

http://bugzilla.openedhand.com/show_bug.cgi?id=2015
2010-03-04 14:52:12 +00:00
Emmanuele Bassi
2f68949962 conformance: Use g_assert_no_error() if available
GLib 2.20 has a nice g_assert() wrapper which will print out the GError
if it's not NULL.
2010-03-02 19:10:07 +00:00
Neil Roberts
c0a553163b cogl: Support any format in cogl_read_pixels
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.

It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.

If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.

http://bugzilla.openedhand.com/show_bug.cgi?id=1959
2010-03-02 11:01:35 +00:00
Emmanuele Bassi
70d7bad98b conformance: Use g_test_verbose() for logging
Protect g_print() calls behind the g_test_verbose() check, to avoid
unwanted output during the conformance test run.
2010-02-25 23:15:59 +00:00
Bastian Winkler
96c31bbf0e model: Implement ClutterScriptable interface
Allow a ClutterModel to be constructed through the ClutterScript API.
Currently this allows a model to be generated like like this:

{
  "id" : "test-model",
  "type" : "ClutterListModel",
  "columns" : [
    [ "text-column", "gchararray" ],
    [ "int-column", "gint" ],
    [ "actor-column", "ClutterRectangle" ]
  ]
}

where 'columns' is an array containing arrays of column-name,
column-type pairs.

http://bugzilla.openedhand.com/show_bug.cgi?id=2007
2010-02-25 23:09:11 +00:00
Neil Roberts
31b5856d69 test-cogl-blend-strings: Add some more tests
The adds tests for the remaining layer combine functions, the 1 minus
value operator and the TEXTURE_N source. Note however that Cogl
currently fails when parsing a TEXTURE_N source so the test is
commented out.
2010-02-25 12:50:52 +00:00
Emmanuele Bassi
bd303d6efb conform: Verify parsing of multiple properties
The ClutterAnimator support for parsing multiple properties should be
verified in the conformance test suite.

http://bugzilla.openedhand.com/show_bug.cgi?id=2003
2010-02-24 16:43:17 +00:00
Emmanuele Bassi
3a9d842164 conformance: Show the Stage to test invariants
We need to make the Stage set the MAPPED flag on itself if we want to
verify the MAPPED state. That was always the case - it just worked
before because the Stage was shown at least once.
2010-02-24 12:25:48 +00:00
Emmanuele Bassi
7a3eb452b8 conform: Do not resize the stage
Since all conformance tests share the same state we should not touch
stuff like the stage size; sharing is already fairly complex and adds a
lot of caveats on the implementation of a conformance test unit, and if
we make tests influence later ones then we might slip in bugs or false
negatives - thus defeating the whole point of a conformance test suite.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
4cadc73005 conform: Use a 640x480 stage in test-pick
Do not resize the stage to a smaller size: the default size is perfectly
fine.
2010-02-16 12:19:15 +00:00
Emmanuele Bassi
e65bb38720 conform: Use g_assert_cmpint() in cogl-readpixels test
The g_assert_cmpint() macro prints out not just the assertion condition
but also the assertion contents; this is useful to catch wrong values
without incrementing the verbosity of the test itself.
2010-02-16 12:01:13 +00:00
Emmanuele Bassi
0d428655e2 actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.

The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.

http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00