Stop using macros for accessing actor state

Use the newly added functions instead.
This commit is contained in:
Emmanuele Bassi
2015-04-23 17:39:30 +01:00
parent 4c6a550d13
commit dac33c5fea
8 changed files with 30 additions and 30 deletions

View File

@ -64,7 +64,7 @@ multi_layout_get_preferred_width (ClutterLayoutManager *manager,
{
float child_minimum, child_natural;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
clutter_actor_get_preferred_width (child, -1.f,
@ -120,7 +120,7 @@ multi_layout_get_preferred_height (ClutterLayoutManager *manager,
{
float child_minimum, child_natural;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
clutter_actor_get_preferred_height (child, -1.f,
@ -172,7 +172,7 @@ get_visible_children (ClutterActor *actor)
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
if (CLUTTER_ACTOR_IS_VISIBLE (child))
if (clutter_actor_is_visible (child))
n_visible_children += 1;
}
@ -227,7 +227,7 @@ multi_layout_allocate (ClutterLayoutManager *manager,
{
ClutterActorBox child_allocation = CLUTTER_ACTOR_BOX_INIT_ZERO;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
if (!clutter_actor_is_visible (child))
continue;
if (self->state == MULTI_LAYOUT_GRID)