test-cogl-materials: Fix compilation under GLES 2
GLES 2 doesn't have GL_MAX_TEXTURE_UNITS. Instead the cogl backend uses GL_MAX_TEXTURE_IMAGE_UNITS with a maximum limit of 16. The same restriction is now used in the test.
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@ -1,3 +1,4 @@
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#include "config.h"
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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@ -156,11 +157,20 @@ test_using_all_layers (TestState *state, int x, int y)
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/* FIXME: Cogl doesn't provide a way to query the maximum number of
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texture layers so for now we'll just ask GL directly. */
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#ifdef HAVE_COGL_GLES2
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/* GLES 2 doesn't have GL_MAX_TEXTURE_UNITS and it uses
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GL_MAX_TEXTURE_IMAGE_UNITS instead */
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glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n_layers);
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/* Cogl can't support more than 16 layers under GLES 2 */
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if (n_layers > 16)
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n_layers = 16;
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#else
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glGetIntegerv (GL_MAX_TEXTURE_UNITS, &n_layers);
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/* Cogl currently can't cope with more than 32 layers so we'll also
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limit the maximum to that. */
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if (n_layers > 32)
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n_layers = 32;
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#endif
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for (i = 0; i < n_layers; i++)
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{
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