2006-10-23 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-alpha.h:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * examples/behave.c:
        Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
        Add simple Clutter path behaviour.
This commit is contained in:
Matthew Allum 2006-10-22 23:33:14 +00:00
parent e9cceac1ee
commit ddab271272
7 changed files with 354 additions and 218 deletions

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@ -1,3 +1,14 @@
2006-10-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
* clutter/clutter-behaviours.h:
* examples/behave.c:
Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
Add simple Clutter path behaviour.
2006-10-03 Matthew Allum <mallum@openedhand.com>
* configure.ac:

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@ -80,8 +80,11 @@ struct _ClutterAlphaClass
void (*_clutter_alpha_5) (void);
};
#define CLUTTER_ALPHA_MAX_ALPHA 0xffff
GType clutter_alpha_get_type (void) G_GNUC_CONST;
ClutterAlpha *
clutter_alpha_new (ClutterTimeline *timeline,
ClutterAlphaFunc func);

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@ -33,14 +33,12 @@
#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-marshal.h"
G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
struct ClutterBehaviourPrivate
{
GObject *object;
GParamSpec *param_spec;
ClutterAlpha *alpha;
guint notify_id;
GSList *actors;
};
@ -48,16 +46,13 @@ struct ClutterBehaviourPrivate
enum
{
PROP_0,
PROP_OBJECT,
PROP_PROPERTY
PROP_ALPHA
};
enum {
SIGNAL_PROPERTY_CHANGE,
SIGNAL_LAST
};
static guint signals[SIGNAL_LAST];
#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
@ -73,7 +68,7 @@ _clutter_behaviour_dispose (GObject *object)
{
/* FIXME: remove all actors */
clutter_behaviour_set_object (self, NULL);
clutter_behaviour_set_alpha (self, NULL);
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
@ -105,11 +100,8 @@ _clutter_behaviour_set_property (GObject *object,
switch (prop_id)
{
case PROP_OBJECT:
clutter_behaviour_set_object (behaviour, g_value_get_object (value));
break;
case PROP_PROPERTY:
clutter_behaviour_set_property (behaviour, g_value_get_string (value));
case PROP_ALPHA:
clutter_behaviour_set_alpha (behaviour, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -131,11 +123,8 @@ _clutter_behaviour_get_property (GObject *object,
switch (prop_id)
{
case PROP_OBJECT:
g_value_set_object (value, priv->object);
break;
case PROP_PROPERTY:
g_value_set_string (value, priv->param_spec->name);
case PROP_ALPHA:
g_value_set_object (value, priv->alpha);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -157,31 +146,13 @@ clutter_behaviour_class_init (ClutterBehaviourClass *klass)
object_class->get_property = _clutter_behaviour_get_property;
g_object_class_install_property
(object_class, PROP_OBJECT,
g_param_spec_object ("object",
"Object",
"Object whose property to monitor",
G_TYPE_OBJECT,
(object_class, PROP_ALPHA,
g_param_spec_object ("alpha",
"Alpha",
"Alpha Object to drive the behaviour",
CLUTTER_TYPE_ALPHA,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property
(object_class, PROP_PROPERTY,
g_param_spec_string ("property",
"Property",
"Property to monitor",
NULL,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
signals[SIGNAL_PROPERTY_CHANGE] =
g_signal_new ("property-change",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterBehaviourClass, property_change),
NULL, NULL,
clutter_marshal_VOID__OBJECT_POINTER,
G_TYPE_NONE,
2, G_TYPE_OBJECT, G_TYPE_POINTER);
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
}
@ -246,54 +217,10 @@ clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
g_slist_foreach (behave->priv->actors, func, userdata);
}
GObject*
clutter_behaviour_get_object (ClutterBehaviour *behave)
ClutterAlpha*
clutter_behaviour_get_alpha (ClutterBehaviour *behave)
{
return behave->priv->object;
}
void
clutter_behaviour_set_object (ClutterBehaviour *behave,
GObject *object)
{
ClutterBehaviourPrivate *priv;
const char *property;
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
if (priv->object)
{
property = clutter_behaviour_get_property (behave);
clutter_behaviour_set_property (behave, NULL);
g_object_unref(priv->object);
priv->object = NULL;
}
else
property = NULL;
if (object)
{
priv->object = g_object_ref(object);
if (property)
clutter_behaviour_set_property (behave, property);
}
}
const char *
clutter_behaviour_get_property (ClutterBehaviour *behave)
{
if (behave->priv->param_spec)
return behave->priv->param_spec->name;
else
return NULL;
}
GParamSpec *
clutter_behaviour_get_param_spec (ClutterBehaviour *behave)
{
return behave->priv->param_spec;
return behave->priv->alpha;
}
static void
@ -301,47 +228,39 @@ notify_cb (GObject *object,
GParamSpec *param_spec,
ClutterBehaviour *behave)
{
g_signal_emit (behave,
signals[SIGNAL_PROPERTY_CHANGE],
0,
object,
param_spec);
ClutterBehaviourClass *class;
class = CLUTTER_BEHAVIOUR_GET_CLASS(behave);
if (class->alpha_notify)
class->alpha_notify (behave);
}
void
clutter_behaviour_set_property (ClutterBehaviour *behave,
const char *property)
clutter_behaviour_set_alpha (ClutterBehaviour *behave,
ClutterAlpha *alpha)
{
g_return_if_fail (behave->priv->object);
if (behave->priv->notify_id)
{
g_signal_handler_disconnect (behave->priv->object,
g_signal_handler_disconnect (behave->priv->alpha,
behave->priv->notify_id);
behave->priv->notify_id = 0;
}
behave->priv->param_spec = NULL;
if (property)
if (behave->priv->alpha)
{
guint signal_id;
GClosure *closure;
g_object_unref (behave->priv->alpha);
behave->priv->alpha = NULL;
}
behave->priv->param_spec =
g_object_class_find_property (G_OBJECT_GET_CLASS (behave->priv->object),
property);
g_return_if_fail (behave->priv->param_spec);
if (alpha)
{
behave->priv->alpha = alpha;
g_object_ref (behave->priv->alpha);
signal_id = g_signal_lookup ("notify",
G_OBJECT_TYPE (behave->priv->object));
closure = g_cclosure_new ((GCallback) notify_cb, behave, NULL);
behave->priv->notify_id =
g_signal_connect_closure_by_id (behave->priv->object,
signal_id,
g_quark_from_string (property),
closure,
FALSE);
behave->priv->notify_id = g_signal_connect (behave->priv->alpha,
"notify::alpha",
G_CALLBACK(notify_cb),
behave);
}
}

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@ -2,6 +2,7 @@
#define _HAVE_CLUTTER_BEHAVIOUR_H
#include <glib-object.h>
#include "clutter-alpha.h"
G_BEGIN_DECLS
@ -41,9 +42,7 @@ struct _ClutterBehaviourClass
{
GObjectClass parent_class;
void (* property_change) (ClutterBehaviour *behave,
GObject *object,
GParamSpec *param_spec);
void (*alpha_notify) (ClutterBehaviour *behave);
};
GType clutter_behaviour_get_type (void);
@ -66,22 +65,12 @@ clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
GFunc func,
gpointer userdata);
void
clutter_behaviour_set_object (ClutterBehaviour *behave,
GObject *object);
GObject*
clutter_behaviour_get_object (ClutterBehaviour *behave);
ClutterAlpha*
clutter_behaviour_get_alpha (ClutterBehaviour *behave);
void
clutter_behaviour_set_property (ClutterBehaviour *behave,
const char *property);
const char*
clutter_behaviour_get_property (ClutterBehaviour *behave);
GParamSpec*
clutter_behaviour_get_param_spec (ClutterBehaviour *behave);
clutter_behaviour_set_alpha (ClutterBehaviour *behave,
ClutterAlpha *alpha);
G_END_DECLS

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@ -37,13 +37,50 @@
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include <math.h>
static ClutterKnot *
clutter_knot_copy (const ClutterKnot *knot)
{
ClutterKnot *copy;
copy = g_slice_new0 (ClutterKnot);
*copy = *knot;
return copy;
}
static void
clutter_knot_free (ClutterKnot *knot)
{
if (G_LIKELY (knot))
{
g_slice_free (ClutterKnot, knot);
}
}
GType
clutter_knot_get_type (void)
{
static GType our_type = 0;
if (G_UNLIKELY (!our_type))
our_type = g_boxed_type_register_static
("ClutterKnot",
(GBoxedCopyFunc) clutter_knot_copy,
(GBoxedFreeFunc) clutter_knot_free);
return our_type;
}
G_DEFINE_TYPE (ClutterBehaviourPath, \
clutter_behaviour_path, \
CLUTTER_TYPE_BEHAVIOUR);
struct ClutterBehaviourPathPrivate
{
gint x1, y1, x2, y2;
GSList *knots;
};
#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \
@ -51,6 +88,9 @@ struct ClutterBehaviourPathPrivate
CLUTTER_TYPE_BEHAVIOUR_PATH, \
ClutterBehaviourPathPrivate))
static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave);
static void
clutter_behaviour_path_dispose (GObject *object)
{
@ -58,7 +98,7 @@ clutter_behaviour_path_dispose (GObject *object)
if (self->priv)
{
/* FIXME: remove all actors */
/* FIXME: unref knots */
}
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (object);
@ -83,12 +123,16 @@ static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
GObjectClass *object_class;
ClutterBehaviourClass *behave_class;
object_class = (GObjectClass*) klass;
behave_class = (ClutterBehaviourClass*) klass;
object_class->finalize = clutter_behaviour_path_finalize;
object_class->dispose = clutter_behaviour_path_dispose;
behave_class->alpha_notify = clutter_behaviour_path_alpha_notify;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPathPrivate));
}
@ -100,48 +144,218 @@ clutter_behaviour_path_init (ClutterBehaviourPath *self)
self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
}
/*
static void
interpolate (const ClutterKnot *begin,
const ClutterKnot *end,
ClutterKnot *out,
double t)
{
/* FIXME: fixed point */
out->x = begin->x + t * (end->x - begin->x);
out->y = begin->y + t * (end->y - begin->y);
}
function line(x0, x1, y0, y1)
boolean steep := abs(y1 - y0) > abs(x1 - x0)
if steep then
swap(x0, y0)
swap(x1, y1)
if x0 > x1 then
swap(x0, x1)
swap(y0, y1)
int deltax := x1 - x0
int deltay := abs(y1 - y0)
int error := 0
int ystep
int y := y0
if y0 < y1 then ystep := 1 else ystep := -1
for x from x0 to x1
if steep then plot(y,x) else plot(x,y)
error := error + deltay
if 2
static gint
node_distance (const ClutterKnot *begin, const ClutterKnot *end)
{
g_return_val_if_fail (begin != NULL, 0);
g_return_val_if_fail (end != NULL, 0);
/* FIXME: need fixed point here */
return sqrt ((end->x - begin->x) * (end->x - begin->x) +
(end->y - begin->y) * (end->y - begin->y));
}
static gint
path_total_length (ClutterBehaviourPath *behave)
{
GSList *l;
gint len = 0;
for (l = behave->priv->knots; l != NULL; l = l->next)
if (l->next)
len += node_distance (l->data, l->next->data);
return len;
}
static void
actor_apply_knot_foreach (ClutterActor *actor,
ClutterKnot *knot)
{
clutter_actor_set_position (actor, knot->x, knot->y);
}
static void
path_alpha_to_position (ClutterBehaviourPath *behave)
{
guint32 alpha;
GSList *l;
gint total_len, offset, dist_to_next, dist = 0;
/* FIXME: Optimise. Much of the data used here can be pre-generated
* ( total_len, dist between knots ) when knots are added/removed.
*/
/* Calculation as follows:
* o Get total length of path
* o Find the offset on path where alpha val corresponds to
* o Figure out between which knots this offset lies.
* o Interpolate new co-ords via dist between these knots
* o Apply to actors.
*/
alpha = clutter_alpha_get_alpha
(clutter_behaviour_get_alpha (CLUTTER_BEHAVIOUR(behave)));
total_len = path_total_length (behave);
offset = (alpha * total_len) / CLUTTER_ALPHA_MAX_ALPHA;
if (offset == 0)
{
clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave),
(GFunc)actor_apply_knot_foreach,
behave->priv->knots->data);
return;
}
for (l = behave->priv->knots; l != NULL; l = l->next)
if (l->next)
{
dist_to_next = node_distance (l->data, l->next->data);
if (offset >= dist && offset < (dist + dist_to_next))
{
ClutterKnot new;
double t;
/* FIXME: Use fixed */
t = (double)(offset - dist) / dist_to_next ;
interpolate (l->data, l->next->data, &new, t);
clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave),
(GFunc)actor_apply_knot_foreach,
&new);
return;
}
dist += dist_to_next;
}
}
static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave)
{
path_alpha_to_position (CLUTTER_BEHAVIOUR_PATH(behave));
}
ClutterBehaviour*
clutter_behaviour_path_new (GObject *object,
const char *property,
gint x1,
gint y1,
gint x2,
gint y2)
clutter_behaviour_path_new (ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots)
{
ClutterBehaviourPath *behave;
gint i;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"object", object,
"property", property,
"alpha", alpha,
NULL);
for (i = 0; i < n_knots; i++)
{
ClutterKnot knot = knots[i];
clutter_path_behaviour_append_knot (behave, &knot);
}
return CLUTTER_BEHAVIOUR(behave);
}
/* opacity */
GSList*
clutter_path_behaviour_get_knots (ClutterBehaviourPath *behave)
{
GSList *retval, *l;
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (behave), NULL);
retval = NULL;
for (l = behave->priv->knots; l != NULL; l = l->next)
retval = g_slist_prepend (retval, l->data);
return g_slist_reverse (retval);
}
void
clutter_path_behaviour_append_knot (ClutterBehaviourPath *pathb,
const ClutterKnot *knot)
{
ClutterBehaviourPathPrivate *priv;
g_return_if_fail (knot != NULL);
priv = pathb->priv;
priv->knots = g_slist_append (priv->knots,
clutter_knot_copy (knot));
}
void
clutter_path_behaviour_append_knots_valist (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
va_list args)
{
const ClutterKnot * knot;
knot = first_knot;
while (knot)
{
clutter_path_behaviour_append_knot (pathb, knot);
knot = va_arg (args, ClutterKnot*);
}
}
void
clutter_path_behavior_append_knots (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
...)
{
va_list args;
g_return_if_fail (first_knot != NULL);
va_start (args, first_knot);
clutter_path_behaviour_append_knots_valist (pathb, first_knot, args);
va_end (args);
}
void
clutter_path_behavior_remove_knot (ClutterBehaviourPath *behave,
guint index)
{
/* FIXME: implement */
}
ClutterKnot*
clutter_path_behavior_get_knot (ClutterBehaviourPath *behave,
guint index)
{
/* FIXME: implement */
}
void
clutter_path_behavior_insert_knot (ClutterBehaviourPath *behave,
ClutterKnot *knot,
guint index)
{
/* FIXME: implement */
}
/*
* ====================== Opacity ============================
*/
G_DEFINE_TYPE (ClutterBehaviourOpacity, \
clutter_behaviour_opacity, \
@ -166,20 +380,14 @@ clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
guint8 opacity;
ClutterBehaviourOpacityPrivate *priv;
ClutterBehaviour *_behave;
GParamSpec *pspec;
priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
_behave = CLUTTER_BEHAVIOUR (behave);
pspec = clutter_behaviour_get_param_spec (_behave);
g_object_get (clutter_behaviour_get_object (_behave),
pspec->name,
&alpha,
NULL);
alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave));
opacity = (alpha * (priv->opacity_end - priv->opacity_start))
/ ((GParamSpecUInt *) pspec)->maximum;
/ CLUTTER_ALPHA_MAX_ALPHA;
opacity += priv->opacity_start;
@ -189,12 +397,8 @@ clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
}
static void
clutter_behaviour_property_change (ClutterBehaviour *behave,
GObject *object,
GParamSpec *param_spec)
clutter_behaviour_alpha_notify (ClutterBehaviour *behave)
{
g_return_if_fail (param_spec->value_type == G_TYPE_UINT);
clutter_behaviour_actors_foreach
(behave,
(GFunc)clutter_behaviour_opacity_frame_foreach,
@ -235,7 +439,7 @@ clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
behave_class = (ClutterBehaviourClass*) klass;
behave_class->property_change = clutter_behaviour_property_change;
behave_class->alpha_notify = clutter_behaviour_alpha_notify;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate));
}
@ -249,16 +453,14 @@ clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
}
ClutterBehaviour*
clutter_behaviour_opacity_new (GObject *object,
const char *property,
clutter_behaviour_opacity_new (ClutterAlpha *alpha,
guint8 opacity_start,
guint8 opacity_end)
{
ClutterBehaviourOpacity *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
"object", object,
"property", property,
"alpha", alpha,
NULL);
behave->priv->opacity_start = opacity_start;
@ -267,13 +469,3 @@ clutter_behaviour_opacity_new (GObject *object,
return CLUTTER_BEHAVIOUR(behave);
}
ClutterBehaviour*
clutter_behaviour_opacity_new_from_alpha (ClutterAlpha *alpha,
guint8 opacity_start,
guint8 opacity_end)
{
return clutter_behaviour_opacity_new (G_OBJECT (alpha),
"alpha",
opacity_start,
opacity_end);
}

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@ -7,6 +7,14 @@
G_BEGIN_DECLS
typedef struct _ClutterKnot ClutterKnot;
struct _ClutterKnot
{
gint x,y;
/* FIXME: optionally include bezier control points also ? */
};
#define CLUTTER_TYPE_BEHAVIOUR_PATH clutter_behaviour_path_get_type()
#define CLUTTER_BEHAVIOUR_PATH(obj) \
@ -47,12 +55,26 @@ struct _ClutterBehaviourPathClass
GType clutter_behaviour_path_get_type (void);
ClutterBehaviour*
clutter_behaviour_path_new (GObject *object,
const char *property,
gint x1,
gint y1,
gint x2,
gint y2);
clutter_behaviour_path_new (ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots);
GSList*
clutter_path_behaviour_get_knots (ClutterBehaviourPath *behave);
void
clutter_path_behaviour_append_knot (ClutterBehaviourPath *pathb,
const ClutterKnot *knot);
void
clutter_path_behaviour_append_knots_valist (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
va_list args);
void
clutter_path_behavior_append_knots (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
...);
/* opacity */
@ -96,13 +118,7 @@ struct _ClutterBehaviourOpacityClass
GType clutter_behaviour_opacity_get_type (void);
ClutterBehaviour*
clutter_behaviour_opacity_new (GObject *object,
const char *property,
guint8 opacity_start,
guint8 opacity_end);
ClutterBehaviour*
clutter_behaviour_opacity_new_from_alpha (ClutterAlpha *alpha,
clutter_behaviour_opacity_new (ClutterAlpha *alpha,
guint8 opacity_start,
guint8 opacity_end);

View File

@ -10,6 +10,8 @@ main (int argc, char *argv[])
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
GdkPixbuf *pixbuf;
ClutterKnot knots[] = {{ 100, 100 }, { 100, 200 }, { 200, 200 },
{ 200, 100 }, {100, 100 }};
clutter_init (&argc, &argv);
@ -29,19 +31,23 @@ main (int argc, char *argv[])
clutter_group_add (CLUTTER_GROUP (stage), hand);
/* Make a timeline */
timeline = clutter_timeline_new (100, 30); /* num frames, fps */
timeline = clutter_timeline_new (100, 60); /* num frames, fps */
g_object_set(timeline, "loop", TRUE, 0);
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
alpha = clutter_alpha_new (timeline, CLUTTER_ALPHA_RAMP);
/* Create a behaviour for that time line */
behave = clutter_behaviour_opacity_new_from_alpha (alpha, 0X33, 0xff);
/* Create a behaviour for that alpha */
behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
/* Apply it to our actor */
clutter_behaviour_apply (behave, hand);
/* start the timeline */
/* Make a path behaviour and apply that too */
behave = clutter_behaviour_path_new (alpha, knots, 5);
clutter_behaviour_apply (behave, hand);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_group_show_all (CLUTTER_GROUP (stage));