tests/clutter/touch-events: Use ClutterCanvas to draw touch
Change the interactive touch events test case to use ClutterCanvas to draw touch points instead of using ClutterCairoTexture. https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
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@ -51,12 +51,6 @@ test_touch_events_main (int argc, char *argv[]);
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const char *
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test_touch_events_describe (void);
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static void
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canvas_paint (ClutterCairoTexture *canvas)
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{
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clutter_cairo_texture_invalidate (canvas);
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}
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static void
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draw_touch (ClutterEvent *event,
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cairo_t *cr)
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@ -80,8 +74,10 @@ draw_touch (ClutterEvent *event,
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}
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static gboolean
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draw_touches (ClutterCairoTexture *canvas,
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cairo_t *cr)
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draw_touches (ClutterCanvas *canvas,
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cairo_t *cr,
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int width,
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int height)
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{
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g_queue_foreach (new_surface ? &all_events : &events, (GFunc) draw_touch, cr);
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g_queue_clear (&events);
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@ -91,17 +87,6 @@ draw_touches (ClutterCairoTexture *canvas,
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return TRUE;
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}
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static cairo_surface_t *
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create_surface (ClutterCairoTexture *texture,
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guint width,
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guint height,
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gpointer user_data)
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{
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new_surface = TRUE;
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return NULL;
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}
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static gboolean
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event_cb (ClutterActor *actor, ClutterEvent *event, ClutterActor *canvas)
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{
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@ -135,7 +120,8 @@ rect_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer data)
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G_MODULE_EXPORT int
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test_touch_events_main (int argc, char *argv[])
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{
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ClutterActor *stage, *canvas;
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ClutterActor *stage, *canvas_actor;
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ClutterContent *canvas;
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int i;
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/* initialize Clutter */
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@ -151,18 +137,16 @@ test_touch_events_main (int argc, char *argv[])
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clutter_actor_show (stage);
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/* our 2D canvas, courtesy of Cairo */
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canvas = clutter_cairo_texture_new (1, 1);
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g_signal_connect (canvas, "paint", G_CALLBACK (canvas_paint), NULL);
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canvas = clutter_canvas_new ();
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clutter_canvas_set_size (CLUTTER_CANVAS (canvas), STAGE_WIDTH, STAGE_HEIGHT);
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g_signal_connect (canvas, "draw", G_CALLBACK (draw_touches), NULL);
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g_signal_connect (canvas, "create-surface", G_CALLBACK (create_surface), NULL);
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clutter_cairo_texture_set_auto_resize (CLUTTER_CAIRO_TEXTURE (canvas), TRUE);
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clutter_actor_add_constraint (canvas,
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clutter_bind_constraint_new (stage,
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CLUTTER_BIND_SIZE,
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0));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), canvas);
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g_signal_connect (stage, "event", G_CALLBACK (event_cb), canvas);
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canvas_actor = g_object_new (CLUTTER_TYPE_ACTOR,
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"content", canvas,
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), canvas_actor);
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g_signal_connect (stage, "event", G_CALLBACK (event_cb), canvas_actor);
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for (i = 0; i < NUM_ACTORS; i++)
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{
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