cogl: Move various GL utils to DriverGL
As they are no longer used separately by the GL3/GLES2 drivers. The remaining Buffer/Texture/Attribute/Clip stack helpers are kept in separate files as they are complex and are probably better kept split. Further cleanups might be done in future commits. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4132>
This commit is contained in:
parent
6e5bc2f6b7
commit
fdee2ed8ff
@ -31,9 +31,30 @@
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#include "cogl/driver/gl/cogl-buffer-gl-private.h"
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#include "cogl/driver/gl/cogl-clip-stack-gl-private.h"
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#include "cogl/driver/gl/cogl-attribute-gl-private.h"
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#include "cogl/driver/gl/cogl-gl-framebuffer-fbo.h"
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#include "cogl/driver/gl/cogl-gl-framebuffer-back.h"
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#include "cogl/driver/gl/cogl-texture-2d-gl-private.h"
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#include "cogl/driver/gl/cogl-texture-gl-private.h"
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#include "cogl/driver/gl/cogl-util-gl-private.h"
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/* This is a relatively new extension */
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#ifndef GL_PURGED_CONTEXT_RESET_NV
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#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
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#endif
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/* These aren't defined in the GLES2 headers */
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#ifndef GL_GUILTY_CONTEXT_RESET_ARB
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#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
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#endif
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#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
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#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
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#endif
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#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
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#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
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#endif
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G_DEFINE_TYPE_WITH_PRIVATE (CoglDriverGL, cogl_driver_gl, COGL_TYPE_DRIVER);
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static void
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@ -58,6 +79,444 @@ cogl_driver_gl_dispose (GObject *object)
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G_OBJECT_CLASS (cogl_driver_gl_parent_class)->dispose (object);
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}
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static gboolean
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cogl_driver_gl_context_init (CoglDriver *driver,
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CoglContext *context)
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{
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/* See cogl-pipeline.c for more details about why we leave texture unit 1
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* active by default... */
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GE (context, glActiveTexture (GL_TEXTURE1));
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return TRUE;
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}
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static const char *
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cogl_driver_gl_get_gl_vendor (CoglDriver *driver,
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CoglContext *context)
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{
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return (const char *) context->glGetString (GL_VENDOR);
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}
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/*
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* This should arguably use something like GLX_MESA_query_renderer, but
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* a) that's GLX-only, and you could add it to EGL too but
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* b) that'd make this a winsys query when really it's not a property of
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* the winsys but the renderer, and
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* c) only Mesa really supports it anyway, and
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* d) Mesa is the only software renderer of interest.
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*
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* So instead just check a list of known software renderer strings.
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*/
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static gboolean
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cogl_driver_gl_is_hardware_accelerated (CoglDriver *driver,
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CoglContext *ctx)
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{
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const char *renderer = (const char *) ctx->glGetString (GL_RENDERER);
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gboolean software;
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if (!renderer)
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{
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g_warning ("OpenGL driver returned NULL as the renderer, "
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"something is wrong");
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return TRUE;
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}
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software = strstr (renderer, "llvmpipe") != NULL ||
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strstr (renderer, "softpipe") != NULL ||
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strstr (renderer, "software rasterizer") != NULL ||
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strstr (renderer, "Software Rasterizer") != NULL ||
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strstr (renderer, "SWR");
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return !software;
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}
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static CoglGraphicsResetStatus
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cogl_driver_gl_get_graphics_reset_status (CoglDriver *driver,
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CoglContext *context)
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{
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if (!context->glGetGraphicsResetStatus)
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return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
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switch (context->glGetGraphicsResetStatus ())
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{
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case GL_GUILTY_CONTEXT_RESET_ARB:
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return COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET;
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case GL_INNOCENT_CONTEXT_RESET_ARB:
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return COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET;
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case GL_UNKNOWN_CONTEXT_RESET_ARB:
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return COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET;
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case GL_PURGED_CONTEXT_RESET_NV:
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return COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET;
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default:
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return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
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}
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}
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static CoglFramebufferDriver *
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cogl_driver_gl_create_framebuffer_driver (CoglDriver *driver,
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CoglContext *context,
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CoglFramebuffer *framebuffer,
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const CoglFramebufferDriverConfig *driver_config,
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GError **error)
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{
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g_return_val_if_fail (driver_config, NULL);
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switch (driver_config->type)
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{
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case COGL_FRAMEBUFFER_DRIVER_TYPE_FBO:
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{
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CoglGlFramebufferFbo *gl_framebuffer_fbo;
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gl_framebuffer_fbo = cogl_gl_framebuffer_fbo_new (framebuffer,
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driver_config,
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error);
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if (!gl_framebuffer_fbo)
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return NULL;
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return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
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}
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case COGL_FRAMEBUFFER_DRIVER_TYPE_BACK:
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{
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CoglGlFramebufferBack *gl_framebuffer_back;
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gl_framebuffer_back = cogl_gl_framebuffer_back_new (framebuffer,
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driver_config,
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error);
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if (!gl_framebuffer_back)
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return NULL;
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return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
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}
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}
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g_assert_not_reached ();
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return NULL;
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}
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static void
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cogl_driver_gl_flush_framebuffer_state (CoglDriver *driver,
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CoglContext *ctx,
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CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer,
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CoglFramebufferState state)
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{
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CoglGlFramebuffer *draw_gl_framebuffer;
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CoglGlFramebuffer *read_gl_framebuffer;
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unsigned long differences;
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/* We can assume that any state that has changed for the current
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* framebuffer is different to the currently flushed value. */
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differences = ctx->current_draw_buffer_changes;
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/* Any state of the current framebuffer that hasn't already been
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* flushed is assumed to be unknown so we will always flush that
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* state if asked. */
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differences |= ~ctx->current_draw_buffer_state_flushed;
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/* We only need to consider the state we've been asked to flush */
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differences &= state;
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if (ctx->current_draw_buffer != draw_buffer)
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{
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/* If the previous draw buffer is NULL then we'll assume
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everything has changed. This can happen if a framebuffer is
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destroyed while it is the last flushed draw buffer. In that
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case the framebuffer destructor will set
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ctx->current_draw_buffer to NULL */
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if (ctx->current_draw_buffer == NULL)
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differences |= state;
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else
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/* NB: we only need to compare the state we're being asked to flush
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* and we don't need to compare the state we've already decided
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* we will definitely flush... */
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differences |= _cogl_framebuffer_compare (ctx->current_draw_buffer,
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draw_buffer,
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state & ~differences);
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/* NB: we don't take a reference here, to avoid a circular
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* reference. */
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ctx->current_draw_buffer = draw_buffer;
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ctx->current_draw_buffer_state_flushed = 0;
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}
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if (ctx->current_read_buffer != read_buffer &&
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state & COGL_FRAMEBUFFER_STATE_BIND)
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{
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differences |= COGL_FRAMEBUFFER_STATE_BIND;
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/* NB: we don't take a reference here, to avoid a circular
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* reference. */
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ctx->current_read_buffer = read_buffer;
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}
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if (!differences)
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return;
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/* Lazily ensure the framebuffers have been allocated */
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if (G_UNLIKELY (!cogl_framebuffer_is_allocated (draw_buffer)))
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cogl_framebuffer_allocate (draw_buffer, NULL);
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if (G_UNLIKELY (!cogl_framebuffer_is_allocated (read_buffer)))
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cogl_framebuffer_allocate (read_buffer, NULL);
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draw_gl_framebuffer =
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COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (draw_buffer));
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read_gl_framebuffer =
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COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (read_buffer));
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/* We handle buffer binding separately since the method depends on whether
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* we are binding the same buffer for read and write or not unlike all
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* other state that only relates to the draw_buffer. */
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if (differences & COGL_FRAMEBUFFER_STATE_BIND)
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{
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if (draw_buffer == read_buffer)
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{
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cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_FRAMEBUFFER);
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}
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else
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{
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/* NB: Currently we only take advantage of binding separate
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* read/write buffers for framebuffer blit purposes. */
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g_return_if_fail (cogl_context_has_feature
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(ctx, COGL_FEATURE_ID_BLIT_FRAMEBUFFER));
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cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_DRAW_FRAMEBUFFER);
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cogl_gl_framebuffer_bind (read_gl_framebuffer, GL_READ_FRAMEBUFFER);
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}
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differences &= ~COGL_FRAMEBUFFER_STATE_BIND;
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}
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cogl_gl_framebuffer_flush_state_differences (draw_gl_framebuffer,
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differences);
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ctx->current_draw_buffer_state_flushed |= state;
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ctx->current_draw_buffer_changes &= ~state;
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}
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static void
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cogl_driver_gl_sampler_init_init (CoglDriver *driver,
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CoglContext *context,
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CoglSamplerCacheEntry *entry)
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{
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if (_cogl_has_private_feature (context,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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{
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GE( context, glGenSamplers (1, &entry->sampler_object) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MIN_FILTER,
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entry->min_filter) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MAG_FILTER,
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entry->mag_filter) );
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GE (context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_WRAP_S,
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entry->wrap_mode_s) );
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GE (context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_WRAP_T,
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entry->wrap_mode_t) );
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/* While COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS implies support for
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* GL_TEXTURE_LOD_BIAS in GL, the same is not true in GLES. So check,
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* and also only apply GL_TEXTURE_LOD_BIAS in mipmap modes:
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*/
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if (_cogl_has_private_feature (context,
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COGL_PRIVATE_FEATURE_TEXTURE_LOD_BIAS) &&
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entry->min_filter != GL_NEAREST &&
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entry->min_filter != GL_LINEAR)
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{
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GLfloat bias = _cogl_texture_min_filter_get_lod_bias (entry->min_filter);
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GE (context, glSamplerParameterf (entry->sampler_object,
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GL_TEXTURE_LOD_BIAS,
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bias));
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}
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}
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else
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{
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CoglDriverGL *driver_gl = COGL_DRIVER_GL (driver);
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CoglDriverGLPrivate *priv = cogl_driver_gl_get_private (driver_gl);
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/* If sampler objects aren't supported then we'll invent a
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unique number so that pipelines can still compare the
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unique state just by comparing the sampler object
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numbers */
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entry->sampler_object = priv->next_fake_sampler_object_number++;
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}
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}
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static void
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cogl_driver_gl_sampler_free (CoglDriver *driver,
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CoglContext *context,
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CoglSamplerCacheEntry *entry)
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{
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if (_cogl_has_private_feature (context,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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GE( context, glDeleteSamplers (1, &entry->sampler_object) );
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}
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static void
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cogl_driver_gl_set_uniform (CoglDriver *driver,
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CoglContext *ctx,
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GLint location,
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const CoglBoxedValue *value)
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{
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switch (value->type)
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{
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case COGL_BOXED_NONE:
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break;
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case COGL_BOXED_INT:
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{
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const int *ptr;
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if (value->count == 1)
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ptr = value->v.int_value;
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else
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ptr = value->v.int_array;
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switch (value->size)
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{
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case 1:
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GE( ctx, glUniform1iv (location, value->count, ptr) );
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break;
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case 2:
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GE( ctx, glUniform2iv (location, value->count, ptr) );
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break;
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case 3:
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GE( ctx, glUniform3iv (location, value->count, ptr) );
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break;
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case 4:
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GE( ctx, glUniform4iv (location, value->count, ptr) );
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break;
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}
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}
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break;
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case COGL_BOXED_FLOAT:
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{
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const float *ptr;
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if (value->count == 1)
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ptr = value->v.float_value;
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else
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ptr = value->v.float_array;
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switch (value->size)
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{
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case 1:
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GE( ctx, glUniform1fv (location, value->count, ptr) );
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break;
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case 2:
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GE( ctx, glUniform2fv (location, value->count, ptr) );
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break;
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case 3:
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GE( ctx, glUniform3fv (location, value->count, ptr) );
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break;
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case 4:
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GE( ctx, glUniform4fv (location, value->count, ptr) );
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break;
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}
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}
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break;
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case COGL_BOXED_MATRIX:
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{
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const float *ptr;
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if (value->count == 1)
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ptr = value->v.matrix;
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else
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ptr = value->v.float_array;
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switch (value->size)
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{
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case 2:
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GE( ctx, glUniformMatrix2fv (location, value->count,
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FALSE, ptr) );
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break;
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case 3:
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GE( ctx, glUniformMatrix3fv (location, value->count,
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FALSE, ptr) );
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break;
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case 4:
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GE( ctx, glUniformMatrix4fv (location, value->count,
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FALSE, ptr) );
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break;
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}
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}
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break;
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}
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}
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static CoglTimestampQuery *
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cogl_driver_gl_create_timestamp_query (CoglDriver *driver,
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CoglContext *context)
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{
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CoglTimestampQuery *query;
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g_return_val_if_fail (cogl_context_has_feature (context,
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COGL_FEATURE_ID_TIMESTAMP_QUERY),
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NULL);
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query = g_new0 (CoglTimestampQuery, 1);
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GE (context, glGenQueries (1, &query->id));
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GE (context, glQueryCounter (query->id, GL_TIMESTAMP));
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/* Flush right away so GL knows about our timestamp query.
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*
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* E.g. the direct scanout path doesn't call SwapBuffers or any other
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* glFlush-inducing operation, and skipping explicit glFlush here results in
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* the timestamp query being placed at the point of glGetQueryObject much
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* later, resulting in a GPU timestamp much later on in time.
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*/
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context->glFlush ();
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return query;
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}
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static void
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cogl_driver_gl_free_timestamp_query (CoglDriver *driver,
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CoglContext *context,
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CoglTimestampQuery *query)
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{
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GE (context, glDeleteQueries (1, &query->id));
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g_free (query);
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}
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static int64_t
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cogl_driver_gl_timestamp_query_get_time_ns (CoglDriver *driver,
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CoglContext *context,
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CoglTimestampQuery *query)
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{
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int64_t query_time_ns;
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GE (context, glGetQueryObjecti64v (query->id,
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GL_QUERY_RESULT,
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&query_time_ns));
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return query_time_ns;
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}
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static int64_t
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cogl_driver_gl_get_gpu_time_ns (CoglDriver *driver,
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CoglContext *context)
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{
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int64_t gpu_time_ns;
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g_return_val_if_fail (cogl_context_has_feature (context,
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COGL_FEATURE_ID_TIMESTAMP_QUERY),
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0);
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GE (context, glGetInteger64v (GL_TIMESTAMP, &gpu_time_ns));
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return gpu_time_ns;
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}
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static void
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cogl_driver_gl_class_init (CoglDriverGLClass *klass)
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{
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@ -66,12 +525,12 @@ cogl_driver_gl_class_init (CoglDriverGLClass *klass)
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gobject_class->dispose = cogl_driver_gl_dispose;
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driver_klass->context_init = _cogl_driver_gl_context_init;
|
||||
driver_klass->get_vendor = _cogl_context_get_gl_vendor;
|
||||
driver_klass->is_hardware_accelerated = _cogl_driver_gl_is_hardware_accelerated;
|
||||
driver_klass->get_graphics_reset_status = _cogl_gl_get_graphics_reset_status;
|
||||
driver_klass->create_framebuffer_driver = _cogl_driver_gl_create_framebuffer_driver;
|
||||
driver_klass->flush_framebuffer_state = _cogl_driver_gl_flush_framebuffer_state;
|
||||
driver_klass->context_init = cogl_driver_gl_context_init;
|
||||
driver_klass->get_vendor = cogl_driver_gl_get_gl_vendor;
|
||||
driver_klass->is_hardware_accelerated = cogl_driver_gl_is_hardware_accelerated;
|
||||
driver_klass->get_graphics_reset_status = cogl_driver_gl_get_graphics_reset_status;
|
||||
driver_klass->create_framebuffer_driver = cogl_driver_gl_create_framebuffer_driver;
|
||||
driver_klass->flush_framebuffer_state = cogl_driver_gl_flush_framebuffer_state;
|
||||
driver_klass->flush_attributes_state = _cogl_gl_flush_attributes_state;
|
||||
driver_klass->clip_stack_flush = _cogl_clip_stack_gl_flush;
|
||||
driver_klass->buffer_create = _cogl_buffer_gl_create;
|
||||
@ -79,13 +538,13 @@ cogl_driver_gl_class_init (CoglDriverGLClass *klass)
|
||||
driver_klass->buffer_map_range = _cogl_buffer_gl_map_range;
|
||||
driver_klass->buffer_unmap = _cogl_buffer_gl_unmap;
|
||||
driver_klass->buffer_set_data = _cogl_buffer_gl_set_data;
|
||||
driver_klass->sampler_init = _cogl_sampler_gl_init;
|
||||
driver_klass->sampler_free = _cogl_sampler_gl_free;
|
||||
driver_klass->set_uniform = _cogl_gl_set_uniform; /* XXX name is weird... */
|
||||
driver_klass->create_timestamp_query = cogl_gl_create_timestamp_query;
|
||||
driver_klass->free_timestamp_query = cogl_gl_free_timestamp_query;
|
||||
driver_klass->timestamp_query_get_time_ns = cogl_gl_timestamp_query_get_time_ns;
|
||||
driver_klass->get_gpu_time_ns = cogl_gl_get_gpu_time_ns;
|
||||
driver_klass->sampler_init = cogl_driver_gl_sampler_init_init;
|
||||
driver_klass->sampler_free = cogl_driver_gl_sampler_free;
|
||||
driver_klass->set_uniform = cogl_driver_gl_set_uniform; /* XXX name is weird... */
|
||||
driver_klass->create_timestamp_query = cogl_driver_gl_create_timestamp_query;
|
||||
driver_klass->free_timestamp_query = cogl_driver_gl_free_timestamp_query;
|
||||
driver_klass->timestamp_query_get_time_ns = cogl_driver_gl_timestamp_query_get_time_ns;
|
||||
driver_klass->get_gpu_time_ns = cogl_driver_gl_get_gpu_time_ns;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -158,19 +158,3 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
|
||||
GLsizei count_in,
|
||||
const char **strings_in,
|
||||
const GLint *lengths_in);
|
||||
|
||||
void
|
||||
_cogl_sampler_gl_init (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglSamplerCacheEntry *entry);
|
||||
|
||||
void
|
||||
_cogl_sampler_gl_free (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglSamplerCacheEntry *entry);
|
||||
|
||||
void
|
||||
_cogl_gl_set_uniform (CoglDriver *driver,
|
||||
CoglContext *ctx,
|
||||
GLint location,
|
||||
const CoglBoxedValue *value);
|
||||
|
@ -611,69 +611,6 @@ _cogl_pipeline_layer_forward_wrap_modes (CoglPipelineLayer *layer,
|
||||
gl_wrap_mode_t);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_sampler_gl_init (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglSamplerCacheEntry *entry)
|
||||
{
|
||||
if (_cogl_has_private_feature (context,
|
||||
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
|
||||
{
|
||||
GE( context, glGenSamplers (1, &entry->sampler_object) );
|
||||
|
||||
GE( context, glSamplerParameteri (entry->sampler_object,
|
||||
GL_TEXTURE_MIN_FILTER,
|
||||
entry->min_filter) );
|
||||
GE( context, glSamplerParameteri (entry->sampler_object,
|
||||
GL_TEXTURE_MAG_FILTER,
|
||||
entry->mag_filter) );
|
||||
|
||||
GE (context, glSamplerParameteri (entry->sampler_object,
|
||||
GL_TEXTURE_WRAP_S,
|
||||
entry->wrap_mode_s) );
|
||||
GE (context, glSamplerParameteri (entry->sampler_object,
|
||||
GL_TEXTURE_WRAP_T,
|
||||
entry->wrap_mode_t) );
|
||||
|
||||
/* While COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS implies support for
|
||||
* GL_TEXTURE_LOD_BIAS in GL, the same is not true in GLES. So check,
|
||||
* and also only apply GL_TEXTURE_LOD_BIAS in mipmap modes:
|
||||
*/
|
||||
if (_cogl_has_private_feature (context,
|
||||
COGL_PRIVATE_FEATURE_TEXTURE_LOD_BIAS) &&
|
||||
entry->min_filter != GL_NEAREST &&
|
||||
entry->min_filter != GL_LINEAR)
|
||||
{
|
||||
GLfloat bias = _cogl_texture_min_filter_get_lod_bias (entry->min_filter);
|
||||
|
||||
GE (context, glSamplerParameterf (entry->sampler_object,
|
||||
GL_TEXTURE_LOD_BIAS,
|
||||
bias));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CoglDriverGL *driver_gl = COGL_DRIVER_GL (driver);
|
||||
CoglDriverGLPrivate *priv = cogl_driver_gl_get_private (driver_gl);
|
||||
|
||||
/* If sampler objects aren't supported then we'll invent a
|
||||
unique number so that pipelines can still compare the
|
||||
unique state just by comparing the sampler object
|
||||
numbers */
|
||||
entry->sampler_object = priv->next_fake_sampler_object_number++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_sampler_gl_free (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglSamplerCacheEntry *entry)
|
||||
{
|
||||
if (_cogl_has_private_feature (context,
|
||||
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
|
||||
GE( context, glDeleteSamplers (1, &entry->sampler_object) );
|
||||
}
|
||||
|
||||
/* OpenGL associates the min/mag filters and repeat modes with the
|
||||
* texture object not the texture unit so we always have to re-assert
|
||||
* the filter and repeat modes whenever we use a texture since it may
|
||||
@ -1136,97 +1073,3 @@ done:
|
||||
|
||||
COGL_TIMER_STOP (_cogl_uprof_context, pipeline_flush_timer);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_gl_set_uniform (CoglDriver *driver,
|
||||
CoglContext *ctx,
|
||||
GLint location,
|
||||
const CoglBoxedValue *value)
|
||||
{
|
||||
switch (value->type)
|
||||
{
|
||||
case COGL_BOXED_NONE:
|
||||
break;
|
||||
|
||||
case COGL_BOXED_INT:
|
||||
{
|
||||
const int *ptr;
|
||||
|
||||
if (value->count == 1)
|
||||
ptr = value->v.int_value;
|
||||
else
|
||||
ptr = value->v.int_array;
|
||||
|
||||
switch (value->size)
|
||||
{
|
||||
case 1:
|
||||
GE( ctx, glUniform1iv (location, value->count, ptr) );
|
||||
break;
|
||||
case 2:
|
||||
GE( ctx, glUniform2iv (location, value->count, ptr) );
|
||||
break;
|
||||
case 3:
|
||||
GE( ctx, glUniform3iv (location, value->count, ptr) );
|
||||
break;
|
||||
case 4:
|
||||
GE( ctx, glUniform4iv (location, value->count, ptr) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case COGL_BOXED_FLOAT:
|
||||
{
|
||||
const float *ptr;
|
||||
|
||||
if (value->count == 1)
|
||||
ptr = value->v.float_value;
|
||||
else
|
||||
ptr = value->v.float_array;
|
||||
|
||||
switch (value->size)
|
||||
{
|
||||
case 1:
|
||||
GE( ctx, glUniform1fv (location, value->count, ptr) );
|
||||
break;
|
||||
case 2:
|
||||
GE( ctx, glUniform2fv (location, value->count, ptr) );
|
||||
break;
|
||||
case 3:
|
||||
GE( ctx, glUniform3fv (location, value->count, ptr) );
|
||||
break;
|
||||
case 4:
|
||||
GE( ctx, glUniform4fv (location, value->count, ptr) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case COGL_BOXED_MATRIX:
|
||||
{
|
||||
const float *ptr;
|
||||
|
||||
if (value->count == 1)
|
||||
ptr = value->v.matrix;
|
||||
else
|
||||
ptr = value->v.float_array;
|
||||
|
||||
switch (value->size)
|
||||
{
|
||||
case 2:
|
||||
GE( ctx, glUniformMatrix2fv (location, value->count,
|
||||
FALSE, ptr) );
|
||||
break;
|
||||
case 3:
|
||||
GE( ctx, glUniformMatrix3fv (location, value->count,
|
||||
FALSE, ptr) );
|
||||
break;
|
||||
case 4:
|
||||
GE( ctx, glUniformMatrix4fv (location, value->count,
|
||||
FALSE, ptr) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -76,24 +76,6 @@ _cogl_gl_error_to_string (GLenum error_code);
|
||||
|
||||
#endif /* COGL_ENABLE_DEBUG */
|
||||
|
||||
gboolean
|
||||
_cogl_driver_gl_context_init (CoglDriver *driver,
|
||||
CoglContext *context);
|
||||
|
||||
void
|
||||
_cogl_driver_gl_flush_framebuffer_state (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglFramebuffer *draw_buffer,
|
||||
CoglFramebuffer *read_buffer,
|
||||
CoglFramebufferState state);
|
||||
|
||||
CoglFramebufferDriver *
|
||||
_cogl_driver_gl_create_framebuffer_driver (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error);
|
||||
|
||||
GLenum
|
||||
_cogl_gl_util_get_error (CoglContext *ctx);
|
||||
|
||||
@ -103,10 +85,6 @@ _cogl_gl_util_clear_gl_errors (CoglContext *ctx);
|
||||
gboolean
|
||||
_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, GError **error);
|
||||
|
||||
gboolean
|
||||
_cogl_driver_gl_is_hardware_accelerated (CoglDriver *driver,
|
||||
CoglContext *context);
|
||||
|
||||
/*
|
||||
* _cogl_context_get_gl_extensions:
|
||||
* @context: A CoglContext
|
||||
@ -121,10 +99,6 @@ _cogl_context_get_gl_extensions (CoglContext *context);
|
||||
const char *
|
||||
_cogl_context_get_gl_version (CoglContext *context);
|
||||
|
||||
const char *
|
||||
_cogl_context_get_gl_vendor (CoglDriver *driver,
|
||||
CoglContext *context);
|
||||
|
||||
/* Parses a GL version number stored in a string. @version_string must
|
||||
* point to the beginning of the version number (ie, it can't point to
|
||||
* the "OpenGL ES" part on GLES). The version number can be followed
|
||||
@ -136,28 +110,6 @@ _cogl_gl_util_parse_gl_version (const char *version_string,
|
||||
int *major_out,
|
||||
int *minor_out);
|
||||
|
||||
CoglGraphicsResetStatus
|
||||
_cogl_gl_get_graphics_reset_status (CoglDriver *driver,
|
||||
CoglContext *context);
|
||||
|
||||
CoglTimestampQuery *
|
||||
cogl_gl_create_timestamp_query (CoglDriver *driver,
|
||||
CoglContext *context);
|
||||
|
||||
void
|
||||
cogl_gl_free_timestamp_query (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglTimestampQuery *query);
|
||||
|
||||
int64_t
|
||||
cogl_gl_timestamp_query_get_time_ns (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglTimestampQuery *query);
|
||||
|
||||
int64_t
|
||||
cogl_gl_get_gpu_time_ns (CoglDriver *driver,
|
||||
CoglContext *context);
|
||||
|
||||
#ifndef GL_FRAMEBUFFER
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#endif
|
||||
|
@ -40,24 +40,6 @@
|
||||
#include "cogl/driver/gl/cogl-pipeline-opengl-private.h"
|
||||
#include "cogl/driver/gl/cogl-util-gl-private.h"
|
||||
|
||||
/* This is a relatively new extension */
|
||||
#ifndef GL_PURGED_CONTEXT_RESET_NV
|
||||
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
|
||||
#endif
|
||||
|
||||
/* These aren't defined in the GLES2 headers */
|
||||
#ifndef GL_GUILTY_CONTEXT_RESET_ARB
|
||||
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
||||
#endif
|
||||
|
||||
#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
|
||||
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
|
||||
#endif
|
||||
|
||||
#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
|
||||
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
|
||||
#endif
|
||||
|
||||
#ifdef COGL_ENABLE_DEBUG
|
||||
/* GL error to string conversion */
|
||||
static const struct {
|
||||
@ -96,157 +78,6 @@ _cogl_gl_error_to_string (GLenum error_code)
|
||||
}
|
||||
#endif /* COGL_ENABLE_DEBUG */
|
||||
|
||||
gboolean
|
||||
_cogl_driver_gl_context_init (CoglDriver *driver,
|
||||
CoglContext *context)
|
||||
{
|
||||
/* See cogl-pipeline.c for more details about why we leave texture unit 1
|
||||
* active by default... */
|
||||
GE (context, glActiveTexture (GL_TEXTURE1));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
CoglFramebufferDriver *
|
||||
_cogl_driver_gl_create_framebuffer_driver (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error)
|
||||
{
|
||||
g_return_val_if_fail (driver_config, NULL);
|
||||
|
||||
switch (driver_config->type)
|
||||
{
|
||||
case COGL_FRAMEBUFFER_DRIVER_TYPE_FBO:
|
||||
{
|
||||
CoglGlFramebufferFbo *gl_framebuffer_fbo;
|
||||
|
||||
gl_framebuffer_fbo = cogl_gl_framebuffer_fbo_new (framebuffer,
|
||||
driver_config,
|
||||
error);
|
||||
if (!gl_framebuffer_fbo)
|
||||
return NULL;
|
||||
|
||||
return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
|
||||
}
|
||||
case COGL_FRAMEBUFFER_DRIVER_TYPE_BACK:
|
||||
{
|
||||
CoglGlFramebufferBack *gl_framebuffer_back;
|
||||
|
||||
gl_framebuffer_back = cogl_gl_framebuffer_back_new (framebuffer,
|
||||
driver_config,
|
||||
error);
|
||||
if (!gl_framebuffer_back)
|
||||
return NULL;
|
||||
|
||||
return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
|
||||
}
|
||||
}
|
||||
|
||||
g_assert_not_reached ();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_driver_gl_flush_framebuffer_state (CoglDriver *driver,
|
||||
CoglContext *ctx,
|
||||
CoglFramebuffer *draw_buffer,
|
||||
CoglFramebuffer *read_buffer,
|
||||
CoglFramebufferState state)
|
||||
{
|
||||
CoglGlFramebuffer *draw_gl_framebuffer;
|
||||
CoglGlFramebuffer *read_gl_framebuffer;
|
||||
unsigned long differences;
|
||||
|
||||
/* We can assume that any state that has changed for the current
|
||||
* framebuffer is different to the currently flushed value. */
|
||||
differences = ctx->current_draw_buffer_changes;
|
||||
|
||||
/* Any state of the current framebuffer that hasn't already been
|
||||
* flushed is assumed to be unknown so we will always flush that
|
||||
* state if asked. */
|
||||
differences |= ~ctx->current_draw_buffer_state_flushed;
|
||||
|
||||
/* We only need to consider the state we've been asked to flush */
|
||||
differences &= state;
|
||||
|
||||
if (ctx->current_draw_buffer != draw_buffer)
|
||||
{
|
||||
/* If the previous draw buffer is NULL then we'll assume
|
||||
everything has changed. This can happen if a framebuffer is
|
||||
destroyed while it is the last flushed draw buffer. In that
|
||||
case the framebuffer destructor will set
|
||||
ctx->current_draw_buffer to NULL */
|
||||
if (ctx->current_draw_buffer == NULL)
|
||||
differences |= state;
|
||||
else
|
||||
/* NB: we only need to compare the state we're being asked to flush
|
||||
* and we don't need to compare the state we've already decided
|
||||
* we will definitely flush... */
|
||||
differences |= _cogl_framebuffer_compare (ctx->current_draw_buffer,
|
||||
draw_buffer,
|
||||
state & ~differences);
|
||||
|
||||
/* NB: we don't take a reference here, to avoid a circular
|
||||
* reference. */
|
||||
ctx->current_draw_buffer = draw_buffer;
|
||||
ctx->current_draw_buffer_state_flushed = 0;
|
||||
}
|
||||
|
||||
if (ctx->current_read_buffer != read_buffer &&
|
||||
state & COGL_FRAMEBUFFER_STATE_BIND)
|
||||
{
|
||||
differences |= COGL_FRAMEBUFFER_STATE_BIND;
|
||||
/* NB: we don't take a reference here, to avoid a circular
|
||||
* reference. */
|
||||
ctx->current_read_buffer = read_buffer;
|
||||
}
|
||||
|
||||
if (!differences)
|
||||
return;
|
||||
|
||||
/* Lazily ensure the framebuffers have been allocated */
|
||||
if (G_UNLIKELY (!cogl_framebuffer_is_allocated (draw_buffer)))
|
||||
cogl_framebuffer_allocate (draw_buffer, NULL);
|
||||
if (G_UNLIKELY (!cogl_framebuffer_is_allocated (read_buffer)))
|
||||
cogl_framebuffer_allocate (read_buffer, NULL);
|
||||
|
||||
draw_gl_framebuffer =
|
||||
COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (draw_buffer));
|
||||
read_gl_framebuffer =
|
||||
COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (read_buffer));
|
||||
|
||||
/* We handle buffer binding separately since the method depends on whether
|
||||
* we are binding the same buffer for read and write or not unlike all
|
||||
* other state that only relates to the draw_buffer. */
|
||||
if (differences & COGL_FRAMEBUFFER_STATE_BIND)
|
||||
{
|
||||
if (draw_buffer == read_buffer)
|
||||
{
|
||||
cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_FRAMEBUFFER);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* NB: Currently we only take advantage of binding separate
|
||||
* read/write buffers for framebuffer blit purposes. */
|
||||
g_return_if_fail (cogl_context_has_feature
|
||||
(ctx, COGL_FEATURE_ID_BLIT_FRAMEBUFFER));
|
||||
|
||||
cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_DRAW_FRAMEBUFFER);
|
||||
cogl_gl_framebuffer_bind (read_gl_framebuffer, GL_READ_FRAMEBUFFER);
|
||||
}
|
||||
|
||||
differences &= ~COGL_FRAMEBUFFER_STATE_BIND;
|
||||
}
|
||||
|
||||
cogl_gl_framebuffer_flush_state_differences (draw_gl_framebuffer,
|
||||
differences);
|
||||
|
||||
ctx->current_draw_buffer_state_flushed |= state;
|
||||
ctx->current_draw_buffer_changes &= ~state;
|
||||
}
|
||||
|
||||
GLenum
|
||||
_cogl_gl_util_get_error (CoglContext *ctx)
|
||||
{
|
||||
@ -391,13 +222,6 @@ _cogl_context_get_gl_version (CoglContext *context)
|
||||
|
||||
}
|
||||
|
||||
const char *
|
||||
_cogl_context_get_gl_vendor (CoglDriver *driver,
|
||||
CoglContext *context)
|
||||
{
|
||||
return (const char *) context->glGetString (GL_VENDOR);
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_gl_util_parse_gl_version (const char *version_string,
|
||||
int *major_out,
|
||||
@ -430,119 +254,3 @@ _cogl_gl_util_parse_gl_version (const char *version_string,
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* This should arguably use something like GLX_MESA_query_renderer, but
|
||||
* a) that's GLX-only, and you could add it to EGL too but
|
||||
* b) that'd make this a winsys query when really it's not a property of
|
||||
* the winsys but the renderer, and
|
||||
* c) only Mesa really supports it anyway, and
|
||||
* d) Mesa is the only software renderer of interest.
|
||||
*
|
||||
* So instead just check a list of known software renderer strings.
|
||||
*/
|
||||
gboolean
|
||||
_cogl_driver_gl_is_hardware_accelerated (CoglDriver *driver,
|
||||
CoglContext *ctx)
|
||||
{
|
||||
const char *renderer = (const char *) ctx->glGetString (GL_RENDERER);
|
||||
gboolean software;
|
||||
|
||||
if (!renderer)
|
||||
{
|
||||
g_warning ("OpenGL driver returned NULL as the renderer, "
|
||||
"something is wrong");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
software = strstr (renderer, "llvmpipe") != NULL ||
|
||||
strstr (renderer, "softpipe") != NULL ||
|
||||
strstr (renderer, "software rasterizer") != NULL ||
|
||||
strstr (renderer, "Software Rasterizer") != NULL ||
|
||||
strstr (renderer, "SWR");
|
||||
|
||||
return !software;
|
||||
}
|
||||
|
||||
CoglGraphicsResetStatus
|
||||
_cogl_gl_get_graphics_reset_status (CoglDriver *driver,
|
||||
CoglContext *context)
|
||||
{
|
||||
if (!context->glGetGraphicsResetStatus)
|
||||
return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
|
||||
|
||||
switch (context->glGetGraphicsResetStatus ())
|
||||
{
|
||||
case GL_GUILTY_CONTEXT_RESET_ARB:
|
||||
return COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET;
|
||||
|
||||
case GL_INNOCENT_CONTEXT_RESET_ARB:
|
||||
return COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET;
|
||||
|
||||
case GL_UNKNOWN_CONTEXT_RESET_ARB:
|
||||
return COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET;
|
||||
|
||||
case GL_PURGED_CONTEXT_RESET_NV:
|
||||
return COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET;
|
||||
|
||||
default:
|
||||
return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
CoglTimestampQuery *
|
||||
cogl_gl_create_timestamp_query (CoglDriver *driver,
|
||||
CoglContext *context)
|
||||
{
|
||||
CoglTimestampQuery *query;
|
||||
|
||||
g_return_val_if_fail (cogl_context_has_feature (context,
|
||||
COGL_FEATURE_ID_TIMESTAMP_QUERY),
|
||||
NULL);
|
||||
|
||||
query = g_new0 (CoglTimestampQuery, 1);
|
||||
|
||||
GE (context, glGenQueries (1, &query->id));
|
||||
GE (context, glQueryCounter (query->id, GL_TIMESTAMP));
|
||||
|
||||
/* Flushing the query is left to the caller */
|
||||
|
||||
return query;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_gl_free_timestamp_query (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglTimestampQuery *query)
|
||||
{
|
||||
GE (context, glDeleteQueries (1, &query->id));
|
||||
g_free (query);
|
||||
}
|
||||
|
||||
int64_t
|
||||
cogl_gl_timestamp_query_get_time_ns (CoglDriver *driver,
|
||||
CoglContext *context,
|
||||
CoglTimestampQuery *query)
|
||||
{
|
||||
int64_t query_time_ns;
|
||||
|
||||
GE (context, glGetQueryObjecti64v (query->id,
|
||||
GL_QUERY_RESULT,
|
||||
&query_time_ns));
|
||||
|
||||
return query_time_ns;
|
||||
}
|
||||
|
||||
int64_t
|
||||
cogl_gl_get_gpu_time_ns (CoglDriver *driver,
|
||||
CoglContext *context)
|
||||
{
|
||||
int64_t gpu_time_ns;
|
||||
|
||||
g_return_val_if_fail (cogl_context_has_feature (context,
|
||||
COGL_FEATURE_ID_TIMESTAMP_QUERY),
|
||||
0);
|
||||
|
||||
GE (context, glGetInteger64v (GL_TIMESTAMP, &gpu_time_ns));
|
||||
return gpu_time_ns;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user