mutter/clutter/clutter-behaviour.c
Matthew Allum ddab271272 2006-10-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-alpha.h:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * examples/behave.c:
        Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
        Add simple Clutter path behaviour.
2006-10-22 23:33:14 +00:00

267 lines
6.0 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-behaviour
* @short_description: Class for providing behaviours to actors
*
*/
#include "config.h"
#include "clutter-actor.h"
#include "clutter-behaviour.h"
G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
struct ClutterBehaviourPrivate
{
ClutterAlpha *alpha;
guint notify_id;
GSList *actors;
};
enum
{
PROP_0,
PROP_ALPHA
};
enum {
SIGNAL_LAST
};
#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR, \
ClutterBehaviourPrivate))
static void
_clutter_behaviour_dispose (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
/* FIXME: remove all actors */
clutter_behaviour_set_alpha (self, NULL);
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
}
static void
_clutter_behaviour_finalize (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
}
static void
_clutter_behaviour_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
behaviour = CLUTTER_BEHAVIOUR(object);
switch (prop_id)
{
case PROP_ALPHA:
clutter_behaviour_set_alpha (behaviour, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
_clutter_behaviour_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
ClutterBehaviourPrivate *priv;
behaviour = CLUTTER_BEHAVIOUR(object);
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
switch (prop_id)
{
case PROP_ALPHA:
g_value_set_object (value, priv->alpha);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->finalize = _clutter_behaviour_finalize;
object_class->dispose = _clutter_behaviour_dispose;
object_class->set_property = _clutter_behaviour_set_property;
object_class->get_property = _clutter_behaviour_get_property;
g_object_class_install_property
(object_class, PROP_ALPHA,
g_param_spec_object ("alpha",
"Alpha",
"Alpha Object to drive the behaviour",
CLUTTER_TYPE_ALPHA,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
}
static void
clutter_behaviour_init (ClutterBehaviour *self)
{
ClutterBehaviourPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_new (GObject *object,
const char *property)
{
ClutterBehaviour *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
"object", object,
"property", property,
NULL);
return behave;
}
void
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
return;
g_object_ref (actor);
behave->priv->actors = g_slist_append (behave->priv->actors, actor);
}
void
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
{
g_object_unref (actor);
behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
}
}
void
clutter_behaviour_remove_all (ClutterBehaviour *behave)
{
/* tofix */
}
void
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
GFunc func,
gpointer userdata)
{
g_slist_foreach (behave->priv->actors, func, userdata);
}
ClutterAlpha*
clutter_behaviour_get_alpha (ClutterBehaviour *behave)
{
return behave->priv->alpha;
}
static void
notify_cb (GObject *object,
GParamSpec *param_spec,
ClutterBehaviour *behave)
{
ClutterBehaviourClass *class;
class = CLUTTER_BEHAVIOUR_GET_CLASS(behave);
if (class->alpha_notify)
class->alpha_notify (behave);
}
void
clutter_behaviour_set_alpha (ClutterBehaviour *behave,
ClutterAlpha *alpha)
{
if (behave->priv->notify_id)
{
g_signal_handler_disconnect (behave->priv->alpha,
behave->priv->notify_id);
behave->priv->notify_id = 0;
}
if (behave->priv->alpha)
{
g_object_unref (behave->priv->alpha);
behave->priv->alpha = NULL;
}
if (alpha)
{
behave->priv->alpha = alpha;
g_object_ref (behave->priv->alpha);
behave->priv->notify_id = g_signal_connect (behave->priv->alpha,
"notify::alpha",
G_CALLBACK(notify_cb),
behave);
}
}