The framebuffer_object spec isn't clear in defining whether attaching a
texture as a renderbuffer with mipmap filtering enabled while the mipmaps
have not been uploaded should result in an incomplete framebuffer object.
(different drivers make different decisions)
To avoid an error with drivers that do consider this a problem we explicitly
set non mipmapped filters before calling glCheckFramebufferStatusEXT. The
filters will later be reset when the texture is actually used for rendering
according to the filters set on the corresponding CoglMaterial.
Since an actor can only be parented to one container we don't need
the extra complications of maintaining a list of ChildMeta objects
attached to an actor in the default implementation of the Container
interface.
The old code checked whether the property began with 'signal-' and
then checked for 'signal-swapped' and 'signal-after'. This prevented
you from animating a property called for example 'signal-strength'.
The check for the prefix is now in a separate function which also adds
a 'signal-swapped-after' prefix for completeness.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1798
The blend string compiler checks that the syntax of a function name is
[A-Za-z_]*, preventing the use of DOT3_RGB[A].
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The column names are optional - ClutterModel will use the GType name
if there is no user-specified column name. Hence, the ::finalize vfunc
should not try to free an empty column names vector.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1790
The default floating point type for JSON is double precision; this means
that we need to conver to single precision when setting a property with
type G_TYPE_FLOAT.
Currently, to update a property inside an animation you have to
get the interval for that property and then call the set_final_value()
method.
We can provide a simpler, bind()-like method for the convenience of
the developers that just validates everything and then calls the
Interval.set_final_value().
Right now we just check for a NULL stage before calling glXMakeCurrent().
We can, though, get a valid stage without an implementation attached to
it while we are disposing a stage after a CLUTTER_DELETE event, since the
events processing is performed on a vblank-locked basis.
ClutterClone bases its preferred size on the preferred size of
the source actor, so it needs to invalid its cached preferred
size when the preferred size of the source actor changes.
In order for this to work, we need to have notification when
the size of the source actor changes, so add a ::queue-relayout
signal to ClutterActor.
Then connect to this from ClutterClone and queue a relayout
on the clone when a relayout is queued on the source.
http://bugzilla.openedhand.com/show_bug.cgi?id=1755
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This reverts commit 3c47a3beb5.
Of course I remembered just after pushing the patch why we hadn't done
this before :-) If you look in the glsl spec:
http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.24.pdf
Section 3.7.10 Texture Completeness and Non-Power-Of-Two Textures
you can see GLES 2.0 doesn't support mipmaps for npot textures.
There is possibly some way we could support this in Cogl but at least
it's not as simple as or-ing in the feature flag, sadly.
The core GLES2 API supports NPOT textures, i.e. there is no extension as for
OpenGL, so we now add COGL_FEATURE_TEXTURE_NPOT to the feature flags in
_cogl_features_init.
Thanks to Gordon Williams for spotting this.
Don't let stringify.sh write to the $srcdir + use the BUILT_SOURCES var in
Makefile.am so as to ensure all .c. and .h files get generated from their
corresponding .glsl files before building other targets.
If the timeline is running backwards, the completed signal handler should
set the final state from the interval's initial value.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
When rendering a glyph run from a texture we were premultiplying the
colour once in display_list_render() and then again in
display_list_render_texture(). This was causing the color to come out
wrong. This fixes bug #1775.
Thanks to Pierre-Luc Beaudoin for reporting.
The wrong part of an expression was bracketed in the test to determine
when a new texture matrix needed to be loaded which resulted in the
first pass through _cogl_material_layer_flush_gl_sampler_state
not uploading any user matrix.
clutter_text_move_word_backward/forward() calls did not use the
start argument consistently. Also, clutter_text_move_word_forward()
bound check checked the wrong end.
Fixes#1765
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
When a letter key is pressed with the control key held down one of
three things will happen :-
a) If the stage is embedded within a GtkClutterEmbed the unicode value
will be filled from gdk_keyval_to_unicode. This will be the same
value as if control was not pressed (so Ctrl+V will be 'v').
b) If the stage is not in a GtkClutterEmbed and Clutter is running on
the X11 backend then it will try to fill in the unicode value from
XLookupString. This *will* take into account the control so the
unicode value will represent a control character (Ctrl+V will be
'\x16').
c) Most other backends will not bother to fill in the unicode
value. Therefore clutter_keysym_to_unicode will be used which also
does not take into account the control key (so Ctrl+V will be 'v').
For cut and paste to work in Nbtk, the control keys need to bubble up
to the parent NbtkEntry container. This works fine for 'b' but not 'a'
and 'c'.
This patch makes ClutterText always allow the event to bubble if the
key is not handled by the binding pool and the control modifier is
down.
Ideally ClutterText would always get a unicode value that takes into
account the modifiers but this is probably best left up to the input
methods.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
g-ir-compiler currently opens the library for the .gir it is compiling;
to make that work we need to set LD_LIBRARY_PATH before running
g-ir-compiler to include .libs.
(I think this may have been working earlier because there was a
hack that substituted .so with .la and tried opening that; that
works for the incorrect libclutter-glx-1.0.so but not for the
correct libclutter-glx-1.0.so.0)
http://bugzilla.openedhand.com/show_bug.cgi?id=1771
Update the sed hack for the shared library to be more robust.
Remove the --shared-library command line argument from g-ir-scanner,
as no distribution will ever ship the .la files. This effectively
reverts commit 68f8a98cfb.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Use the --shared-library option to specify the shared object to link
against when compiling the typelib from the GIR data.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Following bug #1762, the syntax of g-ir-scanner was changed in
gobject-introspection, so Clutter does not build anymore with 0.6.4.
See the bugzilla bug:
http://bugzilla.gnome.org/show_bug.cgi?id=591669
GObject-Introspection now uses a different mechanism to extract the
SONAME when building the gir file and it needs the libtool archive as
option.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
When dumping a ClutterUnits structure to a string we are using a bare
g_strdup_printf(), which unfortunately is locale dependant. So, for
instance, a type of CLUTTER_UNIT_EM and a value of 42 are stringified
as:
C: 42.00 em
en_GB 42.00 em
it_IT 42,00 em
fr_FR 42,00 em
This would not be a problem -- clutter_units_from_string() allows both
'.' and ',' as fractionary part delimiters. The test suite, on the
other hand, does not know that, and it checks for exact matches with
the C locale.
Calling setlocale(LC_ALL,"C") at the beginning of the conformance test
suite is not a good idea, because it would prevent external testing; and
it's a lame cop out from doing exactly what we have to do -- pick a format
and stick with it.
Like other platforms, languages and frameworks before us, we opt to
be less liberal in what we create; so, we choose to always stringify
ClutterUnits with fractionary parts using '.' as the delimiter.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1763
Clutter advertises itself on X11 as implementing the _NET_WM_PING protocol,
which is needed to be able to detect frozen applications; this allows us to
stop the destruction of the stage by blocking the CLUTTER_DELETE event and
wait for user feedback without the Window Manager thinking that the app has
gone unresponsive.
In order to implement the _NET_WM_PING protocol properly, though, we need
to add the _NET_WM_PID property on the Stage window, since the EWMH states:
[_NET_WM_PID] MAY be used by the Window Manager to kill windows which
do not respond to the _NET_WM_PING protocol.
Meaning that an unresponsive Clutter application might not be killable by
the window manager.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1748
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
* Do _not_ use CLUTTER_MAJORMINOR to define the installation path
for the headers; we must use CLUTTER_API_VERSION for that.
* Do not put the C compiler flags in the INCLUDES directive.
Bases on a patch by: Gary Ching-Pang Lin <glin@novell.com>
It is possible to unset the size of an actor specified with set_width()
and set_height() by using:
clutter_actor_set_size (actor, -1, -1);
Which works by unsetting the :min-*-set and the :natural-*-set properties.
Calling set_width(-1) and set_height(-1) separately, though, doesn't work
thus implicitly breaking the assumption that set_size() is nothing more
than set_width()+set_height(). This was obviously due to the face that
pre-1.0 set_width() and set_height() took an unsigned integer as an
argument.
ClutterActor parses positional and dimensional properties with a
custom deserializer. We need to:
- handle G_TYPE_INT64, the default integer type for JSON-GLib
- use G_TYPE_FLOAT for properties, since Actor switched to it
for the pixel-based ones
This makes ClutterScript work again.
The json-types.h header is found by the mere fact of it being
in the project; if we are compiling against the system JSON-GLib
this could be horribly out of date.
We need to use clutter-json.h, which will include the right
header for us.
JSON-GLib moved to a single include scheme, so we should only include
json-glib.h. If we use the internal copy it doesn't matter, since the
header does the right thing.
The clutter-script-parser.c does not have a copyright and license
notices; even though the LGPL is a per-project license and not a
per-file license, having those notices in every source file is a
good idea.