[test-text-perf] Use queue_redraw instead of painting the stage directly
If it doesn't queue a redraw and allow the backend to clear and swap the buffers then the results will be skewed because it is not predictable when the driver will actually render the scene.
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654c26a130
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@ -10,10 +10,9 @@ static int font_size;
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static int n_chars;
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static int rows, cols;
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gboolean idle (gpointer data)
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static void
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on_paint (ClutterActor *actor, gconstpointer *data)
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{
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ClutterActor *stage = CLUTTER_ACTOR (data);
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static GTimer *timer = NULL;
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static int fps = 0;
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@ -33,8 +32,13 @@ gboolean idle (gpointer data)
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fps = 0;
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}
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clutter_actor_paint (stage);
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++fps;
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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@ -91,6 +95,8 @@ main (int argc, char *argv[])
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "paint", G_CALLBACK (on_paint), NULL);
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label = create_label ();
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w = clutter_actor_get_width (label);
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h = clutter_actor_get_height (label);
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@ -114,7 +120,7 @@ main (int argc, char *argv[])
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clutter_actor_show_all (stage);
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g_idle_add (idle, (gpointer) stage);
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g_idle_add (queue_redraw, stage);
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clutter_main ();
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