Stop using macros for accessing actor state
Use the newly added functions instead.
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@ -64,7 +64,7 @@ multi_layout_get_preferred_width (ClutterLayoutManager *manager,
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{
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float child_minimum, child_natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_width (child, -1.f,
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@ -120,7 +120,7 @@ multi_layout_get_preferred_height (ClutterLayoutManager *manager,
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{
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float child_minimum, child_natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_height (child, -1.f,
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@ -172,7 +172,7 @@ get_visible_children (ClutterActor *actor)
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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if (clutter_actor_is_visible (child))
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n_visible_children += 1;
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}
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@ -227,7 +227,7 @@ multi_layout_allocate (ClutterLayoutManager *manager,
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{
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ClutterActorBox child_allocation = CLUTTER_ACTOR_BOX_INIT_ZERO;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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if (self->state == MULTI_LAYOUT_GRID)
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