[eglx] Update the EGLX backend
The EGLX backend needs to be updated to the new ClutterBackendX11 code. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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2ab9bef587
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@ -262,11 +262,53 @@ clutter_backend_egl_create_stage (ClutterBackend *backend,
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return stage;
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}
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static XVisualInfo *
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clutter_backend_egl_get_visual_info (ClutterBackendX11 *backend_x11,
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gboolean for_offscreen)
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{
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EGLint visualId;
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int i,nxvisuals;
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XVisualInfo *visual_list, *visinfo = None;
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XVisualInfo visual_template;
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend_x11);
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/* Find all the visuals in the screen */
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nxvisuals = 0;
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visual_template.screen = backend_x11->xscreen_num;
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visual_list = XGetVisualInfo (backend_x11->xdpy, VisualScreenMask,
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&visual_template,
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&nxvisuals);
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if (!visual_list)
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return None;
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/*get xvisual id*/
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eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
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EGL_NATIVE_VISUAL_ID, &visualId);
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/* look up the xvisual matching with egl native visual id*/
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for( i = 0; i < nxvisuals; i++)
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{
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if (visual_list[i].visualid == visualId)
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break;
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}
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if (i < nxvisuals)
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{
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visinfo = (XVisualInfo*) Xalloc (sizeof (XVisualInfo));
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*visinfo = visual_list[i];
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}
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XFree (visual_list);
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return visinfo;
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}
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static void
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clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass);
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gobject_class->constructor = clutter_backend_egl_constructor;
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gobject_class->dispose = clutter_backend_egl_dispose;
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@ -277,6 +319,7 @@ clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
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backend_class->get_features = clutter_backend_egl_get_features;
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backend_class->create_stage = clutter_backend_egl_create_stage;
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backend_class->ensure_context = clutter_backend_egl_ensure_context;
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backendx11_class->get_visual_info = clutter_backend_egl_get_visual_info;
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}
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static void
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@ -53,6 +53,7 @@ struct _ClutterBackendEGL
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EGLDisplay edpy;
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EGLSurface egl_surface;
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EGLContext egl_context;
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EGLConfig egl_config;
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gint egl_version_major;
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gint egl_version_minor;
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@ -101,7 +101,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_STENCIL_SIZE, 8,
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#ifdef HAVE_COGL_GLES2
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else /* HAVE_COGL_GLES2 */
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@ -248,7 +248,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
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g_critical ("Unable to create a suitable EGL context");
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goto fail;
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}
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backend_egl->egl_config = configs[0];
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CLUTTER_NOTE (GL, "Created EGL Context");
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}
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}
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