Commit Graph

25209 Commits

Author SHA1 Message Date
Pekka Paalanen
03ac7b1821 backend/native: Share drmModeAddFB code
With all the three paths this is quite a handful of code, and it was mostly
duplicated in two places. A follow-up patch would need to introduce a third
copy of it. Therefore move the code into a helper function.

There are two behavioral changes:

- The format error now prints the string code as well, because it is easy to
  read.

- The g_debug() in init_dumb_fb() is removed. Did not seem useful.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/810
2020-01-16 20:19:29 +00:00
Pekka Paalanen
f409dddb54 renderer/native: Extract secondary_gpu_release_dumb
There will be another place where I need to release the dumb buffers but not
destroy the whole secondary_gpu_state, so extract this bit of code into a
helper.

The checks of fb_id are dropped as redundant with the check already in in
release_dumb_fb ().

https://gitlab.gnome.org/GNOME/mutter/merge_requests/810
2020-01-16 20:19:29 +00:00
Pekka Paalanen
fe76e6a228 renderer/native: Reset all fields of MetaDumbBuffer
release_dumb_fb () checks 'map' to see if anything needs freeing. Other places
are checking fb_id instead. The checks maybe redundant, but let's reset all
fields here while at it, so that all the checks work as expected.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/810
2020-01-16 20:19:29 +00:00
Pekka Paalanen
40408150f0 renderer/native: Absorb free_next_secondary_bo
The function is trivial and only used once, so fold it into the caller.

Makes the code more readable by removing a little bit of boilerplate.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/810
2020-01-16 20:19:29 +00:00
Pekka Paalanen
fea6abb4f0 renderer/native: Copy mode irrelevant for bo freeing
Simplify the bo freeing functions by not checking what the copy mode is. This
matches what swap_secondary_drm_fb () already does. g_clear_object () is safe
to call even if the value is already NULL.

The copy mode does not change mid-operation. If it did, this change would
ensure we still clean up everything. So this is more future-proof too.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/810
2020-01-16 20:19:29 +00:00
Pekka Paalanen
94992ffff6 renderer/native: META_DRM_BUFFER is not NULL-safe
I could not find this in GObject documentation, but I hear the cast macro is
not safe to call with NULL.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/810
2020-01-16 20:19:29 +00:00
Pekka Paalanen
d7c9042c78 renderer/native: state consistency in copy_shared_framebuffer_gpu
To mirror what happens in meta_onscreen_native_swap_buffers_with_damage(), warn
here too if next_fb is not NULL. This makes it clear to the reader of what the
expectations are inside this function.

Ensuring next_fb is NULL as the first thing in the function will make all error
paths equal: no longer some failures reset next_fb while others don't. Removing
such special cases should reduce surprises.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/810
2020-01-16 20:19:29 +00:00
Adam Jackson
5b1ff5935e cogl: Clean up private feature flags and GLSL builtin handling of same
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
347619a85f cogl: Remove unused GL imports from the CoglContext vtable
Notably this deletes cogl-fixed-functions.h since we are no longer using
any of the GL1-style fixed-function pipeline API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
282eab45f7 cogl: Stop using glPointSize in big-GL
Just pass it in to the vertex shader like in GLES, it's one less thing
to vary between drivers. mutter is, shall we say, not a heavy user of
point primitives, so any performance impact (it might be measurable, who
knows) is not an issue. Again, the feature flag remains to be cleaned up
in a future commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
35f21c5bc0 cogl: Stop using glAlphaFunc in big-GL
We're always running through the GLSL pipeline so the fixed-function
alpha test is never invoked. This change does not yet remove the
alpha-test feture bit from the context because this bit of uniform
handling is going to be simplified in a future commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
9f2662c7f8 cogl: Remove fixed-function handling for layer color
This can't matter anymore, glColor* doesn't get used when drawing
through a shader.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
71a2ba7a98 cogl: Remove fixed-function workaround for point sprite coordinates
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
3f2ad5a50a cogl: Remove builtin/texcoord attribute tracking bitmasks from CoglContext
These were only being set from the fixed-function pipeline.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
abd094d135 cogl: Remove stray references to gl*Pointer, which we're never calling
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Adam Jackson
737763112e cogl: Remove unused CoglMatrixMode
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
Jonas Ådahl
ce3409b2b7 kms-impl-simple: Handle mode set race conditions gracefully
If we end up trying to do a mode set on a DRM state that has already
changed behind our back without us yet having seen the hotplug event we
may fail with `EINVAL`. Since the renderer layer doesn't handle mode set
failure, it'll still try to page flip later on, which will then also
fail. When failing, it'll try to look up the cached mode set in order to
retry the mode set later on, as is needed to handle other error
conditions. However, if the mode set prior to the page flip failed, we
won't cache the mode set, and the page flip error handling code will get
confused.

Instead of asserting that a page flip always has a valid cached mode set
ready to look up, handle it being missing more gracefully by failing to
mode set. It is expected that things will correct themself as there
should be a hotplug event waiting around the the corner, to reconfigure
the monitor configuration setting new modes.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/917

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1007
2020-01-16 14:50:34 +00:00
Jonas Ådahl
7733f88168 kms-impl-simple: Include mode name in error message
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1007
2020-01-16 14:50:34 +00:00
Olivier Fourdan
c0038f6dac window-actor/x11: Update shape even when frozen
On Xwayland, freezing actor updates on sync requests means the
server-side frame and shadows repaint will be frozen as well, which
causes the shadow to show black at times when resizing X11 clients
which support NET_WM_SYNC.

Using freeze/thaw commits prevents the content from changing, yet the
shape window still needs to be updated when frozen otherwise the
difference in shape induced by the on-going resize operation will show
as well, even if the toplevel window has its commits frozen.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
Closes: https://bugzilla.gnome.org/show_bug.cgi?id=767212
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/858
2020-01-16 09:22:25 +01:00
Olivier Fourdan
4d5a86327a window/x11: Add always_update_shape() vfunc
To address the black shadows that sometimes show during resize with
Xwayland, we need to update the window shape regardless of the frozen
status of the window actor.

However, plain Xorg does not need this, as resized windows do not clear
to black, so add a new vfunc to window/x11 to indicate whether or not
the backing windowing system (either plain X11 or Xwayland) would
require the shape to be always updated.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
d7a7af1ff2 window-actor/x11: Freeze/thaw commits on actor freeze/thaw
When using Xwayland, if the damage get posted before the X11 window
manager/compositor has finished repainting the actors, the intermediate
state will show.

Make sure to hint Xwayland as to when it can post pending damages and
commit the Wayland buffer using the `freeze_commits()/thaw_commits()`
API, based on window actor freeze/thaw.

See-also: https://gitlab.gnome.org/GNOME/mutter/merge_requests/855
See-also: https://gitlab.freedesktop.org/xorg/xserver/merge_requests/316

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
aa017383ac window-actor: Add set_frozen vfunc
Currently, the window actor freeze/thaw implementation sets the frozen
state of the surface actor using `meta_surface_actor_set_frozen()`.

If we want to expand that behavior to also freeze/thaw commits for X11
windows running on Xwayland, we need to have a specific vfunc to abstract
that in the window actor specific implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
c3c54e8ce6 surface-actor: Add meta_surface_actor_is_frozen()
Change the internal `is_frozen()` API to be available publicly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
53fce8e988 frames: Freeze Xwayland commits until repainted
To make sure the frame is painted before the commits are thawed, freeze
the commits when invalidating the GDK window, only to thaw to it after
the actual frame draw is performed or the frame is destroyed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
4ae9953607 window/x11: Freeze commits on resize
Make sure we freeze commits before resizing the window as this will
clear the frame to black.

Set the "thaw on paint" flag so that the post paint for window actor X11
can then thaw the freeze initiated prior to the resize and keep the
freeze/thaw balanced.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
10796e6726 window/x11: Add flag to thaw commits after resize
To be able to thaw commits following a resize that might have frozen
commits, to keep freezes and thaws even, we need a way to tell whether
a repaint should also thaw commits.

Add a flag to `MetaWindowX11` and the appropriate functions to set and
query it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Olivier Fourdan
845157c111 window/x11: Add freeze_commits()/thaw_commits()
Xwayland may post damages for an X11 window as soon as the frame
callback is triggered, while the X11 window manager/compositor has not
yet finished updating the windows.

If Xwayland becomes compliant enough to not permit updates after the
buffer has been committed (see [1]), then the partial redraw of the X11
window at the time it was posted will show on screen.

To avoid that issue, the X11 window manager can use the X11 property
`_XWAYLAND_ALLOW_COMMITS` to control when Xwayland should be allowed to
post the pending damages.

Add `freeze_commits()` and `thaw_commits()` methods to `MetaWindowX11`
which are a no-op on plain X11, but sets `_XWAYLAND_ALLOW_COMMITS` on
the toplevel X11 windows running on Xwayland.

[1] https://gitlab.freedesktop.org/xorg/xserver/merge_requests/316
See-also: https://gitlab.gnome.org/GNOME/mutter/merge_requests/855

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Ray Strode
bac188b568 window: Always disarm XSYNC watchdog when X client responds
At the moment we only disarm the watchdog timer set up for SYNC counter
requests if we're in the middle of a resize operation.

It's possible that the resize operation finished prematurely by the user
letting go of the mouse before the client responded.  If that happens, when the
client finally updates mutter will erroneously still have the watchdog timer
engaged from before until it times out, leading to resizes for the next second
or so to not get processed, and the client to get blacklisted from future sync
requests.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Jonas Ådahl
6d15231f10 wayland/actor-surface: Always consider unmapped actors not on output
This avoids using bogus geometric values from an unmapped actor to
determine whether an actor is on a logical monitor or not. This would
happen when committing to a subsurface of a yet to be mapped toplevel.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
3e90070b88 tests/wayland: Test subsurface commits after parent was reset
Without 'wayland/surface-actor: Reset and sync subsurface state when
resetting' this test would fail.

This also adds a simple framework for testing lower level Wayland
semantics.

In contrast to the test-client and test-driver framework, which uses
gtk and tests mostly window management related things, this framework is
aimed to run Wayland clients made to test a particular protocol flow,
thus will likely consist of manual lower level Wayland mechanics.

A private protocol is added in order to help out clients do things they
cannot do by themself. The protocol currently only consists of a request
meant to be used for getting a callback when the actor of a given
surface is eventually destroyed. This is different from the wl_surface
being destroyed due to window destroy animations taking an arbitrary
amount of time. It'll be used by the first test added in the next
commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
f0df07cba3 wayland/surface: Move shaped-texture synchronization to actor surface
As with most other state that ends up being pushed to the actor and the
associated shaped texture, also push the texture and the corresponding
metadata from the actor surface. This fixes an issue when a toplevel
surface was reset, where before the subsurface content was not properly
re-initialized, as content state synchronization only happened on
commit, not when asked to synchronize.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
fe7bece31e wayland/surface-actor: Reset and sync subsurface state when resetting
A actor surface may be reset by an xdg_toplevel if a NULL buffer is
attached. This should reset the actor state of the toplevel to an empty
state, while unmapping the previous actor. Subsurfaces, however, should
stay intact, including their relationship to the toplevel. They should
also not be yanked away from the actor of the actor surface prior to it
resetting, so that a window-destroy animation can include the subsurface
actor.

This fixes a potential crash when a subsurface tries to commit to its
wl_surface after the destroy animation of the toplevel has finished, as
the actor would at that point have been destroyed and cleared from the
actor surface struct, causing a segmentation fault.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
3969285e5c shaped-texture: Make setting the same texture a no-op
Will be helpful when pushing state to the shaped texture, letting the
one pushing not have to care about checking if anything changed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
60ebf19c9e shaped-texture: Minor clean up
Use cogl_clear_object(), add reference to texture when setting, and
remove redundant runtime type check.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
fcfe90aa9f wayland: Replace manual GNode subsurface iteration with macro
Similar to wl_list_foreach(), add
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE() that iterates over all the
subsurfaces of a surface, without the caller needing to care about
implementation details, such as leaf nodes vs non-leaf nodes.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:21 +00:00
Jonas Ådahl
76ee026caa wayland/egl-stream: Cache texture snippet
While it's not very relevant now, as we would rarely create it anyway
since the buffer nor texture never changes for a surface, it will be in
the future, as the actor state (including its content,
MetaShapedTexture) will be synchronized by the MetaWaylandActorSurface
at a later point in time, and not by MetaWaylandSurface, at state
application time.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:21 +00:00
Jonas Ådahl
6e5ac0b585 Use G_GNUC_FALLTHROUGH instead of comments
Get the same task done in a bit more C:y way.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/998
2020-01-09 17:58:29 +01:00
Björn Daase
17e20619ec gitlab: Add issue templates
This adds two GitLab issue templates for:
* Bugs
* Features

It is the equivalent to dd2e560255.

https://gitlab.gnome.org/GNOME/mutter/issues/385
2020-01-08 19:34:19 +00:00
Jonas Dreßler
c4fa30ac7d backends/native: Fix relative motion calculation if monitor isn't found
The method `relative_motion_across_outputs` is used to adjust the
distance/delta of a mouse movement across multiple monitors to take the
different scale factors of those monitors into account. This works by
getting the adjacent monitors that the movement-line/vector intersects
with and adjusting the final position (or end point of the
movement-line) by multiplying the parts of the line spanning across
different monitors with the scale factors of those monitors.

In the end of this calculation, we always want to set the new end
coordinates of the relative motion to the new end coordinates of the
adjusted movement-line. We currently only do that if all adjacent
monitors the line is crossing actually exist, because only then we end
up inside the "We reached the dest logical monitor" else-block and set
`x` and `y` to the correct values. Fix that and make sure the returned
values are also correct in case an adjacent monitor doesn't exist by
adding separate `target_x` and `target_y` variables which we update during
each pass of the while loop so we're always prepared for the while loop
exiting before the destination monitor was found.

Thanks to Axel Kittenberger for reporting the initial bug and tracking
the issue down to `relative_motion_across_outputs`.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/774
2020-01-07 20:18:46 +00:00
Georges Basile Stavracas Neto
84ea4ad990 clutter/brightness-contrast-effect: Compare float with G_APPROX_VALUE
Nobody should ever compare float for equality. Use G_APPROX_VALUE to
check that.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:20:21 -03:00
Georges Basile Stavracas Neto
64685f4b20 clutter/offscreen-effect: Clear offscreen when pre-paint fails
Some ClutterOffscreenEffect subclasses, such as ClutterBrightnessContrastEffect,
early-return FALSE in pre-paint before chaining up. It's an important optimization
that avoids creating or updating the offscreen framebuffer.

However, if an offscreen framebuffer already exists by the time pre-paint fails,
it will be used *without* repaint the actor over it. That causes an old picture
of the actor to be displayed.

Fix that by always clearing the offscreen framebuffer when pre-paint fails.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:20:21 -03:00
Georges Basile Stavracas Neto
bf594e9fb6 clutter/offscreen-effect: Clear offscreen framebuffer when disabling
When changing the 'enabled' property and disabling the offscreen effect,
it doesn't make sense to preserve the offscreen framebuffer. It's not
drawing, after all.

Furthermore, because ClutterOffscreenEffect only checks if the offscreen
framebuffer exists to decide whether or not to redraw, keeping the fbo
alive is a waste of resources.

Clear the offscreen framebuffer when the effect is disabled or enabled.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:19:33 -03:00
Georges Basile Stavracas Neto
3958e75ed2 clutter/offscreen-effect: Use g_clear_pointer for cleanup
It does the exact same checks, and saves us a few lines of code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:02:25 -03:00
Sebastian Keller
802309caf9 x11-selection: Plug MetaX11SelectionOutputStream leak
https://gitlab.gnome.org/GNOME/mutter/merge_requests/991
2020-01-06 19:54:00 +00:00
Sebastian Keller
468b09c01e theme: Plug GdkPixbuf leak
https://gitlab.gnome.org/GNOME/mutter/merge_requests/991
2020-01-06 19:54:00 +00:00
Sebastian Keller
c13ea4f48d theme: Plug GtkIconInfo leak
https://gitlab.gnome.org/GNOME/mutter/merge_requests/991
2020-01-06 19:54:00 +00:00
Carlos Garnacho
1e7285b2bb backends: Always enable tap-to-click/drag on opaque Wacom tablets
Touch-wise, those are essentially giant touchpads, but have no buttons
associated to the "touchpad" device (There may be pad buttons, but
those are not mouse buttons).

Without tap-to-click/drag, touch in those devices is somewhat useless
out of the box. Have them always enable these features, despite the
setting.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/968
2020-01-06 13:52:55 +00:00
Robert Mader
a8cb84c711 window-actor: Also cull out clip_region
From `meta_cullable_cull_out`:
```
Actors that may have fully opaque parts should also subtract out a region
that is fully opaque from @unobscured_region and @clip_region.
```

As we do no check for the intersection of these two elsewhere in the code,
let's substract from the clip region, too.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/985
2020-01-06 13:38:23 +00:00
Florian Müllner
9075a5bf1e Bump version to 3.35.3
Update NEWS.
2020-01-05 12:15:29 +01:00
Dz Chen
bd4ebd23f4 Update Chinese (China) translation 2019-12-27 08:15:48 +00:00